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Psychological Games Planning Book

Time flies, we are busy running around, and a period of work has come to an end. In order to meet new work goals, it is time to seriously think about how to write a planning book. So what is the format of the planning book? Below is a psychological sports meeting planning book that I compiled for everyone for your reference. I hope it can help friends in need. Psychological Games Planning Book 1

Event name:

Yangguan Psychological Games

Planner:

All members of the xxx middle school internship group< /p>

Event location:

xxx Middle School

Target audience:

All students in grades six, seven and eight of xx Middle School

Activity format:

Each class chants self-motivation slogans and challenge slogans, and then selects representatives to participate in the activity. There are six items in the activity:

First level: left hand, right hand;

Twenty students form a group, holding hands in a circle. Everyone remembers who is holding their left hand and right hand. Then, everyone moved around randomly, disrupting the order in which they stood at the beginning. After that, everyone holds hands with the person on their left and right at the beginning. In the competition class, three people from each class should restore the 20 people holding hands into the circle they formed at the beginning in the shortest possible time.

Second level: Fish leaping over the dragon gate;

For the class that passed the first level, select twenty students to form a circle and connect a rope end to end. 'It's probably big enough for two people to pass through at the same time. Put the noose on the arms of two people and let all twenty people pass through the noose in the shortest time.

The third level: Basketball delivery;

For the class that completed the second level, twenty people formed a row. Start with the first person delivering the basketball. The rule of basketball delivery is: the person with an odd number of positions delivers from the top of the head, and the person with an even number of positions delivers from the bottom of the legs, that is, the first person passes the basketball to the second person from the top of the head, and the second person bends down and passes it between the legs. Pass it to the third person, and the third person passes it to the fourth person from above his head, and the fourth person passes it to the fifth person from between his legs... The last person throws the basketball into the basket.

Level 4: Two people and three legs;

After completing the basketball delivery, twenty people were divided into ten groups. Each two people took a rope and tied the legs of the two people next to each other. Tied together, that is. The two people "triped" and then walked rampantly to their destination. When all ten groups of people arrive, the level is completed.

Level 5: Mobile Runway;

Each group distributes the same number of newspapers (the number of newspapers is to be determined), spreads the newspapers on the ground, and people step on the newspapers to pass. Move the newspaper as you go. In the shortest possible time, all team members used newspapers to walk to their destination.

Level 6: Invincible Hot Wheels;

The group walking through the mobile runway used tape to stick newspapers into a circle. The number of tapes was limited. After the newspapers form a circle, several people (number to be determined) go into the newspaper circle and rotate the newspapers to the destination in the shortest time.

After successfully passing the six levels, reach the final destination and pick the flower basket. The first team to pick up the flower basket wins the championship.

Form supplement: Before each level, there will be a "knowledge treasure box". Each class will send a student to guard in front of the treasure box. When the competition team of his class reaches the level, he will draw the "test knowledge" from the treasure box. "Test You Question Card". There is a question written on the card. Only the team that answers the question correctly can pass the level. Each group has three opportunities to answer questions and two opportunities to ask for help. If they cannot answer the question, they will have to try again from the beginning. (The questions on the cards can be about various subjects, or they can include brain teasers, interesting questions and answers, etc.)

Purpose of the activity:

Enhance students’ cohesion and cultivate students’ The ability of teamwork and the spirit of mutual help improve students' collective sense of honor and enrich student life.

Award setting:

There will be one first prize and two second prizes in the competition. Award certificates and prizes.

Competition time:

Mid-to-late May.

The host, scoring rules and other circumstances will be determined based on the actual situation.

Psychological Games Planning Book 2

Purpose and significance of the activity

Our school’s Mingde self-cultivation series activities have been officially launched. As part of the Mingde self-cultivation series activities, according to the psychological work of our department’s students For specific practice, the first Psychological Quality Development Games of Zhang Zhongjing Medical College was held. Through this quality development sports meeting, students' psychological quality will be improved, teamwork and collective competition awareness will be cultivated, so that students can continue to challenge themselves in happiness, strengthen teamwork, and ultimately overcome difficulties and reap the joy of success. At the same time, this activity will also deepen the exchanges between students from all grades in our department and create conditions for freshmen to familiarize themselves with university life as soon as possible.

Activity theme

Unity and advancement

Activity content

1. Early preparation

1 , Preliminary publicity:

Promote each class monitor and league secretary at the regular meeting of student cadres on November 8, so that they can do a good job in publicity within the class;

November 9 A working meeting of the psychological committee will be held at 11514 in the evening to inform the psychological committee members of each class of the details of this activity, so that the psychological committee members can explain the event in detail in the class;

Starting from November 8th, the psychological committee members will be informed of the details of this activity in the form of exhibition boards. This event will be publicized in detail;

Three posters produced by the Propaganda Department will be posted on November 18th, and they will be posted in prominent locations such as the old campus restaurant, the new campus restaurant, and the lobby of our department’s teaching building.

Upload relevant videos of Nanyang Institute of Technology’s Quality Development Games and this plan to the blog of the Department of Psychology (gyxyxlb@126), so that everyone can have a more vivid understanding of the Quality Development Games.

Feed back event information to campus media such as Mingde.com, radio stations, press groups, Rose.net, and Xinyuxuan to deepen the influence and publicity effect of this event.

2. Contestant registration:

All students in our department can register, and they will be divided into groups of 15 to 20 people according to the registration status.

Each class will count the number of registered students before November 11th, and submit the list to the Student Union Office on the evening of the same day.

3. Screening of event items and preparation of props:

Determine the number and items of games based on the number of applicants (see the appendix for alternative event items).

Purchase or make props based on the selected item.

4. Schedule:

Based on the number of participants and events, the Sports Department will be responsible for determining the schedule before November 14th.

5. Selection and training of judges:

The judges are composed of directors from the Psychology Department and the Sports Department, who jointly determine the scoring details and scoring tables for each project.

A review meeting will be held on November 16 to unify the scoring standards and discuss specific precautions.

6. Organize a guidance group and a logistics group based on the number of participants and teams, and meet on November 18 to determine their responsibilities and tasks; the emergency team will meet on November 19 to divide work.

7. Apply for a playground: Apply for a playground according to relevant procedures.

2. Official launch

1. Mobilization: Invite department leaders and teachers to speak and announce the official start of the first quality development sports meeting of Zhang Zhongjing Medical College.

2. Each group will have a time limit of 10 minutes to determine the team name.

3. Formal competitions (see the appendix for items and rules), each team will be led by a member of the guidance team to conduct various competitions.

4. Score statistics and announcement (see the appendix for the score sheet). The judging panel and the logistics team will calculate the scores together and announce the competition results on site.

5. Award ceremony

3. Post-match work

1. Cleaning: *** from the Psychology Department and Sports Department will be responsible for the cleaning

2. Count items: The Psychology Department is responsible for counting items

3. Submit relevant activity information to relevant departments

Activity location

Southeast campus playground , Medicinal Botanical Garden

Activity time

Officially starts on November 20th

Activity objects

Mainly freshmen of grade 10, each All grades can sign up

Reward and punishment measures

Participants will be rewarded for their conduct according to the conduct management rules of Zhang Zhongjing Medical College

There will be an Outstanding Team Award for Outstanding Captain based on the performance of each team. Spiritual civilization awards and physical rewards

Notes

1. Due to the nature of the quality development games, in principle no one from each group can withdraw from the competition after being divided into groups;

< p> 2. Warm up before activities to prevent sports injuries;

3. Collect and save activity data (including videos, photos, text materials);

3. Set up Emergency response team handles emergencies.

Zhang Zhongjing Medical College

Department of Psychology and Physical Education

Plan 3 for the Psychological Games on October 28, XX

1. Activity theme

Sunshine Psychology, Follow Sports

2. Event Time and Location

Time: May 11, 2:00-6:00 pm (tentatively determined) )

Location: Central Lawn of Taibai Campus

3. Participants

Representative teams from all colleges on Taibai Campus are invited to participate. 3 teams from the School of Life Sciences, each The team consists of 10 people, 5 boys and 5 girls each.

IV. Specific arrangements for the event

1. Preparation

1.1 Publicity work:

Starting from May 6 Formal event promotion work is mainly carried out through invitations from departments, display of publicity boards, hanging banners, newspaper publicity (arrived at the school launch ceremony in advance), etc.

1.2 Event organizer arrangements: 2 event hosts, 10 start and finish referees, and 2 chief referees (on-site coordination, rule interpretation). There were 10 referees on site to maintain order. There are 2 scorekeepers and 2 clerks. Photography: 4 people.

1.3 Venue effect layout: sound, flag stand layout. (Ji Jiafei and Zhao Jiping are responsible)

1.4 Purchase of event prizes and supplies: (Huo Yupeng and Chen Xiangyu are responsible)

2. Preparation for the event:

May 11 In the morning, the lawn activity venue was arranged and the equipment required for the activity was prepared. At one o'clock in the afternoon, all organizers gathered on the lawn. At 1:30, the participating teams arrived on the lawn. The event started on time at two o'clock. After the event, clean the lawn and do the follow-up work.

3. Activity content:

(1) The host gives an opening speech and introduces the participating departments’ teams, and the fun sports meeting officially opens.

(2) Notice of captain rules (occupies the first 20 minutes)

(3) Game session begins:

General rules of the game: Game session 1*** There are 4 games, and each game requires timing. If there is a foul during the game, you will be punished accordingly. Finally, the time spent by each team in each game is summed up, and the team with the least total time wins.

Note: The final recorded time of the second game "Colorful Serial Cannon" is based on the competition results

Game 1: Finding the Moon in the Sea (30 minutes)

< p>Props: Basketball

Game process:

(1) 10 members of each team line up in a row with an arm's length apart;

(2 ) The first player raises the basketball with both hands, and the other players bend down and spread their feet. When the referee gives the order, the first player passes the basketball from his hips to the second player, and so on. When the tenth player receives the After reaching the basketball, hold the ball and run in front of the first player and pass the ball in turn. When the ninth player receives the ball, hold the ball and run in front of the tenth player and pass the ball in turn;

< p> (3) The game is deemed to be over when the first player stands at the last position and holds the ball with both hands (the first player does not run during the game);

Game rules:

(1) During the passing process, after the ball hits the ground, the passing player must pick up the ball and pass it again;

(2) During the passing process, in addition to passing the ball Players can move, but other players cannot move, otherwise it will be considered a foul;

(3) Record the time for each team to complete the entire passing process. The team with the shortest time is the winning team. If there is a foul, the final penalty will be awarded each time. Add 5 seconds to the time.

Game 2: Colorful Serial Cannon (30 minutes)

Props: several balloons, eye masks (for eye protection)

Competition process:

(1) The members of each team stand in a row, with men and women arranged apart, first men and then women;

(2) The first student in each team runs to the designated position and blows up the balloon until it bursts. Return to the original position and replace with the next student;

(3) Such rotation is limited to 2 minutes. When the time is up, the score will be recorded according to the number of blown balloons.

Competition rules:

(1) The men and women of each team must be spaced apart (in order to increase fairness), otherwise it will be considered a foul;

(2) Must be in The next student can start blowing only after the previous team member has blown it, otherwise the total number will be deducted accordingly;

(3) In this game, the team with the largest number of blown balloons is the winning team. , and stipulates that the time used by this team is 2 minutes, and 15 seconds are added to the following teams (for example: the time used to record the second place is 2 minutes and 15 seconds).

Game 3: Bundling action (30 minutes)

Props: tables (5 pieces), ropes (several)

Obstacle settings: made with tables and ropes Obstacles

Competition process:

(1) All members of each team are tied together with ropes at the starting point (tied in a circle). Be careful not to tie them too tightly or hinder their movement and movement. Breathe;

(2) The host gives the order to start, and each team member begins to move along the designated route to the opposite end point;

(3) Pass through the set obstacles and reach the end point. To complete the game.

Competition rules:

(1) Must pass through the obstacles set up to reach the finish line. If there are no obstacles during the period, it will be regarded as a foul;

(4) Record The time it takes for each team to complete the entire game. The team with the shortest time is the winning team. Each foul will add 5 seconds to the final time.

Game 4: Deciphering the Spider Web (15 minutes)

Purpose: To enable participants to realize that when encountering seemingly complex problems, as long as through empathy and teamwork With cooperation, the problem can be solved smoothly

Props: None

Competition steps:

(1) 10 people in each group.

(2) Members of each group form a circle

(3) Starting from any one person, hold two hands with two non-adjacent people; then the two Each person then shakes hands with the person next to him, and continues in this order until everyone's hands are shaken by everyone else's.

(4) At this time, everyone’s hands are connected to form an intertwined spider web. At this time, everyone is required to untie it by moving their bodies and changing their positions without letting go of their hands. Intertwined spider webs.

Competition rules:

(1) The circles between members should be relatively dense to avoid being too far apart.

(2) If the knot cannot be untied, you can disconnect it once.

(3) Emphasis on order, one referee directs, one referee supervises, and the knots are solved in sequence. Disconnect once plus 5 seconds.

(4) Calculate the time it takes for all team members to complete the task.

5. Later summary:

Each team feels and reports on the current affairs of the Heart Association

6. Material statistics and budget:

( 1), Banners: 2

1. "Sunshine Psychology, Follow Sports" (organizer: Biological Psychology Association)

2. The 4th Fun Games (Flag Stand )

(2), game invitations: 8 pieces

(3), ropes: several (tying banners, balloons, planning track, game props)

(4) Balloons: 6 packs (100 pieces per pack) (game props, on-site decoration)

Tape: 6 rolls (2 large rolls + 4 double-sided tape) (on-site decoration, newspaper sticking)

Game tools: blindfold, table

(5), ribbons: 20 (on-site decoration)

Flag: to be determined (production aspect)

Whistle: 3

Certificates: 15 (15 spare)

Rolling pens: 2 (for writing certificates)

(6 ) Prizes:

Funding budget:

Quantity of materials, unit price (yuan), total price (yuan)

Banner promotion 2100 (200) consultation center reimbursement

p>

Promotional page 3000.0515

Newspaper exhibition 10220

Promotional board 1100100

Game invitation promotion 10110

Balloons 81080

Ribbon 40140

Certificate 101.212

Rope 40

Whistle 326

Blindfold game props 10550

p>

Tape 5420

Mineral water staff, 10 bottles and 5 bottles per team 20100

Total 493 yuan

Unit price of prize items (yuan) Total price (yuan)

First prize (2 teams) classified folders 206120

Second prize (3 teams) folders 30 2.575

Exquisite notebook 30 2.575

Third prize (5 teams) pen 50 2100

Commemorative photos of each team 15230

Travel ticket 15230

Total 430 yuan

Comprehensive statistics total 923 yuan. Since some props and prizes are uncertain, the budget is 1,000 yuan