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How to trigger the car stealing mission of Trevor and Michael in GTA4?
1. Burial/Funeral
Characters that can be triggered: Michael/Trevor/Franklin (Trevor can sell people to cults)
Contents: Two A man is burying the daughter of a certain gangster alive. When he approaches the car, he can kill them by force. After rescuing her, he can drive her to her destination. If you operate Trevor, you can choose to send it to a cult and sell it.
Reward: (If you send her to the destination) you will receive a call after a while, and her father will reward you with 60,000 in cash
2. CarTheft/Car Theft (1)< /p>
Characters that can be triggered: Michael/Trevor/Franklin
Content: Drive closely behind a pink car, try not to hurt the car, and try to hit the rear of the car from the side Position him to reverse the car and try to steal the car. After the thief gets out of the car, he will take out a gun and attack you. Remember to kill him. Finally, drive the car back to the owner to complete the task. Personally, it is triggered around 7:00 AM during the day.
Reward: Driving Skill +5
3. arTheft/Car Stealing (2)
Triggerable Characters: Michael/Trevor/Franklin
Content: I witnessed a thief snatching a car on the street at a T-junction outside the airport. I drove after him and tried to stop him. When the thief got out of the car, he would attack you with a gun and kill him without saying a word. Finally, he drove the car back to the owner Saiida. Kadam (SaeedaKadam) is enough.
It seems that the trigger time is at night. I have tried it between 20:00PM and 1:00AM. Of course, the premise is that the progress of the main line has reached the system requirements.
Reward: Driving skill +5 & after receiving Saida’s email a few days later, you will get another suit
Trevor and Franklin can also trigger it
4. Chase Thieves City/City Chasing Thieves (1)
Triggerable characters: Michael/Trevor/Franklin
Content: Same as the Chase Thieves Country series, chasing a small truck Escaping robbers, shoot the driving or tires is a wise decision. After killing them all, you can pick up the wallet on the ground, and you can choose whether to return it to the original owner.
Reward: (not returned) 2000 cash for yourself/(returned) 200 cash & special ability meter recovery. If you kill the original owner, you can get 452 more cash
5. Chase Thieves City/City Chasing Thieves (2)
Characters that can be triggered: Michael/Trevor/Franklin
Content: The same as Chase Thieves Country 1, except that the robber escaped on a motorcycle, so driving directly into him is the fastest way to get rid of him. After picking up the wallet on the ground, you can choose whether to return it to its original owner.
Reward: (not returned) 500 cash for yourself/(returned) 50 cash & special ability meter recovery
If you kill the original owner, you can get 91 more cash
6. Chase Thieves Country/Country Chase Thieves (1)
Characters that can be triggered: Michael/Trevor/Franklin
Content: Chasing the robber escaping in a pickup truck, shooting Drive or tire is a wise decision. After killing them all, you can pick up the wallet on the ground, and you can choose whether to return it to the original owner. I personally triggered it around 23:00PM opposite the discount store next to the marked point.
Reward: (not returned) monopolized cash 250/(returned) cash 25& special ability meter recovery. If you kill the original owner, you can get 76 more cash
7. Chase Thieves Country/Country Chase Thief (2)
Characters that can be triggered: Michael/Trevor/Franklin
Content: As in Chase Thieves Country 1, when chasing a fleeing robber in a pickup truck, shooting the driver or the tires is a wise decision. Kill them all as soon as possible or more accomplices will appear. After clearing the area, you can also pick up the wallet and choose whether to return it to its original owner.
Reward: (Non-return) Monopoly cash 120/(Return) Cash 12&Special ability meter recovery
8. Countryside GangFight/Countryside Gang Fight
Can be triggered Character: Michael/Franklin
Content: A drug dealer is robbed by two bikers. After killing the two bikers, follow the drug dealer to his car. At this time, 4 more bikers will appear. The speedsters can also be dealt with after clearing the area.
Reward: 1000 cash
9. Countryside Robbery/Country Robbery
Characters that can be triggered: Michael/Trevor/Franklin
Content: The police were chasing two robbers. Each of the robbers had 5,000 in cash. He killed the robber for the police, picked up the money, and then immediately fled the scene and got rid of the police.
Reward: ***10,000 in cash from the robber
10. DealGoneWrong/Don’t approach the dangerous road
Characters that can be triggered: Michael/Trevor/ Franklin
Content: At the trigger location, you will see a bunch of vehicles and corpses on the ground. Several red dots will appear on the mini-map. Among them, a survivor under the hillside will talk to you. There is a skin next to him. The box contains 25,000 cash. After taking the money, leave here. After driving for a while, there will be about two cars of soldiers chasing you. Kill them all to complete the mission.
Reward: 25,000 cash
11. Domestic/Housework
Characters that can be triggered: Michael/Trevor/Franklin (Trevor can sell people to Cult)
Content: A couple is quarreling. The wife kicks her husband out and drives the kicked-out man to the golf club. If the character is Trevor, you can choose whether to send him to the cult.
Reward: (if you send him to the destination) 80 cash & difficulty level golf friend. Castro Unlocked
12. DrugShootout/Drug Shootout
Triggerable Character: Trevor It seems that only Trevor can trigger it
Content: If you don't plan to launder money by speculating in stocks, this random event is one of the good ways to make money. As long as you are close to the trigger point of Mount Chiliyed, there will be a prompt in the upper left corner that this is a (drug making) farm that can be raided, and an icon will also appear on the big map.
Basically, kill all the armed gang members in the farm, and then take away the hidden items in the cabinet (the mini map will prompt). This farm can be robbed again every few weeks. It seems that the longer the interval, the more money you get. If you are short of money, you can come and visit.
My personal experience is that when the main line advances until Trevor appears and can move freely, it can almost be triggered by going directly. I have triggered it myself at 0:00AM and 12:00PM in the middle of the night. It is recommended to go to the right side. The dark road in the picture has a high chance of triggering when driving from south to north.
Reward: The cache ranges from about 30,000 to 100,000.
This event is suspected to have a bug, and it often cannot be triggered again. It is speculated that the character's assets may be too high and the trigger cannot be triggered.
13. DrunkDriver/Drunk Driving (1)
Characters that can be triggered: Michael/Trevor/Franklin (Trevor can sell people to cults)
Content: A father and son are drunk and ask you to drive their son home. They will ask you to drive slowly on the way. If you drive too fast, he will vomit in the car. If you control Trevor, you can choose to sell him to a cult. The actual trigger point is at the red dot.
Reward: (if you send him home) 80 cash
14, runkDriver/drunk driving (2)
Triggerable characters: Michael/Trevor/ Franklin (Trevor can sell people to cults)
Content: Approximately at the location circled in the picture, a drunk couple asks you to take them to a motel, and they will be horny on the way. He started shooting in the back seat of the car. If you operate Trevor, you can choose to sell the two of them to the cult, and the two of them will earn 2,000 at a time.
Reward: (if you send them to a motel) 80 cash
15. HitchLift/Hitch (1)
If you want to launder money through stocks, this Please wait until the level is cleared before solving the event!
Triggerable characters: Michael/Trevor/Franklin
Content: About 4:20AM, I met a stock analyst at the trigger location. Timu, his rented car broke down. Please take him to the airport as soon as possible. He must check in before 7 o'clock and fly to Liberty City.
It will take about 2 minutes to send him to the airport, which is not too difficult, but it is best to drive a faster car. After it is delivered on time, the reminder will prompt you to buy the stock of "Ke Laiting Telecommunications", which can be purchased on Bawsaq (requires Internet connection), which is one of the good opportunities for stock laundering in the game.
Reward: 100 cash, driving skill +5, and if you sleep for a few days after the event, the stock of "Ke Laiting Telecom" will rise by 30-50%
16. HitchLift/ Hitchhiking (2)
Characters that can be triggered: Trevor/Franklin (Trevor can sell people to cults) Michael should not be able to trigger, the official guide is wrong again
Content: A lost and isolated female backpacker. Ursula, help drive her home. If you operate Trevor, you can also send it to the cult and sell it. I encountered it myself during the day.
Reward: (if you send her home) driving skills +5 & Ursula’s phone number, she can be a gun buddy
17. HitchLift/Hitchhiking (3)
Characters that can be triggered: Michael/Trevor/Franklin (Trevor can sell people to cults)
Content: A woman wants to hitchhike to a radio station in Vinewood Mountain Stand and look for her boyfriend. When you get to the designated place, her boyfriend will come forward and beat you up. You can decide how to deal with him. Of course, if you operate Trevor, you can also choose not to take the woman to find his boyfriend, but sell her to the cult for 1,000.
Reward: (if you send her to the destination) driving skill +5
18, HitchLift/Hitchhiking (4)
Triggerable character: Michael /Trevor/Franklin (Trevor can sell people to cults)
Content: A runaway bride asks you to drive her home, and her angry fiancé will ram your car along the way. , because the running bride asked you not to hurt him, so here you have to choose to speed up and get rid of him or get out of the car and fight off her fiancé with your fists. Be careful not to shoot, otherwise the event will be considered a failure. If you control Trevor, you can also decide whether to send her to a cult.
Reward: (if you send her home) driving skill +5
19, ogueAltruis/cult villain
Triggerable characters: Michael/Franklin< /p>
Content: Two almost naked cult villains were teasing a woman, killing all the cult members and then escorting the woman home.
Reward: 80 cash
20, LuringGirlIntoAlley/Fairy Jump
Triggerable characters: Michael/Trevor/Franklin
Content: Follow the woman who serves as the bait into the alley, wait for the ambushers to draw their guns, and then take out your weapons to kill them all.
Reward: None
21. PrisonerLift/Hitchhiking Prisoner (1)
Triggerable characters: Michael/Franklin
Content: A criminal is standing next to a police car in a car accident and wants you to drive him to a club.
Reward: Driving skill +3
22, PrisonerLift/Hitchhiking Prisoner (2)
Triggerable characters: Michael/Franklin
Content: When a fugitive in an orange prison uniform approaches your car door, he will pull out a gun and grab the car. Kill him before he takes action.
Reward: None
23. StagDoRunningMan/Drunk Man
Triggerable characters: Michael/Trevor/Franklin
Content : A groom-to-be wearing pink underwear was tied to a telephone pole. Because he had a wedding in 5 hours, he had to be driven home to change his dress and pick up his best man within the time limit, and then rush to the church.
Because of the plot, the trigger time seems to be during the day, preferably in the morning. If you go to the trigger point too late, you will only hear the man muttering to himself, but no one will be seen.
Reward: Enus Golden Diamond Star (the gift car that the groom asked you to drive in the incident)
The possible reasons that affect the triggering of random events are pointed out at the beginning of the article Quite a few, but the specifics are still not fully understood. From personal experience alone, the main plot has not yet progressed to "Mr. Philip" (that is, when Trevor appears again), and most events are difficult to trigger, especially outside the city.
Therefore, except SimeonYetarian/Simon. Except for Yetryon, it is recommended to advance the main story to a certain stage before going back to trigger these random events.
24. AltruistCultShootout/Altruist Cult Shootout
Triggerable character: Trevor
Content: Triggered directly after selling a total of 4 people to the cult. The triggering location is as above The place marked in Figure C is the cult’s camp. In short, it's just a shootout with the cult, and just wipe out all the cultists.
There are 4 briefcases scattered here in the camp. Each briefcase contains $25,000***$100,000, as well as rocket launchers and other items. In addition, as soon as you enter the gate and walk to the left, you will find a path with stairs. Going up the stairs will lead to a power plant and a hidden file on the ground here. Expanded information
1. Random events
There are 57 types of random events. You only need to complete 14 of them to achieve 100% of the conditions. When triggered, the lower left corner The minimap will flash a reminder.
Basically, if the accompanying event does not meet the completion conditions, it will continue to be retriggered after a while. Even if you accidentally kill the NPC in the event, it is the same. However, please note that if the character killed will cause the system to determine that the task is completed, it may not be triggered again. There are also some small events such as street robberies that will continue to trigger even if they have been completed.
2. Trigger factors
The time in the game (day and night), the characters used, the progress of the main line and other factors are all triggering factors that affect the event. The specific situation needs to be confirmed. If an event cannot be triggered smoothly, please try again at another time or with an appropriate character. If it still doesn't work, please advance the main story first. If the character is wanted by the police, or has just activated other nearby events, the event may not be triggered.
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