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The route of TGT warlock control system shared by Longwangka Group.

The landlord has always been a fan of card control, and his favorite is all kinds of warlocks' hand-playing schools, represented by King Shu. However, we have to admit that since GVG, most of the variants of hand-beating, including the landlord's favorite king-beating, have lost their former position of T 1. No matter how many changes are brought by the subsequent series, these decks have fallen into the queue of T2 since T 1. If you are lucky, you may fall directly to T3 (the landlord's understanding of T 1 to T3 may be different from others, which will be explained later). Looking at the overall situation, in fact, this is not because there is a problem with the hand-played school, but because the whole hearthstone environment is becoming more and more unfriendly to controlling cards. At one time, the control cards of six concepts, such as ice method, naiqi, dirty animal husbandry, virtue of city wall, anti-war and hand-beating, were all among the ranks of T 1, but with the change of the times, only the anti-war clan (already on the verge) was left in the ranks of T 1. Therefore, as a card control enthusiast, the landlord always tries his best to find a way out, so that at least one deck with T 1 strength can be recalled in hand. Today, the landlord here introduces a set of cards-Dragon King Skills, which has the greatest potential to achieve the above goals after TGT.

Annex-Supplementary explanation of the landlord's understanding of deck slope:

T1-active in the ladder, it is the most mainstream group, that is, the cards that often appear in the ladder. This means that these decks have obvious broad living space in the ladder, and their strength can stand the test of the ladder. And these decks are also frequent visitors in the game. At present, Buddha riding, medium-speed hunting, zoos, roaring Germany and slave wars are still the mainstay of this gradient. Before hunting and defense, T7 was relatively common on this gradient, and it has decreased a lot in the last two weeks, but its very mature operation mode can still make people feel obvious intensity, so it should be regarded as the edge of this gradient at present.

T2- also appears in the ladder, which is obviously a group fighting for T 1 strength. With the change of environment, there are also popular candidates and relatively unpopular decks (some classifications will directly divide them into different gradients, but the landlord thinks that the strength of these decks is actually not much different from the actual combat point of view). Some cards will appear in the game. For example, in the current environment, Variable Speed Sa, Long Mu, Longzhan and Beast De are hot rookies competing for the strength of T 1, while old brands such as Mechanical Law, Rhythm Law and Enzem have been struggling since they fell into T2, striving to regain their former throne one day. As for the various varieties of hand-fighting skills mentioned by the landlord (king skills, evil spirits, blue dragon skills), they all belong to those decks with this gradient strength, but they are obviously not good, have been unpopular, and are in danger of further demotion. Fortunately, it still has a chance to show its face in the game, so it will not be forgotten.

T3- This kind of gradual card is extremely rare in the current ladder, especially in the competition. They are probably no longer suitable for this era. The key point is that they often can't cope with those T 1 decks, unlike the T2 deck, they still have a certain chance of winning T 1. The obvious example is that the situation of other control sets is worse than hand-playing. As mentioned above, Ice Method, Naiqi, Dirty Animal Husbandry and Bede obviously belong to this level at present. In addition, the knife thieves who began to hide in the new environment also obviously retreated to this level.

T4-Not much to say at this level, that is, the cards built with the concept of entertainment, if built reasonably, also have certain strength, but they are too easy to be targeted, unlike those cards in the previous gradient. For example, in the new environment, the landlord tried the war horse technique, as well as the once dead-language animal husbandry, heart-fire animal husbandry, weapon warfare, card theft and so on. Although some people have made achievements with these decks, they usually find a good opportunity to win by surprise. Once this kind of cards are slightly targeted, they can't be done immediately, which is the common problem of these decks. And even if it is not targeted, this deck will have obvious weaknesses. Unlike previous decks, even in some inferior games, there is still at least 30% chance of winning. This kind of deck is almost impossible to win when it encounters its own disadvantage (for example, Ma Yi loses without any suspense when it encounters a slave war).

T5—— Needless to say, a pure novice will not mix cards randomly, or it is a pure entertainment deck based on preferences. Of course, there are also some brain holes in the new environment, but it turns out that a brain hole is not ideal. Well, the landlord sometimes opens this brain hole. For example, when this environment came out, he tried to fold, and the strength was surprisingly low. However, this gradual card is a hotbed of wonderful ideas from Hearthstone. Maybe one day they will turn sparrows into phoenixes, and anything is possible!

Let's go back to the text, and the landlord shares a group of cards of the handicraft school that are also trying to compete for T 1 strength-Dragon King Art:

Deck thinking

This deck is actually a small change of TGT Blue Dragon skill. In the current environment, both the king's magic and evil spirits feel slow. In the reality that "environmental slowdown" has become a joke, only by controlling the rhythm can we be invincible. Blue dragon art has been strengthened by TGT the most, and it also has the best chance to compete for T 1. But the landlord gave up the Blue Dragon King here. The reason for this is that there are actually too few opportunities to play the Blue Dragon King and kill combo in actual combat. Because now everyone knows that Hearthstone needs pre-scenes, such as concealed bullets and soul fire, which were originally used for beheading spells, and now they are all used for pre-scenes. And with the emergence of more and more disgusting station followers, there is no way to compete for the scene without the assistance of these spells. So in the end, the Blue Dragon King became a decoration. But the landlord completely abandoned the blue dragon king and only kept the red dragon queen. After all, the Red Dragon Queen is the most aggressive and defensive Zhang Dalong.

In the end, this set of cards * * * enabled six dragons-two Twilight baby dragons are the tradition of surgical cards, but in the face of more and more silence, sometimes they are just used to stay in their hands as the need to trigger special effects; TGT's new Twilight Guardian can not only fill the 4-fee curve, but also be a high-quality early mocking follower, which can effectively curb the fast break and is a necessity for the Dragon Group. Then TGT added a new legend, Long Bing Throat, which is also an excellent choice. It can effectively defend against all kinds of mainstream killing methods (including the roaring German and slave wars), and it can be regarded as a single card that can really slow down the environment; Finally, the Red Dragon Queen mentioned above, although most of them stay in their hands to trigger special effects, it is also a good choice to take a sip of milk or spray the enemy when necessary to facilitate the final killing. From the actual combat experience, although there are a few cases where dragons can't be touched and various special effects can't be triggered, the density of six dragons is still acceptable. Moreover, hand play has the advantage of hand play, so this configuration is acceptable. Just note that if you only have 1 dragon in your hand, try to save it to trigger special effects instead of using it directly. This set of cards can mainly trigger special effects, such as black wing technicians and black wing corruptors, and of course, the ice roar mentioned above. Once these effects are triggered, they can bring considerable rhythm advantages to the cards. This is also the fundamental reason for choosing practical walk-on ideas.

Then, the significance of this card named "Dragon King Skill" lies in that it retains the idea of "Dragon King Skill" in addition to the idea of enabling a walk-on in the card. So it can be seen that this deck of cards also uses the single card of the king. Moreover, frequent customers such as mud sprayers and old drivers are also essential. Because of these elements, this deck of cards can not only grasp the rhythm advantage of walk-on thinking, but also have the innate advantage of the king. The later the war situation develops, the more it can be pulled into the rhythm of this deck of cards, and finally successfully counter-attack and win under the idea of semi-controlling the field. In order to achieve these goals, some traditional functional followers are indispensable. For example, Ruan and Owl are good environmental response cards, Ace and siphon are rare hardware decoding, which are necessary for sleeve control. The queen has always been the best choice in playing orange cards by hand, and the strongest obstacle clearing effect with the shadow flame is self-evident. Then Dr. Bang Bang is a high-quality single card, and almost all slow cards since GVG will use it. There is nothing to explain. In order to cope with the pre-war, some low-cost curves in the card set are also essential. For example, death bonds and bombs are the best early removal spells, and the imp leader is the strongest single card that the warlock got in Blackstone Mountain. I don't need to say more about how practical it is. In clearing the field, the standard of Hellfire+1 Shadow Flame can help warlocks control the current mainstream environment, which is essential.

Finally, the landlord will say some abandoned single cards. First of all, because the Blue Dragon King has been abandoned, there is no need to use soul fire. Then the Great Emperors gave up one after another, because in this deck, except for the situation that Shadow Flame+Queen's special combo cost 8 and 10 turned into a king and called Hellfire in turn, the Great Emperors could not bring obvious fee reduction benefits. So this deck doesn't need an emperor. Similarly, because there are many low-cost deck curves, Fizban is not needed. Then in terms of spells, the landlord didn't use the current counter-field artifact imp to explode, mainly because other single cards are more important than it in terms of card position. Because this deck of cards doesn't have the cooperation of Fei Dao, Er Wang and Dai Li, then the face is a little darker, and the imp explosion only costs 4 spells to hit 2 students and 2 imps. The value is not that high, and it is not worth giving up other options and enabling.

Match the description of ...

VS hunter

At present, most of the ladders are medium-speed hunting, and some T7 hunting remains. It is very important to start looking for bullets and stalking and quickly solve the low-cost followers of hunters. Then, 3 ~4 fees are spent to shoot relatively large biological pressure fields one after another, which can be a good response to hunters robbing blood. Besides, if you think your opponent is a medium-speed hunter in all likelihood, you'd better keep your trump card. At present, the middle-speed hunting usually takes Dr. Bang Bang, and it is not worth it if the doctor collapses because he has no trump card. As for the hunter's lion, as long as there is enough biological pressure in the early stage, the sixth round will not be too worried about the lion. Of course, the best thing is to let the queen stand in front of her opponent, and the result will be very different.

Generally speaking, hunters are still the sworn enemies of mobile games. Even this set of cards with such excellent rhythm is quite stressful when facing hunters. Sometimes you have to fight for blood with hunters, because once you don't catch the old driver and deal with it, you are likely to be taken away by hunters in the later stage because of excessive blood loss in the early stage. So let's fight a little bit and force the hunter to replace it.

VS knight

Here we mainly talk about riding against Buddha. It is very important to find a low-cost follower station in the early stage, but it is more important to find a hellfire to clear the field! Avoid being taken away by the expanding group of soldiers. Of course, the ace hunter is also very useful when dealing with the Buddha.

This deck of cards is not as passive as the traditional hand-playing, and there will not be many cards left, so it will not be excessively earned by God's grace. So here is a detail, as little as possible to mobilize warlock skills to earn cards (this is similar to hunting hunters, hunters with less hunting skills are to avoid blood loss). Unless the hand is really bad, try your luck with your skills.

Generally speaking, this deck of cards is a normal game for Buddha riding. There is no difference between good and bad, and everyone has a chance.

VS warrior

Because the pace of this deck is still relatively fast, it actually has certain advantages for the current soldiers. You don't have to keep locking it at first. Try to find dragons and low-cost followers. If the opponent is a slave war, it is best to find Hou Bing, which can effectively defend against the slaughter of the opponent. The flame of hell was left to clean up a slave owner who had burned his bridges. Bombs are used to relieve pain and avoid making a fortune. If the opponent is a defensive battle, it is actually easier, because the deck can continue to put pressure on the opponent. The only thing we should pay attention to is to keep the combo of the Queen and the Shadow Flame, so as not to be pulled out by the rival Wang Yi and his gang.

Generally speaking, this deck of cards is an advantage game, and there is no serious card player, so the general problem is not big.

Master VS

At present, the remaining wizards of the ladder are mainly mechanical method and rhythm method. There is not much difference between the two in the early performance, but the mechanical paving method is faster, and the center of the rhythm method lies in the fire demon. To deal with them, you need to deal with them like a zoo deck and exchange with followers until AOE clears the field smoothly. Avoid being robbed of too much blood by the other side, and then eating two fireballs and being taken away.

Because the mage has the ability to directly hit the face, but not as fast as the hunter, so the king and the red dragon will be more important, and the later milk is often the key turning point.

Generally speaking, it is a game of equal strength (feeling that warlocks are more annoyed with enemies who can directly hit the face). If the opponent directly hits the face and plays more or less games, the warlock will have great advantages, and vice versa.

Pastor VS

At present, the priest takes dragon husbandry as the mainstream, and this set of ideas is also a walk-on idea, which is a showdown. Although priests are denser than warlocks in the number and application of dragons, they are not inferior to priests in the choice of other single cards in this deck. Moreover, the ability to replenish cards has heroic skills. In the end, the king can play late, so it will not be empty.

Generally speaking, it is an advantage game. Play it yourself.

VS shaman

The medium-speed shaman is a headache enemy. The key is that he is restrained in speaking loudly and keeping silent. In addition, the shaman's standing ability in the early and middle stages was not lost to the warlock, so it was quite laborious to fight. Moreover, there are various open stoping methods in the late shaman, which always threaten the warlock. If you want to win the key, you still have to find the AOE such as the flame of hell and the flame of shadow, and then help your followers to stand back and constantly put pressure on their opponents to surrender. Once you hand over your opponent's silence and deformation (even if you only hand over the card of 1, you can bet a little), then the Twilight Dragon Baby, Queen and Hou Bing pose a great threat to your opponent, otherwise these cards will be lost and you will lose.

Well, it's a little inferior game. It's not dangerous for hunters, but it's still difficult.

VS druid

The traditional king skill actually hates growling, but this card can create a lot of pressure for growling. Plus there are a lot of mocking followers on the deck, and there is ice roar, so the pressure is not great. Twilight Dragon, which is good enough to start, is only used to trigger special effects. Don't get off the bus easily unless your opponent is silent, which is not a big problem. Eating a baby dragon in Twilight without causing harm is often the beginning of defeat.

Generally speaking, it is an advantage game, but be careful not to be screwed up by yourself.

VS thief

At present, thieves are very hidden, and this deck of cards has no pressure on knife thieves. The entourage is big and hard to kill. Thieves are often forced to hit sap in the early stage, which ensures the safety of ridicule in the later stage.

Not much to say, this is an absolute advantage game.

VS warlock

In terms of civil war, it is still mainly to deal with zoos. It feels like a mechanical law, and finding AOE is the key. In the early stage, we exchanged followers with high quality and low price, and then after AOE cleared the field, we made all kinds of taunts and bosses, so we could win. The zoo is only 55. The zoo is a set of cards that can be forced to open 55 with any deck, which lasts for a long time.

As for other hand skill types, in fact, this deck of cards can't beat the most traditional classic king skill, and it is really a disadvantage game. But for others, such as blue dragon skills and evil spirits, it is almost half a catty, and 55% can be opened.

To sum up, at present, this deck is the only one in the hand-playing school that still has the feeling of competing T 1 strength in the current environment. Of course, as the environment changes slowly, everything is not necessarily. In short, players who like mobile games can try it.