Joke Collection Website - Public benefit messages - What are the famous game companies in China? For example, Shanda, Tencent and Netease. Urgently beg.

What are the famous game companies in China? For example, Shanda, Tencent and Netease. Urgently beg.

Netease Shanda Sega Ninetowns makes money .. Netease, Ninetowns, Shanda talks about influence .. Shanda, Ninetowns, Netease.

Netease (NASDAQ: NTES) is a leading Internet technology company in China. Netease has always maintained a leading position in the domestic industry in developing Internet applications, services and other technologies. Netease has a strong sense of mission to the development of Internet in China. Netease uses the most advanced internet technology to strengthen information exchange and enjoyment between people and realize "the power of gathering people online".

1997 since its establishment in June, Netease has been deeply welcomed by the majority of netizens with its advanced technology and excellent service, and has been selected into the top ten websites of China Internet Network Information Center (CNNIC) twice.

Netease always keeps ahead in the development of Internet applications and services, and has won many firsts in the Internet industry in China: the first Chinese full-text search, the first Chinese large-capacity free mail system, the first unlimited free online photo album, the first free electronic card stand, the first online virtual community, the first online auction platform, the first 24-hour customer service center, and the first self-developed domestic network successfully operated.

200 1, 1 In February, Netease took the lead in launching the first self-developed large-scale Online role-playing game "A Chinese Odyssey Online", and in August, 2002, based on the original work, it developed "A Chinese Odyssey Online II", which became the first successful domestic online game. In June 2003, 1 1, a large-scale Q-version Online game Fantasy Westward Journey Online was launched. At present, the number of online users of the two games is nearly two million. On May 3rd, 2006, the 3D game "Datang Haoxia" independently developed by Netease was officially released for public beta, setting a record of170,000 people online at the same time. In the first quarter of 2007, the full 3D game "Tianxia II" hit the domestic online game market; The upgraded version of A Chinese Odyssey Online II, A Chinese Odyssey 3, entered the internal testing stage on May 20, 2007, and other new games will be put on the operation agenda one after another. At present, Netease's online games have won many industry awards such as "Player's Favorite Online Games Award" and "Best Original Domestic Online Games Award", which are well received by players and industry professionals. At present, Netease games have occupied the largest share of the domestic online game market and become the online game manufacturer with the strongest independent research and development and independent operation ability in China.

As one of the most successful Internet portals in China, Netease has established cooperative relations with hundreds of online content providers at home and abroad to provide comprehensive and wonderful online content. With the largest single-page home page resource in China, Netease has launched a powerful content offensive since 2005. The content team with rich experience in news media operation, the most advanced Internet technology in China, and extensive cooperation resources in news, entertainment, sports, finance and other fields have greatly increased the traffic and users of the whole station, which has become an indispensable part of the life of Internet users in China. The Internet Guide 2007 China Internet Survey Report released by internet society of china shows that in 2006, more than half of netizens visited Netease content, and the annual arrival rate of users reached 5 1.3%, ranking second in the portal.

In 2006, Netease's homepage was completely revised to conform to the user experience, which was called a revolution in the construction of network content, which made the overall advantages of Netease content constantly improve. At present, the content of Netease has adopted a two-column structure, and the page is concise, smooth and elegant. In order to respect the user's browsing experience, Netease requires the news to be processed twice rather than simply reprinted, and there are often instant opinions and feedback on the topic after each article, which enhances the interactivity. At the same time, fully considering the different needs of netizens in different regions, the regional news navigation function has been added to the news column, which has been deeply recognized by the majority of netizens, thus consolidating the portal status of Netease content mode and opening up a new road for the content construction and development of portal websites.

Mail business is the development focus and important basic service of Netease. 1998 1, Netease took the lead in launching free email service in China. 20011/In order to meet the higher requirements of users, Netease has launched anti-virus, anti-spam and large-capacity paid mailboxes. As the largest free email provider in China, Netease actively advocates anti-spam activities, and is committed to providing the best, fastest and largest free email service for China netizens, and at the same time providing a safer and more stable paid email system. The total number of users of Netease's six email addresses (126.com, 163.com, 188.com, vip. 163.com, yeah.net and netease.com) has exceeded1900,000, and the most free emails are provided.

In September 2000, Netease officially launched the full Chinese search engine service, which has the only interactive open directory project management system (ODP) in China. Netease has created more than 10,000 categories for the majority of netizens, and the amount of information on active sites is increasing every day. At the end of June, 2004, Netease Search signed a strategic cooperation with Google, becoming the only portal in China that adopted Google's web search technology at that time.

At the end of 2006, www.yodao.com, a brand-new Chinese search engine independently developed by Netease, launched a beta version. In July 2007, it officially became the core of Netease's search engine so.163.com. The products launched in the beta stage included web search, blog search, picture search and a large number of dictionaries. Through the innovative patented technology of "webpage preview", users can see the relevant content in the webpage in advance before accessing the search results, thus avoiding problems such as slow download speed, Trojan horse of website, malicious code and so on. Blog search has made many useful attempts in the timeliness and comprehensiveness of blog collection and meeting the individual needs of users, such as providing blog files with statistical information about the author's publishing time habits and length; Image search has designed a number of advanced search functions for photographers, such as querying according to the brand and model of camera and even the "shooting season" of photos; Massive dictionary pioneered the innovative function of "online interpretation", providing bilingual translation of massive content based on the Internet, which attracted the attention of netizens and spread widely.

Netease is the first Internet company in China to provide online interactive community services. Our virtual community provides all kinds of topics for netizens: from current affairs comments to cooking exchanges, fashion new products and thousands of forums. On September 1 day, 2006, Netease blog was officially launched, which became a new starting point for netizens to show themselves and live online. On June 365438+1October 3 1 day, the blogosphere function began to be fully tried out. As an important part of the blog system, the circle highlights the sociality of bloggers and promotes the gathering, acquaintance, communication, expansion of social relations and mutual assistance of like-minded bloggers. In March 2007, the stylish and dynamic self-timer function was released, which was highly praised by netizens and became a highlight of Netease blog. Netease blog integrates Netease photo album system, providing rich personalized display and convenient photo album management functions. At present, Netease blog has also developed a powerful function of finding friends, and at the same time, it has realized the information exchange with Netease mailbox and Netease bubble. Log in to the blog, you can view the summary of 163 free emails, and blog friends can also communicate in time through the web version of POPO. In the future, blogs will be deeply integrated with news and alumni records to build the first brand of online life for netizens in China.

Netease photo album is the largest and most famous free online photo album in China. In 2003, the album service was launched, which became the first network product with unlimited capacity in China. By June 30, 2007, Netease Photo Album had more than 30 million registered users, and the number of photos uploaded by users was nearly 2.9 billion. It provides personalized domain names and convenient photo uploading tools and software for each user, and will continue to provide users with unlimited capacity and fast and stable photo storage and sharing services.

With the netizens' favor for instant messaging tools, Netease launched ——POPO, a free instant messaging tool, in June 2002 165438+ 10. It integrates the functions of instant chat, short message, online entertainment, etc., and also has more practical functions such as mail management, large file transmission, online file sharing, voice and video chat, etc. In June 2004, the upgraded version of Netease Bubble 2004 with enhanced audio and video functions was launched.

As one of the earliest wireless service portals in China, Netease has been tracking the latest development of wireless Internet and has established close cooperation with operators and equipment providers. Netease is the first content provider to provide WAP service and the first website to provide SMS and MMS service.

Netease has the first 24-hour customer service center in the Internet industry in China, providing comprehensive and efficient services for the majority of netizens, providing technical support at any time to ensure the safe use of users, and focusing on continuously improving the quality of user services and maintaining good user relations. Netease's customer service center was named the best call center in 2004 by the Ministry of Information Industry in 2004. Then in 2005, it won the title of "2005 China Customer Care Benchmark Enterprise" in the Internet industry.

From 65438 to February 2006, He Houhua, Chief Executive of Macao SAR, inspected Netease Guangzhou Company, and especially appreciated Netease's practice of combining traditional cultural elements such as Chinese medicine, poetry and ethics with the history of China. In March 2007, Sun Zhonghuan, Mayor of Hangzhou, and more than ten leaders of Hangzhou and Hangzhou High-tech Zone visited Guangzhou Netease Building to learn more about the operation of Netease (Hangzhou) Network Co., Ltd. established in Hangzhou in 2006 and the preparation process of Netease Hangzhou R&D base.

Netease, as the leader of China website, has been committed to the sustainable development of e-commerce and IT industry, and is also striving to promote the digital life of people in China. In order to achieve this goal, Netease brings millions of netizens together to enjoy information, provide better services to users and create a more enjoyable online experience.

SNDA is currently the largest online game operator in China. Shanda provides a series of online games for users to enjoy online. These games include products independently developed and operated by agents. Among them, Legend 2 operated by Shanda was rated as the most popular online game in China in the user survey conducted by IDC. In addition, Shanda launched the first self-developed online game Legendary World.

The games operated by Shanda include massively multiplayer online games (including massively multiplayer online role-playing games, namely MMORPG games) and casual games. The interactive forms of these games have produced a strong sense of community among users. The huge user base of Shanda Games not only improves the loyalty of users, but also helps to attract new users. The big MMORPG game enables users to interact with other users in the virtual world by playing a certain role or in a certain identity. With the continuous development of the game story, users can accumulate experience, play different roles and communicate with other players in real time. Because MMORPG games take a long time to accumulate role experience and improve their abilities, such games are sticky, which means users will spend more time playing these games. Compared with MMORPG games, Shanda casual games are simpler and take less time, thus attracting a wider range of users, especially home users.

The reason why Shanda Games are so widely welcomed is not only the characteristics of the game itself, but also the more important reason is that Shanda's game operation ability and services provided by Shanda have greatly enriched the user's game experience. These aspects include:

Each game of Shanda has a special team management, which is responsible for making operation plans, allocating internal resources and maintaining the virtual community regularly every hour;

Shanda not only has independent research and development capabilities, but also has rich experience in game localization operation;

Shanda has established a nationwide sales and charging network;

Shanda has established a server network throughout the country;

Shanda has a perfect customer service system, including a 24-hour call center.

Shanda's goal is to maintain and constantly improve its position in the online game industry in China. Shanda will adopt the following strategies to achieve this goal:

Enrich Shanda's game product line through independent research and development, strategic joint venture or cooperation, mergers and acquisitions and the introduction of agency products;

Increase investment in infrastructure to further enhance Shanda's game operation platform;

Make use of the existing user base, sales and charging network to further enrich Shanda's income sources;

Actively expand other online entertainment platforms.

SEGA was founded by American David Rosen in Japan on 1954. Before SEGA was founded, his company was called "Service GamesCompany", which was a company specializing in the manufacture of pinball machines. 1956, the company's pinball machine was not only very popular in the United States, but also David Rosen, who was more popular with American troops stationed in Japan, realized that he needed better gameplay and technology to win in the market, so in 1965, he made a new pinball machine. He also bought an automatic record jukebox and a machine for making slot machines in Tokyo to start his factory. Subsequently, companies began to mark their models with "SEGA", which is the abbreviation of service game.

1966, SEGA introduced a pinball machine called "periscope", which became popular all over the world. In the same year, David Rosen sold the company to Gulf &; Western industry, but he still serves as the CEO of SEGA. Gulf &; Western industries are still active in SEGA's original products and marketing strategies, with a total revenue of 1982 of 2140,000. 1983 won a number of firsts, including the first game "Sega Astron Belt" based on laser discs and the first 3D video game "SubRoc-3D".

But before long, SEGA's arcade and game machine market collapsed faster than the United States. Western industrial companies sold American shares to Barry manufacturing company, however, Japan's SEGA company still survived. 1979, Japanese investors such as David Rosen and Japanese entrepreneur Sun Yat-sen bought SEGA's Japanese assets for 38 million yuan. Zhongshan became the president of SEGA, and David Rosen became the leader of the American branch.

198 1 year, SEGA launched a game called "Game Go!" A small game machine, competing with Nintendo's "Game 'n' Watch" (game & watch). SEGA is more "game and go!" Developed a rechargeable battery (this is the first rechargeable battery in the world). However, it is found that the chemicals in this battery will produce carcinogens during charging, so that this revolutionary battery was banned from selling by the US Health Bureau shortly after its launch. As soon as the news came out, Nintendo immediately seized the opportunity to sell one to "Game and Go!" At 1982. Death ads. The content of this advertisement is "SEGA gives you cancer". Since then, the competition between Sega and Nintendo has begun.

1984, SEGA cooperated with CSK of Japan to establish SEGA enterprise co., ltd, a Japanese company. 1986, the stock of SEGA Enterprise Co., Ltd. is beyond the range that can be displayed by the calculator of Tokyo Stock Exchange. At the end of 1980s, SEGA launched a series of extremely popular TV game consoles and game software, which promoted SEGA to stand out on the international stage and become the second largest manufacturer of home game consoles in the world. 1990, SEGA was listed on Tokyo Stock Exchange. In the same year, American SEGA also launched the American version of Mega Drive, a 16-bit home game machine. Genesis was named the most popular young man in America, along with NIKE and Levi.

1994 65438+In February, Sega cooperated with time warner Inc. and TCI to set up Sega Channel, which became a nationwide cable network, enabling Genesis users to play video games through the cable network. 55438+0995, American SEGA and CSK Company jointly established SEGASoft. The purpose is to make higher quality interactive games. 1996, sega entertainment co., ltd. and Softbank holdings co., ltd. jointly established sega entertainment co., ltd. to make arcade-quality games for personal computers. 1997 was listed as one of the top 25 computer software publishers by PC Data. 1996, SEGA, MCA and DreamWorks (by Steven Allan Spielberg), a large-scale game center founded by David Geffen and Jeffrey Katzenberg, aims to expand the game machine market.

Speaking of SEGA series of successful arcade game, we have to mention AM2. This is SEGA's department specializing in arcade research and development. Besides AM2, there are also games played by AM 1 and AM3. AM2, very popular, such as virtufighter series, virtucop series, DAYTONA USA, Scud Race. Almost every game center

There will be arcade game made by SEGA, and almost all of them are made by AM2. The leader of AM2 is a famous Japanese and American game designer.