Joke Collection Website - Cold jokes - DOTA experts talk about the role of auxiliary heroes and auxiliary heroes with high appearance rate.

DOTA experts talk about the role of auxiliary heroes and auxiliary heroes with high appearance rate.

The so-called pure assistance, as the name implies, is doomed that you will not have a particularly bright performance in the whole dota game. But this doesn't mean that simple assistance is just soy sauce. You still have to have certain ability in many aspects. There is a joke about auxiliary, which is called: covering chickens and eyes, TP, make way for the wild. It sounds as if aid is tragic, but it is not. Playing auxiliary is also fun!

Pure assistance in a CW game, there are not many things to do:

1. Make sure there are chickens when your team goes out, and make sure the chickens become birds within 6 minutes.

2. Fill, insert and reverse the eyes in time. According to the tactical requirements of the team and the pace of progress, control the vision of this control.

3. Observe the small map at any time and provide more information to teammates (prevent gank, prepare to defend the opponent's push, and prevent the other party from stealing Luoshan, etc. ).

4. Protect our core to suppress each other in the online period, and create a good money-making space for our main force in the mid-term development.

5. Try to die as little as possible and avoid unnecessary head loss.

6. Make sure that you carry TP with you at any time, be ready to support your teammates, carry out anti-gank, and provide them with money for changing lines.

If you can do these six points according to the above principles, congratulations! Your team should not be beaten too badly, but should be able to build an advantage. The transformation of advantage into victory cannot be decided by a pure aid, so leave it alone for the time being. Good pure assistants don't need to accumulate equipment, but their own level should not be too backward. If you start the game 10 minutes, as a pure aid, you already have shoes and wands, the chicken becomes a bird, and the second wave of artificial eyes is repaired, then you have succeeded. If you have a prosthetic leg and a wand in the first 10 minute, it's really amazing for a pure assistant! At that time, your team must have achieved many advantages!

In addition to the spirit of selfless dedication, you should also have a battlefield to play your ability. That's visual control.

Control the field of vision. To put it bluntly, it means inserting eyes and pulling out eyes.

Insertion is very simple, but it should also be inserted according to the needs of the team. Every artificial eye must not be inserted in vain, it must be effective, and it must be able to control certain vision and achieve certain strategic significance. For example, the river eye to control the charm, the eye behind the tower when pushing the outer tower, the wild eye to reduce the opponent's money space, the highland eye to ensure night vision, a wide range of wild highland eyes, the side attack eye when pushing the highland, etc ... How and where to insert it? Be sure to see the situation clearly and have a certain ability of analysis and prediction, which is also a very important aspect to test a pure aid. After all, the cd of artificial eyes has 6 minutes, and each artificial eye needs to play its greatest role in the middle and late stages. When playing a group, try to choose the battlefield where you have a vision.

Pulling out the eyeball is also a very important thing for an assistant. Pulling out the opponent's artificial eye at a critical time is a great compression of the opponent's vision and can occupy more initiative and advantages for us on the battlefield. For me, every time I pull out the other person's eyes, I will be happier than killing myself. There are three kinds of eye droppings: one is to take the initiative to take the eye droppings, which means that the other person has inserted the artificial eye in your existing field of vision, so that you can guess the position of the other person's artificial eye more accurately, so as to buy the real eye in time and pull it out. This eye-gouging technique is not very demanding, but it requires you to always pay attention to the red dot on the small map, click on the other hero to observe his property at any time, pay special attention to the auxiliary hero of the other hero, see when and where he is missing an eye, and then dig out the other's eye according to the actual situation. The second kind of eye-gouging can be called passive conscious eye-gouging: for example, if you and your teammates go to another hero on gank's side, and you and your teammates happen to have this motive, the other hero will resolutely retreat to a safer position, then the position you just passed and now must have the other's vision, indicating that there must be the other's eyes nearby. At this time, you need to take a chance, buy a set of real eyes, put them near the eyes that the other party may have a holiday, and resolutely discharge them after finding them. The last one should be regarded as skill items: real gems and level 3 necromancer books. This should be possible in the middle of the game. There are not many heroes suitable for producing precious stones. Buying gems in the middle of the game, such as BM and poison warlock, is not only efficient but also safe. In addition, there is a little trick about eye alignment: for example, there is a high platform on the river near the guardian of natural disasters, which is also a few classic positions for implanting artificial eyes. Many people like to insert their real eyes directly on the high platform like artificial eyes, but there is no need to do that. The visible range of true eye is extremely low, but it still has a large visible range. You need to use the maximum true visual effect range of the true eye, so if you discharge the false eye at the symbol of the upper reaches of the river, you can put the true eye directly at the symbol of the brush! This will give you more opportunities to get rid of each other's eyes. In addition, when you don't have a high-altitude view and need to wait in line: use your skills and some items in time. For example, the ice girl can use V to open the high-altitude view, can pull the birds at home to open the high-altitude view, can use BM eagle and necromancer's birds to open the high-altitude view, and the poison magician can directly insert a stick like an eye to open the high-altitude view. At the same time, the blue cat's R ghost also has a high-altitude vision, so you need to use it flexibly to cooperate with your teammates.

In addition, don't scratch your eyes alone, you must be protected and followed by your teammates, because if you scratch your eyes, it means that you have entered the other person's field of vision. It is very likely that you ruined your life before your eyes discharged!

In short, playing chess with your opponent is the same. It's time to test your game ability! Remember a principle, when you have both true and false eyes, you must insert the real eye first, and then consider whether to insert the artificial eye after excluding all the eyes of the other party. Because you want to, the other party is not stupid. Knowing that your eyes are lined up, I will take my real eyes to get back at you and compete with you in the field of vision. At this time, you need to be better than him! Try to keep his real eye from finding your artificial eye, which means the best time to insert it is when the other person has no vision. Let every eye play its role as much as possible!

Let's talk about the vision of so many eyes first. I'll add something when I think of something else in the future.

Now briefly talk about some experience in using cm and vs, which is purely auxiliary for me.

CM: Ice Girl needs no more introduction. A veritable dota first aid! ! ! Powerful remote preemptive deceleration, 3-second control, the strongest team returning to the magic aura, high aoe explosive big move. In terms of skills, the ice girl is decisive and very strong, and with a good range, she still has an advantage in online confrontation! Let's talk about the skills of ice women in CW: 1 learning V, 2 learning E, 345 halo, 6 big halo, 7 halo, 89 10 supplement E. The first routine of 1 1 level is:123343224. It depends. If your team lacks aoe, add V, and if aoe has enough clearing skills, you can choose yellow dots. In this way, you will have stronger vitality and attributes. Simple analysis, there is no doubt that the ice girl level 7 is full of gas! Great contribution to the team! ! The first level V has a wide range of 5-second deceleration, which is also effective for blood drawing and initial encounter. There is no need to increase the level of V, because only the damage value is increased, and the skill effect range and deceleration time remain unchanged. If you learn level 2 and 1 E, the ice girl will have two control skills when she goes online in the early stage, which will hurt people and leave people behind. It's really a practical skill. In addition, this skill of e can also be used to fight wild. No matter how many levels of E, the effect of using E in the field is quite obvious, especially when a big man is frozen, 70 points of damage per second lasts 10 second, which is really amazing! High-grade E in the middle and late stage is very effective in suppressing the opponent's DPS. If you can successfully freeze the other party's output, the other party's output will be limited for 3 seconds without equipment such as BKB. This effect is still quite awesome! ! Ice Girl's E and Mystery are also the only skills in dota that can seal the fountain of life. If you hold a grudge against your opponent and want to take revenge by abusing the spring, don't forget to bring the ice girl! 10 second spring sealing time, skill 10 second cd. Theoretically, you can permanently seal the opponent's spring without restriction so that the other party can't attack, and then you can ravage the other party as much as you like! O(∩_∩)O Haha ~ But the general passers-by bureau still does not recommend it! The ice girl's big move is very gorgeous, with a wide range and high damage. But how can you completely release your big moves in the team battle? Don't tell me BKB, CW ice girls all have BKB ... that's too ... anyway, don't consider this situation! Ice girl's naturally fragile little body can't stand the bombing of those strong control and high explosive skills. What you have to do is not to be tied down by other people's skills, stand in a wretched position and try not to expose your position. With the long-distance V and E, you must have teammates on it, wait for the opportunity, wait for the opponent to release the control skills, and then find a suitable position to release the big move. Remember to card the cd of the opponent's control skills, and try to play the big move for a long time. Never cancel them manually! Even if it's dead, it doesn't matter ... it's auxiliary anyway. We all deserve to die, as long as we can avoid unnecessary heads falling. It's definitely better to play auxiliary mentality. Don't look at how many people you killed, let alone how many times you were killed! ! ! What is worth seeing is assists! ! You can get 15 to 20 assists in a game, and you will play well! In addition, when online confrontation, the ice girl is suitable for direct frontal play, and there is no need to detour. Online repression should pay attention to the use of shadow points, with at most two melee soldiers. Remember to eat trees in advance, release your skills reasonably when fighting with people, and be prepared to judge your blood volume and blue volume! When the opponent is ready to escape, use Hit &;; Run the enemy more, this blow &; Running should be regarded as a basic skill, and you should practice more at ordinary times. If you make good use of it, you can go out two or three times more than if you don't move, which is also very important in the early stage. When killing enemy heroes, these are the details that should be paid attention to! ! ! In terms of equipment, there is no big change. Wands and shoes should be bought as soon as possible, and artificial legs should be repaired halfway. Remember to use the prosthetic leg flexibly to get different attributes. Because you need to undertake the task of buying eyes all the time, and you can't be busy for a long time, some advanced equipment is generally very luxurious for pure assistance. However, several practical equipment that can be considered are Pioneer Shield, Green Staff, Jumping Knife, BKB and so on. The first two may be necessary, and the last two are practical but not easy to come out. In addition, from a tactical point of view, I don't think the ice girl is suitable for swimming often, especially in the first or second grade. Try to swim less. After all, the online ice girl is a good player! If you have an old cow and cooperate with your teammates, the double walk of cm+es is very powerful! However, vagrancy tactics are a double-edged sword after all, which requires a solid ability to grasp opportunities. Therefore, it is suggested that ice women should try not to wander around before they have shoes. When wandering can't achieve results, it's really a loss of wife and a loss of soldiers! Ice girl, that's it!

Let me briefly talk about vs as an aid.

Vs: the spirit of revenge. Simple summary: First-hand stability, strong vision, powerful small groups. However, the shortcomings are also obvious. Short hands make cannon fodder easy to die. Once one of the main members of the Hammer Gang, there were two hammers with stable control in the first-class nude, but in the current 68c version, vs was seriously weakened by IF! The blue consumption of the first-class hammer has increased! As a result, today's vs first-class nude can only throw a hammer. But that's not the problem. There was a revolution in the hammering of vs before! The original vs7 level is basically full hammer, with high damage and stable control. A few hammers together can easily kill Master Crispy. Now the mainstream of vs is the first level hammer, the seventh level full roar, and then the halo, a little bigger. The points before 1 1 level are122 32423334.11,as the case may be. Why did you give up the addition of level 7 full hammer in the popular version of 10? Look at history first. This method of adding vs should be invented by ehome. A year ago in GK. Later ftd, LGD's 2009, used vs in this way for a while, which did not attract much attention and research at that time. And this method of extra points should be carried forward in this year's 20 10 ESWC world finals, the masterpiece of boss ehome.820 8! In all the games that use vs in 820, without exception, the method of full roar and full dizziness is chosen. After 1 1, even the yellow spots don't need to be added with a hammer! As it turns out, this extra point helped ehome win all 9 games successfully, and then won the world championship. In fact, a simple analysis, regardless of the magic consumption of a hammer. Compare the difference between level 7 full hammer and full roar. For example, level 7, level 4 hammer is 325 damage plus 1.75 seconds of dizziness, and level 4 roar is 5 points of armor and 20% of attack power. It is generally known that armor is very important for heroes in the early stage.

Important, and what is the concept of reducing armor by 5? ! ! Basically, few heroes have more than 2 points of armor left after being yelled at by Level 4 at Level 7. The difference is that they are also 1 level hammers, and they are also dizzy 1.75 seconds. The difference is that they only lose about 200 points of instant damage, but these 200 points of damage can definitely be made up in your next general attack with your teammates. Think about the cost performance and skill cd time of blue consumption, so the calling style must have the upper hand. Early high-level shouting is very obvious for online suppression. Sometimes, if you are lucky, you can often receive the head of a black-blooded fugitive hero with a loud roar. And short cd and only 40 mana cost are the power of this skill! The disadvantage of vs is also obvious, the legs are too short! The range is too close! So don't try to play online directly with vs, because the strong assistance of the other party will make your vs very painful. Therefore, the way out for vs is simple: swim, detour and kill! Super classic online combination like vs+coco, basically as long as vs is hammered out, someone will be born! Of course, this must be based on good teamwork. After winding, it is only the principle of vs, and the specific details of killing should be chosen and grasped by yourself. After that, the command aura of vs is also very effective for improving the output of the team. Since the last version, the halo push flow of vs+dr+bm and the first-class Luoshan flow of vs+wd+sf ... can shine in actual combat. In addition, vs's big move is another skill of imba. Swap out an enemy's core hero, and then turn around ... super skill is also used in various aspects. You can switch enemy units first to save your teammates from danger. The most important thing is that she ignores magic immunity! ! ! In this way, even sf and mystery in BKB amplification are easy to burst into tears in front of high-level vs ... Of course, it is a threat to these heroes vs to release big moves to prepare for a big fight. After playing so many games, I always feel that vs is not as fun as cm, because VS also needs grades. 1 1 is basically an obvious watershed. High-level big moves are of great help to gank and team battles! ! However, this is really a problem for vs who needs to take the initiative to kill in the early stage. How to seize the opportunity of gank and mixed experience is a problem that excellent vs needs to face and solve. This is also a problem that bothers me. If you have any good experience, you can exchange more.

What is written above is my own little feelings, and there is no original opinion. On a whim, I will write what I think and share it with you. If there is anything wrong, you are welcome to raise it and discuss it together.