Joke Collection Website - Cold jokes - QQ Three Kingdoms-QQ Three Kingdoms also talk about the deputy choice of new clothes and new players

QQ Three Kingdoms-QQ Three Kingdoms also talk about the deputy choice of new clothes and new players

Before the topic begins, let's start with a little PS: in the novice post about running the east wind sent by the cake not long ago, 30 times of east wind is a total, not 30 times/hour. After all, the speed is limited. Please BS, my braggart, put on glasses, thank you!

New clothes are frequently introduced in various districts. With the change of some old players, more new players have joined the game front of our QQ three countries, and the teams of the three countries have become stronger! Here, the cake pays tribute to the hard-working players first (applause). Remind everyone to pay attention to their health when playing happy games. Health is the capital of competition. Special reminder, it's best to go to WC for convenience before running in the east wind.

End of nonsense, start the text.

Deputy is the second occupation of players in the Three Kingdoms, which has great training value. Some players like the excitement of killing monsters and upgrading treasures, while others are keen on buying and selling items. This is a commercial operation, and each has its own advantages. This is also the genius of QQ three countries compared with other online games-practicing with synthetic items as the level. The vitality of the characters in the game increases by 1 point every 5 levels. If the player who doesn't like leveling stays at a certain level, try to keep it at a multiple of 5 plus 1 level, such as1level, 3 1 level.

Before, many players had great objections to the training of the deputy of the Three Kingdoms, thinking that there was a great imbalance between the three deputies, didn't they? Let's analyze it.

My host: I make food for a living and am affectionately called "chef" by the team members. I have been working hard for the food industry all my life. There are many advantages in training skilled workers. The products are mostly red and blue (that is, blood medicine and traditional medicine), which has no market, fast cost recovery and low energy consumption, and can be mass-produced, especially suitable for new service players to hit the "food ranking pound". Actually, I think the second job is more suitable for JS internship. JS is a hand-to-hand combat profession, and the consumption of red and blue is relatively large. Making your own medicine not only saves money, but also upgrades your deputy. Why not?

Craftsman VS inlay: expert in gem synthesis, to put it bluntly, is a miner. He deals with all kinds of gems all day, always paying attention to the price and sales of gems, which is hard and laborious. In the early stage, it is mainly to synthesize task items and materials in the later stage, and in the later stage, it is mainly to synthesize high-priced inlaid gems. These two occupations are suitable for multiple friends to choose when playing together, which can provide more sources of sales, warehousing and raw materials and relieve the pressure of the previous stage. (PS: RMB, except for rich people and rich sisters)

The abnormal practice of my brother Xinhua Life Insurance tells us that it is not a dream to rush to the next level (including staying up late, although cakes and cakes don't support it). Large-scale production, saving raw materials and vitality; Cheap sales and quick recovery cost; JS is produced and sold, which relieves the storage pressure. Small profits but quick turnover is the eternal purpose of my comrades to make money, and small profits but quick turnover means continuous production and continuous upgrading, which leads to the highest level of 15' s later mosaic works, which has reached the level of 18 (alas, it is extremely abnormal).

The road ahead for craftsmen and joiners is extremely bumpy. Here, we take joinery as an example. In the early stage of mosaic, I made a living by making blue stripes and auxiliary blood, and most of them were bought by players who played tasks. The sales volume was limited and there was a lack of large-scale sales (PS: some film mosaic workers like to hoard blue stripes and crystals to prepare for the later stage, but the quantity is small). It is true that the products inlaid in the later period can be sold at a high price, and the profit is not generally large, but it needs advanced cultivation cheats, which are hard to find in new clothes (to quote a sentence: inlaid without counterattack is like an aspiring young man without "sunflower collection", who can't cultivate into a generation of peerless shemale), and some hardcore players like to save it when the price rises before wholesale (dizzy, typical).

So in fact, there is still some fairness in the setting of deputy posts, depending on how you consider the difference between the early and late stages and the difference of roles.

How do new service players choose their own careers? Personally, if you are not a professional hardcore player, you'd better choose skilled workers; If you are interested in joining a gang, or have most RMB or a group of friends to play with, choose mosaic work; Easy players who have nothing to earn a little money to maintain turnover can choose craftsmen (really easy! Blue stones can be made into crystals when they are full, and they can be stronger when they are full.

The article is coming to an end, and I hope it will help everyone's game career. I wanted to post all kinds of articles to you, but I couldn't post them for a long time. I'm sweating ... I'll call you later