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What influence does online games have on teenagers?
1. Exercise teenagers' logical thinking ability and sense of space. Children who often play computer and online games strengthen their spatial representation and visual attention. Role-playing online games set tasks for players to complete, and players' ability is constantly enhanced with their personal efforts to complete different tasks, which can strengthen teenagers' sense of purpose, stimulate their self-motivation, and make teenagers gain great sense of accomplishment and satisfaction in the game.
2. Because teenagers are in the stage of all-round physical and mental development, they must learn and live from all the environments they come into contact with, and role-playing online games make them come into contact with a brand-new environment and fully simulate the real environment. In this environment, the starting point of each member is equal, and progress depends entirely on personal efforts.
In the process of this progress, every member needs to deal with all kinds of people. Some people have gained virtual wealth and equipment, some people have gained friendship, and some people have been cheated and suffered heavy losses. However, everyone has gained experience.
3. Online games have the characteristics of written language, anonymity, many-to-many, immediacy, wide range and high degree of freedom, which can give full play to users' subjective initiative. Online communication can get rid of the shackles of moral norms and social norms in real life, thus making interpersonal communication more attractive.
In the network virtual environment, the behavior self-restraint based on individual internal norms and social norms is greatly weakened or no longer exists. Teenagers who are obsessed with role-playing online games like to be alone, sensitive, inclined to abstract thinking, alert, disobedient to social norms, and prone to loneliness and depression.
They are afraid and unfamiliar with interpersonal communication in reality, resulting in a sense of social isolation and social anxiety. On the other hand, they feel comforted and satisfied when communicating with people through the Internet, and their behavior on the Internet is quite different from that in real life.
Disadvantages:
1. Teenagers come into contact with adult society prematurely here, and some bad habits of adult society are inevitably printed in their hearts. They don't distinguish between games and reality, equate games with reality, and thus become obsessed with online games. The violent plot and gang organization in the game can easily make teenagers form a wrong concept of violence and gang consciousness.
Confuse the difference between virtual game and social reality, and mistakenly think that this way of achieving goals by hurting others is reasonable. They often bring the behavior in the game into the real world and do whatever it takes to achieve their goals. Fraud, theft, violence against others, even gang fights and crimes will happen.
2. The technical defects of online games themselves make it a common phenomenon that some online numbers are stolen. Some "hackers" intervened in the game through "plug-in" programs, which changed the original rules of the game. Players who use the "plug-in" program can easily get money, equipment, experience value and other things that normal players need to spend a lot of energy to get, and some can even steal other people's accounts and illegally obtain other people's virtual property.
Teenagers often can't distinguish right from wrong in this kind of behavior, but they will have a feeling of admiration and envy. When you have this ability, you will have a sense of accomplishment and pleasure. I didn't know that this kind of behavior was in conflict with the moral standards and legal standards in the real society, so I applied this kind of behavior to the real society, which violated the moral standards and the legal bottom line.
People's network-on the influence of role-playing online games on teenagers
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