think about the live series of games that have been out for more than 1 years, and we have been tossing for more than 1 years, and slamdunk patches have been played for several years. Many friends are playing 4. Because this is a classic, live has done a good job, and the patch is also great. In fact, as early as the live98 99 2 series, there was a slamdunk patch. At that time, the new boy made it by himself, although there were only data and photos. I got to know him because of the 2 slamdunk patch, so I started a story about slamdunk. The 24 slamdunk patch was originally made by a Korean, and after we got it, we had an operation and turned it into our own patch (I know this is a kind of piracy). In fact, our purpose at that time was simply to share the slamdunk patch with you, enjoy it and keep the Korean face, jerseys and jerseys. Everything else was remade by myself. But then, somehow, South Korea knew about our theft, and the series of slamdunk patches were not seen in the future. In December, 27, we saw the long-lost preview of slamdunk patch on the Korean website. At that time, the new boy had a great effort to download the slamdunk patch which is now widely used by me from the Korean website. The slamdunk patch downloaded at that time was only a blueprint, with the basics of face, jersey, coach and logo, but nothing else, and the players didn't even have skin. After that, I started a painful and long road of production. At first, I didn't know how to patch or use ps, but only changed the database. In 24, I only changed the data and did some simple mapping work. By 27, the new boy had already worked, so he didn't have time to do this. I had no choice but to come by myself. I made four sets of loading screens on 7, and everyone who had done loading screens knew that 7 had 22 files to do by myself. And at that time, my ps technology was very tender, and it took me a long time to simply cut the picture, and slowly, I finished loading the picture; The startup screen is finished; The photos of the arena are finished; The basketball map was changed, the loaded small animation was changed, and the star interface was made to match the animation made in Korea at that time; Then, under the guidance of Rickhota, the player's skin was made; I asked hovers to help me make a template court, basketball stand and referee's clothes, and made some maps of the arena and the team's characteristic slogans. Used the legacy sd sneakers of Tie_shen before; Updated 9% player photos. After a lot of work, now the basic file of 5678slamdunk patch is completed. The next step is to transplant the 7 patch to the 568 series. I will update the specific experience tomorrow. I am very grateful to those friends who helped me transplant, including those who modified ai. Without you, there would be no perfect slamdunk patch. Although the patch is perfect, the platform is too rubbish.
Regarding the animation screenshot of the team's logo photo, I want to declare that this is a way for me to pay tribute to Inoue, including the monotonous stadium: I don't want the pure slamdunk to be mixed with a lot of commercialized and standardized things, but I hope everyone can see something familiar. The specially designed logo is really beautiful and creative, but obviously it doesn't belong to that thing in our memory, the trapezoidal forbidden area; Ordinary basketball court floor, the slogan "Ever Winning" seen in the arena and the flag of Liuchuan Sineitai, aren't these more suitable for our sd?
In the future, small updates such as ai, the database will be on the relevant floor. Please just go and see it.
Download the background music patch. 5-8 General.cn/28/16/SD _ audio _ 35.html
5SD download
/files/ 6D3 BDCB 8-D6F-11dd-A9C-14221B798A/
6SD download
/files. 58bef68-d6f2-11dd-895f-19d11a795f/
7sd download
/files/53a9953d-d6ec-11dd-864-14221b798a/
8sd download
/. I'll use the network disk. Please let me know as soon as possible if you want to download other sd files, and I'll upload them to the network disk.