Joke Collection Website - Cold jokes - Warframe Venus Okumo electric shield play detailed explanation of how Venus Okumo plays.
Warframe Venus Okumo electric shield play detailed explanation of how Venus Okumo plays.
Warframe Venus Okumo shield play detailed explanation.
Some previous ideas and new ideas have new methods, and the connection has changed back. It's time to revise the whole idea.
Electric male card
Transplanting Clown 3 increases the speed and strength of breaking the shield, so it doesn't need to be too high, and three anti-interference and anti-interference shield walls can be filled.
If the personal equipment is complete, there will be one less shield-breaking element, and the combination of 1 may be helpful (please do the combination research yourself, I have no obligation to help).
Electromagnetic gun configuration
It is enough that the configuration satisfies the number of points on the graph. If conditions permit, multiple blast injuries can be stabilized, and the multiple is 2.0, which ensures that a double warhead can trigger a blood lock at any time. The electromagnetic gun penetrates the shield without missing physical injury. Elements other than electric elements are absolutely unpolarized, and the distribution of air combat element cards is amazing (electric one slot, fire R slot, poisonous ice triangle slot). Tips for polarizing other elements that are not easy to adjust: the storage speed in air combat is only linked to the filling acceleration, and the panel+.
Play the handle skills of the electromagnetic gun well: pre-input spacewalk, shift+ right click to die, and input the direction key while storing fire; The character model sprints in front of the micro-ghost beast in the calf+the electromagnetic gun body is held horizontally+the barrel is retracted (the gunshot has just ended), and the arrow key is released to enter the left key to restore aiming and power storage. The third step of this operation cannot be cancelled prematurely, otherwise it will only restore the light alignment and automatically restore the energy storage. The optimization range of pre-input spacewalk is about 20-30%, which is very good for optimizing the land armor of electromagnetic guns (it was randomly pressed out when Okumo first started to study electromagnetic guns tens of thousands of years ago, but it is known that no second person found it).
If the mushroom roof and water tower can call the mecha later, bring a full electromagnetic gun and go directly to the battery, saving a lot of time.
The other two weapons can also achieve this similar effect, depending on the personal feel (clown 3 gain+shield piercing double explosion injury is not so lacking in damage), pay attention to some shots and tumbling to cool down.
Water bomb waste pee gun
Corresponding CD
Bomb consumption and corresponding CD
Tool dyeing contact knife
Attack speed affects the contact trajectory, silver anger+acceleration is enough to cope with the parabola of contact within 300M, contact injury eats clown 3, and the necessity of pressing point P is not very high.
Black wing
Black wing 2 can unlock the missile. If you don't like the top of the sky, Black Wings can be turned on at any time. 2. Unlock the beacon and return to the high platform position. The pole belongs to the object type, and the blood volume is about1w.
If the remote shield cutting property is required, the commander amplifier will combine a bracket with a sub-mode range of 300M (it will take some time to fly).
Personal primary and secondary weapons
Look at the first wife p! (Zika garbage double explosion 2+ 1)
I'm not used to the feel of zenith, but I still like the watch P with both face value and feel.
Throw it in the trash can and polarize it.
The main and auxiliary officers can fight as long as they are not ray weapons or shotguns with limited range.
The whole journey, personal time, no clown 3 increases the shield breaking time by 5-8 minutes, with clown 3 increases the shield breaking time by 4-6 minutes, and the weapon configuration can further optimize the continuous compression time (please study it yourself).
Okumo has an upper limit of single element damage and an upper limit of 1 1W leg /9W body damage, so it doesn't eat too much spill damage on a single warhead (except around the blood lock of poison mother doll).
I want to talk about the junk products of playing with dragons and the infinite spiral dolls of N power. I can laugh at a joke about Okumo's walk-on doll, but I will only respect the infinite spiral doll of dragon's N power. I have more blacklists. When you were still addicted to the Triumphal General (water bomb waste pee gun) and the paper crow, I had already played with the electromagnetic gun. Don't say how many E's you have played with thousands of Okumo, you will always talk to the walk-on dolls in Okumo.
Interstellar fighter gun
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