Joke Collection Website - Public benefit messages - Why can't FC game consoles simulate human voices?

Why can't FC game consoles simulate human voices?

Limited technology

At that time, the cassette capacity of FC red and white machines was generally tens of K, and the games that could reach 100K were relatively large. The capacity of the Japanese version of Contra (genuine) is twice that of the American version of Contra (pirated), so the pirated capacity played in China is smaller.

Dozens of k of space can't even fit a photo now. At that time, the picture was divided into graphic blocks and reused. Any space must be strictly calculated, and the part left for sound is naturally less.

Background music BGM and sound effects must be satisfied, except that these have no ability to simulate human voice, because the audio sampling data of human voice is too large, unless an audio enhancement chip can be added separately. For example, Contra in the Air (official name: Final Mission) has a sound.

Therefore, FC game consoles can't simulate human voices, but there are fewer human voices, because this is not the core of the game.

Nintendo's FC game machine is an 8-bit home game machine, and its sound source parameters are as follows: mono, 2 rectangular waves, 1 triangle wave, 1 noise, 1 PCM synthesized sound source. This parameter is professional, in which 3 analog channels are used to play music, and 1 noise channel displays special sound effects (explosion, gunfire, etc.). )

Individual FC games have analog voice.

I don't really remember. I remember there was a teenage mutant ninja turtles 2. I don't know if you remember. There is a sound line at the beginning of the film, which is the classic slogan of Teenage Ninja Turtles, Kawabangga/Kawabanga, but the sound line is particularly vague. If you are not familiar with Teenage Ninja Turtles, you can't understand what it is, but according to the tone and length, the player still knows which sentence to say, which I remember.

Individual games have voice packages.

This is a street fighter game for four people. At that time, this game was popular, and FC also produced a fake version of Street Fighter, which was the popular street fighter for four people. At that time, I thought it was genuine, and a card cost more than 200 yuan! The game itself has no voice, but later a version with voice appeared. The sound is exactly the same as the arcade version, with a high degree of restoration. Although there is still some noise, I think this is the best game for FC game to simulate human voice, but I didn't expect it to be a fake version.

/kloc-the sound of the 0/6-bit game console is not perfect either.

The recorded sound file needs a lot of memory space, and the game rom is too small to fit. Sound will be distorted after a lot of compression. An inaudible voice is meaningless. However, FC games have human voices, and there are many such games, such as Contra in the Air, for example, a five-person street fighter with dubbing, for example, Shaloman Snake, for example, Teenage Ninja Turtles just pressed the start button.

Function ... almost 40 years ago.

It should be possible, but it's "laborious"

37 years ago, the game console can also simulate human voice? I don't have that function

FC is an 8-bit midi card with many programming restrictions. What else do you want to consider? 16 sega MD can barely simulate simple human voice and is unclear.

Teenage Ninja Turtles, come on! Hahaha!

An mp3 is several meters, and an fc game is several tens of kb. Can you compare it? There are too many programs and images. music

Not bad, but I don't know. After playing Defender 2, you will know that the next game is over, thanks to human weapons and the beginning of every level of Air Contra. ...