Joke Collection Website - Cold jokes - World of Warcraft shaman, what do you think? Three talents: orientation, levelness, comprehensiveness and specialization. Introduce them. Thanks ~!
World of Warcraft shaman, what do you think? Three talents: orientation, levelness, comprehensiveness and specialization. Introduce them. Thanks ~!
At the same time, I hope you can discuss the theory of elemental shaman PVE, including inscriptions, output cycle, talent collocation and equipment collocation, or actual combat experience.
I'm not interested in how helpless the elemental shaman is on PVP, and I don't care about the difference between the elemental shaman recorded in the world's highest DPS and the highest DPS in other professions. It's not your teammates who set the highest record, nor you who set the world's first record of shaman element DPS, so please don't make any negative comments on your unreachable realm.
order
Judging from the DPS data of the world's top trade unions, DPS shaman is not a real DPS in RAID, but more like an auxiliary occupation to promote RAID. But more and more buffs are made public (3. 1 warlock's enhanced shadow arrow will provide 5% crit, and this buff is more like a substitute for elemental oath than an enhanced fire). If we can't prove that the DPS shaman is also a DPS worthy of our strength, we will be eliminated sooner or later.
As I said above, the creator and holder of the world record are not your teammates, so as an elemental shaman, there is no need to feel inferior before making any efforts. Self-confidence is often one of the key factors of success.
Tanks /DPS/ therapists are the key factors whether a BOSS can be killed. Among the DPS factors, it is not how much the highest DPS in your group can play, but how much the average DPS in your team can play, and the key to determining this average DPS is the lowest DPS, not the highest DPS.
My meaning is clear. Whether you are an elemental shaman or an enhanced shaman, you can join the team as a DPS, especially in WLK, where DPS is open to everyone. Only by holding a heart of "I can play high with strength" can we ensure that we have a place in RAID.
The purpose of this article is to give some reference to those who want to try elemental shaman RAID in the upcoming expansion, or who need elemental convenience information. At the same time, I hope to sum up the most basic things, and everyone has a basic reference when starting the Arctic raid.
What is an elemental shaman?
Elemental shaman refers to DPS shaman who mainly outputs ranged spells.
This talent depends more on luck than any profession. In other words, the output fluctuation of this talent is directly related to luck.
Compared with DPS in other legal systems, the output cycle of elemental shaman is simpler than that of warlock, and the casting time is generally shorter than that of mage (the spell of elemental shaman is generally 1. Up and down for 5 seconds, the mage's is 2-2. Floating after 5 seconds). This means that elemental shaman is easy to get started and won't encounter too many problems in sports warfare. At the same time, the elemental shaman has relatively stable mana recovery skills (water shield, mana fountain), and does not need to waste public cooling time to draw blood like WL, but it also lacks the mage's instant mana recovery skills.
Generally speaking, elemental shaman is a very unique and interesting DPS profession in the legal system. The elemental shaman in TBC basically belongs to one-click dead flow. In WLK, BLZ has specially added some output means to elemental shaman, which will be mentioned below.
Experience/Feeling/Resentment/Misunderstanding/Milk of 70-80 Training of Elemental Shaman
First of all, I want to praise BLZ. I am a shaman without any elements and equipment. I didn't encounter any equipment problems in the process of 70-80. On the 70-80 road, I have a lot of legal equipment to choose from, of course, there are also a lot of cloth armor and leather armor.
In the meantime, it will be more difficult for 70-75 to upgrade only by mission equipment. The equipment given by the mission is only about 600 damage, which is about 700-800 if the flametongue weapon is counted. Although fighting monsters is enough, the efficiency is still a bit low. After the lava burst at level 75, you will find that the world is so beautiful. This skill is so powerful that you can instantly remove more than half of the blood of any non-elite monster when leveling. I will explain the experience of using this skill in detail later.
Soy sauce started from the tundra of the north wind. Students who don't have good weapons can complete the tasks around the Warsong Fortress as soon as possible, and then go to Thangka Village entrusted by Hellscream. This task will reward a very good two-handed staff, which is enough to use the weapons of the new bloody arena at level 75.
If you are a new shaman, I suggest you treat the upgrade route of Beifeng => Scream => Keel => Grizzly Bear => Water Basin in a down-to-earth manner, because it can guarantee to provide you with the equipment and experience of this profession needed to enter the level 80 copy to the maximum extent. If your shaman already has 5KG of birds, you can start from the north wind (screaming, it is recommended to start from the north wind because you have a good staff), remove the keel after the north wind, and then the grizzly bear will go directly to the storm top at level 77. K3, a town south of Storm Peak, will be your first destination. Skip all the tasks here, not to mention going directly to the hotel to take over the task of the demon sister in the hotel. "They robbed our people!" They took our people! ), this task is the initial task to open the enchanted reputation of hoddle's son, the shoulder of the Arctic, and it is also one of the rare very hateful reputations in the Arctic. If you follow the task line all the way, you can start four daily tasks in total. These four daily tasks can provide a lot of convenience for your upgrade.
After starting the daily life of hoddle's son, you can choose to return to Sarasin Basin, where there are abundant tasks and resources, and of course, a lot of PVP. As an elemental shaman, unless you have a stable group of friends and relatives, you are not advised to go to that crowded place. In contrast, the ice cap is an ideal place. First of all, the map plane technology here will make players at different mission stages unable to see each other. Although this will make the team task relatively difficult, it will also greatly reduce the chance of grabbing monsters /PVP. Moreover, the ice cap has a large number of excellent tasks, and the cloth armor hat rewarded by the first task chain can be called PVE legal system level. Silver skull cup, 52 endurance, 44 intelligence, 7 1 Fajin, 6 1 hit; The mission line of the Knights of the Black Blade will also lead to another arena mission of the Bleeding Ring. There is a very good armor in the reward, 49 endurance, 66 intelligence, 77 mana, 5 1 crit.
Of course, the ice cap is also the map with the most epic missions in the history of WOW games. There are several task lines that can be compared with love and family, not to mention them for the time being.
You can make as many copies as possible during training. When you first started WLK, I can guarantee that you will step on players with red names when you walk, and avoid conflicts as much as possible. Although the soy sauce was escorted all the way by the good people of the trade union, I will tell myself this every time the soy sauce is killed.
"With the party and the people watching me, I can't lose it so easily!"
But seriously, going out depends on friends, and the survival ability of elemental shaman in the wild is 0, greatly 0. In fact, it's not just an elemental shaman. Any short-legged/brittle career is doomed in the wild. It is best to work in teams with friends and copy as much as possible.
Ah, I forgot to mention that many elite missions in the Arctic can enhance SOLO, but the elements can't, so when someone says that his shaman SOLO has done XXXX missions, it's best to find out what his talent is first. ...
Suggestions/analysis/obsessive-compulsive disorder on the choice of business skills of elemental shaman?
If you want to talk about WLK, who is in the sky?
That's the rich.
I won't elaborate on the super IMBA combination of forging jewelry. The brush has elaborated on how this combination turns others into quarks with money (Lin Yueru: Sample throwing is my lady's signature skill! Li Xiaoyao: That's the only skill you can use. ...
Not to mention the best collocation of PVE above, any business skills of WLK are very valuable.
As an elemental shaman, the most ideal business skill is jewelry processing, and 99% of forged things are useless. Although we can add a few more holes, it can be completely ignored. The advantage of jewelry lies in an excellent DPS amulet in the early legal system and three excellent longan stones. These longan stones can be used as gemstones of any color, which directly saves the need for some troublesome meta-gemstones (for example, one yuan needs two sapphires, but students who are not jewelers have to use two purples or sapphires, and purple/sapphires are generally MP5, and there are useless attributes such as endurance or spirit). And the amulet learned when the jewelry skill level is 400: Screen cobra is also the first-class product in RAID (1 red hole, 1 blue hole, 42 hits, 292 points of damage increased within 20 seconds after use, and 2 minutes of cooling, which exceeds the amulet available for all tasks).
Mining, as a business skill matched with jewelry, is the most economical, but it is also the most unsuitable business skill for elemental shaman at present. At present, the 50 endurance provided after digging 450 seems to be of little use, which is much worse than other business skills.
It is believed that many shamans have commercial skills in making skin, and WLK's skin making is also very attractive. The special enchantment of Wristband 67 method can make the enchanter's 30 method far behind, and the peeling matching with leather making will give a critical hit coefficient of 32 after full level, which is a good choice for a DPS profession.
At present, alchemy is moderate, neither high nor low, and professional potions are added too little. At present, alchemy has no special bright spot, so it is not ruled out that there will be several IMBA alchemy stones in the future RAID. Collecting herbs is also a high and low position, and 2000 blood rescues in 5 seconds are really excellent, especially the battle between Black Dragon 3+ 1 and Mary Dog's death, which caused a lot of AOE injuries.
Engineering? This business skill is simply used by PVP and men. If you think about it, an orc shaman wears engineering glasses and holds a rocket launcher in his hand, shouting "Loktuo! Get fat "or" pull and dig! Eight stalls! " What a burning thing these bloody lines are. Ah, ah, ah (fan's voice: this man is broken, so he was dragged to feed the sheep and call the beast)
Well, the use of PVE in engineering is almost zero, except for a helmet, but there are too many alternative equipment, so the engineering shaman should not expect this business skill to help your PVE much.
Enchanting is a magical business skill, which can provide two rings to enchant, but compared with other business skills, it only helps PVE more than jewelry.
Inscription, a new business skill, has played a very shining role. First of all, this business skill can completely save hoddle's son's daily life. The inscription provides a shoulder barrier that far exceeds the barrier provided by his son's reputation worship. At the same time, in the upcoming 3. 1, the team also needs an engraver. The promotion given by the inscription is slightly higher than that given by the enchantment, but it is still much worse than jewelry.
Basic information that elemental shaman needs to know before RAID.
First of all, before rushing to make a surprise attack, you should make sure that your equipment is qualified and you know your occupation like the back of your hand.
As a legal DPS, in the face of a (83) level BOSS, you need * * * total hit 17% to ensure that your spells are not missed.
This 17% includes, 3% (precision element, talent) +3% (dark shepherd/bird virtue)+1% (Delaney, special for the alliance)+equipment.
For a tribe, if there is a bird/dark shepherd in the team, the hit rate of its own equipment should be 1 1% (the error should not be higher than 0.5%, not to mention 1 1%). Passing the exam is the basic work of a legal DPS. If you fail to play, you will often fail to play qualified DPS because of a lot of resistance/mistakes.
For a shaman who has just turned 80, the hero copy is your best place to go. NAXX poses a great challenge to non-T6 teams. Upgrading through hero copy is the best way. You can get equipment (purple only) through the hero copy, including:
T7 clothes (brand 80)
T7 gloves (brand 60)
Belt (40 brands, cloth leather lock for you to choose from)
Amulet (40 brands, the first to buy, 84 crits and spells have a chance to increase 590 mana in 10 second, which is excellent)
Pants (Old Stan opened them in the box after you died, with endurance of 66, intelligence of 70, critical hit of 89, 104 Faqiang).
Ring (same as above, 49 endurance, 34 intelligence, 50 agility, 59 endurance)
Ring 2 (the last BOSS of Utoga fortress, 50 endurance, 33 intelligence, 49 haste, 59 strength)
Wrist Brace (the last BOSS in Dalac Salon Fortress, with endurance of 42, intelligence of 36, speed of 50 and method strength of 59)
One-handed weapon (magic pivot last BOSS, 49 intelligence, 408 strength, 19MP5)
Two-handed weapon (magic eye's last BOSS, 67 endurance, 90 intelligence, 69 spirit, 88 agility, 408 strength)
While making a heroic copy of Farm, you can gain the prestige of the Arctic camp by buying the camp badge, and the prestige that the elemental shaman needs to consider first is Ken Tory. Let those wizards worship you, like a raging river, and worship your excellent touching your head!
Devices available for prestige:
Ring (Silver Crusader Worship, 42 Endurance, 50 Intelligence, 36 Haste, 58 Strength)
Enchant the head (respected by Ken Torre, 30 spell strength and 20 crit)
Shoes (Dragon Sleeping Club Worship, Cloth Armor, 49 Endurance, 50 Intelligence, Blue Groove, 5 1 Swift, 77 Faqiang)
After the hero copy works hard, you should be able to advance to NAXX, and I won't list what equipment you can get afterwards.
Before RAID, check your equipment, whether it is possessed or not, and whether it is inserted into the right gem. Below is the list you need to check.
Head (30 mana and 20 crit)
Shoulder (respect/worship version of hoddle's son, or dedicated to the poet)
Cloak (23 haste)
Clothes (8 complete attributes)
Wrist brace (Top 30, or Top 67 is used for leather manufacturing)
Gloves (28 guns)
Belt (forged belt buckle can add a jewel hole)
Pants (new version of Moline, 50 strength, 30 endurance)
Shoes (Iceman, 12 storm, 12 hit)
Ring 1 (if possessed)
Ring 2 (if enchanted)
The matching of gems is entirely based on personal hobbies, and the method is as strong and fast as possible under the condition of ensuring the hit.
Macro, as a shaman who wants to enter RAID, totem macro is a must. This macro allows you to bind four totems with one key and put them down in the order you want.
/castsequence Totem A (level), Totem B (level), Totem C (level), Totem D (level)
It should be noted that there is a space between the comma and the next skill name. Without this space, the macro cannot work.
The macro of lava burst will be explained in the output cycle section.
What can/should I do in RAID?
Now that you are ready for RAID, how much do you know about what elemental shaman can and should do in RAID?
Don't forget that elemental shaman entered RAID as DPS, not totem inserter /5-machine/bloodthirsty chicken. If you are always at the bottom of DPS, your teammates may not give up on you for a while until the BUFF you can provide becomes dispensable or someone replaces you.
At present, elemental shaman can't compare with DPS (tactical hunting) for the time being, but you can still hand over a satisfactory DPS data. In RAID, your main job is DPS.
You may want to say that the main job of elemental shaman should be to assist, how to totem, and how to criticize little girls and rotten fish heads.
Let's just say that the more things that can replace the elemental shaman, the better. With or without elemental shaman, a team can easily kill any BOSS. If an elemental shaman does not enter RAID as a DPS, you can replace him with powerful DPS such as hunting, riding and herding to make up for his position. I believe it is not difficult to do this.
A qualified elemental shaman should pay attention to several issues while providing output: his own mana value, his own blood volume (there is a lot of AOE damage in combat), totem duration, skill CD, surrounding environment and hatred. These precautions will be explained below.
Self-mana: Elemental shaman is much richer in mana than other professions. With two stable blue backs, namely the water shield and the Mana Spring totem, and the blue back BUFF in various RAID, it is not difficult to manage your own blue. The ideal mana management situation is that you are just blue when BOSS dies, but generally not so good. As long as your blue is less than 30% when the boss dies, management is excellent. Elemental shaman is a profession that transforms mana into damage. If the BOSS dies, you still have a lot of mana, which means that you didn't manage your mana well in the BOSS war. At the same time, when the BOSS still has 10, 20%, an empty blue medicine bottle and a DPS gap will appear on the CD, indicating that you lack the ability of mana management.
Your own blood volume: to facilitate others is to facilitate yourself. This is the eternal truth. At present, several BOSS battles in the Arctic copy are full of AOE injuries (Safekechey, Mary's dog died, and Black Dragon was the worst). Here, soy sauce recommends that you use an interface plug-in such as PITBULL, which will automatically show how much blood the healing spell will treat on your blood bar when someone wants to treat you (no need to estimate crit in advance). If you find that no one is treating you and your blood is only about half, then draw your blood with lightning, which not only saves the treatment time, but also ensures your survival rate. As a DPS, only alive can provide DPS. Of course, don't start adding to yourself as soon as you lose blood. Treatment has the obligation to treat.
Totem duration: At present, the duration of each totem is 4 minutes, but not every BOSS can be killed within 4 minutes. The totem timer brought by BLZ is enough. As long as you pay attention to it yourself, totem consumption is not small, and it can be supplemented every 3 minutes.
Skills CD: Thunderstorm 1 time 45 seconds, lava burst 8 seconds, shock 6 seconds, lightning chain 3.5 seconds. These are all numbers that need to be paid attention to, especially the CD of earthquake. Don't let the fire earthquake not work normally according to the output cycle just for the sake of coveting an earthquake.
Surrounding environment: This is probably the most important part. A good DPS should and must be very aware of what is happening around. The skills that can kill you instantly, such as the wall of fire and the two-level changes in the void area, are what you need to pay attention to BOSS. Survival is the bounden duty of DPS. If you can't guarantee your own survival, then any talk about DPS is empty talk. You can only do DPS if you are alive.
Hatred: BLZ once told such a joke, "After WLK, hatred will no longer be a problem". This joke once puzzled many people. When a green warlock in the group died of OT a few minutes after BOSS started, we finally understood that BLZ was joking ... Don't OT, it's not a suggestion, it's a requirement.
Inscription part:
Elemental shaman has many inscriptions, and a small inscription pure PVE shaman can match a thunderstorm inscription. There are inscriptions of fire shock, lightning arrow, flametongue weapon and lava to choose from. Basically, lava inscriptions and fire shock inscriptions are chosen by every shaman, but the difference between the remaining flametongue weapons and lightning arrow inscriptions remains to be tested. Welcome to discuss.
Element shaman RAID output cycle
Compared with TBC, the output cycle of elemental shaman adds two skills to make the whole cycle more interesting, instead of tying two skills to a key and crushing them to death.
Fire shock is only a simple point in TBC, but in WLK, this skill is of great significance to shaman's output. Lava Burst (hereinafter referred to as LB), a new skill learned at level 75, will critically hit 100% when the opponent has a fire shock DEBUFF, which virtually improves the two skills of skill output theme.
The output needs to adopt different output modes according to different team configurations and BOSS warfare characteristics.
Full of mana, when DPS needs to break out, it is commonly called mana dumping.
Inflammatory earthquake, LB, lightning chain, lightning arrow x times, lightning chain, LB, lightning arrow x times.
The "X" here changes according to your speed level at that time. Generally speaking, the lightning bolt casting time in the non-bloodthirsty state is 1.75 seconds, which will vary according to your equipment and whether you are bloodthirsty/heroic. In this case, you want to maximize your DPS, and consumption is not what you need to consider. After the inscription is strengthened, the inflammation shock 18 seconds is enough to release two pounds. In LB's 8-second CD, the number of lightning arrows is interspersed according to your haste level. Here is a macro recommended.
# Tooltip Lava Burst
/cast sequence reset = 18/ battle/target flame impact (level 9), lava burst (level 2), lava burst (level 2)
This macro is to cast an inflammatory shock and two LBs. After using 18 seconds, the inflammatory shock will reappear after entering and leaving the battle and switching targets. To prevent the mob from being beaten, there is also a situation in which the fighter of LB and BOSS becomes LB. This macro will automatically track the cooldown of the current skill. For example, if you use inflammatory shock and LB, the macro icon will rotate according to the cooling of LB.
At the same time, such an output cycle will cause a problem, that is, after the second LB is played, the fire shock will generally remain for 3-4 seconds or even less, and the cooling time of LB is 8 seconds. So what about playing a fire shock directly in the next step? Or wait for the LB to cool down almost before doing the fire shock.
If the fire shock is directly hit, it is likely that the second LB of the next fire shock LBLBLB cycle will not be completely cooled before the end of the fire shock point.
At the same time, when inserting a lightning bolt in the middle, it is necessary to prevent a lightning bolt from being clicked quickly and delaying the release of LB, and it is even more taboo to click the LB macro on it, which will cause a fire shock immediately after the second LB is typed. This macro will automatically reappear after being cast once.
So whether the earthquake should be added to this cycle, where it should be added, and the impact on the overall DPS, whether it is necessary, are welcome to discuss, and I will also compare the stakes after the equipment is slightly improved.
Generally speaking, even if the mana is relatively insufficient (protracted war, there is no blue class in the team), just remove the lightning chain and replace it with lightning arrows.
All kinds of attributes have poor priority for elemental shaman.
As a legal DPS, intelligence and mana are the most important attributes, provided that the hit is qualified. If the hit is unqualified, everything will be in vain.
As for how much crit and haste are needed and how to allocate them, please discuss them freely. I won't comment for the time being.
abstract
But this is really just the beginning. Arctic blue of soy sauce has just begun. After starting RAID, I will constantly update the information I have seen and learned with the improvement of equipment and version. I hope everyone can use this post as a reference, and then draw their own conclusions and shape a suitable shaman.
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