Joke Collection Website - Bulletin headlines - How is the food in the cafeteria of Hefei Information Technology Vocational College? How are the teachers? Dormitory room for several people
How is the food in the cafeteria of Hefei Information Technology Vocational College? How are the teachers? Dormitory room for several people
Hefei Information Technology Vocational College is the only higher vocational college in Anhui Province that focuses on information technology. The college was established in 2002 and is a joint venture between Hefei University of Technology and the Hefei Municipal People's Government. Higher Vocational College founded. The college currently offers 8 undergraduate majors, covering information technology, computer application technology, industrial automation technology, e-commerce, logistics management, human resources management, accounting, and marketing.
Hefei Information Technology Vocational College Canteen Introduction The college has six canteens, which can accommodate 7,000 students for dining at the same time. Three of them have been put into use.
How are the teachers at Hefei Information Technology Vocational College? The college currently has 575 teachers, including 407 full-time teachers on campus and 168 part-time teachers outside campus.
Among the full-time teachers, 91 have senior professional titles, accounting for 22.36%; 103 have intermediate professional titles, accounting for 25.31%; 172 have master’s degrees or above, accounting for 42.26%; 179 have “double qualifications” teachers, Accounting for 43.98%.
Hefei Information Technology Vocational College dormitory introduction: modern apartment dormitory building (with balcony). The room is equipped with desks, storage boxes, lockers, fans, etc., and has Hefei Information Technology Vocational College Animation Production Technology Major Introduction 1. Professional background
The animation industry began to enter mainland my country in the early 1990s, mainly concentrated in Beijing, Shanghai, and Guangdong. In recent years, industrialization has gradually emerged in the Yangtze River Delta, Hunan and other places. trend. The animation industry market in Mainland China, which is starting up, generated a total revenue of approximately 11.7 billion yuan in 2004, and reached 60 billion yuan in 2005. In 2004, the animation output in mainland my country was 30,000 minutes, and there were only a hundred related companies in the country.
In the current international animation industry, Europe, the United States, Japan and South Korea are competing for the lead. The animation industry is the largest industry in the UK; the online game industry in the United States has surpassed the Hollywood film industry for four consecutive years to become the largest entertainment industry in the United States; the annual output value of the Japanese animation industry ranks sixth in the national economy, and the export volume of animation products exceeds Steel. In 2004, the output value of the global digital content industry was US$222.8 billion, and the output value of derivative products related to the game and animation industries exceeded US$500 billion.
Some people say that the animation industry is another major economic growth point after the IT industry. The huge output value and rapid development speed of animation and derivative products have attracted increasing attention from countries around the world.
2. Training Objectives
To cultivate all-round development of morality, intelligence, body and beauty, with a solid theoretical foundation of animation design, strong animation design and production and film and television special effects production and processing Ability to master computer game interactive production technology, be competent in the design and production of animation production companies, animation distribution companies, and animation media, and be highly skilled talents with innovative awareness, entrepreneurial spirit and practical ability.
3. Main courses
Sketching, three major components, vector drawing, animation design basics, graphic image processing, plane animation production, three-dimensional animation production, MAYA, animation production technology, film and television Post-synthesis etc.
4. Employment directions
Various game companies, animation companies, film production companies, software companies, advertising companies, film and television companies, TV stations, educational institutions, magazines, publishing houses, Work in real estate, online media, related universities and scientific research units, independent entrepreneurship, etc.
5. Professional prospects
1. Broad market prospects
The animation industry has created huge wealth by relying on fictional characters. For example, the Disney brand is the most valuable entertainment brand in the world today. Disney stores attract about 250 million customers every day. The turnover of Japan's animation industry has reached 230 trillion yen, making it the third largest industry in Japan. The animation industry has accounted for more than ten percent of Japan's GDP. The annual sales volume of the Korean animation market is 320 billion won. Including the sales of cartoons and other peripheral products, the market size is 770 billion won. In the Korean cartoon market, a rabbit named Mashimaro (translated as rogue rabbit in Chinese) dominates 21 percentage points, followed by Disney (cumulative multiple products) with a market share of about 10%. The rogue rabbit is therefore known as the fastest making money rabbit in the world.
Since the animation industry is developing at a rapid pace around the world, there is a saying that "watch animation after IT". At the same time, the Asian animation market, led by China, Japan and South Korea, is undergoing an important adjustment period. The ratings of Japanese animation channels and animation programs have begun to decline, and animation companies are in a stage of restructuring. Driven by the industrial policy of "building a country through culture", South Korea's animation industry has risen rapidly and now ranks third in the world, second only to the United States and Japan. Some experts believe that the demand and production capacity of China's animation market are constantly expanding. Although due to the lack of funds and the immaturity of the animation industry chain, a large industrial scale has not yet been formed, the Chinese animation market is still the hope for revitalizing the Asian animation industry.
2. The state has introduced policy support
In 2005, the annual output value of my country's animation industry reached tens of billions of yuan. According to predictions by relevant departments: China's animation market is worth 100 billion yuan. In April 2004, the State Administration of Radio, Film and Television issued "Several Opinions on the Development of my country's Film and Television Animation Industry", emphasizing: "We should strive to promote the creation, production and industrial development of domestic animation, continuously increase the proportion of domestic animation programs, and broadcast all-day animation programs. The total duration shall not be less than 50% of the total broadcast duration, and the proportion of domestic animation programs shall not be less than 60%.” According to the “State Administration of Radio, Film and Television’s 2005 (First Batch) National TV Cartoon Theme Planning Application”. Approval of Repertoires", among which there are 164 approved cartoons, 24,244 episodes, and a length of 226,585 minutes, accounting for 94.8%, 94.5% and 87.7% of the total number of applications respectively. Prior to this, the number of TV programs approved by the State Administration of Radio, Film and Television was 52,614,680 episodes, accounting for only 68% and 69% of the total number of applications respectively. Obviously, the approval ratio for cartoon projects is much higher than that for TV series projects, and the gap between the two ratios can also be seen in the SARFT's support for the animation industry.
3. Rapid technological development
From the perspective of my country’s market demand, there are unlimited business opportunities for domestic animation. According to estimates, domestic animation programs require more than 280,000 minutes of broadcasting each year, but the actual domestic production capacity is only more than 20,000 minutes. The annual market gap is as high as about 250,000 minutes, totaling 20 billion yuan. According to the national requirements for provincial and sub-provincial TV stations to open children's channels within three years, it is estimated that after two years, the country will need 5,000 minutes of animation programs every day and 1.8 million minutes of animation programs throughout the year. The output value of the domestic animation industry will be 100 billion. Yuan and above. It is precisely because of the increase in demand for broadcasting that animation has become a popular product. In the past, the broadcast price of domestic animation programs was 3 yuan, 5 yuan per minute, or even free of charge. Now some TV stations have increased the price per minute paid to animation programs to 2,000 yuan. In recent years, China's animation education has also begun to develop in a diversified, applied, and high-level direction, providing and reserving professional production talents for the animation industry. According to incomplete statistics, by 2005, there were about 200 colleges and universities offering animation majors across the country, with more than 20,000 students enrolled. China's excellent and cheap animation human resources are the envy of many Japanese companies. In addition, Japan outsources a large amount of animation business to China, which is also a favorable factor. Many companies in Beijing, Shanghai and other places in China are undertaking Japanese outsourcing business and have a large number of young animation production talents. The famous Tezuka Cartoon Production Company established a studio covering an area of ??2,000 square meters (1 square meter, approximately 3.3 square meters) in Beijing 15 years ago. The production of "Firebird" broadcast by Japan's NHK TV station was done by Saitama Prefecture, Japan. The 60 staff members of the Xinzuo City Studio and the 120 staff members of the Beijing Film Studio are jointly responsible. The company has also invested in training local staff in Beijing. Some experts believe that China should make full use of this opportunity to create a good investment environment for the animation industry and step up efforts to cultivate talents in editing, production and management. While winning employment opportunities, it should not forget to cultivate the original spirit. Therefore, we have reason to believe that China's animation industry has broad and bright prospects.
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