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Related works of new media art design
The most romantic work
Title of work: Sixteen Birds
Artist: Kikou McMahtry/Amorphous Robot Workshop (USA) )
Material: Robotic installation
As the first multi-sculptural installation of the "Amorphous Robot Workshop" expansion technology, "Birds" explores movement, image, proportion and sound through ’s research embodies a meditation on the cycle of life. The sixteen huge white woven fabrics look like birds outlined in simple lines, the soft and lifeless shrunken remains of a bat, or the remains of ribbed buildings that have been eroded by time. As visitors approach, these withered and lifeless things will gradually inflate and expand, lengthening into a tapered shape and stretching into graceful and plump wings.
Their fixed journey is: the air bag inflated by the servo machine produces a slow and elegant flapping motion. A series of multiple slapping motions creates a continuous, rhythmic breeze. After a brief flight, the birds reach the end of their lives, deflating from their tips and shrinking back to their original state.
The artist of "Sixteen Birds" is from the United States. He has wild hair and needs quiet space to think about his work.
If any of the readers have seen this work in an art museum, they will be confused as to why the title of the work is "Sixteen Birds", but there are only fifteen birds on site, and the other bird is in the exhibition hall. No trace can be found anywhere. One of the most interesting behind-the-scenes aspects of this work is that one of the birds mysteriously disappeared while being shipped to China.
The most futuristic work
Title of work: Walking Head
Artist: Stelarc (Australia)
Material: Robot system
This is a self-controlled interactive walking robot with a diameter of 2 meters. It has six legs, and an LCD screen mounted vertically on its chassis is computer-generated to display a human head, symbolizing "the mind." The head can be turned in all directions to match the avatar animation being displayed. The robot has ultrasonic scanning sensors that can sense when someone is passing in front of it. It will sit still when no one is passing by. Once someone enters the display space, it stands up, dances for a few minutes with some movement instructions from a pre-programmed library, and then stops until someone else passes by. The diameter of the stage where the robot moves is about 4-5 meters. Its sensing system will detect whether it is close to the edge of the stage, allowing it to return and turn in time. This is a real-virtual coexistence system. The movements of its mechanical legs are real movements, while the nodding, turning, tilting, blinking, etc. of facial expressions in the display are virtual movements. The walking head can also make sounds through melodies of compressed air and mechanical sounds. The robot can also be driven through a web-based three-dimensional model, with its specific movements controlled by a moving image menu. The entire robot uses compressed air as its operating power.
The artist Stelarc, the creator of "Walking Head" and also the creator of "Six-legged Robot Will Open Your Eyes" reported by the media, shows us another of his works "Ears on the Arms" ”, this ear has a Bluetooth headset inside that can “hear” our conversations.
The most mythical work
Title of work: The Road of the Iron Bed Thief
Artist: Jean-Michael Bruyol (France)
p>Material: Electronic mechanical bed device
(Damastes is a famous robber in Greek mythology, nicknamed the Iron Bed Thief;)
" "The Path of the Iron Bed Thief" is a sculpture composed of 21 white medical beds and 21 fluorescent fluorescent tubes hanging on them. The beds are in a perpetual state of dance, programmed and synchronized by computers. They are performing a ballet.
Each bed is equipped with a scissor jack, which allows the bed to move vertically from 38cm to 81cm above the ground. The bed is also equipped with a motorized device to control the position, which can make the rotation angle of a certain part of the mattress reach 0-70 degrees. Its vertical movement and rotational movement can be performed simultaneously or separately.
The 21 beds are linked together by a PC digital sound system. The computer can issue and synchronize its motion program instructions. The bed can dance alone or in a group, thus performing a grand ballet.
The latticework under the bed made ever-changing squeaking sounds as it danced, perfectly forming the soundtrack for this ballet.
The rooms in the "Iron Bed Thief's Road" will be covered with a thick layer of withered leaves and sprayed regularly to keep them moist and fragrant. In addition to their aesthetic and metaphorical significance, the leaves also conceal the electrical control systems beneath each bed.
According to the spatial conditions of the installation, the beds can be arranged in a row, a circle or other formations, but they are always connected together strictly and regularly (the distance between beds can be 90 depending on the conditions) -115 cm).
The bed comes with a mattress, pillows, sheets, pillowcases and white blankets.
Fluorescent light tubes are suspended 2.10 meters above the center of each bed. They are arranged in a very precise manner, as are the beds.
The most emotional work
Title of work: Karma
Artist: Quint Huntslager (Austria/USA)
Materials: Immersive virtual reality installation
This is a "living" environment, a gradual audio-visual installation. The work unfolds non-linearly, with meditative tranquility followed by chaos and turmoil. The dynamism of the installation is highlighted by a three-dimensional human figure that appears to be trembling and uncomfortable, suspended in the space, its movement creating a buzzing sound effect. These three-dimensional human figures are suspended on ropes like puppets. Infused with an intimate yet ambiguous sense of human life, they dance around on the ropes like puppets.
The word "Karma" happens to be the name of a physical simulation body in the multiplayer computer game "Virtual Arena". The "karma" in "virtual arenas" or "three-dimensional real-time installations" both describe the imitation of physical laws such as gravity or kinetic energy.
In "Karma"/Cell, the movements and movements of the three-dimensional humanoid are synthesized by an additional sound software, and they synthesize a dynamic sound track in the air. In a symphony orchestra composed of multiple human figures, each human figure is an instrument, and their respective "movement and emotion" changes form a multi-layered sound effect space. Whether it is the real-time combination of three-dimensional human figures or the construction of their sound effects, they can unfold ever-changing emotional expressions within the scripts set by the artist.
The most expanded audio-visual work
Title of work: Sound painting
Artist: Kim Ki-cheol (South Korea)
Material: Interactive installation
p>Sound is an essential element in the work. Since sound cannot be observed and acts on a different part of the brain than visual perception, through the work, the artist is looking for a way to "see" sound. The idea comes from the Buddhist Lotus Sutra.
The original meaning is: When we are suffering, if we speak the name of avalokitevara Bodhisattva, he can hear it and help us reach Nirvana. Therefore, the works that the artist has tried to create since 2001 all have the meaning of "Guanyin". Works created in this style tell us the name of the Bodhisattva. The name of avalokitevara Bodhisattva is translated into Korean as kwan eum, which means "Guanyin".
Sound Painting
By thinking about why we can’t paint sound and how we can paint it, the artist’s answer turns out to be so close at hand: a pencil and a resistor are the same tools, so This means simply giving the pencil the functionality of a resistor. The sound is a pure sine wave. The sound is not cool, but you can feel this primitive reality...
The most global work
Title of work: Book from the Ground
p>Artist: Xu Bing (China)
Material: Interactive installation
"Book from the Ground" is a readable novel that Xu Bing collected and compiled over several years It is written in a set of "marking language". Readers, regardless of their cultural background, can understand it as long as they are involved in contemporary life. Through the "font library" software of this book, users can type English sentences into the keyboard, and the computer will instantly translate them into this markup language. It not only functions as a "dictionary", but will also have practical value in the future.
The audience can see the dialogue converted into logos on the computer screen
In the artist’s view, the important thing about art is not whether it resembles art, but whether it can prompt a new kind of perspective on things.
Starting from the creation of a work called "The Book from the Sky" twenty years ago, he called it the "Book from the Sky" because no one in the world could read it. Using this "logo language", the artist wrote another book that allows anyone to speak any language. A book that everyone can read - "Book from the Ground". In fact, the two books have one thing in common: they treat everyone in the world equally, no matter what language you speak or whether you are educated or not.
Artist Xu Bing, the author of "Book from the Ground", and his assistant watched the dialogue in logo language in front of the computer
The most memorable work
Title of work: Immortal mission—sarcophagus
Artist: etoy group (Switzerland and other countries)
Materials: container, light-emitting diode device
This is etoy group, a pioneer of network art ’s latest work, and claims to be a post-life cult in the digital age of information technology. The project has been ongoing since 2004 and touches on existential themes such as conservation and amnesia, future, present and past, as well as life and death. The work boldly embeds these themes in an age of digital communication and information technology that is undoubtedly challenging.
Immortal Mission—Sarcophagus
By using digital media technology, the selected "pilot" can still obtain immortality in time and space travel after physical death. The "secret capsule" contains a digital portrait of the pilots with comprehensive information, allowing them to remain alive despite their death. The portrait is composed of a variety of elements: standard information such as name, date of birth, family and legal relationships are appended, as well as legal documents such as wills and contracts. Further information provides insight into the "pilot's" life: his or her biography, consumption patterns, and diagrams of social networks. The visible part of the work includes a variety of digital photos: photos of the "pilot"'s life in various periods, photos of relatives and friends, and 360° scanned holographic portraits, as well as video films and meeting scenes. This information also includes audio parts, such as personal voice samples, voices of relatives and friends, favorite music, etc. Contents such as message storage according to the sending schedule are also included in this plan. The ashes of the "pilots" themselves can even be stored if they so wish.
The work is both unexpected and engaging, incorporating a slightly anarchic tone and ignoring the formal formulas of a catalog or a thesis - but it is an emotional vehicle that still moves people deeply. .
"Immortal Mission - Sarcophagus" has just been delivered to the square in front of the art museum
The most impressive work
Title of the work: Contact Me
Artist: blendid creative team (Netherlands)
Materials: Interactive installation
Participants can create personal images through this interactive installation and display them in different public places *** place. The installation's dimensions can vary to record and display the full human scale. During the interaction, participants bring some part of their body or other objects into contact with the frosted glass surface. As a result of the interaction, certain imprints will be left on the glass plate, thereby creating images. The image will be retained as part of the glass panel and displayed for a period of time without other interaction for everyone to see.
The artists of "Touch Me" are devoted to leaving images in front of their works
Participants experience fun from the interactive process, and the additional marks they create will be Retain it permanently as an integral part of the work.
The most intimate work
Title of work: Intimate Communication
Artist: Transmute (Australia)
Material: Interactive/telecommunication /Robot Device
This is an exciting new interactive device that allows two people in different places to communicate with each other through body movements at the same time. Each participant is required to use a physical interface called a "body board." By gently moving their bodies on this "clever piece of furniture," an "intimate communication" occurs between them. The "world" created by digital portraits, multi-band sound and tactile feedback unfolds under the influence of "intimate communication".
The artists of "Intimate Communication" work together in an orderly manner at the exhibition site
Although the participants are in different places and cannot see or hear each other directly, this kind of * **Enjoyable experiences allow them to gradually form a sensual intimacy with each other.
Thus, within the ecosystem of works, participants are brought into focus to understand interactions and interrelationships.
The works closest to the master
Title of work: The Final Judgment in Cyberspace
Artist: Miao Xiaochun (China)
Material: DVD Projection, full-scale light box installation
The frescoes of the Sistine Cathedral in Rome, painted from 1536 to 1541, are one of the most important works in the history of Western art. A series of figures like twinkling stars are distributed on the blue background, which was very rare at the time: flying angels and twelve disciples surround the classically beautiful Jesus. There is no religious emphasis in the foreground of the painting; on the contrary, Michelangelo focused on depicting the dynamics of each figure, demonstrating the style of a master artist.
The new media art work "The Final Judgment in Computer Space" is being exhibited
Miao Xiaochun infused the work with charming magic, creating a computer statue based on his own body and replacing it with meters All the characters in Angelo's paintings. He strictly followed the visual structure of the original work and arranged these stand-ins in virtual space. Through the deft use of digital technology, Michelangelo's painting was made transparent and opened up to five different perspectives within it. This technology allows the artist to walk through the work like a visitor. By exploring "what the characters in the painting see" and "what the characters in the mural see", we provide the audience with a perspective from which to peep into the mysteries.
The most interesting work
Title of work: Vivid Kitchen
Artist: Stefan Doepner, Jan Cummerow (Germany)
Materials: MIDI Driven System
The world is largely made up of machines. We use these "black boxes" more readily than the simplest tools, such as pencils or hammers. The complexity of technological development, mechanical and electronic everyday devices does not enter our perception. Behind the system, there is no transparency in the creation process and conditions. This thesis runs throughout that development and invention should serve us, making the devices we use simple and effective.
"Vivid Kitchen - Happy End of the 21st Century" offers the viewer the opportunity to explore automation and life obligations in his/her own daily life: in a moment ordinary surroundings can generate aesthetic emotions. The work equips a standardized kitchen with all-in-one equipment and tools. When all the equipment operates to a certain extent, kitchen furniture and household items take on a life of their own; they make their own poetic sounds, and they continue to strengthen as if they are about to break away. its environment. But their function is not produced by use, they have a vitality of their own. Like a band, kitchen equipment, tools and boxes, chairs, tables dance rhythmically. Then their movements gradually slowed and the lights dimmed.
The most dizzying work
Title of work: Where are you? 360-degree panorama
Artist: Luke Kuchersian (Canada)
Material: real-time three-dimensional control system device
Being in the work, the audience is like Flying in dreams, through a multi-dimensional world, traveling between the past and the future, between light and darkness, between private and public. Immerse yourself in it and enter a level-measured information/experience space by switching between the X, Y and Z axes with a joystick.
When it is at level 0, the world is a simple space, just like the three coordinates of XYZ used in navigation. At level +1, the world becomes a hybrid filled with images, sounds, articles, and items belonging to the creator of the work. When it reaches +2, it enters a "molecular" world, where various objects become particles, and the natural combination of light and shadow forms the world, which is reminiscent of the impressionist view of the world in the 19th century. At the same time, it also gave birth to the prototype of abstraction. When it continues to rise to level +3, what is displayed in front of the audience is the scenery of majestic mountains, rivers and valleys, full of the unique painting thinking style of the 18th century.
At any level, viewers will encounter other inhabitants: living things connected to remote devices (if activated), things displayed in pre-recorded video windows, visits Visitors also encounter themselves - hidden cameras incorporate images of visitors into this constructed world.
In this work, the subject (actor, audience, participant) controls his/her own state: his/her position, his/her walking path and speed, and perhaps more interestingly, can decide where he/she will be. In which level "survive".
The most interesting work
Title of work: Airship Attack
Artist: Knowledge Robot Research Group (Switzerland)
Material: Interactive The installation
"Naked Man/Here, Not Here/White Supremacy" describes an imaginary detention place where the suspect's civil rights or the legal status of his prisoner of war are suspended. In interactive installations, Christian Huberer, Alexander Tachacek and Yvonne Wilhelm*** jointly create a random space where indescribable power flows. Upon entering the room, participants were surrounded by a group of black balloons. The silver airship hovered overhead, fragile and as light as a feather. The airship is equipped with a directional camera that continuously scans in all directions. The camera is programmed to follow the furthest balloon, but it also responds to people. It would be easy to evade an airship attack, but we respect its fragile technology and are unwilling to fight back. This tireless, anonymous attacker known as "white supremacy" is scary and sometimes hilarious.
In this depressing environment, an anonymous male voice kept repeating the sentence "Naked people/Here, not here/White supremacy." It had a commanding tone, a second voice answering the naked bandit. In this way, the installation alludes to the prisoner's position when deprived of all rights, and they are very real here. But their legal existence is denied by their absence.
In addition, there are computer monitors in the room urging the audience to intervene. The instructions for pressing the button to escape are vague. Artists use software code as their creative medium to design and simulate digital behaviors rather than characters or images. Not only can the program be restarted, it can also change itself, causing White Supremacy to lose control. If enough viewers take the initiative, the program triggers a third voice that interrupts the man's monologue: "The naked man/Here, right in front of you"! Ending the wanderings of the naked man's language, the motor of white sovereignty ceases.
The most digital-era work
Title of work: Information Vortex
Artist: Christoph Hildebrand (Germany)
Material: LED network installation
With "Matrix" exhibited at the Kiama Museum in 2000, "Vocabulary" at the European Multimedia Art Exhibition in 2004, and Tschumi Museum in Groningen in 2006 "Meaning" is the basis. The work consists of 210 LED panels with various icons to display global social, economic and scientific representations, forming a large screen 21 meters long and 3 meters high.
The "Information Vortex" uses LEDs to make each panel look like a pixel of a mobile electronic sign that can display different words. The mix of words and icons creates a constant dialogue and forms a narrative. A scene.
The noisiest work
Title of work: zgodlocator/version zII
Artist: Hervig Weiser (Austria)
Material: Electromagnetic image carving device
The device is based on the magnetic principle on the computer hard disk to combine magnetic metal particles. These tiny metal particles are actually ground up computer parts: circuit boards, hard drives, processors, monitor screens, and more. This ground hardware dust is laid on an electromagnetic grid that suddenly triggers the transformation of metal particles. They produce bizarre and sudden sculpture-like deformations in response to magnetic stimulation. The particles look like black metallic material, so beautiful. Viewers can also change the resulting pattern by rotating the dial. Thus, the granular computer grid forms new surprises and ever-changing shapes again and again. Of course, unlike a computer hard drive, zgodlocator/zii is not concerned with long-term storage of text or images. Its theme is dynamic mode. If memory exists, it is short-lived and subject to change. In zgodlocator, magnetism becomes a depository and a place where information in its raw form is manipulated and processed. The intention of the work may be to emphasize the constant reproduction of information that takes place in a computerized environment. It combines visual and acoustic effects in subtle ways.
Various microphones and electromagnetic sensors are located in the electronic soil to capture the 'sound of the hardware'. The procedural coding in the work transforms the original audio into graphics and into a grainy landscape.
The most game-like work
Title of work: Beijing Accelerator
Artist: Manix (Netherlands)
Material: Interactive Installation
After visiting Beijing, the artist felt the rapid changes in Beijing and realized the vitality of a city that is accelerating into modernization. The Beijing Accelerator confronts the impact of speed on today's urban life. In this sense, it is similar to a previous work: the Panoramic Accelerator. However, the Beijing version enhances the visual experience through superior design, making the audience's experience more intuitive.
The work creates a playful relationship with the body and visual perception. Participants sit on an electric swivel chair equipped with a joystick. A panoramic view of Beijing is displayed on the screen in front of them, rotating in the direction and speed of the participant. When rotating, participants control the direction and speed of the seat. If it cannot be synchronized with the picture, the human body's balance system will send different messages to the brain and eyes, leading to an intense feeling of loss of control and eventually nausea. But its purpose is to make the dynamic image consistent with the rotation speed of the seat. Once this goal is achieved, participants can view images that are not disorienting or nauseating. But for a short time, a new view will spin with a higher speed setting. The game becomes more difficult to balance and see the picture clearly. The game overall consists of six levels.
The most catchy work
Title of work: Take it away
Artist: David Lockerbie (Canada)
Material: Interactive Installation
The work consists of a two-part display, with two massive projections appearing on one wall. On the left side of the exhibition space, the system simultaneously searches for traces of visitors from multiple angles such as the ground and walls, and returns to its original position every 20 seconds. The actions that take place in the exhibition space within 20 seconds are transmitted to the screen through the computer, and then continue to repeat. The multitude of images creates a fiery scene of chaos that can be understood both as a statistical exhibition planning (where do most people choose to stand? Do people move around?) and as a response to individual visitors. visit records. These images are highly social and extremely chaotic. To the right of the exhibition space is a catalog for visitors. Every visitor in the exhibition space is tracked. Their avatars are enlarged and projected on a screen, along with adjectives describing them (e.g., "trusting," "relevant," "hungry"). The avatars of the 200 visitors who visited recently transformed into a matrix, usually a matrix of 100 avatars, occasionally 200, moving at a slow speed. The display form on the right is full of analysis, and at the same time it is highly ordered and even gives people a feeling of coercion.
The most ambitious work
Title of work: Airflow Sound Field
Artist: Edwin Vander Heide (Netherlands)
Materials: Sound installation
Architecture: NOX
The work consists of a set of air valves used to create wind, pressure and sound, creating a breath-like sound field above the audience's heads. This strange sound is caused by temporary pressure changes in the air around us, and speakers usually use vibrating membranes to produce these pressure changes to make us feel the "sound". In an "air flow sound field", compressed air is used to produce sound. The compressed gas is released in the air very quickly through the air valve. The "air flow sound field" consists of 42 independent and controllable valves forming a 10x20 meter coverage area. Sound and wind intersect and intersect in this area with different speeds, directions and intensities. Its format is generated in a self-generated way and is an interpretation of the spatial movement of the wind. The audience must grasp their own position in this atmosphere.
Although each valve creates its own sound, viewers will experience a flowing shape to the sound, similar to watching a movie. A film image is not a single series of shots, but a sequence of actions in time. The work uses the time difference between the operation of 42 valves to create a poetic sound environment by delaying and repeating it at different speeds.
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