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The glory of the king's hero adjustment information in the new season
The glory of the king's new season hero adjustment;
1, guiguzi (enhanced version)
Adjust your mind:
Although Guiguzi's winning percentage is relatively stable, with the change of the canyon and the outstanding performance of opening the league being overshadowed by other heroes, he is gradually quitting the league. As a highly flexible assistant, the obvious retrogression in using the second skill during acceleration will interrupt the smooth casting experience, and we hope to optimize his continuous strokes. In addition, considering that the second skill itself has a 2-second pre-guidance, Guiguzi's opponent still has time to counter, so we optimized the feel when the second skill was released, hoping Guiguzi can return to everyone's field of vision.
Adjust the details:
Skill 2: Cancel the rocking time of skill 2.
Great god tips:
Light: optimize the feel of the second skill and improve the fluency of releasing the second skill.
2. Mirror image (weakening)
Adjust your mind:
After increasing the stability and viability of long-distance transposition, the mirror is more flexible to shuttle in the battlefield. On this basis, at present, the explosive ability of the mirror is somewhat strong, and it is a bit too difficult to counteract her ability to grind the tower with the mirror. We want to limit these two abilities of mirrors.
Adjust the details:
Passive skill: Effect adjustment: Mirror only causes 10% damage to the defense tower (transposition can still be refreshed).
Skill 1: Skill damage:120 (+30/lv) (+0.9 ad) →120 (+30/lv) (+0.85 ad).
Second skill: skill damage:100 (+20/LV) (+0.8ad) → 90 (+18/LV) (+0.7ad).
Great god tips:
Ray: the damage of mirror image to the defensive tower is greatly reduced, which optimizes the phenomenon of "pushing the tower without harm"; Second, the overall damage of skills is reduced. If it is output, it is recommended to use a skill.
3. Meng Tian (weakened)
Adjust your mind:
Meng Tian is good at frontal battlefield combat, and uses his shield and gun to achieve the effect of "one man defends it, and ten thousand people cannot force it". At present, his high mobility allows him to easily shuttle through the battlefield, keep his opponent under continuous control when he enters the arena, and kill with high explosive damage. This lack of interactive countermeasures deviates from our design expectation, so we will reduce Meng Tian's mobility and blast injury when he enters the arena.
Adjust the details:
Skill 1: Skill damage: 250 (+50/lv) (+1.0ad) → 250 (+40/lv) (+0.8ad).
Skill 2: Skill damage:125 (+25/lv) (+0.5ad) →125 (+25/lv) (+0.4ad).
Skill 2: Cooling time: 6(-0.4/Lv) seconds → fixed for 6 seconds.
Skill 2: Acceleration time when disarming: 2 seconds → 1 second.
Great god tips:
Reducing the damage of one or two skills has an impact on the early, middle and late stages; The cooling and acceleration of skills will be weakened, and the mobility will be reduced.
4. Jiang Ziya (weakening)
Adjust your mind:
Jiang Ziya's teamwork performance accounts for a large proportion, which can play a huge role in the competition, but its position in the passers-by bureau is not clear enough. We hope to make him more clear about his position, focus his performance more on his skill income, and at the same time appropriately reduce the ap bonus of some skills to income and improve his skills. We are already planning more adjustment plans. In the future, we hope to make more attempts along this general direction and make it more popular with summoners.
Adjust the details:
Skill 1: Skill damage: 75 (+15/lv) (+0.09ap) → 70 (+14/lv) (+0.1ap).
One skill: effect adjustment: reduce the resistance ratio:15% (+5%/LV) →10% (+4%/LV).
One skill: effect adjustment: reduce the moving speed by 65%(+5%/Lv)→50%(+8%/Lv).
Great god tips:
Lei: The deceleration and drag reduction effect of one skill is all reduced, which is undoubtedly a blow to the auxiliary route Jiang Ziya; However, the increase in AP bonus is also encouraging Jiang Ziya to take the single route.
5. Shield Mountain (optimization)
Adjust your mind:
Shield Mountain can continuously resist flying objects after opening the big move, which makes its bondage to long-range heroes too obvious in team battles. In addition, the infinite shooting down of flying objects by Shield Mountain is also incompatible with its energy system. We hope to reduce the intermittent interaction during the big move and unify the energy performance of Shield Mountain.
Adjust the details:
Passive skill: automatically recover energy: every 3.5 seconds 1 point → every 2.5 seconds 1 point.
Three skills: energy will also be consumed during the opening period, and the big move will be cancelled after the energy is used up.
Great god tips:
Light: the energy recovery speed becomes faster and the sustained combat capability is stronger; Big moves are affected by energy. Once ignited by the enemy in actual combat, it is easy to be interrupted and the fault tolerance rate is reduced.
6, Mo Xie (optimization)
Adjust your mind:
Senior officers are characterized by their strong ability to collect fire. However, considering that this long-distance explosion will make the opponent very uncomfortable, we have been carefully limiting the damage caused by its instantaneous explosion. This kind of attack without preheating and without any difference in each attack also makes the experience of both sides feel like winning the lottery. Looking back before and after General Mo Xie's redo, we consider the initial preheating mechanism of recasting sword gas to increase damage, so that hitting the target wrapped by firm but gentle will cause higher damage, and the generals with high hit rate, especially those who can hit continuously, will get more rewards.
Adjust the details:
Passive: New effect: Male and female swords will overlap each other when hitting enemy targets, and flying swords will cause additional damage to targets wrapped by shock waves. The same shock wave is fired many times at the same time, and the subsequent damage will only be 50%.
Skills 2 and 3: Skill damage: 400 (+85/LV) (+0.4 AP) → 350 (+70/LV) (+0.45 AP).
Secondary and tertiary skills: additional damage caused by shock wave:100 (+20/LV) (+0.15ap).
Great god tips:
Lighting: Add shock wave effect. The higher the attack concentration on the target, the higher the damage will be, which can cause higher damage to the same target. The basic damage of the second and third skills is reduced, but the impact is reduced because of the shock wave damage.
7, thyme xuance (optimization)
Adjust your mind:
We hope that Xuance's hook-and-sickle play will focus on changing the position of the enemy and ourselves, so that Xuance can maintain the dominant position of using the external sickle and avoid the enemy's fire area. Hard control of the enemy is not the core purpose of Xuance, but now it seems that the hard control created by Xuance has become one of the main threats. At the same time, under the current control ability, it is difficult for the hooked enemy to escape. Therefore, we decided to make some adjustments to the control effect and duration without affecting the skill routine and operation feel of Xuance. As compensation, the displacement distance of the enemy after throwing the hook and sickle by Xuance will no longer be affected by the defensive effect, so as to ensure that Xuance's continuous strokes have a relatively stable distance effect when hitting both defensive and undefended enemies.
Adjust the details:
Skill 2: Effect adjustment: Crochet will cause temporary dizziness control → temporary immobility control when shooting back.
Tip 2: Crocheting ignores the toughness effect.
Three skills: skill damage: 360 (+180/LV) (+1.8 * extra attack power) →380(+ 190/Lv)(+2.0* extra attack power).
Great god tips:
Light: the overall damage of the big move is improved, and the gameplay through the stream is very suitable for this adjustment; In the face of enemies with resistant boots, over-the-shoulder falls are no longer affected by them; When the hook and sickle dizziness becomes fixed, the enemy will have a greater chance to counterattack, so be careful in actual combat.
8, Mai Shiranui (optimization)
Adjust your mind:
Mai Shiranui's energy consumption distribution mechanism leads her to have extremely high requirements on the accuracy of players' skill release and the timing of entry. Mai Shiranui, who has a high hit rate, can rely on a steady stream of two skills to cause great damage even if he doesn't enter the arena in the later stage. However, the high energy consumption of the cut-in skill and the low hit rate of the second skill will limit the chances for players to enter the game. We hope that through the adjustment of energy, we can enlarge her ability to cut into the assassination as an assassin mage and reduce her ability to consume the enemy from a long distance; At the same time, it reduces her strict requirements on the accuracy of the release of the second skill and the timing of cutting in.
Adjust the details:
Passive skill: Effect increased: Endure the bee to hit the enemy and restore 10 energy.
Skill 2: Strike the enemy and restore energy: 25 points → 10 points.
The second skill: cooling time: 4(-0.4/Lv)→ fixed 3.
Action optimization: adjust the underlying mechanism to make the skill casting process more stable.
Great god tips:
Light: reduce the long-range consumption capacity, which is not conducive to single long-range strike; Recover energy by forbearing bee attack, supplement the energy consumption of continuous strokes, and improve the fault tolerance rate in melee.
9. Nu Wa (optimized)
Adjust your mind:
For a long time, the enemy can't move smoothly around the wall of Nuwa, which makes Nuwa play a better control role, but it will make many "stuck" summoners feel "inexplicable". So we canceled the "jam" effect of the human wall made by Nuwa 2, and compensated by increasing the volume of the human wall and adding additional deceleration effect.
Adjust the details:
Skill 2: Matrix side length: 300→330
Skill 2: Increase the effect: reduce the movement speed of enemy heroes at the edge of the matrix by 50%.
Great god tips:
Bright: It not only increases the range, but also increases the deceleration effect, which can make better use of the second skill to limit the enemy's position.
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