Joke Collection Website - Bulletin headlines - The output and countercurrent of game forces, a sneak peek from guests at the 2020 Global Game Industry Summit (2)

The output and countercurrent of game forces, a sneak peek from guests at the 2020 Global Game Industry Summit (2)

The 18th ChinaJoy 2020 will be held grandly at the Shanghai New International Expo Center from July 31st to August 3rd. The official concurrent conference will also be held grandly at the Kerry Hotel in Pudong, Shanghai from July 30 to August 1. This year will bring a number of major theme conferences, including China International Digital Entertainment Industry Conference (CDEC), Global Game Industry Summit, 2020 Global E-Sports Conference, Global Cloud Game Industry Conference, and Chinese Game Developers gathering well-known domestic and foreign developers. General Conference (CGDC). The Global Game Industry Summit will also be held grandly on July 31 in Shanghai Hall 3, Kerry Hotel, Pudong, Shanghai. The theme of this summit is: The distance between high quality and users. It will be divided into three major theme sections: "Creation and Innovation of Diverse Games", "Output and Countercurrent of Game Power" and "Core and Strategy of Long-term Operations".

Recently, IGN Japan editor-in-chief Daniel Robson, Dongpin Games founder Qiang Qiang, and Focus Games founder and CEO Zhu Xiaojing have officially confirmed their acceptance of the invitation and will attend the Global Game Industry Summit. The three guests will focus on the theme of "The Output and Countercurrent of Game Power" and give wonderful speeches to discuss the experience and opportunities under the globalization of games.

IGN Japan Editor-in-Chief DanielRobsonDanielRobson is currently the Editor-in-Chief of IGN Japan. Born in the UK and living in Japan since 2006, Daniel has 20 years of experience in pop culture media. After initially working as a reporter and editor at NME, Q, Mixmag, SmashHits and BBC Worldwide in London, he moved to Tokyo to cover music and video games for dozens of media outlets including The Japan Times, The Guardian, Edge, PlayStation Official Magazine, and MTV. , and other Japanese pop culture. Daniel returned to the media industry in 2016 after a period as a community manager at Sony Computer Entertainment Japan Studio in 2014. Joining forces with Japanese news leader SankeiDigital to launch IGN Japan, Daniel introduced Japanese pop culture to English-speaking countries by writing and booking overseas tours for Japanese bands before joining SankeiDigital. After joining IGN, he introduced overseas games and movies to Japanese audiences. Daniel is passionate about sharing local culture with a global audience. At IGN Japan, Daniel manages the editorial team that publishes game videos and movie reports 365 days a year, and also provides video content such as the most important product しゃべりすぎGAMER and the movie series_ As well as designing and producing English content for IGN's global website, he is also involved in GamingPassport, a consulting service run by Sankei Digital that promotes Japanese games to a global audience.

Qiangqiang, founder of Dongpin Games

Qiangqiang, is currently the founder of Dongpin Games and a leader in high-quality casual games. Successfully released the music rhythm game "Never Give Up", which gained 50 million downloads, became popular in the Chinese game market, and became a phenomenon-level Internet celebrity product. Later, it also introduced masterpieces such as Amanita Design's "Machine Labyrinth", Square Enix's "Codename 47: Assault", and Team 17's "Escapers". Dongpin Games is deeply involved in the field of high-quality independent game distribution in China and has more than 10 years of mature industry experience. It has strongly assisted more than 50 overseas partners to successfully enter and occupy the Chinese market, and has introduced and released more than 100 high-quality games. In recent years, Dongpin Games has also actively supported small independent game studios with strong momentum, incubated game studios in China and around the world, and is committed to sharing mature experience with start-up developers and achieving global distribution of independent games.

Zhu Xiaojing, founder and CEO of Focus Games

Zhu Xiaojing is currently the founder and CEO of Focus Games and a senior game producer. He once served as vice president of Shanda Games and vice president of Haofang Esports, leading the team to launch a variety of terminals such as "Aion", "Crazy Racing", "Bubble Hall", "Legend of Legend Mobile", and "Million King Arthur". , the most popular mobile game of the year.

Since its establishment in 2017, Focus Games has relied on the strong resources of Focus Media to cooperate with world-renowned cultural leaders to introduce IP, including Disney, Shueisha, etc.; it focuses on the research and development, introduction, distribution and operation of domestic and foreign high-quality mobile games. Its products include "The New Prince of Tennis RisingBeat", "Light and Shadow Link", "Disney Dream Journey", etc.

About the Global Game Industry Summit:

Conforming to the development trend of the global game industry, meeting the new requirements of the rapid development of the global game industry, bringing together top elites in the global game industry to conduct in-depth analysis of the game industry Development rules, extensively discuss cutting-edge topics in the game industry, professionally communicate on game product development and application, authoritatively release game industry trends, fully support national brands in the game industry, vigorously promote game innovation, and comprehensively promote the healthy, orderly and rapid development of my country's game industry.

Highlights of the summit:

This summit will focus on the direction of "the distance between high quality and users", and discuss new developments in the annual game industry such as long-term game operations, game diversification, and game globalization. Trends, focusing on capturing the elements, types, functions, trends, and content of annual industrial changes, and launching theme discussions. Global representative companies will be invited to conduct in-depth discussions on the new directions and new opportunities for China's game development, and jointly discuss and explore games. meaning and potential value in the development process.

Time: July 31, 2020

Location: Shanghai Hall, third floor, Kerry Hotel, Pudong, Shanghai