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How to add DNF70 pure auxiliary apocalypse?
Total SP:7470 expenditure SP:7470 remaining SP:0
The total qp obtained by the task is 2670.
Total TP:2 1 expenditure TP: 13 remaining TP:8.
It costs QP 2650 and the remaining QP 20.
Ordinary:
Tigers fly 1 (needless to say, this is from the system)
Empty chop 1 (ditto)
Straight punch impact 1 (same as above)
Phoenix hammer 1 (ditto)
Devil's hand 1 (same as above)
Slow treatment 12 (it should be 10, which is 30sp more, so the supplement is slow, and the slow is for yourself, and the reinforcement is slow for 6 times, so 9 times is enough, and the front is fast).
Weapon blessing 30 (if it is full, don't play if you are not satisfied with the three blessings of the auxiliary stream)
Angel Blessing 28 (all, no explanation)
Purification 7(sp doesn't consume much, eliminate negative buff, you say playing apocalypse is free)
Transfer:
God's gift 1 (from the system)
Pure White Blade 5 (Before Skill)
Aura of Faith 8 (passive awakening, plus 400 yards 1 13 strength and intelligence, 7 1 physique, full of skills when full of blood, the essence of physique determines the strength of buff, which is harmless to the apocalypse)
Guardian gift 17 (full-level skill, add physical strength and mental strength, use it slowly first, improve physical strength and add teammates to maximize buff output)
Revenge of Light 26 (full-level skill, plus the magic defense of teammates, when the attacked object attacks magic attacks, all thunders, 36% physical attacks, 80% magic attacks, 15% active attacks. Apocalypse is so popular in other planes because of this magical skill)
Soul sacrifice 1 (pre-awakening skill, plus 10, can only say that you have never played the apocalypse, and the apocalypse wants the essence of the body, so he reduces it, so the less the better)
Voice of nature 5 (pre-skills, divergence skills, some heightening, after my own test, double speakers and double HPMP seem to be useful, but because of this blood blue limit, it is not worthwhile for you to give up milk or buff, because after adding double speakers buff, your blood-returning skills are equivalent to adding less, and milk is enough, ignoring more blood and less blood)
The sky is not harmonious (as explained above)
Don't add the cross of light (if you have to go to the limit of buff traffic, consider adding 1, that is, don't add it, or you are full. If you cross twice, buff will add 46 independent attacks, and not every profession lives on independent attacks. Buff is in 15 second, and the skill cooldown is in 10 second, which means you have to play it continuously to get your teammates to add this 46 buff.
Guardian chapter 23 (this version is weak in this skill, but apocalypse is also necessary. In order to take the physical route, physical defense and magic defense are added, and ancient paintings such as ghost wild boar are painted in this way. If the apocalypse is strong, there will be less blood loss, and so will teammates)
Honor blessing 2 1 (magical power, the apocalypse lives on him, and the auxiliary flow is full)
Spear of victory 1 (with a little strange control, sp doesn't cost much, and it is very practical to gather strange things. In order to strengthen the skill point of 10, the auxiliary stream can only say that your apocalypse will be a chicken rib, and that attack is pitiful. Those few seconds of criticism are not worth it. Leave it to teammates to fight monsters, don't do everything)
Holy light guard 16 (eggshell, it is very important to protect teammates from physical attacks. When you add buff, you can do it yourself to avoid being interrupted, which is very practical for protecting your teammates.
Shengguang Qin Dun 5 (add 5 points in front of the big wall, one is to gather monsters, and the other is to pile up which monsters can be separated by walls. For the team, the wall is an artifact to control monsters. Of course, if you play in the street, no matter how your teammates hit you, just ignore buff's lazy apocalypse.
Quick treatment 23 (full level can restore teammates 1 blood, depending on which teammate loses a mouthful of milk, which is quite powerful. Milk is everything. When the Lord is in the tower, a small milk of 13 times will quickly restore the confidence of teammates, enough to cope with various emergencies. Remember, not every teammate is good)
Life source 12 (commonly known as resurrection, one is resurrection, the other is to increase attack speed, movement speed, rigidity, and return blood (less). I think it's usually used for fear of teammates. The difference between 12 and 16 is resurrection, stiffness of 4% attack speed and 40% attack speed. Personally, I feel very bad, or that sentence is not that bad for every teammate of yours. You don't need milk, but there is an apocalypse that can go to the limit to fill it.)
Wind of Holy Healing 13 (Full-level skill brings a lot of blood, and it can also create a barrier to prevent injury. Big milk, half full, nearly 25 blue, small to make up for the vacancy. Strong wind is the real milk source, and some add 8, which is equivalent to emptying this skill. Other ancient maps show that teammates with strong winds plus 8 can only enjoy the barrier effect. All-round gale is to make a teammate who can't fall down. If he comes back to life in a second, he will come back to life after a strong wind. Strong winds of category five are the best support for the durability of the battle, and teammates will become strong without strength. )
Gemini Qin Dun 1 (one point is added to better control and gather monsters and maximize the output of teammates. Not one by one, but in piles. I don't want to export, I just want to control and gather monsters. I have nothing to say. It is useless to add more skills, but the output is higher. )
Bead of Apocalypse 1 1 (Full-level skill, pursuing instant output, releasing the strongest buff of Apocalypse, full-level adding 247 strength and intelligence to teammates, 10 attack speed, magic defense and physical defense, awakening means that teammates have to output, and the damage at that moment is indeed considerable, and now the recovery damage of the main feeling is also considerable.
General skills
Crouching by the body is 1 (only 1 can be added, crouching on the ground has invincible judgment, commonly used).
General skills only add squats, and other AIDS are useless.
Unique skills
Intensive slow therapy 3 (you must be full of skills. Once again, slow was used by the apocalypse for myself. Don't use it on others Strengthen slowly and replenish the essence of the body. The first six times are used to raise your own body and then attack your teammates)
Revenge of enhanced light 2 (full recovery, no enhancement, tp can't do it)
Strengthen basic skills proficiency 3(tp is too much, what harm is there when it is full? Add xxx attack power)
Strengthen purification (add different antibodies after purification, again, tp can't be done, so what if it's full? )
Personality (QP)
Strengthen physical strength (auxiliary flow will be full, do you need me to explain? )
Strengthen the spirit (ibid.)
Enhanced Avoidance 20 (Apocalypse is heap avoidance, and the auxiliary stream Apocalypse must defend itself first)
Strengthen all attribute resistance 10 (plus 10 point resistance, the apocalypse must protect itself first)
Strengthen HP recovery 8 (full blood, returning blood, and slowing down are better, ensuring your blood volume in full blood state and ensuring the aura of passive awakening)
Enhanced mp recovery 8 (full, no consumption)
Hit proficient 10(QP is not enough, so we can only supplement it. One is moving speed, and the other is hit. I choose to hit. After all, this version has such a high hit rate. What if the spear is not inserted, the wall is not hit, and the tiger attack fails to catch people? With weapons blessing, the hit rate is considerable)
Without moving speed, there is nothing to say about the speed of the apocalypse. It's not pk. It's all a trick. If you run slowly and buff catches up with the blood, it's not a race-
This is my bonus point. I've thought about it for a long time, and I've tested it again and again. Don't joke about it. Let's share the experience of playing auxiliary stream. It's not easy to write, so don't spray it.
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