Joke Collection Website - Cold jokes - Interesting games in community cultural festival activities
Interesting games in community cultural festival activities
Here are 27 games for your reference!
1. Binding to pass - (Applicable: team collaboration) Brief description: Complete several tasks by being tied together Number of people: No limit to venue: No limit to Props: Rope or other things that can be tied Game methods suitable for everyone: 1. Group into groups, no limit to the number of groups, but it is best to have more than two people in each group. 2. Members of each group form a circle and face each other. The teacher helped tie everyone's arms to the person next door. 3. After tying, the members of each group are now tied together, and the teacher thinks of some tasks for each group to complete. Examples of topics: eating lunch; wrapping gifts; completing an art work; pouring water for each team member, etc.
2. Brief description of blowing up balloons together: Complete the task through division of labor and cooperation. Number of people: Each group is limited to six people. Venue: No props limit: Prepare six signs for each group, with the words: mouth; hands ( Two pictures); feet (two pictures) balloons (one for each group). Suitable for all people. Game method: 1. Group into groups, no limit to several groups, but each group must have six people. 2. The teacher asks each group to draw lots. 3. First, the person who is hit in the mouth must blow up the balloon with the help of the two people who are hit in the hand (the person who is hit in the mouth cannot blow up the balloon by himself); then the two people who are hit in the foot lift up the balloon. The person who is drawn goes to pop the balloon.
3. Brief description of the memory test: As there are more and more things to remember, try to see if you can. Number of people: no limit. Venue: no limit. Suitable scope: people you have just met or people you don’t know. Game method : 1. Everyone gathers in a circle, starting from the first person and saying "Today I ate one AA" (AA is a random food name!) 2. Then the second person continues, "I ate one AA and two BB" …(BB different food names!) 3. Keep passing it on like this, and each person must repeat the previous food name and add a new food name. 4. Until someone says the wrong thing and you are out! Examples of questions: Choose some difficult food or dish names! Or something that is not easy to eat normally! Example: Scallops and Beef Soup with Smooth Egg.
4. Brief description of the comparison: Use the actions of the team members to guess what the question is. Number of people: No limit to the venue: No limit to the scope of application: Suitable for people who have just met or do not know the game method: 1 .Group, no limit to the number of groups, but preferably more than five people per group. 2. Let one person from each group come out in turn, and the teacher will show him the questions. He can only tell the team members about the problem through actions. 3. Time based on the difficulty of the questions. Win or lose depends on the score of that group.
5. Short and long comparison: each team sends one person to compare the number of different units: no limit to the venue: no limit to the scope of application: suitable for people who have just met or do not know the game method: 1. Grouping, no limit Number of people, at least two groups. There are more than five people in each group. 2. The teacher announces the competing groups, and then each group sends one person they think will win the group. 3. After all the people who have been sent out come out, the teacher will say what to compare. 4. Calculate the winning and losing after each match. Example of a question: The question of this game is to guess the one that is less likely to be guessed by everyone, the more interesting it is! Longer: than the arm; than the top; than the hair... shorter: than the fingers; than pants or skirts... taller: than the tone of voice; than the height of the raised hand... bigger: than the eyes; than the palm... than more: than The accessories on the body; the clothes he wears; the buttons on his body...the question must be thought up before seeing the person being sent out!
6. Brief description of super photo stickers: Use different right and wrong questions to guess the answers on the top of your head. Number of people: At least ten people. Venue: Indoor. Scope of application: Suitable for friends who are familiar with the characters in the group. Game methods: 1. Divide into groups, with no limit to the number of people in each group. 2. Send one person from each group to sit facing each other in the center (a chair can be placed in the middle). 3. After the teacher announces the topic, he places two answers on the heads of the two people who came out. The two people can only see the answer above each other's head, but not their own. 4. When the teacher says start, the two of them can start asking questions and guessing the answers on their heads, but they must first tap the chair or the floor in the center to "ask". The questions asked can only be true or false. 5. Team members can help answer questions but cannot ask questions or tell answers. 6. Each team has thirty seconds to one minute to ask the question (depending on the difficulty of the question) and three chances (depending on the difficulty of the question) to guess the answer. 7. Send different people to guess different questions in each round until all the questions have been guessed. 8. The score can be calculated based on the number of correct guesses in each group. The losing team must accept penalties. Examples of questions: The questions in this game are not necessarily about guessing characters.
Questions can be tailored to the familiarity of the group. Each question must have two answers. For example: Who is the favorite person in the group to sing karaoke? ;The name of Confucius’s student?
7. Who is behind the announcement? Brief description: Use the game to remember their names. Number of people: no limit to venue: no limit to props: a big cloth. Scope of application: people who have just met or do not know each other. Game method: 1. First, everyone forms a big circle and reads out their names one by one. 2. Divide into two groups, each sitting on one side of the place 3. The teacher and the helper hold the cloth and separate the two groups 4. Each group sends one person to sit in the middle of both sides of the cloth when the cloth is picked up 5. The teacher looks at After people are seated on both sides, count to three and let go of the cloth with the helper. The people sent on both sides must quickly call each other's name. The one who calls slower loses. It goes on and on.
8. Guess who? Brief description: Get to know each other by guessing the names behind them. Number of people: no limit to venue: no limit to props: some business card stickers, or any paper plus tape; pen Scope of application: people you just met or don’t know. Game method: 1. Give each person Give each person a business card sticker and ask everyone to write their name on it; 2. The teacher collects all the business card stickers and then puts each sticker on the back of each person (the same name cannot be put on the back of the same person). Let them know the name of the person behind them; 3. The game begins and everyone must ask everyone else any yes or no questions to guess the name on the business card behind them. (If there are many people, only one question can be asked to one person)
9. Brief description of Captain Hook: Use the game to learn more about the names of the people next to you. Number of people: No limit. Venue: No limit. Scope of application: Just met. How to play the game with people you don’t know: 1. All people sit in a circle and first find out the names of the people sitting on both sides. 2. Start with one person, say his/her name twice, and then call the other person’s name. 3. Friends on both sides of the person being called must immediately say: "Hey! Hey!" and make a rowing motion. 4. Then the person who was called will continue to call other people's names (such as 2) until someone makes a mistake or makes a mistake three times (optional!) Question example: You can start the game after everyone introduces themselves.
10. How to build trust: (Applicable to: team building) Game method: Walk with a blindfold, in pairs. The first stage: One person walks with a blindfold, and the other person holds hands, and can prompt; second Stage: One person walks with a blindfold, and the other person is on the left and right, but there is no physical contact, and no verbal prompts can be used. The third stage: One person walks with a blindfold, and the other person keeps a certain distance from you, and no verbal prompts can be used. Game description: 1. Continuity and consistency of leadership behaviors, views, and maintaining communication are the fundamental guarantees for building trust. 2. Hands-on coaching—guidance—building trust, empowerment, and constant guidance.
11. Brainstorming format: A group of 4-6 people is the best type: Discussion time: 10 minutes Materials: Paper clips, movable tables and chairs Venue: Classroom activity purpose: Practice creative solutions for students problem opportunities. Procedure: Research shows that creativity can be developed through simple, practical exercises. However, most of the time, innovative ideas are stifled by words such as "We tried this last year" or "This is how we've always done it." To give participants the green light to unleash their innate creativity, we can conduct brainstorming exercises. The basic rules of brainstorming should be: 1. No criticism is allowed 2. Whimsy is welcome (the more bizarre the idea, the better) 3. What we ask for is quantity, not quality 4. We seek combinations and improvements of various ideas After understanding these basic concepts, divide all personnel into groups of 4-6 people each. Their task is to come up with as many uses for paper clips as possible in 60 seconds (any other object or question can be used). Designate one person in each group to record the number of ideas, not the ideas themselves. After one minute, ask each group to report the number of ideas they have thought of and then name the "crazy" or "radical" ones. Sometimes, some "silly" ideas often turn out to be very meaningful. Related discussions: *What concerns do you have when brainstorming? *What problems do you think brainstorming is best suited to solving? *Can you think of a place right now where you could use brainstorming at work?
12. Games to train humor and optimism. Emotions can be divided into positive and negative.
Some positive emotions, such as excitement, fun, and humor, can stimulate people's creativity, while many negative emotions, such as pain, anxiety, and fear, can hinder people's creativity. Each of us can have experiences that result in emotional turmoil due to success or failure. The following game allows you to experience the powerful role of emotions in problem solving. It can also train your humor and optimism. This game requires you to play with some friends and requires you to deviate from your usual social behavior. The content of the game is for you to learn the sounds of animals in the zoo. The following table determines which animal you want to learn: The first letter of the Chinese pinyin of your last name is A--F. The animal name is A--F. The lion is G--L. The seal is M--R. Pick someone you don't know well among these friends as a partner). Stare at each other without looking away, and at the same time imitate animal sounds loudly with your mouth, for at least 10 seconds. Comments: How do you feel about this simple game? Do you find it both humorous and embarrassing? This game, while uncomfortable at first, will probably end with a lot of laughter. Maybe no matter what animal you imitate, you will end up acting like a "silly donkey". Have you noticed that fun and humorous emotions will help you to be creative in this game? It may give you an idea to imitate all kinds of unexpected sounds, win the applause of the whole room, or make everyone laugh. ? But in a game, feeling embarrassed makes you shy to speak up? If you have a sense of humor, it will be easier to learn animal sounds. Positive and optimistic emotions are the catalyst for creativity. So, in the toughest of times, don’t forget that humor can keep you optimistic.
13. How to play the name string game: The group members sit in a circle and nominate a student to introduce themselves to the unit and name. The second student takes turns to introduce, but say: I am *** behind The third student said: I am the *** after ***, the *** after ***, and so on..., the last student introduced must repeat the names and units of all the previous students. . Analysis: Enliven the atmosphere, break the deadlock, and accelerate understanding among students.
14. Rules of the game of pretending to be a clock: 1. Draw a large clock model on the whiteboard or wall, and mark the scales of the clock; 2. Find three people to pretend to be the second hand, minute hand and hour hand of the clock respectively. , holding sticks or other props of three different lengths (representing the hands of the clock) in their hands and standing in a column in front of the clock (note that the back is facing the whiteboard or wall, and the actor cannot see the clock model); 3. Host Name a moment at will, for example, it is now 3 hours, 45 minutes and 15 seconds. Three people playing the role are required to quickly point the prop representing the pointer to the correct position. Those who indicate incorrectly or slowly will be punished. 4. Can be played multiple times. , or one person can play the minute hand and hour hand of the clock at the same time to train the performer's judgment and reaction ability. Comments: 1. This game is very suitable for playing during breaks in parties or training courses. It can liven up the atmosphere. 2. This game can also be used in "Time Management" courses, and it can also train people's reaction ability.
15. Passing water from a paper cup Purpose: To enhance the sense of intimacy and test members’ cooperation and collaboration abilities. Requirements: Personnel are selected into groups of eight, and men and women alternate with each other. ***Select sixteen employees and divide them into two groups to compete at the same time. There are two other people who assist the first person in the team to pour water into the paper cup they hold, and then pass it one by one to the next person's paper cup. The water in the last person's paper cup is poured into a small tank, and finally the water is poured into the limited five-person cup. Whoever has the most water in the tank within minutes wins.
16. Pedal water carrying relay (***48 people) 1. Team members: Each team has 6 men and women, a total of 12 people. The relay is divided into three groups. Each group must be equipped with 2 men. 2 women; 2. Competition process: 1) Preparation: The first player of each group places a pair of pedals on the right side of the first group member; each of the 4 cooperative players in each group carries a basin of water; 2) The referee announces "Start", and everyone The members of the first group of the team quickly put their feet into the pedal foot covers respectively, use their right hand to cooperate with the water basin handed over by the team member, and put their left hand on the left shoulder of the previous member (except the first member) to move forward; 3) Reach the finish line , pour the water in the basin into the team's bucket, and return in the same way; 4) Return to the starting point, the team members take their feet off the pedals, and the basin is handed over to the cooperating team members to fetch water; 5) The next group starts; 6) In the last ten seconds, the referee started counting: ten, nine, eight. . . . . . . . 1. Stop (sound the gong)! 3. Rules: 1) The competition time is 10 minutes, and the ranking will be determined by the amount of water transported; 2) Fetching water can be carried out by cooperating players, but the cooperating players must be team members, and non-team members cannot provide any assistance; 3) Water is poured and removed at the end point. Except for the assistance of myself or other members of the team, no other personnel can provide any assistance; 4) You can leave your feet off the pedal when pouring water; 5) When the end pedal turns around, you can use your hands to assist in the U-turn, but the position should be roughly the same as before the U-turn; 6 ) A group of 2 men and 2 women. There are no restrictions on the position of the front and rear pedals for male and female players; 7) If you fall to the ground midway, you can put the pedals back on and pick up the water and continue moving forward; 8) If a team still has time after the third group is completed, it can be composed of 12 members Any four team members (still need 2 men and 2 women) continue until the end of 10 minutes and the referee blows the gong to call it a day; 4. Reward: The first place will be rewarded, and other teams will receive encouragement awards. 5. Props: 4 pairs of pedals; large plastic 9 buckets (of which 4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); 16 small plastic basins; 1 medium plastic bucket (add water and reserve); 1 stopwatch , one drum; one gong.
17. Instructions for guessing the facial features game: 1. Two people face each other 2. Randomly start one person first, point to any part of their facial features, and ask the other person: "Where is this?" 3. The other party must Answer the question in a short time. For example, if the other person points to his nose and asks where this is, the partner must say: This is the nose. At the same time, the partner's hand must point to any other facial features other than his or her nose. 4. If any party makes a mistake during the process, he will be punished; after 3 questions, the two parties exchange.
18. The blind man carries the lame man. Purpose: Communication and cooperation skills, active atmosphere. Game rules: Select six employees on the spot, three men and three women. The boys carry the girls. The boys act as "blind men" and cover their eyes with gauze scarves. The girl pretends to be a "cripple" and guides the "blind man" to bypass the roadblocks and reach the finish line. The first one to arrive wins. Among them, the roadblocks can be equipped with chairs, which must be detoured; balloons must be stepped on; flowers must be picked up and handed to the girls.
19. Water-carrying relay (***16 people) 1. Team members: 2 men and women in each team, 4 people in total; 2. Competition process: 1) Preparation: Place a pole on the first Beside one team member; two cooperating players each lift a bucket of water (cannot hang a pole at this time); one cooperating team member holds a piece of red silk ready; 2) The referee announces "start", and each team takes a red silk for collaboration The team members quickly wrap the red silk around the waist of the first team member and tie it tightly (requiring the water-carrying team member to turn around several times to wrap the red silk to the end and tie it tightly), pick up the pole and pick up the water and set off; 3) After passing 4) When you reach the end, pour the water into your team’s bucket and return the same way (you don’t have to go to the bridge when you return, but you need to pick up the bucket); 5) Return to the starting point and untie the bag tied around your waist. After putting on the red silk, hand over to the next player and continue until the fourth player; 6) In the last ten seconds, the referee starts counting: ten, nine, eight. . . . . . . .
1. Stop (sound the gong)! 3. Rules: 1) The time is 10 minutes, and the ranking is determined by the amount of water transported; 2) The order of the team members is: the first team member is male, the second team member is female, the third team member is male, and the fourth team member is female, such as There is still time after the first round is completed, and the relay must continue in the order of men and women in the first round until the referee sounds the gong to call it a day at the end of 10 minutes; 3) Fetching water and tying silk can be performed by cooperating members, but the cooperating members must be from the same team Team members, non-members cannot provide any assistance; 4) Team members are not allowed to fall when crossing the bridge, otherwise they need to re-enter the bridge from the bridge head; 5) If you fall to the ground halfway, you can get up and continue; if the water has been poured out after falling, you can return Fill the starting point with water and start again; 4. Reward: The first place will be rewarded, and other teams will receive encouragement awards. 5. Props: a small bridge (pre-installed); 4 poles; 8 small plastic buckets for carrying water; 9 large plastic buckets (4 empty buckets are placed at the end point, 4 filled with water are placed at the starting point, and 1 filled with water is reserved at the starting point); one medium plastic bucket (add water and reserve); one stopwatch, one drum; one gong; red silk 4 pieces (each piece is 5 meters long).
20. Balloon stepping Purpose: to activate the atmosphere and enhance coordination and collaboration. Requirements: The number of people is ten, half men and women, one man and one woman form one group, and there are five groups. Steps: Select ten employees on the spot, half male and half, one male and one female, and tie three to four balloons to their left and right feet. After the activity starts, they step on each other's balloons and keep their own balloons from breaking or breaking. The one who gets the least wins.
21. Number of people pulling the dragon’s tail: 40 or less Tools: Ribbons or ropes or newspaper strips or similar strip-shaped objects How to play: 1) Divide the players into several groups (such as 5 groups), each group How many people (such as 6 people) 2) Each group lines up in a straight line, with hands on the shoulders of the person in front and a ribbon on the back of the person at the end. 3) When the game starts, the person at the front of each group must catch the ribbon at the end of the other group, and the person at the end of the group must dodge to prevent others from catching his tail. 4) If you catch someone else's tail, the two groups will merge into one group and become a longer "dragon". 5) The game continues until all groups become one dragon. 6) The group at the end of the queue is the winner.
22. How to blow in the strong wind: 1. Everyone sits in a circle. The field can be marked to fix everyone's position. The host has no position and stands in the center. 2. The host started to say: "The wind is blowing!" Everyone asked: "What is blowing?" The host said: "Blow. There are people wearing shoes." Then everyone wearing shoes must move and change positions. Grab a position so that one person has no position and becomes the new host, and then brag. Remarks: Information that can be "blown": people with ears, people with watches, people with two noses, people without nails, people wearing clothes of X color, people with rings, people wearing ties, people wearing lipstick, People with wives…. PS: A small breeze blows in the opposite direction
23. Poor kitten method: 1. Everyone sits in a circle, with one person sitting in the middle as a kitten. 2. The kitten walks up to anyone and squats down to meow like a cat. The person facing you should stroke the kitten's head with his hand and say "Oh! Poor kitten." But he must not laugh. If he smiles, he loses and has to be a kitten instead. 3. If the person stroking the kitten does not smile, the kitten will meow a second time but does not laugh, and then meow a third time. If it does not laugh again, it will have to leave and find someone else. 4. The person who is a kitten can put on a show to make the other person laugh.
24. Ball walking equipment: more than ten blown balloons and more than ten rubber bands. (You can also use tomatoes, oranges, and tangerines from the outing instead of balloons). Method: 1. Divide the whole group into groups, and each group is composed of two people into a small group. 2. Set the walking distance and goals. 3. At the beginning, each group has two people holding balloons or fruits on each other's foreheads and moving towards the target. They circle back and are continued by another group. The first one to finish is the winner.
25. How to get to know friends: 1. Everyone sits in a circle, and one person starts to stand up in a clockwise direction and introduces himself: "Hello friends, my surname is Zhang XX." The second person stands up. Said: "Hello Zhang XX, my surname is Yang XX." The third person stood up and said: "Hello Zhang XX, Yang XX, my surname is Liu XX." The next person continued in the same way, forcing everyone to give each person's name. remember. Remarks: 1. When there are many people, it can be held in groups. 2. You can also change it to one person standing up and introducing the friends on the left and right neighbors.
26. Frog Diving: Method: 1. Everyone sits in a circle.
2. The host starts by saying: "a frog", the second person: "a mouth", the third person: "two eyes", the fourth person: "four legs", the fifth person: "plop!" Person 6: "Jump into the water." 3. Continue to the next person: "Two frogs", the second person: "Two mouths", the third person: "Four eyes", the fourth person: "Eight legs", the fifth person: "Plop! Plop! "Sixth person: "Jump into the water".... Note: This is a game of hitting the bowl with chopsticks while drinking. It seems simple, but when playing, you have to say it faster and faster, and it is often said as a joke with "two mouths" and "four legs".
27. Odd and even numbers. Number of people: no limit. The more people, the better; form a circle. Game method: 1. Divide the whole team into red and white pairs. 2. Everyone forms a circle and sits facing inwards. 3. Then report the numbers one by one according to the instructions of the host in the center. However, it is different from ordinary numbers. It only reports odd numbers or only even numbers and does not follow the rules. 4. If the host says: "Report the odd number", it will be 1, 3, 5, 7. If the host says: "Report the even number", then the following numbers will be reported 8, 10, 12, 14. . . . . . 5. If you say something wrong, you will be out and must leave the circle. 6. When there are fewer and fewer people playing at the end, the game can end. 7. The host will calculate the winner of the group with more people left. 41. Human chairs Format: All students participate together Type: Ice-breaking Time: 5 minutes Materials: No materials required Venue: Open space Applicable objects: All students Operating procedures: 1. All students form a circle. 2. Each student puts his hands on the shoulders of the student in front; 3. Follow the trainer's instructions and slowly sit on the lap of the student behind him. 4. After sitting down, the trainer will give instructions and ask the students to call out the corresponding slogans: "For example, "Work together and move forward courageously." "5. It is best to conduct it in the form of a group competition to see which group can persist for the longest time without slacking off. Related discussions: 1. During the game, does your mental state change? Do your body and voice also appear one after another? Changes? 2. When you find that you have the above changes, do you make timely adjustments? 3. Do you have a reliance mentality and think that your laxity will have little impact on the team? What happened in the end? 4. What are the steps to win in the competition? Quite important.
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