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Inventor of 97 fighting game? Why?

SNK company has been acquired now. His name is SNK· Primore.

1978 In July, a new game company was established in Osaka, Japan, which was the predecessor of SNK Company, New Japan Planning Company. At the beginning of the company's establishment, it began the development and production of video games. Soon, the company's first game, Battleship Yamato, was listed in Japan. This is a shooting game, which is the first work of this new company, so it should be closely watched by the video game market at that time. At the beginning of its business, it mainly produced some shooting games and some action clearance games. It has developed rapidly, and 1979 just released two shooting games, and 1980 already has seven models. It was not until 198 1 that the new Japan project was gradually noticed by Japanese players and became one of the more popular companies.

After 1982, the new Japan project began to develop steadily and the company began to grow and develop. In the late 1980s, in order to change the single game type developed by the company, the company began to try to develop other types of games, including many familiar works, such as the light gun shooting game we played in some large shopping malls, and its works were included.

In April, 1986, the new Japan project was officially renamed as the familiar "SNK" company. The letters S, N and K respectively represent the initials of the names of the three main leaders who founded the company. Since then, the name SNK has become the totem of fighting enthusiasts.

1986, SNK risked bankruptcy to launch arcade game's Athena, which shocked Japan at that time. Athena is an action clearance game. Players have to manipulate Athena, the goddess of wisdom with a sword, to slay and exorcise demons. At that time, SNK executives took great risks and added a self-developed sound chip without similar products to the game substrate to play the theme song of the game sung by a famous Japanese idol female singer at that time. In the same year, another game attracted more attention, and that was the IKARI Warriors. This is also a horizontal action game, which tells the story of mercenary organizations overthrowing evil forces. Among them, the hero of 1P is Clark Steele, the hero of 2P is RALF· Jones, and the commander behind the scenes is Hayden. These people were later reunited in a real-life quick fight. There is also a work that has to be mentioned, Cuban Hero. "Cuban Hero" believes that friends around the age of 25 have seen it in the lobby of the plane when they were young. This book tells the story of Ernesto Guevara, a revolutionary of the older generation, and Castro, the current Cuban leader, who jointly defeated the dictator and built a socialist country! The game process is extremely violent, and the "take things" system is introduced into the game for the first time. Players can attack enemies through tanks, and even use the "invincible time" of getting on and off tanks to save their lives! All this was reappeared in the later classic "Alloy Warhead"! Some people may wonder why SNK can make such a good shooting game "Metal Warhead". Maybe this is because SNK started by making shooting games.

1987, the popular sequel "Athena" was released, which was also very popular. 1988 is a bumper year for SNK, and * * * has 10 works on the list, including many classic works. For example, I believe everyone played his FC version when they were young. Moreover, among the 10 games, 5 are action games, which can be said to be experiments.

1989, SNK returned to the action game circle. 1 1 Half of the games are action games.

1990 In the summer, at the AOU (Universal Studios) World Arcade Expo, SNK Company exhibited their "multi-line video system" called "NEO GEO" (MVS substrate for short). This is the main arcade building that accompanied SNK's glorious period.

199 1 July, 2008, the cassette home game "NEO GEO" with the slogan "take the arcade home" was officially released! During this period, SNK held a game competition in Japan 12 with the content of "NEO GEO", which made participants deeply realize the effect of "taking the arcade home"! However, the sales volume of NEO GEO is not ideal, because the console and cassette are too expensive and the game type is too single. In June+10, the first bomb of SNK fighting game, The Legend of Hungry Wolf, was released for the first time. Angry Fetus is a masterpiece of SNK fighting game. However, Capcom's ancestor fighting game Street Fighter, which was on the verge of bankruptcy at that time, caused great repercussions in Japan, so SNK temporarily decided to change the game type to fighting. This can be seen from the title interface of the game, because it not only has the standard options of 1 player and 2p player, but also has the "two-person cooperation mode", that is, two people play computer together. Since then, SNK has started to make many fighting games!

1992 1 month, due to the high price of SNK's home host "NEO GEO" and its cassette, SNK began to rent out the host and cassette all over the country, which was widely praised! In September, as the first video game with a capacity of 100 meter in history, Long Hudou was released. In June+10, 5438, the "near-Earth orbit" mainframe won the excellent design award issued by the Ministry of International Trade and Industry. 165438+ 10, the theme park "NEO GEO" opened in osaka. 65438+February "The Legend of Hungry Wolf 2" is on sale!

Sun Tzu's Art of War is the first fighting game in history to introduce the concept of super-killing technology. When the character selected by the player fills the energy tank below the blood tank, you can issue the super killing skill by inputting specific instructions. Because of the huge characters in this work, as well as the function of enlarging and reducing the picture, this work is very popular.

In the popular sequel "The Legend of the Hungry Wolf 2", the instructions of forward and backward appeared for the first time in the history of fighting games. As long as you quickly input instructions twice in the same direction, you can achieve rapid movement. This instruction has become the standard instruction of fighting games. In April, 1993, SNK cooperated with Japan Radio Station to launch a special report program about SNK Company and its games. In July, Soul of the Town was released! The Legend of the Hungry Wolf 2 has an animated version. In September, the special edition of The Legend of the Hungry Wolf was released. Samurai Spirit is the first game with the theme of Tatsu Yamashiro's confrontation in history. Although there is no super kill skill in the game, the introduction of anger slot and powerful chopping are exciting! ! This is the beginning of another legend! 1March, 994, Dragon and Tiger Boxing 2 was released. In August, real people call 94 to release! ! ! In September, the "neo geo" CD version of the host was released! In June, 5438+00, The Real Soul-Haohmaru Hell Changed was released!

King of fighters 94(KOF) and its subsequent series of works are indelible classics of SNK, and many players began to contact SNK's games from this work and its sequel KOF95. It reassembles the classic characters of its classic works in various periods, adds the original protagonist, and creates a new fighting game with the original 3-on-3 team fighting system! SNK also introduced in-situ side flashing system, gas storage system and big jump mode in the system for the first time, which made the battle more intense! Once the book was published, it caused a great sensation. Haohmaru's Hell Change, which truly serves the soul, is a masterpiece with a high degree of balance in the war, but surprisingly, such a masterpiece was produced by the original Street Fighter 2 team who collectively jumped ship from Capcom.

1March, 995, The Legend of the Hungry Wolf 3 was released. From March to April, the "Near-Earth Orbit" concert tour was successfully held in Japan. In April, "Silent Record of the Storm" was released. In July, Champion 95 was released. June 1 1 "The Warrior Who Cut the Soul and Red Lang" was released. In 65438+February, the legend of the real Bute hungry wolf was released. Construction of the theme park "Low Earth Orbit" began.

In March, 1996, The Legend of the Fist of the Dragon and Tiger was released with a real-life image. In July, Champion 96 was released. In September, Fengyun: Super Label Wars was released. On June 5438+00, "The Soul of Heroes-Day Grass Coming" was released! In 65438+February, SNK's virtual role band "Warrior" was established! The all-Japan "SNK Supporters Alliance" was also established with the strong assistance of SNK. In the' 96 fighter, SNK innovated again, deleting the mature system in the previous work, and adding emergency avoidance system, receiving system, multiple jump system, protective extrusion system and countermeasure system. In the case of full blood, it can even issue MAX super kill skills. Since then, SNK's fighting game has embarked on a completely different Capcom style.

1997 65438+ 10, SNK's 64-bit substrate "HYPER NEO GEO 64" was officially released. In the same month, the classic Champion' 97 was released. In the same month, five major Asian cities in SNK visited the exhibition. Keep it. During this period, SNK's portable host NEG GEO POCKET and its subsequent model NEO GEO POCKET COLOR were released. After that, classic works were sold one after another. Originally, KOF did not intend to do it again in 1997, but it was impossible to resist the strong demands and petitions of fans. SNK quickly created a brand-new KOF and decided to continue.

SNK has not been spared in the home computer market, and there are also transplanted versions of arcade works on SS and PS. On the host "NEO GEO" developed by SNK, basically all games launched by SNK on arcade have cassette versions, but the price is very expensive. Later, SNK introduced the near-earth orbit CD version, which reduced the software price, but the reading speed was greatly reduced. After that, the twice-speed CD version of NEO GEO went on the market, but the speed was still not satisfactory. It is worth mentioning that SNK's special joystick for low earth orbit is recognized as the best joystick in history! In addition to its own low-earth orbit, SNK has successively launched its own portable hosts NGP and NGPC, and launched a large number of games on them. As a third-party software vendor, SNK is also very active in this respect. The home computer version of KOF can be seen on PS and SS. Especially KOF98 and KOF99 of DC, in terms of original games, SNK once launched AVG games "king of fighters-KYO" and "Athena-Wake Up from an Orderly Life" on PS, but the results were not satisfactory. Speaking of SNK's homemade games, I have to mention the biography of the real soul warrior launched on PS, SS and NEO GEO.

In the 1990s, due to the prosperity of the game machine market, the Japanese arcade market entered an unprecedented recession, and many famous arcade factories either disappeared into the industry or fell into a trough. The emergence of piracy and simulators has made life difficult for SNK. Due to the lack of support from third-party software vendors and the fact that only fighting games are too single, holding NGP and NGPC has caused great disasters. In addition, the company overestimated its own strength. Only six months later, it couldn't wait to launch NGPC after NGP, enter the 3D game industry, and operate entertainment venues and other industries unrelated to games. SNK was shocked to see a huge deficit. However, at this time, KOF2000 was launched.

Usually SNK sets off a new fighting craze every summer, but this time, KOF2000 is late! It was not until winter that "Champion 2000" appeared. KOF2000 is the last work of SNK's authentic KOF series and the last work of champion designer Sen Qilou. It seems that I have to say goodbye to my fans. KOF00 is full of familiar figures, and the excellent picture makes people believe that it is still a work of 16-bit substrate that has been used for more than ten years.

At the end of 2000, SNK's debt reached 38 billion yen. In order to survive in this industry, SNK has no choice but to let Arrouze, a famous Japanese pinball giant, buy 565,438+0% shares for 5 billion yen and become a subsidiary of Arrouze. However, the arcade market is still depressed, and the development of SNK is restricted by Arrouze. Finally, SNK decided not to sit still. In April, 20001,SNK applied to Osaka District Court for "re-registration", hoping to re-register an independent new company in the name of "SNK" in order to get rid of the shadow of Arrouze completely. Unfortunately, the Osaka District Court rejected SNK's application. At this point, SNK's situation is quite embarrassing: Arrouze executives are furious! SNK immediately applied to Osaka District Court for "civil regeneration procedure", that is, bankruptcy protection. If successful, creditors will be unable to recover their debts from SNK for the time being, so the company can get a breathing space. However, on October 6th, 2006/KLOC-0, Osaka District Court mercilessly rejected SNK's application again. "SNK officially declared bankruptcy and immediately sold all its inventory goods and all its casinos, thus paying off its debts." SNK has since stepped onto the stage of history. Master Sen painted for SNK for the last time, and his name is forever KOF.

Nowadays, we see fewer and fewer opportunities for the name SNK to appear. At the end of 2004, we once again saw the replica of its life root "Boxing 94" ten years ago. However, what has been sold to PLAYMORE has changed a lot. I couldn't help feeling sad when I entered the screen game.

Pig smoke additives:

reborn

From the acquisition by ARUZE to bankruptcy, many players were crying, but no one thought that this was just the beginning of President SNK Kawasaki's "conspiracy".

Shortly after throwing herself at Arrouze, SNK proposed to invest in South Korea. Due to the trust of Arrouze's senior management, SNK approved this request, and SNK secretly established a small company in South Korea (later SNK).

near-earth orbit

The president of this company is Nagano, the head of SNK business department. SNK also transferred all the game copyrights, character portrait rights and trademark rights of "NEOGEO" to the company. The second step of Kawasaki's "conspiracy" was completed.

In April of 20001year, SNK submitted an application for "civil regeneration" to Osaka court, but it was unsuccessful, and it was declared bankrupt in June of 20001year. When the news came, arcade players were sighing. However, Kawasaki thought of a way to exploit legal loopholes before bankruptcy.

In July, 20001year, with Kawasaki's investment, Arrouze entrusted SNK to invest in South Korea and the funds obtained by outsourcing king of fighters 200 1 to EOLITH, a famous Korean arcade manufacturer, as the start-up funds, PLAYMORE Company was formally established, and the office building of SNK was repurchased from the bankrupt SNK who had transferred all the roles and game copyrights. SNK's three theme parks have also become Sun under PLAYMORE.

Entertainment industry. (Here we can easily see that SNK's so-called "selling assets" is nothing more than Kawasaki Heavy Industries transferring these assets from its left hand to its right hand. ) The former SNK key employee has returned to Kawasaki's account. The first step of the resurrection plan was officially completed. Tens of billions of yen of debt were all thrown to Arrouze.

Here, I would like to mention that many people who don't know the truth mistakenly think that PLAYMORE is a Korean company, because SNK has a lot to do with many Korean companies in the process of rebirth, and because of the misinformation of many domestic media and the reasons to be mentioned later, many people who don't know the truth mistakenly think that Play More is a Korean company, and they have a kind of rejection of the games they make.

King of fighters 200 1 was issued by SNK on the eve of bankruptcy. The game made by EOLITH company has caused an uproar among players. EOLITH is not familiar with the function of MVS, the picture of the game becomes extremely rough, the color is yellow, and the music production is also rough. At the same time, due to Shinkiro's departure, the new painter's style is very different from before, KOF 20065438+. Systematically speaking, team combat has changed again, from the first two games in which three people are fixed to play and one person is supported, to the freedom to decide how many people play and how many people are supported. The quality of the game is very low, and many players are disgusted with EOLITH. KOF200 1 became the worst one in this series.

In March of the following year, the first game named after PLAYMORE, Iron Bug 4, was released. The game was produced by Noise Factory under PLAYMORE and Mega Enterprise*** of South Korea, and released under the name of PLAYMORE. The level of game production is also very poor. There is a huge gap between it and the last work, which is called the highest work in the series. For this reason, players are generally dissatisfied with PLAYMORE.

In the autumn of 2002, after summarizing the nauseating experience and lessons of KOF200 1, PLAYMORE and EOLITH brought the king of fighters 2002 to the players. The game cancels the aid system widely criticized by players and returns to the past 3-on-3 combat mode, which makes people feel back to the era of KOF 98. And the plot is also like the big fight without stories in 1998. Therefore, in this work, we can see the drama "Guan Gong and Qin Qiong" staged by the eight sisters of the snake, Kula of the nest, K9999 and others. The producer carried forward the super cancellation system, which made some characters form more and more intense continuous skills (the biggest beneficiary was Cao Shajing). Increased the "hidden super kill" that can be launched when the blood volume is reduced to a quarter and there are more than two air slots. It's powerful, but unfortunately most people are chicken ribs. The biggest drawback is that the picture is still poor and gloomy. Music also sounds strongly plastic. Nevertheless, KOF2002 was well received in China and Japan, and it finally saved some face for the embarrassing situation of KOF series since 1999.

In the same year, PLAYMORE also purchased copyrights from Technos and ATLUS, and revived two classic works: the sequel of Fighting with Two Dragons, Wrath of the Dragon, and Fighting for Marriage, The House of the New Haoxue Temple.

In all fairness, the quality of these two works is not very high, although with the efforts of the noise factory, the pictures have become gorgeous, which can be said to bring the function of MVS to the extreme. However, due to the failed system (the system and picture style of the two games are exactly the same, and even four characters are from the dragon roar in Fighting Marriage to the guest appearance to hide the role), it is nothing but gorgeous pictures and beautiful people, so it becomes an empty machine all the year round in the machine hall.

In 2003, PLAYMORE published several highlights of the year-SNK vs Capcom SVC Chaos (Battle between New Land and Jiafu Kang Zhen), Warrior Spirit Zero and Alloy Warhead 5 (Alloy Warhead 5 was published in July of that year). Throughout the first half of the year, PLAYMORE made a comprehensive publicity campaign called "SNK vs Capcom SVC Chaos".

SNK vs Capcom SVC chaos is a selling point, which is based on the role confusion between two arcade 2D fighting manufacturers SNK and Capcom. Due to the publicity in the first half of the year (PLAYMORE took this as the focus of publicity at the E3 exhibition in the United States that year, and the outdated 16-bit 2D image was very eye-catching on the booth of a pile of CG images), players placed great hopes on it. But in the end, I was disappointed. This is a completely different fighting game from KOF, and its redesigned fighting system is not successful. There is no jumping or evasion, only a hidden "transcendence" similar to KOF2002. The game level can only be said to be average.

In June 2003, PLAYMORE suddenly renamed its SUN Entertainment Company as "SNK New Geography" (hereinafter referred to as SNKN), which caused an uproar among players. At one time, many players thought that this was the return of the original SNK, and there were rumors that "the reborn SNK will take back the copyright from PLAYMORE, and KOF2003 will be the last KOF made by Koreans". In fact, PLAYMORE is not a Korean company, and the cooperation with EOLITH ended after KOF2002. Suddenly, the cooperation with another Korean company, Unotac, was terminated, which made the online edition of king of fighters stillborn, which marked that PLAYMORE completely broke off relations with Koreans.

In July this year, Plemore was renamed as "SNK Plemore" (hereinafter referred to as SNKP), marking the completion of the second step of Kawasaki Heavy Industry's "Resurrection" plan. At this point, SNK officially completed the resurrection plan.

new hand

The samurai spirit zero, the American version is called samurai debut 5

V) is the first game of SNKP after the resurrection of SNK, and YUKI Company also participated in the production. The Soul of the Hero, which was interrupted for many years, is back! ! ! His personal designer is Nobuhiro Watsuki, the author of the famous cartoon Rogue Mark. Personally, I feel that his style is not suitable for Shi Soul, but more suitable for Yue Hua swordsman. Unfortunately, the reformed system also makes players dissatisfied. The game cancelled the settings of "Shura" and "Luo Cha", and the Luo Cha version of four characters, Haohmaru, Nako Ruru, Kazama Kazuki and Sogetsu Kazama, played as independent characters, and added new elements such as firm but gentle, nowhere to go and meditation. However, the failed system was destroyed.

In September, 2003, SNKP and king of fighters participated in the TGS (Tokyo Game Show) in the autumn of 2003, and the game has gone through nearly 10 years. SNK's booth is small, but it is the most popular one among all booths. Many players said, "This is the feeling of SNK before." At this TGS, SNKP officially released the king of fighters 2003 and restarted the plan of 3D king of fighters, but this time, king of fighters 3D (tentatively named, later renamed KOF's biggest impact) will be released in PS2 in the summer of 2004, and a CG preview of the game will be displayed. At the same time, Sami also announced that SNKP will participate in its tripartite cooperation with CAPCOM, and SNK will launch KOF's new work on Sami atomic microwave substrates in the spring of 2004. It is said that AW-NET, a network service connected with Atomiswave, will be used to allow players to receive some different gifts-such as customizing the color of characters, joining online rating rankings, downloading wallpapers to mobile phones, etc. I think it will be a commemoration of KOF to commemorate the anniversary of king of fighters 10.

In the winter of 2003, Tiechong 5 was released in June 5438+065438+ 10. Although not perfect, it finally gave the players a satisfactory explanation. Most players said that they were "much better than the fourth generation" after playing. Due to the departure of the original crew of 1-3 generation, the new production team also made some shortcomings under the condition of lack of experience.

In February of this year, the king of fighters 2003 65438, whose production rights were withdrawn, officially appeared in the public eye, and Falcoon, a very popular Japanese illustrator, served as the designer. The system did not resume support, but it has a substitution system similar to Dragon Roar, which can carry out a "exchange attack" and consume an air tank during substitution, so that the opponent will remain hard and straight for a long time, and the next character who enters the court will continue to attack, during which continuous skills can be formed. However, due to the limitation of replacement time, it is impossible to replace people at will, thus avoiding unlimited connection. The combat mode has also changed from the turn-based system in the past to the wheel-fighting-the first character will not be adjusted after being defeated, and the second character will immediately take the stage to continue fighting. There is also a "captain" setting, each team can be designated by the player, and you can use the "captain super kill" that only exists when you are the captain. Cancel CD super-punching and simplify skills. In addition, there is a "bounce wall" setting, when the character is hit by the edge of the plate, it will bounce back, which can also form a continuous technology. Speaking of the new protagonist ASH of KOF2003, I really can't figure out why he should be designed as such a shemale! (Among other characters, there are two male and female characters, including Rugar's son! I never thought they were Nuga's sons unless it was officially confirmed! )

For the first time, this work has a multi-ending setting. If the clone of Cao Shajing (also known as Cao Shajing No.0) is defeated by ordinary technology, then the next one will be Rugar's son (press: Don't talk nonsense! ) adelheid, moves and anger. This boss is weak, but he is strong enough compared with the previous boss; If you beat Cao Shao with a killer skill, you will face Sisters of God. After defeating them, you will become the real final BOSS-unbounded, which is a more powerful final BOSS than the previous series of numbers 1 of KOF200 1.

Igniz is a much more terrible guy, and the final outcome is after defeating him. It's really hard to achieve this! )

When the KOF2003 system was first released, it caused a heated discussion. Some people assert that it must be another bad film, while others hold a wait-and-see attitude. Facts have proved that this system is still successful. Personally, this system has great potential if some improvements are made.

By 2003, MVS baseboard has been used for 65,438+03 years, which has created the longest record of using game hardware. However, in order to save costs, SNK still continues to use this outdated old substrate. ( Xiaoxitian Century Branch once compared VF4 and KOF2002 together, and the two games with similar production time made people feel like a lifetime ago. ) But in order to prevent piracy,

In the past, the old MVS was a structure in which the NEOGEO home computer cassette was inserted into a special card holder, but since SVC, it has become a new structure in which the card holder and cassette are integrated, and two image chips have been added. In this way, the genuine arcades and blood tanks we saw in SVC and KOF2003 have formed a translucent effect by flashing at high speed. However, because pirates have not been able to crack this encryption, we can't see this effect on pirated arcades and simulators, and the attack judgment part has become an unbreakable content. Many people who haven't played KOF2003 genuine arcade have commented: "The feeling of KOF2003 is too bad, and the judgment is very vague, just like playing MUGEN's game." In fact, this is precisely because it cannot be cracked. Pirates and ROM Dumper can only rewrite the part of attack judgment according to their own feelings, which leads to a messy attack judgment.

After all, MVS is too old to continue encryption (I heard that this kind of encryption was cracked by the simulation team before, and I still miss it now ...-_-,but fortunately, they will strictly abide by the three-year rule and will not release a completely cracked version for three years). SNK announced that this fast substrate will be used at least in 2005. The only explanation is that although SNK has been reborn after some twists and turns, life is still difficult. At present, the low cost of the game is more important than anything else. This can also be seen from SNK's action of transplanting home computers and the ill-fated life of Metal Warhead.

Since 2002, PLAYMORE has resumed porting games to home computers, but this time it is no longer PS and SS, but DC and PS2. The king of fighters 2000 and other works that could not be transplanted to PC in the SNK era have been transplanted to PS2 wildly, but except for king of fighters 200 1 which enhanced the picture effect and Iron Bug 3 which added two small games, all other works have not changed from NEOGEO PC version-the picture has hardly changed, and there is no original mode to speak of. I feel very sorry for the powerful function of PS2. Farmitong also gave these works an ultra-low score of more than 20 points without exception. (out of 40) are all junk games. Some time ago, I heard that the king of fighters 2002 and Iron Bug 3 will be transplanted to XBOX in order to explore the European and American markets. If it is true, it is estimated that it is a waste of XBOX functions.

In 2002, the news of "Steel Worm Attack" was published on GBA. At first, it was planned to be released in the summer of 2003, and then it was repeatedly skipped, postponed, postponed and then postponed. In the summer of 2003, the official finally released posters and some screenshots. Just as the fans were looking forward to it, another news came, which was postponed to 2004 1 month, and soon announced that the release time would be postponed indefinitely. SNK has been stretched, which means one or two things.

At the beginning of its establishment, PLAYMORE showed itself as a manufacturer of pinballs (we usually call them "small steel balls"). Maybe it was influenced by Arrouze, or maybe it was a big-name manufacturer of pinball. Now, relying on a cow of Sami (whose "evil tool" has attracted much attention in the video game market), SNK knows that the arcade industry that has gone from bad to worse and an old arcade board that has been used for more than ten years cannot be sustained for a long time. Therefore, on June 5438+10/October 65438+March 3, 2004, the company announced that it would continue to develop the game industry and shift its business focus to the pinball room, which is extremely competitive and profitable, and released the slot machine with the theme of "Iron Bug". According to the author's analysis, SNK's move is to gain a firm foothold. After relying on this pillar, it will return to the game market and regain its equal status with big-name manufacturers such as CAPCOM and NAMCO. Is that so? We will wait and see.

Except for some people who still think that PLAYMORE is a Korean company, many people think that SNKP is the original SNK. In fact, SNKP is only a part of it, and there are branches of SNKN, Noise Factory and SNK NEOGEO in Hong Kong, South Korea and the United States. Among them, SNKP only owns the copyright of games and characters, and has no ability to develop games itself; SNKN and noise factory are responsible for the production of games; SNKN also owns the ownership of the original SNK three theme parks; Noise Factory is responsible for the development and sales of peripheral products and the promotion of games, and the three branches of SNKN are responsible for marketing to local and surrounding areas. Together, these are "about equal to" the original SNK-in the process of rebirth, there are still some core employees who can't recall it.

Ok, finally, let's recall the slogan that SNK is not resurrected:

The future is now!