Joke Collection Website - Cold jokes - Ghost-catching game process
Ghost-catching game process
First, suggestions on the number of players:
Ghostbusters can be played by 4-14 players (excluding the judge who asked the questions).
According to the actual measurement of the team playing, the winning rate of ghost-chasers is the most reasonable when there are 9, 1, 12 and 13 players, and the game is the most interesting.
Second, the configuration of people and ghosts:
In order to make the number of ghosts absolutely in the "minority", the rules of playing point stipulate that the number of people in the game should be more than twice that of ghosts. Therefore, the configuration of people and ghosts with different numbers of players is as follows: total number of players The number of "people" at this time The number of "ghosts" at this time is 431541642752829631731831284139414. Note: In fact, in principle, if there are less than 3 people or more than 14 people, the game can still be played, but the team thinks:
If there are less than 3 people, the game will be very boring and will soon end;
If there are more than 14 players, there are too many players. According to the test, it is difficult to remember the speeches of players one by one, which makes the game difficult to play.
3. Game flow (taking 9 players as an example):
(1) Question:
The judge first prepares 9 pieces of paper (number of paper = number of players), and writes the same word A (for example, Apple) on each of the 6 pieces of paper according to the number of people and ghosts in the second table. As for why you write "food =2" instead of "fruit =2", it will be explained clearly in the fourth point "Principles of Setting Questions").
(2) Distribution:
The judge randomly distributes the written note to the players present, or the judge scatters the written note on the table for the players to take at random (in order to ensure that the contents on the note are not seen, it is recommended to fold the note twice).
(3) Positioning:
1. The judge announced that it was dark, please close your eyes for all players;
2. The judge announced: "Ghost", please open your eyes. At this time, I got the category with the word "A =?" (If you get "food =2") The player with the note needs to open his eyes and determine his "ghost companion";
3. The judge announced: "Ghost" please designate the first player to speak. At this point, the three "ghosts" need to agree, and * * * points out that a player X (either a "person" or a "ghost") will be the first to speak after dawn. Note: The whole game will take turns to speak counterclockwise.
4. The judge announced: "Ghost" please close your eyes. At this time, the "ghost" should close his eyes.
5. The judge announced: It's dawn. Please open your eyes. At this point, all players open their eyes.
6. The judge announced that this round will start with X players.
(4) Speaking:
The first player who speaks begins to describe the word A in his hand. The way of description is not limited. Players can speak at will, but they cannot describe information that only a certain number of people know (for example, a pair of male and female friends, one of whom said to the other: This word is related to the dinner we had yesterday).
after each player has finished speaking, say "Guo", and then it's the next player's turn to speak.
note 1: players can also decide not to describe it and just say "Guo".
note 2: in order to ensure the fairness of the game and respect for each player, while one player is speaking, other players are not allowed to speak or act.
(5) Voting:
1. After all the players have finished speaking in the first round, the judge announces to start voting;
2. The judge starts to call the number or name from the first player who speaks. The standard language is "Raise your hand if you suspect that XX(X) is a ghost";
3. When a player is called, if a player thinks that the player is a "ghost", he can raise his hand and vote. The player with the highest number of votes is voted out and cannot speak again.
note 1: each player can only vote once, so please vote for the player you want to vote out most.
note 2: players have the right not to vote.
note 3: each player needs to raise his hand at the first time when voting, and can't follow the ticket (whether to follow the ticket is decided by the judge, generally speaking, it is obvious to vote with others or it is considered to follow the ticket if voting is particularly slow).
Note 4: Each round of voting should start with the player who speaks first in the turn and vote for the player who speaks last in the turn. If all players have already voted in the middle of voting, the judge can end this round of voting in advance.
Note 5: Every time a player is voted out, the next round of speech will be started from the player to the right of the player.
Note 6: Players who have been voted out by referendum cannot vote.
4. If there are n people with the same number of votes,
they will enter the PK link (these players are called "on PK").
At this time, it is called the first PK, and the players on the PK stage speak in order to defend themselves. After all the players on the PK stage have finished speaking, all the players present will vote again. At this time, they can only vote for the players on the PK stage. The person with the highest number of votes will be voted out
If there is a flat vote again, it will enter the second PK (the number of players on the PK platform may be the same as the first time, or it may decrease, for example, the first PK is three players with the same vote, and after the voting, one of them has two votes and the other two have three votes, then the two players who have won three votes will enter the second PK). At this time, except for the player who tied the ticket for the second time, all the players will speak again in the order of this round (usually indicating which player they prefer to vote for). After the speech, the last vote of this round will be held. At this time, you can only vote for the player who is on the PK stage for the second time. The person with the highest number of votes was voted out.
If there is a flat ticket for the third time, the "ghost" wins and the game is over.
note 1: players on PK can also vote.
(6) Win or lose:
The two links of speaking and voting will go back and forth until the following two situations appear.
1. After voting, there are the same number of "people" and "ghosts". At this time, the judge will judge the ghost to win.
2. Without the first result, "Ghost" was voted out by a referendum.
at this point, enter the word guessing session. The process of guessing words is:
1> "Ghost" * * * will be discussed for 5 minutes (at this time, "people" should keep relatively quiet and give "ghost" an environment suitable for discussion).
2> If there are n "people" among the players who are voted out of the game, the "ghost" can ask the judge n questions. The question raised by the "ghost" must be a "yes" question, and the answer can only be "yes" or "no" (for example, "Is it made of metal?" ; "Is it made of iron or wood" is an invalid question.
3> After the above two processes, "ghosts" can guess what words are in the hands of "people", and the number of guessing words is related to the number of ghosts. For example, if there are x ghosts, ghosts have 5-X chances to guess words, at least once. If you guess correctly, the "ghost" wins; if you don't guess correctly, the "human" wins (for example, in a 9-player game, the "ghost" can say three words, and if one of them is correct, the "ghost" guesses correctly).
Fourth, the principle of writing questions:
(1) Don't write words that the players in the game may not understand (for example, when there are non-locals among the players, write questions in dialect).
(2) It is suggested that the title should be given priority to nouns (the team has tested that adjectives and verbs are used to write the title, and as a result, "ghosts" are particularly difficult to play because the categories are difficult to distinguish, so you can also ask players to give it a try).
(3) It is suggested that when players start the game, only four kinds of nouns should be used: food, articles, creatures and characters (in which "characters" can be people's real names or well-known titles, such as "Little Dragon Girl"), and these four kinds of nouns are the least controversial in the test of the play team. Of course, according to the different knowledge systems of players, it can also be divided into categories such as "movies" and "anime characters".
(4) It is suggested that "combination words" or "parts of something" should not be included in the questions. The former is like "fried rice with eggs" and the latter is like "chicken head" and "oxtail". According to the test of the team, the winning rate of this kind of topic "ghost" is extremely low.
Of course, the second, third and fourth points of the above principles may change according to the improvement of the later rules, so please give more comments and suggestions to the team.
5. Play some games. Evaluation:
(1) Ghostbuster version 1. is an excellent real social game as a whole. First of all, it is simple to start with and has a low threshold, which is easily accepted by most players; Secondly, it is very entertaining. After playing and promoting practice, most players are more addicted to this game. Thirdly, this game is very interactive, even people who meet for the first time can get familiar with it quickly through a game, and it is a veritable "social" game.
(2) Ghost Hunting Version 1. is suitable for quiet environment, which can ensure that the speech is clearly received. Suggested game location: private room of board game bar, private room of hotel.
(3) Ghostbuster version 1. has many advantages compared with the killing game. First, you only need to close your eyes once in the whole process, so that the game can be kept uninterrupted (and it is especially suitable for eating and playing at the dinner table); Second, the pressure of being a "ghost" is less than that of being a "killer", so the game is relatively less depressing; Third, antagonism is not as strong as killing people, so the game is relatively less prone to disputes.
(4) Ghostbuster version 1. has a great advantage that you can * * * enjoy everyone's knowledge. Among the players, some are good at history, politics, finance and animation games. They naturally tend to use their knowledge in familiar fields to describe when they speak. During the communication after each game, players review their speeches and explain their speech ideas, thus sharing their familiar knowledge with other players invisibly. From this point of view, Ghost Hunting Version 1. is a very healthy and positive social game.
(5) Ghostbuster version 1. has another advantage, which can improve everyone's understanding ability and "being understood" ability. Understanding ability means to understand the implied meaning of other people's speeches more deeply. "Being understood" ability means to make yourself understood by using different ways of speech description, or to change your way of speech description by putting yourself in other players' shoes. If we are in the world of ancient scrolls, I believe that playing ghost hunting version 1. is an excellent way to improve our eloquence skills.
(6) Of course, Ghost Hunting Version 1. also has many shortcomings. For example, because the basic component of this game is the player's speech, and the knowledge and eloquence of different players are not the same, it often leads to some players being sober overall, but some players being dizzy overall, which requires the judge to consider the knowledge composition of all players when making questions, and secondly, players can improve their game skills through multiple games; Another example is that the scope of the topic is still limited at present. I have already mentioned the part-of-speech and the category suggestion of nouns, because other parts of speech and categories often lead to one-sided or more disputes in the actual measurement. I hope to find a solution after more tests.
VI. Remarks:
According to the layout killing rules of Ghost Hunting 1., the layout killing rules applicable to web forums are further formulated (that is, playing games by posting on the forums), and the game flow is appropriately modified and adjusted according to the characteristics of the forums. See the layout killing rules of Ghost Hunting 1. for details. 1. Suggestions on the number of players:
Ghost Hunting 2. suggests that 6-16 players should play together (excluding the judges who gave the questions).
According to the actual measurement of the play team, Ghost Hunting 2. can be suitable for any number of players in 6-16 rooms, which is lower than the number requirement threshold of version 1..
Second, the configuration of people and ghosts:
In order to make the number of ghosts absolutely in the "minority", the rules of playing point stipulate that the number of people in version 2. is more than twice that of ghosts. Therefore, the configuration of people and ghosts with different numbers of players is as follows: the total number of players at this time, the number of "people" at this time, the number of "ghosts" at this time, 64275282972173118312931314 1415 1141611. 5 III. Game flow (taking 9 players as an example):
(1) Question:
The judge first prepares 9 pieces of paper (the number of paper = the number of players), and according to the number of people and ghosts in the table at the second point, the same word A (for example, Apple) is written on each of the 7 pieces of paper.
It must be made clear here that in Ghost Hunting 2., "people" and "ghosts" didn't know whether they were people or ghosts when they got the words.
(2) Distribution:
The judge randomly distributes the written note to the players present, or the judge scatters the written note on the table for the players to take at random (in order to ensure that the contents on the note are not seen, it is recommended to fold the note twice).
(3) Positioning:
The first player to speak is decided at random by the judge. As for how to decide, it depends on the judge's mood when killing face to face ~
(4) Description:
The first round of the game is a description round, in which the first player to speak begins to describe the words in his hand. The way of description is not limited. Players can speak at will, but it is not allowed to describe what only a few people know.
after each player has finished speaking, say "Guo", and then it's the next player's turn to speak.
note 1: players can also decide not to describe it and just say "Guo".
note 2: in order to ensure the fairness of the game and respect for each player, while one player is speaking, other players are not allowed to speak or act.
(5) Question:
The second round of the game is a question round, in which the first player who speaks begins to ask another player designated by him, and the questions can only be multiple-choice questions.
the designated player must answer.
for example, if player No.1 asks player No.3 a question and the option is ABC, player No.3 can choose any option in ABC, or "None of the above" or "All of the above".
note 1: each player must ask questions in the question wheel.
note 2: you can't ask the questions you asked before.
(6) Identification:
1. After the description round and the question round, enter the identification round;
2. The judge counts down and says "3, 2, 1, go!" The player who wishes to be identified raises his hand at the first time, and the judge decides to choose the player who raises his hand the fastest.
3. If the selected player is A, A needs to identify one of the other players (for example, B). After A is identified, the judge will look at the words A and B. At this time, there are four possibilities:
1) People identify people: the former is out;
2) people identify ghosts: the latter is out;
3) Ghost Identifier: The former is out;
4
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