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Mobile JAVA stand-alone game. The problem of deducting RMB from buying skills by sending text messages
It depends on whether there is a charge and whether you have subscribed to any services. If there is an on-demand program, it should be charged. After sending a text message, the developer will send you a text message saying that if you successfully buy something, you will have to charge. Sometimes you will be charged for not returning text messages. There are also people who won't be charged, probably because the developer of this game has given up the right to charge for this game (I have met people who don't reply to text messages without charging).
When the paid game prompts you to send a text message, you will quit the game. Mobile phone prompts are sent to 1066 * * * * (just like texting). As for cracking the game, it depends on whether you send a text message or not. Are you sure you will be prompted to purchase successfully? But the process of sending short messages is omitted (prompt to send to1066 * * * * to skip). . .
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