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How to achieve DNF's brush painting skills?

If there are similarities, it is purely coincidental, for reference only! 1. Add some vitality: back-throwing 1 (Personally, it is almost unnecessary to use back-throwing for martial arts gods who only paint pictures, and the point of 1 is only to break the tyrant, so it is not recommended to raise it). The steel bar is broken (Wu Shen doesn't need a diamond brush, of course, I don't think it's necessary and wasteful). But I think it's better to add it to the attack. We are Wu Shen. We want to attack the output, not hide. ) Qigong: the head is 0 or 1 (Wu Shen doesn't need to click on the head, and some people let Ivan detonate when brushing a mechanical cow, but I am used to crouching and hiding, depending on my personal preferences. ) We were furious when we saw Qi Bo (we are Wu Shen, not Qigong, there is no need to order it at all). Not much to say) Half squat 0 or 1 (I clicked 1, which I personally like in order to avoid Ivan's explosion) Sanda (key): 5 points must be picked (you don't need to fill the pumping points, just push at 5 points, I push for consistency, which I personally like). Kick 5 before (I don't force it. If I get used to it, I feel compelled, which is still useful. The lower kick 10 forced (the broken bone is in front, 10 is enough). 5 (Chun-Li's legs are in front, unless you don't add them, but it's a little useless to brush Wu Shen without Chun-Li's legs). High winds hit 0 (click to waste SP), eagle treads 5, 17 or full (eagle treads here). I ordered 17, because SP is not enough for the time being. Just step on it five times. ) whirlwind leg 0 or 1 (I didn't order it, and I didn't use whirlwind leg when drawing, so I don't think it is necessary. 1 You can make strange piles, but if you run well, you won't encounter strange piles. Someone pointed to 1 and said that in order to gather monsters, I have no objection. Personally like it. ) The armor of the bully is 3, 7 or full (3 means that some people seldom use the bully when drawing, and I ordered 7 because of CD3 1 sec. First, if you open the bully body, it coincides with the weakness of strong boxing. If it is full, you will take a fancy to the defense added by the tyrant. ) fist 5 is forced. Therefore, only the top five are selected, and the strength is also for consistency.) Strong fist is full (Wu Shen will be full when he draws, adding 200 strength, and it can be used indefinitely, and ice fist plus 1 strong fist will add considerable damage). My favorite thing is to slow down. Monster slowing down is very useful for painters. I think whether it is a big action or a small action, it should be full. ) Weakness perception is full (65,438+00% hits and 40% crits, sharp eyes to eat when drawing, 90% crits are quite helpful to Wu Shenggao's attack output) Softening muscles by 2 or 3 (if you draw, you don't need to point high, just for the lightning dragon eagle step) 65,438+. But it is still possible to soften, after all, the attack is very high. There are many restrictions, but the key is that there are no bullies. 1 is enough, even if you don't order it. Rarely used. It's usually full grid lightning dance (gorgeous enough, full grid lightning attack is quite high, especially when you hit the headless and groan), and you can also sweep small robots when you are a mechanical cow. ) Fan Yingquan is a serial kick (tall and hard, all Fan Ying is very effective, and there is also a domineering, which is very easy to use when brushing moans). Wu Shen Step 1 (with 1 point, Wushen will run more beautifully, and more points will not have much effect). Wu Shenqiang kicked all (Wu Shen's signature skill is of little use in PK, but full-scale awakening is enough for you to use at any time. I crouch under my body 1 (I can avoid a lot of injuries when painting, and monsters sweep the floor badly). I have no other general skills, some people say. Stealing skills: Thunder backhand 0 (backhand is rarely used, not to mention Thunder), broken neck 0 or 1 (I don't like it personally, but someone broke the body of an expert when clicking 1 when drawing, I don't think it is necessary. It's better to enlarge the trick, but it's better), and draw 0 (we are not drug kings, there is no need).

There is a difference here. I have two choices: a black dragon or a fierce dragon. Here I will elaborate on their respective advantages. Let's talk about the difference in power attributes between the black dragon and the fierce dragon. Sort by clothes, pants, shoulders, belts and shoes. Black Dragon: 18, 18, 13, 10, 10. Nulong: 18, 18, 13,10,6550. 2. Let me calculate the influence of these 42 powers on skill powers. First of all, let's understand the calculation formula of weapon percentage damage skill power: weapon percentage skill damage = weapon basic physical/magical damage * [1 plus strength/intelligence * 0.004] * skill proportion coefficient plus ignoring physical/magical defense damage * skill proportion coefficient. In fact, I will subtract many factors such as strange resistance, physical strength, defense, level and so on, so I won't consider them here. A comprehensive Wu Shen, full of black dragons, high fashion [choose shoes and strength], immortal title and 10 guild, the task of strength stone is completely clear, if you change jobs at 18, you must have 600 strength. Then if I wear a dragon, I'll count it as 642. When drawing a strong fist, the strength after drawing a strong fist is calculated as 10 level strong fist, which is 800 and 842 respectively. Let's calculate the damage of each output skill. Before that, let's talk about the weapons used in the calculation: attack Manly Siren [525 attack 19 power], attack Manly Bingying [483 attack 18 power], add1/attack Manly Siren [ignore attack 335], and add 65435. In addition, due to Biying's strong fist of 1, it is calculated that when taking Biying, the strength will increase by 20, and the broken bone attack of 18 is 720% weapon attack. Then, the attack power of wearing two sets of equipment is as follows: Black Dragon and Witch: 525 * [1 plus 800 * 0.004] * 720% = 15876 Dragon and Witch: 525 * [1 plus 842 * 0.004] * 720%. 0.004] * 720% =14884: 483 * [1plus 862 * 0.004] * 720% =15468:1:525 * 720% =/ Kloc-0/ plus 848720%= 177 14 dragon strengthening 12 Biying: 483 * [1 plus 862 * 0.004] * 720% plus 393 * 720% =/. Dragon reinforcement 13. Biying: 483 * [1 plus 862 * 0.004] * 720% plus 527*720%= 19262. Let's talk about inch boxing [shock wave attack is not counted]. 65438 Because the black dragon and the witch each add 1 inch boxing, it is converted into the corresponding inch boxing level when calculating [increasing weapon attack by 45% per inch boxing]. Then, the attack power of wearing two sets of equipment is as follows: Black Dragon and Witch: 525 * [1 plus 800 * 0.004] * 1.477% = 32568 Dragon and Witch: 525 * [1 plus 842 * 0.004] */kl. 1432%=29603 Long Jiabiying: 483 * [1 plus 862 * 0.004] * 1387% = 29798 Black Dragon Enhancement1kloc-0/Witch: 525 *. Kloc-0/6538 1432% plus 393* 1432%=3523 1 Longjing 12 Biying: 483 * [1 plus 862 * 0.004]. 0.004] * 1432% plus 527* 1432%=37 150 longjin 13 Biying: 483 * [1 plus 862 * 0.004] */ 1 1 lightning dance every attack is 458% weapon attack, because the black dragon added 1 lightning, so it automatically increased to 12 attack. Then, the attack power of wearing two sets of equipment is as follows: Black Dragon and Witch: 525 * [1 plus 800 * 0.004] * 474% = 10452 Dragon and Witch: 525 * [1 plus 842 * 0.004] * 458%. 474%=9799 Long Jiabiying: 483 * [1 plus 862 * 0.004] * 458% = 9840 Black Dragon Enhancement1/Witch: 525* [1 plus 800 * 0.000. 458% = 65444[ 1 plus 862 * 0.004] * 458% plus 393 * 458% =1kloc-0/640 Black Dragon Enhancement 13 Biying: 483 * [/kloc-0] [1 plus 862 * 0.004] * 458% plus 527*458%= 12254 Let's talk about serial kicking. Each attack of 8-level serial kick is 178% weapon attack [the last time is not counted], so it is automatic because Black Dragon added 1 level serial kick. Then, the attack power of wearing two sets of equipment is as follows: Black Dragon and Witch: 525 * [1 800 * 0.004] * 185% = 4079 Dragon and Witch: 525 * [1 842 * 0.004] */kloc- 185%=3824 Long Jiabiying: 483 * [1 plus 862 * 0.004] * 178% = 3824 Black Dragon Enhancement1Kloc-0/Witch: 525 * [/] 185%=4699 dragon reinforcement 1 1 witch: 525 * [1 plus 842 * 0.004] * 178% plus 335 *178%. 185%=455 1 longjin 12 Biying: 483 * [1 plus 862 * 0.004] * 178% plus 393 *178. 185%=4799 Long Qiang 13 Biying: 483 * [1 plus 862 * 0.004] * 178% plus 527* 178%=4762.

As can be seen from the above data, the attack gap between the black dragon and the fierce dragon is not big when choosing the high-recruit and high-strengthen weapons, so I suggest that those who choose the low-recruit can choose to wear the fierce dragon suit, and those who choose the high-recruit can choose to wear the black dragon suit. But on the whole, I don't think there is any substantial difference between the two, so I think the choice of dragon and black dragon depends on personal preference, which one to buy first and which one to wear with good attributes. Someone wears Gu Teng, interested in jumping and attacking +20%. This is pure eagle stepping. Full Eagle Tread plus Tianying (SS Necklace of Level 30) Level 2 Eagle Tread, Dragon Staff Level 2 Eagle Tread and Fashion Level 1 Eagle Tread, Level 25 Eagle Tread can be stepped for 6 times, and Sky Jump plus 15% damage, Dragon Staff Jump Attack plus 25% and Gu Teng's set of 20%, plus the broken attack of bone ring plus 50%. I saw a video before, and the eagle stepped on 5W, which was extremely harmful. This is too powerful and not recommended. As for jewelry, I think

The choice of bracelets and necklaces is very casual and can be freely matched. You can also choose scholars and holy spirit soldiers to return to MP. After all, Wu Shen's painting is very blue-burning ring: if you use a ring, it must be a bone ring, which will undoubtedly increase 50% of the attack, 3% of the physical crit, and 2% of the shoulders with a black dragon suit, which is undoubtedly the first choice. Fashion: hat: release or return MP (the former is faster to add BUFF, and the latter is blue). Head: release (ditto) coat: lightning or shadow (if painting, the coat chooses to increase movement, and some eagles step on the coat). Face: attack speed (strong boxing reduces the attack speed, so it is fashionable to supplement it. If the attack speed is too full, it is easy to be abused by Du Yuesheng) Chest: attack speed (same as above) Bottom: physical defense or HP (there is little difference between the two, so it is recommended to choose physical defense) Belt: avoidance (regardless of PK pumping, 4% avoidance is sometimes crucial) Shoes: moving (easy to run, easy to chase and escape) Leather: physical (easy to escape) Of course, the sky cover is better, but I am poor and have no money to close it. 3. Points for attention and skills in drawing. 1. You should be fully prepared for sharp eyes. The damage caused by a 50% increase in critical hit rate is considerable. Few people in Wu Shen don't eat sharp eyes when painting. 2. also prepare MP potion. It costs a lot of money just to brush Wu Shen's drawings. 3. Grasp the time to enlarge the strokes, don't let go, so as not to be beaten by strangers. I still think it's easier to brush the remains, but if you press the wrong skill by mistake, Wu Shen's high damage is enough to make you lose a second while guarding. The first one: wind knight, add BUFF when you come out. At that time, although the wind knight could not see, he could still see what was said on his head, so he must have used the eagle, and then he broke his bone and let go. The wind knight is dead. If there is still time, he will wake up directly after the camp. This is recommended, it is fast and safe, and you don't need to wake up the last three pictures. Wu Shen is not afraid to use colorless. The second: the guardian knight. In fact, after unsealing, it is suggested to give him a break and then take other moves according to the time. Then, wait until the knight turns blue. Never fight when it is red, or you will hurt yourself. This is both easy and difficult to fight. The easy thing is that I am single every time, but the hard thing is that I accidentally died. I used it to soften until it turned blue, then inch+broken bone+lightning, and so on, and did a lot of damage. The third one: the ice knight, who is very good at beating Wu Shen, became soft at first. As soon as it was unsealed, it immediately danced inch fist+broken bone+lightning, and then jumped up and stepped on him. The ice knight under the general soldier died the last time he stepped on the eagle, and the blood of the king was not too bad. Run around before you die, and then step on the CD after you die. Fourth: Fire Knight, you must master the rhythm here, or you will suffer enough from fire. At this time, if you bring an ice fist or a siren, it is recommended to change it to a fire-attribute light-attribute weapon or a non-attribute weapon. There is a big gap between the two attacks. Try it yourself and you will know why you want to change it. Stand next to it at the beginning, and grasp the time. When unsealed, the eagle can trample normally in the last 3 to 4 times. After falling, look at the fireball on your head. Choose soft inch+lightning or direct lightning. Be sure to hit it when it gets smaller. It hurts when it gets smaller. If it is not killed at one time and becomes bigger, throw it with your back while running. When the lightning is good, kick at the box below, kick directly. Fifth: Light Knight, when he is full of awakening+bone ring+critical strike+broken tricks, it seems that he can become the second king. Without these conditions, it is suggested that the Light Knight should make some blood at first, and wake up with his back to the Light Knight when he just summons a little knight. In case it comes with lightning, you will faint and wake up. If it doesn't take seconds, summon the little knight. I suggest running to one side and then playing shadow+lightning. Basically, the little knights can finish the second one. Boss: Legend has it that you, give it to me, disconnect, hehe, just kidding. After entering the picture, put a shadow on the box, and the BOSS will come naturally, then add softness and raise the dragon BOSS, and when it falls, it will be inch+broken bone+lightning. In this picture, the deceleration of the broken bone is quite obvious, and the BOSS and the little knight become like snails. After that, it will be easy to solve. Skip its 3 hammers and don't let it hit you, or you will lose at least 1 0,000 blood at a time. Hehe, finally the BOSS died, waiting to receive Borodin's seal. Here, I wish two letters to the friends who brushed the remains and turned them over to Mani. Headless articles should also be regarded as high-level pictures. The small picture in front is more interesting. Not much to say. As for the picture in front of the BOSS, the video has seen a door of awakening seconds. I agree with this, because it is not convenient to use awakening in headless. Another way is to gather monsters with different shadows, and then add dragons+inches+pieces+lightning, and the monsters are almost left. Boss: Headless, headless things, running around, often make you chase around. Go into the map and use shadows to clear the monster directly. No matter what tricks are used, it is ok to clear the blame. After that, it is relatively easy to be headless, but you should keep the position of 1 to 2 with headless, so that you can hit headless and escape when headless is released. I met a situation where I didn't turn to death once. If the eagle steps on the stream, it can keep stepping headless, but it must control the direction and swing from side to side, otherwise it will turn to you when turning. When brushing headless, use as few inches as possible. It doesn't matter if it softens. Lightning dance is very useful in headless, and the damage is considerable. Although the mouse article is a high-level diagram, I think it is very strange and rubbish, and so is BOSS. Just hide the blue mouse and pick you up, and so can the hamster released by BOSS. Very simple, not much to say. There are also paintings and boxes that can explode blood blue, stone statues, and 10 stone statues can be exchanged for money. Generally, you won't eat blood if you brush this picture. If you control it well, you can eat less blue. The description of the holy land by senior people in the mechanical cow article is mainly aimed at Tara. This is just my opinion. After all, many experts draw this picture better than me. It is impossible to make a Tara by hand without thinking. The first picture, direct big move in the past, not much to say. In the second picture, after all the mobs were released, they were basically cleared, and the broken bones were cleared if they were not cleared. It's easy to hit Ivan, such as an eagle stepping on lightning, which will turn red soon. When it turns red, you can avoid squatting. Those who learn whirlwind legs can jump up and run after falling back. Ivan can blow up, and one of them used his avatar to make Ivan blow up. There are many ways. The third picture, after entering the picture, is softened. After fighting the red bull, raise the dragon, inch+broken bone+lightning, run to the right door post and wake up. Red Bull came over and woke up directly, and the post was knocked out. I won't say much about how to hit the left column. Do you still need to brush the cow if the post can't be hit? Please note that there is sometimes blood and blue above and below the column. In the fourth picture, please use the shadow again. If you are not clear, please use another picture. The armored cat in the back was knocked out before it got angry, otherwise it would be difficult to fight, and eagle stepping is also very useful at this time. The fifth picture shows a large group of cats and demons. After the fence was blown up, they ran to the bottom to cast shadows. Then the bone was broken, lightning struck, and the cat's son almost died. Even if you hit it, it's not easy to hit. It was not completely killed, or the shadow was not properly put away. Hum, a group of cat demons ate you to death. BOSS, mechanical cow, don't use it at the beginning of awakening. Use the shadow in the map, don't make the final blow, and then put all the other moves on. When the mechanical cow gets up after the end, it will release lightning. When you shoot a cow, you can stick it in as much as possible and use lightning as little as possible. Lightning is a magical skill used to clean small robots. Estimate how much blood is left in the mechanical cow, just drop it in the second of awakening, and beat it quickly without seconds. At that time, he will summon a small robot. For the specific skills of mechanical cattle, I suggest you go to official website or 17 173 to watch the video of master brushing mechanical cattle. There are many, but mine is just my opinion. There are many ways to master it. The first picture of the funeral, a group of little zombies, not much to say, too easy to fight. No? Go to Glen and brush the remains of black mines. The second picture, remember, don't just fight the underworld, the underworld is infinitely resurrected, and you have to fight the BOSS. Some people like to get rid of all souls. I think it's enough to knock off the first two and the next one at the door. Gather the big and small monsters together and master the blood of the big monster. If you wake up directly, the little monster will die in seconds. The third picture, enter the picture to the lower right corner, etc. After the fence is blown up, walk slowly through the upper right corner, and you will find that all the monsters have gone to the upper left corner. All right, the shadow rises, the dragon is released, all right, the clearing is over. The fourth picture, after entering the picture, first ran to the middle to knock out the soul, then ran behind the stone below and waited for the monsters to gather, almost ran out to use the shadow, and then lightning or something, the monsters were cleaned up. Fifth, a pile of eggs, I suggest you push the monster at the door with your shadow from the beginning. At this time, you will find that you can also hit the worm in the soul array, because I know nothing, and then you can kill the soul on the left and wake it up. Basically, seconds. If it is not seconds, it will be as clear as lightning. Don't wait for it to change Boss, after entering the picture, just stand in the lower right corner and wait, and the bugs will naturally come. When it comes, add BUFF and surround it first. Remember, don't stand alone in the corner, wait until you attract the bugs, or it will hurt even if you lose blood when you turn. Shadow and eagle can break its whirlwind, but the eagle steps on the highest point, where it can't turn to you, but you can step on it. Bug BOSS is easy to fight, as long as it is not transferred to it. Also, when it spits out eggs, it should be killed as soon as possible, otherwise it will become a bug or jump on it to add blood. You can also watch more videos in many ways. Well, it took nearly three hours to finish this analysis at three o'clock in the morning, and that's all for my analysis of Wu Shen at present. The writing is good or bad. I hope everyone will hold a show. It is not easy to write so much. Please give me your opinion. I am a 58-level small martial god in Hubei 1 District.