Joke Collection Website - Cold jokes - Sword net 3 What occupation is fun?

Sword net 3 What occupation is fun?

PVE means that players go to copy to play monsters, also known as man-machine. The main career direction of man-machine is tank, wet nurse and export.

Tanks and wet nurses don't talk about different division of labor, only that the output is unbalanced. For example, if your output is lower than A, it's not that you have technical problems (PVE technology, laughter, mostly macro players, also talking about technology), but professional problems. The high professional output is high, and the low output is low.

PVP is different. PVP is a game in which players fight against two sects. This is not a simple output. As far as the sects themselves are concerned, they are various, such as controlled release, controlled exemption, injury reduction, mobility, export environment and so on. Does PVE need to see these? The most important thing for PVE is output, and your equipment is for output!

PVE is man-machine and PVP is everyone.

Second, go and order some card clothes. Point card service telecommunications is divided into five areas and eight areas, some of which are relatively new and all five areas are old. Netcom seems to be the third district.

I usually despise answers from upstairs.

The introduction of PVE is not interesting at all. Just show the landlord the DPS ranking, the employment situation of three tanks and three wet nurses. Isn't it okay? The most important thing is always PVP!

PVE does burn money, but it also makes money! PVP is poor, but PVP experiences everything every day, and then the system sends you some stones from time to time, at least enough money for equipment, repair and refining.

As for Grade 7 Stone, Grade 8 Stone, and Grade 8 Stone Refinement, I tell you that it is a trend for Wang Jian to approach free games! This kind of behavior should be banned! Stone only needs level 6, so does refining. Colorful stones, level 5 is enough. After all, level 6 is as expensive as a dog, and it is not easy to activate.

Career introduction!

Schools have 10, in fact, occupations have 18, tanks 3, wet nurses 3, and export methods 12. Since you only need to output, I will ignore the wet nurse tank.

Yijinjing Sutra of Shaolin Temple:

Close combat, frontal internal skill attack

Occupation orientation: Magic swordsman, or a paladin like WOW.

PVE: the output is very good.

PVP: Friar's explosive ability is very strong. Although their legs are short, some skills can be made up for. There is only one controlled release skill, but the controlled release time is very long. The bone forging tactic is a controlled release skill, with a controlled release time of 8 seconds, and the strange point controlled release tactic 10 second. In the arena, you can give your life to the wet nurse and then reset the controlled release skill (it needs a strange effect). One-on-one combat capability is good; I don't like the arena. I think the monk arena is also quite strong. You can nurse, tolerate and cut milk, but it may be because there are too few monks. Group warfare has little effect except catching shadows; Monks in the wild are very common; The task of attacking and defending the monk is either to be a T or to pull the other's T over and take off the BOSS.

Shaolin doesn't accept female players, and neither does shemale.

Qixiu Fang Bingxin Fang:

Remote negative internal skill attack

Career orientation: legal assassin, LOL witch or fox

PVE: the output is very good.

PVP: The explosive ability of Bingxin can't be ignored. Who dares not to open three layers of sharp music to reduce injuries? But the outbreak period is too long. Double injury minus four controls (actually, one injury minus two controls, but with skill neighborhood curve, you can reset the skill CD of one injury minus two controls), including repelling, group control, single control, inside sealing, light sealing skills, one evasion, one movement speed and two control skills. When the butterfly is full, it can sprint and fold the sharp curve. The disadvantage is that these skill CDs are not short. Bing Xin, like all legal assassins, is fragile. Moreover, although Bing Xin was released from control, the time for releasing control was a bit short. One-on-one combat, arena, team battle, outdoor, offensive and defensive can be.

Seven show does not accept male players and does not provide small scissors.

Chunyang Palace Zi Xia Palace:

Long-range mixed internal attack

Professional orientation: mage

PVE: the bottom of output

PVP: divine occupation, in this version. Qichun (short for Xia Zichunyang) has few shortcomings, one is brittle skin, the other is weak ability to control Tai Chi, and the third is weak field ability (the field is suitable for obscene occupations and has strong mobility. Those who can kill and escape are most suitable for field operations. There is a strong burst of essence (especially when the purple gas is turned on). There are two regiments to control flooding, but Tai Chi is not. People in the aura can be exempted from control. The most powerful skill is to shake mountains and rivers, an aura, and people in the aura can be invincible! Yes, it is invincible! This is Qichun's signature skill! Goddess occupation, one-on-one hit biu biu biu biu biu biu, a popular occupation in the arena, and both offensive and defensive are indispensable in team battles (pure spirit, invincible! ), the wild one is weaker.

Space in Chunyang Palace, sword-shaped.

Close combat, external skill attack

Career orientation: half assassin and half warrior, or auxiliary, Japanese daughter similar to LOL.

PVE: general output

PVP: Jianchun has a strong ability to avoid and control. Turn to dry Kun, give birth to Tai Chi, and rely on virtual wind protection. He is not a vegetarian. Moreover, various effects from strange points also show Jian Chun's control ability and output ability. Although the explosion is not high, it is also very painful to open purple gas. Although the legs are short, at least they have the pursuit skills. Jian Chun is an unconventional professional player. One-on-one combat is more painful, not a novice. If they are all masters, who can Jian Chun beat? Arena, god-class occupation! Team battle is necessary! Both offensive and defensive, explosive gas field! The conductor is shouting! Jianchun is a team-assisted profession! Yes, an export of spiritual assistance! I told you, this is a Japanese girl! Japanese women are tanks+assassins (strong cutting ability and wide range of big moves)+soldiers+assistants! Jianchun is basically the same except that it is not a tank. In the wild, sadly, at least the same person is pure or remote, and you are melee.

Wanhuagu flowers and plants journey

Long-range mixed internal attack

Career orientation: Sorrow warlock

PVE: the output is good

PVP: Foil is a miserable profession, in this version. There is only one controlled release skill, and the uncontrolled time is 4 seconds. The only good news is that the CD of controlled release skills is very short. Chunni's CD is really short, and Millie's CD is also short. You can still reduce the damage by 30 points after a little yin. +It's really good to remove spring mud, reset Shaoyin, and continue to reduce injuries, and there are flowers that can restore blood. In fact, Wanhua's resilience is not bad. However, Wan Hua, who has a flower language, saw the beggar's laughter and drunkenness and instantly turned into a valley of resentment! The jade I am proud of is burning, which makes Wanhua's explosive power not to be underestimated. What is the yield between flowers? DOT (continuous injury skill)! Three skills, but two need to be read, so I can't afford to read a valley! Well, Shui Yue is an instant! Crash and burn! Idiots don't drive to reduce injuries! Moreover, you may not have finished practicing your skills, and the other party has already been Dundun Dundun! Crash burning, a skill that will explode all lasting damage on the opponent at one time. One-on-one combat, alas, is now fast-paced, and it is difficult to make a solution. Arena, positioning is output, because it is a mocking face, the other party will definitely stare at you (stupid to let Wanhua read a note to set a point for himself), how can we talk about output without an output environment? Team battle, attack and defense, not bad, get on the spot, read fast, the snow will clear up, the key is to have an output environment, output environment, flowers are gods! Or it's a pit! Wild, tragic!

Ce Tian House prides itself on its bloody fighting spirit.

Close combat, external skill attack

Positioning: knight

PVE: Slag! Make tanks.

PVP: Ce Tian is positioned as a knight. Why is he a knight? Because Ce Tian is the only sect that can fight on horseback! Fight now, mobility first! Although there is only one big control skill, there are many small control skills. Double protrusion and extinction can release the foot lock. The uncontrolled time has also been greatly increased. The ability to reduce injuries is very strong, and the viability is very strong. Today, this version of Ce Tian is great. Long-range archery strike, then ride a horse and rush to suppress it, then run back and continue to fight, wretched flow! Now Ce Tian is really disgusting! One-on-one, natural strategy is very strong. If the tiger mountain is open, no one can match the natural strategy. In the wild, natural strategies are born for the wild. I ride, you walk. Who can outrun who? In the arena, Ce Tian's role is to contain and suppress each other's wet nurse and output; Team warfare is to absorb damage. There is generally no output environment, so you are a super soldier, bad review! Attack and defense, either you are a T-pull BOSS, or you are suffering for your teammates.

Hide the sword Mountain Villa

Close combat, external skill attack

Positioning: warrior

PVE: so-so.

PVP: hide the sword is the only sect that can switch between internal skill and mental skill. For example, Yangchun, Zixia Gong and Taixu Jianyi are all methods of sects, and they are all methods of exporting sects. The method of Wanhua and other schools in seven show is wet nurse, and the method of Shaolin and other schools in Ce Tian is tank. In hide the sword, the two schools asked about the meanings of Water Tactics and Mountain Sword. Ask the water tactic with lightsaber, gather firm but gentle, and then switch to epee. Skills need to consume firm but gentle to release. This is the combat mode.

Hide the sword has good mobility and the strongest avoidance and control ability. Attention is the strongest. Tiger running without control, roaring sky 12 seconds, windmill without control, martial arts without control. The defect is the routine, that is, the lightsaber gathers gas and the epee breaks out. One-on-one combat is ok; Arena, generally not particularly important, is used to output and cut the opponent's back row; Wild is very good, and the ability to escape is ok, but not as good as Ce Tian; The team battle depends on the crane returning to the lonely mountain and the wind coming to Wushan (the wind is a windmill) to eat. The windmill is the highest skill output in the team battle. Whether it's a team battle or attack and defense, the crane returns to the lonely mountain and the windmill starts, which is the rhythm of harvesting, but the ending may be that you are dead.

Five toxic classics

Remote toxic internal skill attack

Positioning: animal trainer, pain warlock

PVE: very good

PVP: The Five Poisons are the only sect that can take the baby to fight. So he was called an animal trainer. Like Wanhuagu, poison depends on eating, and continuous injury is poison. There are many poisons in the five poisons, three points, snake shadow, toad whispering, hundred feet. If you click the strange point, there are four, scorpion hearts, and they are all instantaneous. The ability to control the five poisons is also good, and so is the ability to control the two poisons and avoid them. Ecstasy is free for 8 seconds, and there is also time for insects to escape control when they are furious and sacrificed. The injury reduction is weak, just a mysterious water method. The method of insect anger is used as a solution. After violent use, the baby bears half of the damage to the owner. It is necessary to point out the strange point when crying, and it must be within 6 feet of the baby. The general living sacrifice is better; Sacrificing toads, first of all, is also a control solution, and secondly, the output will be low if the toad is strange. The legs of Wudu are also very short, but now thanks to the change into a butterfly. In a word, Wudu and seven show are fragile, but seven show can run, and Wudu is hard to run. Secondly, the outbreak ability of the five poisons is also relatively weak, and it takes a long time to support the poison, so people who need to fight the five poisons are relatively obscene.

One-on-one, five poisons are ok; Arena, as a closed profession, generally prefers Bingxin or pure gas, and its explosive ability is also strong, and the five poison tickets are worrying; In the wild, generally speaking, you can't kill people, because if you poison each other, they will either perish together with you or run away. The latter is more. If you run away, a set of poison is difficult to kill, and basically it can only be disabled. If you run for your life, the five poisonous legs are short; Team battle, attack and defense, not bad, good output, two team attack skills, and then switch the enemy to snake shadow indefinitely.

Tang Jiabao's Mao Scaring Tactics

Remote and external skill attacks

Positioning: shooter, ADC

PVE: Generally speaking, although it has been strengthened.

PVP: Jing Yu is the only ADC of 10 school. The physical remote output is archer. Jing Yu's output ability and explosive ability should not be underestimated, and like Wanhua and Poison Classic, Jing Yu also has three skills, although only blood damage is good; Jing Yu's control ability was very weak in1980s, but it was strengthened in1990s, which made it possible to repel others one by one. Moreover, the CD is only 10 second, accompanied by dot effect. Jing Yu can dodge back to blood, cooperate with Youlong and Ji, and play external work properly. Jing Yu's export environment is also good, because Yu Jing has stealth skills (she can move in the first 5 seconds after stealth, pointing out that the strange hole needs 10 second, but the moving speed is halved, so she can't move in the next time), and the range is long, but Jing Yu is very fragile and has poor maneuverability, so she accelerates after stealth and flying stars, and her flying skills are relatively useless, and ***CD. One-on-one hit: yes, basically not empty; Arena: Positioning is output, just like the output of Huajian, Qichun and Bingxin. I will definitely beat you first, but the output environment is much better than foil. In the wild: generally short legs, can only sneak attack people. Once others sneak up on you, you will have nothing after surrendering to invisibility. Team battle, attack and defense, unlimited switching of human blood, open the heart crack stone crossbow for the crowd (group attack must point the stone crossbow to restore the group damage value)

Tang Jiabao's Mysterious Road

Remote, Poisonous Internal Skill Attack (external skill hit, external skill knows it will be effective, poison internal skill attack, poison internal skill break, quite wonderful)

Positioning: shaman, mechanic, Jodl of LOL.

PVE: Yes, it was God in the 1980s.

PVP: Luo Tian's output depends on organs, and his output is very small. Luo Tian must put a bunch of organs for them to attack and export. Therefore, the biggest feature of Luo Tian is to paint the ground as a prison. Because organs can't be moved, the output of organs is very high, but they must be placed correctly, so Luo Tian's consciousness is very high. You are fragile, your mobility is 0 (draw the ground as a prison), and you rely on organs. If there are organs, you are a god. If there are no organs, you are a tapeworm. You can play melee, such as Jianchun, but you are a worm when dealing with martial arts. One-on-one hit, the sky depends on consciousness, and the control skills are the same as those of Jing Yu, flying stars and sneaking; Arena, positioning is also output, and the output environment is ok; In the wild, slag is the same, at least feathers are not restricted by organs, and it is impossible to step into organs in one step; Team warfare, fixed-point team warfare is ok, but the mobile type is more difficult; Both offensive and defensive, there must be! Put a group of organs in a crowd and wait for their heads to be shut off.

Zoroastrianism burning shadows sacred decision

Melee, positive and negative internal strength attack

Location: assassin, stalker

PVE: not bad

PVP: Zoroastrianism is an invisible profession. Unlike Tangmen (that is, Tangjiabao), Zoroastrianism always moves invisibly, so Zoroastrianism has an advantage. Yes, Zoroastrianism is an assassin! Sports shoes! Assassination only! Friends who like this must play Zoroastrianism! Zoroastrianism's ability to solve and avoid control and pursue these are actually ok. After all, the policy of "one magic light+four banners" is not blowing, but the output of Zoroastrianism is unstable! It is not bad to drive away the sorrow of the night and clear away the day of the world, but it is the output vacuum period when the soul of the sun and the soul of the moon gather. Zoroastrianism didn't instantly fill in the skills of peas, sword dancing, Zen or firm but gentle, such as Chunyang, seven show, Shaolin and hide the sword. It could only improve its speed or clear the world twice. One-on-one hit, ok, wearing a full set of PVE+CW Ming Can is the second person; Arena, dedicated to cutting milk; In the wild, it is very strong, sometimes natural strategies may not run away, but Zoroastrianism can run away; Group warfare is of little use; Attack and defense, the role is either to be a tank or to attract people with bliss, which is useless.

Beggars laugh at dust.

Close combat, external skill attack

Positioning: warrior, warrior

PVE: pile up first, not ordinary pile up.

PVP: Beggars are characterized by the ACT mode, which is equivalent to beating people stiff in an action game. Beggars' skill is that they can beat people stiff, and they can beat them infinitely stiff, and of course they can get out of control. Beggars' gangs are disgusting in this respect. Beggars have two lives, and laughter and drunkenness are the second. The output of beggars' gangs is not bad either. Now there is a strange thing about Kanglong. It's a pity that all the damage is concentrated. The instantaneous output is very high, 15 seconds, and the Beggars' Skill CD is short. One-on-one combat is good; Arena, if cooperated with Zoroastrianism, is a super milk-cutting weapon, and wet nurse is an absolute nemesis; In the wild, this is possible, second only to Ce Tian, Zoroastrianism and hide the sword; Team up, attack and defense, the task is to rush into the crowd and bomb people with Xiao Long for nine days, and then get drunk with a smile to absorb the damage, and it's gone.

Shaolin Temple: Songshan Bald Donkey

Qi Xiufang: Yangzhou Arowana

Shangxiu combination (bald donkey goldfish, a pair of dog men and women, perfect match)

Chunyang Palace: Huashan Stupid Sheep

Wanhuagu: Qingyan Miao Frog Flower

Huayang combination

Ce Tian House: East Husky

Hide the sword Mountain Villa: West Lake Yellow Chicken

The combination of policy and Tibet (where policy and Tibet go, make trouble! )

Five Poisons Religion: Yamei Butterfly in Miaojiang

Tang Jiabao: Sichuan Giant Panda

Tang poison combination (Bashu Shuangxiong)

Zoroastrianism: Persian cats in the western regions

Beggars' Sect: Junshan Street Rat (Beggars' Sect drinks and plays with birds and beats women (especially wet nurses). Do you still want love? The public enemy of wet nurse is public enemies, and it must be condemned! )

Ming reform combination (cat and mouse combination, wet nurse nemesis, cat and mouse)