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Analysis on the standard mode environment of hearthstone legend outland edition

The standard mode of hearthstone legend is one of the main ways to play in the game. What are the mainstream card sets in the standard mode of Outlak version? Let's take a look at the standard mode environment analysis of Hearthstone Outlak edition.

Neanderthals:

T0 occupation, caveman saving (destroying) hearthstone legend, gtmd caveman, this occupation directly determines the construction of paladins, druids, hunters and priests (oh, sorry, there is no such occupation).

Donkeys and pigeons took Neanderthals to the United States many times to destroy the ladder in an attempt to destroy the hearthstone legend!

Bottom line: If Neanderthals don't cut, Hearthstone will die. Forget it. I put two cavemen in the card group first.

Paladin:

There are three main forms: holy deed riding, mysterious knife and egg fast attack riding and dirty hand riding.

The actual winner of the version, the addition of the new Kadk, made the paladin have a later stage, but the Neanderthals changed the environment, and the buff of the paladin cooperated with the Neanderthals to rule the ladder. When everyone was discussing who the answer was, owl or ice pizza, the paladin quietly became a father again. Here I recommend Qiqi riding. There is basically no disadvantage in hitting the legendary 1000, and you can almost get a slap in the face (don't ask me how I know, I have never won this kind of slap in the face). Of course, paladins also have shortcomings. At present, there are only 32 1 and blade master, and their ability to return to the field is weak, but the shortcomings cannot be concealed.

Bottom line: At present, the other nine occupations in the environment are well-deserved fathers, sons of Neanderthals.

Card set recommendation: paladin riding

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Warrior:

There are two main forms, pirate warfare and sandbag warfare.

The winning rate of big data is high, and the actual intensity does exist, but the number is small, and the winning rate is basically played by the Pirate War. Because the previous version of the task was too strong, this version of the soldiers did not have a strong new card, and the debt was very miserable. As for faith, it prevents war.

To sum up: the pirate war is still strong, so let's not fight.

Card group recommendation: Pirate War

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Shaman:

There are three main forms, otk corrosion ice cream, face-slapping Rexa, and field-controlled pure ice cream.

The version strengthens the profession the most, and all three forms have joined the ice system. New card 533, 4 fees, 3 34 fees, cold wind, directly brought the shaman back to the era of Karazan and Garkisen. The most common is the controlled ice cream that corrodes otk system, followed by cream, supplemented by a very small amount of pure ice cream, which costs 7 to 3-4. The duel mode of eroding Sada otk is weak, but the paving system, such as pirate warfare without direct damage, has advantages, and small degradation can also face Neanderthals, and the playability is not bad. However, if it is an upper score, here I recommend the face-hitting element. Except for the knight, there is basically no disadvantage. Playing otk is the same as playing with your son.

To sum up: shaman t 1 occupation, ice cream is invincible, top 533 is invincible. The power of elements will destroy you!

Card group recommendation: hit the face.

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Card set recommendation: corrosion ice cream

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Warlock:

The main forms are owls and mission skills. Yesterday, due to the donkey and pigeon, a small amount of damage (tearing card) began.

The first day of the edition was full of owls, and the author who had been wild before made a legend with this set of winning percentage of about 80%. But after the second day, everyone found that this deck of cards was extremely dependent on knives, so the environment changed dramatically, with two owls per capita, so on the third day, owls were numbered. But objectively speaking, the strength is still T 1. Although otk started slowly, there is almost no solution to the duel method, but it is very strong in solving many problems (good at hitting cavemen), and milk can also play fast break and fast enough stop, so it still has the power of World War I.

As for the sword missions of the previous dynasties, the number is pitiful, the mission speed is too slow, and the fast break is at most equal to that of owls, so the number is scarce. Because of the weakening of many cards in the previous version and the rise of other cards in this version, the task is weak.

Brother Lu copied the national costume (torn card) from the American costume, and then changed the card set after hitting 3-6. The author also tried several kinds. It's cool to be stupid, and it's cool to play otk, but you still don't necessarily win. The author's three 688s directly tore through the opposite card library, but took the opposite piece of meat and hit the author more than a dozen cards. . And there will be many careless situations, such as cutting the knife, twisting the void, eating the hand in your hand, which can't corrode 688. For example, 688 appears behind the door every time. However, the strength of this deck's fast break is not bad. Although it is weaker than the owl, it is stronger than happiness.

Bottom line: Owl's artistic strength is still ok, and task art is the tears of the times.

Card group recommendation: owl

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Stalker:

The main forms are plagiarism thieves and throat lock thieves.

Legend has it that there are basically no throat lock thieves outside 2000, but there are quite a few high-level positions in the green grid. The author defeated 90% thieves who copied vegetable chicken.

The plagiarism thief is so popular, on the one hand, it is really fun (dirty), on the other hand, the intensity is really good. 545 jackals, 333 spies and drag masters have a wonderful chemical reaction. Two dollars can make a scene that the other party can't understand at all. Tess's hero card and 5-fee spell version make the plagiarism thief system have a direct later stage, leading to qualitative change. In addition, there are 2 fees for finding the card of death, and there is a high probability of finding the ultimate follower. The overall strength in T2 is top-notch, very entertaining and powerful. Let me give you a little hint. If you meet a priest or have no skin, you are a thief by default. When the author hits, hunters often hit priests, and as a result, neither of them is a thief. I'm nm. . . The legend of lock throat thief basically has no low segment, and high players can still play.

Bottom line: Plagiarists pollute the sky, but the sword of the former dynasty is still there.

Card group recommendation: plagiarism thief

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Hunter:

The main form is T7 hunting. On the first day of the edition, few big brothers and beasts hunted.

The strength is still good. Hunters also joined the Neanderthal Corps, bringing Neanderthals to cooperate with various buff, but there were not many ladders.

Druid:

Three forms, super-virtue and super-virtue, the Neanderthals who joined Neanderthals destroyed virtue.

Super Shengde, because of the rise of ice pizza control field and the reason why thieves can expand beyond 2-3 fees, their own shop is like a joke. In addition, a paladin hit himself three or four times, so this version of the super-life virtue is weak. As always, Fan Chaode is afraid of fast break, but because the number of T7 hunters in Piracy War is reduced, it is more comfortable to play ice cream, a non-offensive card. If he scores, he should consider the environment. The destruction of Germany brought Neanderthals and 324 Gough, which was extremely superior to Germany. Winning or losing is basically a matter of buying or selling three or four dollars.

To sum up: if the environment is slow, extraordinary virtue is very possible.

Three forms, super-virtue and super-virtue, the Neanderthals who joined Neanderthals destroyed virtue.

Super Shengde, because of the rise of ice pizza control field and the reason why thieves can expand beyond 2-3 fees, their own shop is like a joke. In addition, a paladin hit himself three or four times, so this version of the super-life virtue is weak. As always, Fan Chaode is afraid of fast break, but because the number of T7 hunters in Piracy War is reduced, it is more comfortable to play ice cream, a non-offensive card. If he scores, he should consider the environment. The destruction of Germany brought Neanderthals and 324 Gough, which was extremely superior to Germany. Winning or losing is basically a matter of buying or selling three or four dollars.

To sum up: if the environment is slow, extraordinary virtue is very possible.

Card group recommendation: Fan Chaode

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Card group recommendation: Fan Chaode

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Demon hunter:

Mainly aimed at otk's death blindness, a small number of big brother blindness appeared on the first day of the version.

Otk's death is blind, mainly by the early death of the doll station. The new card added a powerful hero card, which was finally killed by otk with 223 0 complete skills. The strength is very good. T2 must be there, but there are few ladders. As for eldest brother's blindness ... it was too stupid and too slow, and it was basically gone the next day.

To sum up: semi-hidden occupation, dead language otk blindness is ok.

Card group recommendation: dead language otk blindness

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Pastor:

The author played for five days, not counting the priest who turned into a thief, but met less than 10, and most of them were mission-dead languages and dark pastors.

To sum up: hide your career and you won't see it.

Card set recommendation: None

Master:

Dueling is the main method. The first day edition, small size method, fire rhythm method and task method are almost extinct.

Because of the addition of the new card mana siphon and the slowdown of the environment, and the owls in the first two days of the version, the duel method once again ruled the ladder for a period of time. However, with the stability of the environment, it is difficult to hit T7, hit the face and other fast breaks in the duel method, and the medium-speed deck is also full of delicious wind snakes, such as plagiarism. Although playing ice cream, which has no offensive ability, has advantages, ice cream also brings eating hands and woking. Coupled with Dafa, the bottom of the winning percentage can also be met.

It's more entertaining and fun, but fast break is hard to play. Even if 9 new card boxes are added, the strength is still not good, and T3 is dangerous. The rhythm method has no rhythm at all when it meets the shaman knight, and the task method is too slow, and the task is cut (it is best to bring a phoenix), so it is devastated.

Bottom line: the environment is slow, and the duel mode is quite ok. Dafa is really fun if it is entertainment.

Card group recommendation: duel mode

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