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Introduction to the game of finding troublemakers at the egg party

The egg party and the goose and duck killing linkage have increased the play of troublemakers. Players will be divided into different camps. The following small series brings you the egg party raiders and finds out the troublemakers. Come and have a look!

Introduction to the game of finding troublemakers at the egg party

A game of 10 eggs, the identity is not repeated, there is an urgent task, ring the bell, find chicken legs, and win in the same way as killing geese and ducks.

Identity of Good Man Camp 6: Stalker Egg (Stalker), Law Enforcement Egg (Sheriff), Cowardly Egg (Canada), Invincible Egg (an egg with bodyguard effect, that is, it won't honk when it is knocked down for the first time in a round), Lonely Hero Egg (Justice Messenger), and Factory Director Egg (counting two votes by yourself when voting).

Werewolf camp 2 identity: stealth egg (invisible wolf), scheming egg (counted as special killing, chicken legs appear automatically every once in a while)

Neutral camp 3 identity: sack egg (pelican), idiot (stupid bird), quality inspection egg (pigeon)

Egg friends take turns to speak;

The Egg Party found out how the troublemaker won the game.

(1) Good Egg Camp:

Get rid of all the bad guys/save the task schedule

(2) the bad guys camp:

The number of bad guys is greater than or equal to the total number of other camps/the urgent task is not completed within a limited time/the good egg fails to save the progress bar before the time ends.

③ Neutral camp:

You need to fight independently, and each profession must meet its own special victory conditions in order to win.