Joke Collection Website - Cold jokes - Red Alert 2 Yuri's Revenge unit translation

Red Alert 2 Yuri's Revenge unit translation

Do you want to change the US military's invaders into wasps? There are a lot of codes that are useless, and some useful ones have not been written.

Useless ones will be noted below.

What you need to modify:

PadAircraft=ORCA, BEAG should be followed by your wasp HORNET. Otherwise, there would be no upper limit displayed during construction, that is, the icon would not turn black when the construction is full.

What you need to add:

Dock=GAAIRC, AMRADR Although fighters will land without this, they sometimes do not return to the airport.

Most importantly, you don't have a normal Wasp build icon.

[HORNET] Registration name

UIName=Name: The name displayed in the HORNET game (related to the language file)

Name=Hornet name (useless)

Prerequisite=RADAR construction prerequisite

Primary=Maverick3 main weapon

Secondary=HornetCollision secondary weapon (not necessary)

Strength=300 Stamina

Category=AirPower Unit Type (Air Force)

Armor=light Armor (Light)

ConsideredAircraft=yes Coming out of Heavy Industry (unnecessary)

TechLevel=3 requires technology level

Sight=10 vision

RadarInvisible=no invisible on radar

Landable=yes can land

p>

MoveToShroud=yes You can explore the shady scene while moving

PipScale=Ammo fuselage cell type---ammunition

Speed=20 Speed

PitchSpeed=.9 Acceleration percentage

PitchAngle=0 Flight angle

Owner=Americans Country

Cost=1300 Cost

Points =20 own value (experience points destroyed)

ROT=3 turn ratio

Ammo=1 ammunition amount

Crewed=no No one will escape

GuardRange=30 warning range

AirportBound=yes Production requires airport

Explosion=TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60 explosion animation

MaxDebris=2 The maximum number of debris thrown out by the explosion

VoiceSelect=RobotTankSelect Voice (it doesn’t matter, all the following)

VoiceMove=

VoiceAttack=RobotTankOnline

VoiceFeedback=

MoveSound=MigMoveLoop

DieSound=

CrashingSound=HornetDie

ImpactLandSound=GenAircraftCrash

p>

Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} Movement type

MovementZone=Fly movement range

ThreatPosed=10 Threat value (computer priority attack value)

DamageParticleSystems=SparkSys, SmallGreySSys particle animation when destroyed

AuxSound1=HornetTakeoff takeoff sound

AuxSound2=HornetLanding landing sound

ImmuneToPsionics =yes immune to mind control

System

VeteranAbilities=STRONGER, FIREPOWER level one ability (strengthened physical strength and firepower)

EliteAbilities=STRONGER, FIREPOWER level three ability (same as above)

ElitePrimary=Maverick3 Level 3 main weapon

CrateGoodie=no This unit cannot be obtained from treasure chests

Crusher=no Cannot crush infantry (meaningless)

SelfHealing=yes Automatically restore stamina

Explodes=no The explosion when destroyed will not affect nearby unit buildings

C4=no No C4 equipped (aircraft equipped with C4? Joke)

Occupier=no Neutral buildings cannot be occupied (aircraft entering the building? Joke)

Deployer=no Deployment is not possible (unnecessary)

DeployerFire=no Attack after deployment is not possible (nothing necessary) Unnecessary)

AllowedToStartInMultiplayer=no Encounters will not follow the base vehicle

CanDisguise=no Cannot disguise yourself (disguise is not effective for aircraft, you can try the result)

PermaDisguise=no will destroy disguise when moving (unnecessary)

RequiredHouses=Americans need to be built in a specified country