Joke Collection Website - News headlines - What should you pay attention to when watching table tennis events in the Olympic Games?
What should you pay attention to when watching table tennis events in the Olympic Games?
You are not allowed to damage the environment on the venue~~~
You are not allowed to say dirty words, which will embarrass the Chinese people~~~
Even if China Don’t be angry if your team loses~~~
Don’t make loud noises!~~~
Don’t use lights to take photos~~~
Do not bring food into the venue~~~
Pay attention to your words and deeds~~~
It is prohibited to use flash photography when watching table tennis matches~~~
Let me introduce table tennis to you
Table tennis is one of the ball sports. It is played on a table with a length of 274 cm, a width of 152 cm and a height of 76 cm with a horizontal net in the middle. The ball has a diameter of 40.00 mm, a weight of 2, 40-2, and 53 grams, white or yellow, made of celluloid or plastic, and makes a "ping-pong" sound when hit, hence the name. Each player stands on one side of the table and hits the ball with a racket. The hitting methods include blocking, pumping, chipping, rubbing, and pulling. The ball must bounce off the table before it can hit back over the net. It is effective if it lands on the opponent's table. The game is divided into 11 rounds, with a best-of-three or best-of-five system. There are several types of competitions: team, singles, doubles, etc.
Table tennis originated in England at the end of the 19th century. It was originally just a mobile game. The ball was made of light and elastic material, and the racquet was made of wooden boards such as cigar box lids. It was played on the table like tennis, so it was called "table tennis". . Around 1900, due to the development of light industry, the ball was changed to a hollow ball made of celluloid. Since then, table tennis has gradually developed. The first large-scale table tennis competition was held in London, England, in December 1900. More than three hundred people participated in the competition. During competition, male athletes must wear shirts with starched collars and waistcoats, while female athletes must wear skirts and even hats.
In 1926, the International Table Tennis Federation was formally established and decided to hold the first World Table Tennis Championships. Over the past fifty years, the development of table tennis has gone through approximately three stages. In the early days, although the rackets used by athletes had different shapes, they were all made of wood, and the speed of the ball hit was slow. The power is small and there is no rotation; the playing style is also monotonous, just pushing the ball around.
In 1903, the Englishman Goode invented the rubber racket, which effectively promoted the development of table tennis technology. From 1926 to 1951, players from all over the world mostly used rubber rackets with cylindrical particles on the surface. When hitting the ball, the elasticity and friction are increased, which can cause the ball to spin to a certain extent, so the defensive style of playing with backspin has emerged. This style of play has been popular in Europe for a long time, and many athletes have won world championships using this style of play. The advantages of table tennis during this period were in Europe, among which the Hungarian team had the most outstanding results. Among the 117 world championships, they won 57 and 5, accounting for half of the European teams. In the early 1950s, the Austrians invented the sponge racket, and Japanese sportsmanship was used in world competitions, and they won four championships in the 19th World Championships, breaking the monopoly of European athletes. Because Japanese athletes use this racket to create a long-draw offensive style of play from the far table, which has the advantages of strong forehand attack power, fast speed, and a great threat of serve attack, European players with slow speed, weak spin, and weak attack power The defensive style of play was gradually replaced, allowing Japan to gain the advantage of table tennis in the 1950s. From 1952 to 1959, among the 49 world championships, the Japanese team won 24 events, accounting for 47%. This is the first major improvement in the level of table tennis.
After Rong Guotuan won the men's singles championship at the 25th World Table Tennis Championships in 1959, Chinese athletes began to enter the international table tennis scene. Gradually, a pen-hold close-to-the-table fast attack style with a technical style of "fast, accurate, ruthless, and changeable" was formed. In the 26th World Championships in 1961, the Chinese team not only passed the European level, but also defeated the Japanese players who used the long draw and secret weapon of "Loop Ball" to win the men's team title for the first time. World Champion. And won the 27th and 28th men's team championship consecutively. The advantages of China's close-to-the-table fast attack are its close stance, fast speed, flexible movements, and ease of use of forehand and backhand. It is a big step forward compared to Japan's long-to-the-table long-stroke style. In the 1960s, China's table tennis technical level was at the forefront of the world, and the advantage of table tennis shifted from Japan to China. This is the second major improvement in the level of table tennis.
While table tennis was developing in Japan and China, European athletes learned lessons from their failures. After nearly two decades of hard work, they finally adopted the combination of Japanese loop ball technology and China's near-table fast break style. Long, create an advanced style of play suitable for them, that is, a style of play based on loop balls combined with fast breaks. Representative figures are Hungary's Krampal and Jonil. A style of play that focuses on fast breaks combined with loop balls. It uses forehand and backhand fast breaks as the main technique, uses backhand fast breaks to strive for the initiative, and uses forehand loop balls to find opportunities for smashes as a scoring method. The representative figures are Bengtsen of Sweden and Orlofsky of the Czech Republic. The characteristics of these two playing styles are strong placement, fast speed, the ability to pull and hit, low pull and high hit, and a large room for maneuver. Table tennis has advanced to a new level where placement and speed are closely combined. This is the third major improvement in the level of table tennis.
Since the 1970s, due to the strengthening of international exchanges and study and research, various playing styles have learned from each other's strengths, resulting in faster development and improvement of table tennis technology. For example, my country's close-to-the-table fast break, pen-hold fast break combined with loop shots, and horizontal fast break combined with loop shots have all developed and innovated, and have achieved excellent results in international competitions. Now, table tennis has developed into one of the favorite sports for people all over the world. The International Table Tennis Federation also has 127 member associations/is one of the largest sports organizations in the world. There are countless world championships, World Cups, intercontinental competitions and international competitions of various sizes and forms organized by the ITTF and table tennis federations on all continents. In 1982, the International Olympic Committee's decision to list table tennis as an official Olympic event from 1988 will surely arouse further attention from countries around the world to table tennis and promote the faster development of table tennis.
The origin of the name table tennis and others
In the history of sports, table tennis can be regarded as a young sport. It has only a history of more than 100 years. Compared with track and field ( For more than two thousand years), it can be regarded as a veritable descendant.
In 1890, several British naval officers stationed in India accidentally discovered that playing tennis on a small table was quite exciting. Later, they used small hollow leather balls instead of solid balls with little elasticity, and used wooden boards instead of tennis rackets to play this novel "tennis game" on the table. This is where the name table tennis comes from.
Not long after Table Tennis appeared, it became a popular sport. At the beginning of the 20th century, the United States began to produce sets of table tennis competition equipment. Initially, table tennis had other names, such as Indoor tennis. Later, an American manufacturer created the new word ping-pong based on the sound made by the impact of the table tennis ball, and used it as a patented registered trademark for the "ping pong ball" he manufactured. Ping-pong later became another official name for table tennis. When it spread to China, people coined the new word "table tennis".
In Japanese, table tennis is called "snooker". Many words used in table tennis are derived from tennis. The ball used to play table tennis is called ping-pong ball or table-tennis ball, the table tennis table is called ping-pong table, the table is called court, the net in the middle is called net, and the frame supporting the net is called net support.
Table tennis single games generally adopt a best-of-three-game or best-of-five-game system. The so-called "game" in English is set. To serve is called serve.
Table tennis originated in Britain. Europeans still call table tennis "tennis on the table". It can be seen that table tennis was developed from tennis. At the end of the 19th century, tennis was popular in Europe, but Due to restrictions on venue and weather, some college students in the UK moved tennis indoors, using the dining table as a table, books as nets, parchment paper as rackets, and playing back and forth on the dining table.
20 At the beginning of the century, table tennis flourished in Europe and Asia. In 1926, the International Table Tennis Invitational Tournament was held in Berlin, Germany. It was later recognized as the first World Table Tennis Championships. At the same time, the International Table Tennis Federation was established. p>
The widespread development of table tennis has led to great improvements in rackets and balls. The original racket was a slightly processed wooden board. Later, someone put a layer of sheepskin on the racket. With the development of modern industry, Europeans attached rubber with rubber particles to the racket. In the early 1950s, the Japanese invented a racket with thick sponge. The original ball was a rubber ball similar to tennis. In 1890, British player Ji Bu brought back some celluloid balls as toys from the United States for use in table tennis.
Among the many table tennis competitions, the most prestigious is the World Table Tennis Championships, which was initially held annually in 1957. After the New Year, it was changed to once every two years.
In 1904, Wang Daowu, the owner of a stationery store in Shanghai, bought 10 sets of table tennis equipment from Japan. From then on, table tennis was introduced to China.
Table tennis originated in England around the end of the 19th century, and later spread to the United States, central Europe, Japan, China and South Korea. Table tennis was originally regarded as a recreational activity by many people, but it has developed into one of the major sports in the world. Table tennis was recognized by the Olympic Games in 1988 and officially became a competition event, including men's singles, women's singles, men's doubles and women's doubles.
Table tennis terminology
1. Areas of the playing surface
(1) The left and right half areas are also called 1/2 areas, and their directions are opposite to the ball. for the person itself.
(2) The near-net area refers to the area within 40 centimeters from the net
(3) The bottom line area refers to the area within 30 centimeters from the end line
( 4) The middle area refers to the area between the near net area and the baseline area
(5) The side area refers to the area close to the edge of the table
2. Racket shape Racket shape Including the angle of the racket and the direction of the racket.
(1) Racket surface angle The racket surface angle refers to the angle formed by the racket surface and the table.
(1) The racket surface and table surface are vertical at 90 degrees.
(2) If the angle between the racket surface and the tabletop is less than 90°, it is tilted forward.
(3) If the angle between the racket surface and the table is greater than 90°, it means backward.
(2) Racquet surface direction The racket surface direction refers to the angle formed by the racket and the end line of the table when it deflects left and right.
3. Batting position The hitting position refers to the specific position where the racket touches the ball when hitting the ball. It basically coincides with the angle of the racket.
(1) Upper part
(2) Upper middle part
(3) Upper middle part
(4) Middle part
(5) Lower middle part
(6) Lower middle part
(7) Lower part
4. Batting time Batting time refers to the incoming ball During the period from when the table surface bounces up to when it falls back down.
(1) Rising period: The stage when the ball just rises after bouncing off the table.
(2) Late rise: The stage when the ball bounces close to its highest point.
(3) Highest point period: The stage when the ball bounces to the highest point.
(4) Early stage of descent: the initial stage of the ball’s descent from the highest point.
(5) Late descent: This stage before the ball drops close to the ground.
5. Batting route The batting route refers to the line formed from the hitting point to the landing point. The five basic lines (based on the batter) are: right diagonal line, right straight line, left diagonal line, left straight line, and center straight line. In the actual game, the straight ball in the middle is determined by the position at any time, that is, the chasing ball, also called the chasing ball in the middle.
6. The hitting point refers to the position of the point in space at the moment when the racket contacts the ball when hitting the ball. This is relative to the batter's position, including the following Three factors: ① The ball is in the front and back position of the body ② The distance between the ball and the body ③ The high and low position of the ball.
1. Push tactics
Features: Mainly use the speed and power of forehand attack and backhand push, and combine with changes in landing point and rhythm to suppress and mobilize the opponent. To gain the initiative or score points. The push attack tactic is the main tactic used by the left push and right attack style to deal with the attacking style. It is also often used by double-attack players and players who combine attack and cut with the ability to backhand push and block.
Method:
1. Push left and attack right 2. Push and block and attack sideways 3. Push and block, attack sideways and then dive forehand 4. Push left and attack with backhand 5. Push left , backhand attack, sideways attack and backhand forehand.
Notes:
1. Both pushing and attacking must have line changes, landing points and rhythm changes. This is the main method for pushing and attacking tactics to gain the initiative and create smash opportunities. .
2. Pushing and blocking is usually based on pressing the opponent's backhand, and then suddenly changes to a forehand to create offensive opportunities. If the opponent's forehand is weak, you can push the opponent's forehand to be the main one.
3. When pushing and blocking, suddenly push the opponent's center with extra force, making it difficult for the opponent to fight back with force, and then use a forehand or sideways smash.
4. When encountering an opportunity ball, you must smash it decisively. This is the main means to score points in offensive tactics.
5. In pushing and attacking tactics, you must stick to the close position, but you cannot stick to the close position. You must learn to switch positions between the near position and the middle position to master the opponent's rhythm.
6. Push attack tactics should be used to deal with arc-type attacks based on close to the table. Use fast push and increase and decrease force to control the landing point. When waiting for opportunities, use close to the table to reverse pull or medium-force smash. Loop ball, and then enter the forehand continuous attack.
2. Two-sided attack tactics. Characteristics: Mainly use the speed and power of forehand and backhand attack techniques to suppress the opponent, strive for the initiative and create smash opportunities. The two-sided attack technique is the main tactic used by the two-sided attack method to deal with the offensive style.
Method:
1. Attack the left and dunk the right 2. Attack both corners and dunk hard in the middle.
Notes:
1. Both forehand and backhand attacks must have line changes and placement changes in order to create smash opportunities.
2. Focus on pressing the opponent's backhand, and then attack the opponent's forehand or middle to create smash opportunities.
3. When encountering a chance ball, be bold in smashing it.
4. In the two-sided attack tactic, you must stick to the near platform when you are actively attacking. You can retreat appropriately when you are passive, and counterattack at the middle, near or middle platform.
5. To deal with the loop ball using a two-sided attack tactic, you should stick to the close to the table, use the fast belt to withstand the opponent's loop ball, and wait for the opportunity to use the close-to-table reverse pull or medium-force smash to smash the loop ball, and then Switch to continuous attack.
3. Pull attack tactics
Features: Continuously use quick forehand pulls to create offensive opportunities, and then use assault and smash as a means of scoring. The pull attack tactic is the main tactic used by fast break play to deal with chipping play.
Method:
1. Forehand pull and then smash 2. Backhand pull and then smash
Main matters:
1. There should be a large disparity in the strength of pulling and buckling to catch the opponent off guard.
2. When pulling the ball, the line and landing point must change to mobilize the opponent, strive for the initiative and create offensive opportunities.
3. When encountering an opportunity ball, be bold to smash or attack.
4. When using pull-attack tactics, be patient, don’t rush for success, and don’t be too aggressive with opportunities you don’t grasp.
4. Combining tactics of pulling, buckling and hanging
Characteristics: It is a combination of pulling and releasing short balls. It is a common use of fast-break style to deal with chipping style. tactics.
Method:
1. Release the short ball after a smash or assault in a pull attack tactic.
2. After releasing the short ball in the pull attack tactic, combine it with a smash or assault.
Main matters:
1. When releasing a short ball during a pull attack, it should be done when the opponent is far away and the ball is relatively close to the net. In this way, the landing point of the short ball is Being easy to get close to the net can increase the distance and difficulty for the opponent to move forward.
2. When smashing after releasing a short ball, if the opponent is very close to the table, you can smash in the direction of the opponent's body. This will often make it difficult for the opponent to give way and fight back.
5. Rubbing tactics
Characteristics: Mainly use "turn, low, fast, change" rubbing tactics to control the opponent in order to find opportunities for combat, and then use low sudden, fast or Techniques such as pulling attack to launch an offensive and enter a continuous attack; smashing when encountering an opportunity ball in the ball, often with suddenness, can often lead to direct scoring. The rubbing attack tactic is an indispensable auxiliary tactic for all table tennis playing styles.
Methods:
1. Forehand and backhand rubbing combined with forehand quick pull, hurry up, assault or smash.
2. Forehand and backhand rubbing, combined with backhand quick pull, hurry up, assault or smash.
Notes:
1. In offensive tactics, you should get up as early as possible to gain the initiative, but you should not be impatient, otherwise, you will easily make mistakes when starting up.
2. When encountering an opportunity ball in the rub ball, you must boldly smash it. This is the main scoring method of the rub attack tactic.
3. Swinging short during the short rub can make it difficult for the opponent to attack first, so it is helpful to create offensive opportunities so that you can wait for the opportunity to attack with forehand, backhand or sideways.
6. Cutting counter-attack tactics
Characteristics: It is a combination of cutting and attacking. It is often based on cornering and turning the ball, waiting for opportunities to counterattack; or turning, Low, steady, and variable chipping forces the opponent to attack on the move in order to look for opportunities and counterattack. This tactic has the characteristics of "forcing, changing, fierceness, and attacking", and is the main technique of combining attack and cutting.
Method:
1. Cut the ball with the forehand and backhand to force the angle, combine it with a forehand attack or sideways attack on the opponent's right side.
2. Cut the two long balls with forehand and backhand angles, and combine the forehand and backhand counterattack.
Notes:
1. Pay attention to changes in rotation intensity when cutting the ball forehand or backhand. After cutting and turning, use a similar technique to cutting and turning the ball, which is an effective way to make the opponent pull out the high ball for counterattack.
2. When chipping, the arc should be as low as possible to avoid the opponent's smash or attack.
3. When cutting the ball to force a corner, you should appropriately coordinate with cutting the other corner so that the opponent can hit the ball while walking.
7. Serve and Attack Tactics
Features: Serve and Attack Tactics use serves with different spins, lines, landing points and speeds to increase the difficulty of the opponent's counterattack and create opportunities. The ball, or reduce the quality of the return, and then attack first in order to take the initiative or directly score. This is the main tactic and scoring method of all table tennis playing styles, especially offensive playing styles.
Method:
1. Launch a spin and "non-turn" attack.
2. Serve forward and backhand to attack the ball.
3. Serve forward, backhand side, and backspin to attack.
Notes:
1. The route and landing point of the serve must change so that the opponent can receive the serve while moving forward, backward, left and right.
2. After serving, you must be prepared to attack so as not to lose the opportunity to attack.
3. You must know what kind of ball you will serve and what techniques the opponent may use to counterattack before serving. In this way, we can better prepare for the attack.
4. The attack should be as aggressive as possible, but not too aggressive. Otherwise, the hit rate will be affected.
8. Serve-receiving and attacking tactics
Characteristics: It is formed by a single attacking technique, has strong offensive nature, and can change the disadvantageous position of receiving the serve into an active position, and also It can score directly and is the main tactic of various playing styles in table tennis, especially offensive playing styles.
Method: Use fast speed, fast break or medium force assault to receive and attack the ball.
Notes:
1. Since receiving and attacking is an offensive style adopted when the opponent takes the initiative to serve and you are in a passive receiving position, it is more difficult. . Generally speaking, you should not be too aggressive when receiving and attacking the ball. You must pay attention to the rotation direction, rotation intensity and height of the incoming ball, and use appropriate methods to attack. For example, when the opponent serves a ball with extra backspin, you should use a lifting technique when receiving the serve to avoid hitting the net. At the same time, the power of attacking the ball should not be too large.
2. After the action of receiving and attacking the ball, you must immediately prepare for a counterattack or continuous attack so that you can continue to be in an active position.
3. The smaller the power of receiving and attacking, the more attention should be paid to the route or landing point of the ball. Generally, you should hit the opponent's backhand more often; if the opponent's backhand is strong and the forehand is weak, you can Hit the opponent's forehand more often.
Loop combined with fast break: Loop ball is the main method, fast break is the supplement. It is the most popular style of play today, and this style of play may account for 80% of men. Generally reverse glue on both sides. Such as world champions Wang Liqin and Zhang Yining, former national players Qiao Hong and He Zhili, etc.
Fast break combined with loop: mainly fast break, supplemented by loop ball, occupying a closer position than the former. Generally, one side is reverse rubber, and the other side is normal rubber, raw rubber, and long rubber (there are also two sides that are normal rubber) Glue, raw rubber, long rubber). Such as world champions Deng Yaping and Chen Jing, world famous players Jin Xiangmei and Huang Wenguan, etc.
Cut and counterattack: A style of play that focuses on passive chipping and waiting for opportunities to counterattack. In the 1950s, it monopolized the world table tennis world. Nowadays, there are fewer people who engage in this style of play. For men, there are former national player Ding Song (who attacks more and cuts less) and Korean famous player Zhu Sehyuk. For women, there are Korean famous players Jin Jing'e and national player Fan Ying.
Strange ball: This style of play basically does not exist anymore, and there is no conclusive definition. Generally, techniques such as long rubber cutting, knocking, arching, and drifting are used to block the incoming ball and wait for an opportunity to counterattack (using the boarding technique). Representative figures include former national players Chen Zihe, Ni Xialian, etc.
Modern Development
Table tennis has gone through a tortuous process from small to large. In the early 1980s, after the Chinese team won seven championships in the 36th World Table Tennis Championships, some people put forward suggestions such as making the table tennis balls larger and the nets higher, but this suggestion was not taken seriously.
Since then, table tennis technology has continued to develop, the ball speed has become faster and faster, and the spin has become stronger and stronger. Many athletes have fewer rounds when playing against each other; sometimes the ball flies like lightning, and the winner has been decided before the audience can see it clearly, which weakens the interest of table tennis enthusiasts. For this reason, Ichiro Ogimura, the former chairman of the ITTF, once considered making table tennis bigger. After Xu Yinsheng became the chairman of the ITTF, he put this matter on the agenda.
In May 1996, the ITTF Board of Directors agreed to the proposal to experiment with larger balls - in order to slow down the speed and rotation of the ball, increase the round and ornamental value, it was recommended to increase the diameter of the table tennis ball by two millimeters. The ITTF planned to conduct a trial at the Youth Championship in Japan the following year, but gave up because the Japanese manufacturers had too many objections. At that time, changing the size of the balls was just a suggestion. If manufacturers wanted to produce larger balls, they would need to invest money to remake the molds and adjust the process. If the suggestion was ultimately rejected, the money would have been wasted.
In order to support the reform of table tennis, Shanghai Double Happiness Table Tennis Group resolutely undertook the trial production task and produced a batch of high-quality balls as required, which were given to member associations by the ITTF for trial use. The China Table Tennis Association, the only company in the world that has instruments for measuring dynamic table tennis speed and rotation, took the initiative to undertake the testing work. Researchers from the Scientific Committee of the Chinese Table Tennis Association conducted "experiments on the effects of table tennis balls of different diameters and weights on batting speed and spin." The experimental conclusion is: a ball with a large diameter is slower than a ball with a small diameter, and its rotation is weaker than a ball with a small diameter; for balls with the same diameter, the ball with greater weight and elasticity is faster and has stronger rotation than the ball with smaller weight and elasticity.
The first test of a big ball was held during the 44th World Table Tennis Championships in 1997, but it had little impact. In the spring of 1998, the Suzhou International Table Tennis "Big Ball" competition proposed by Xu Yinsheng conducted its second trial. The Chinese Table Tennis Association took the initiative to bear the funds for the Suzhou trial competition. In 1999, another international competition using the big ball was held in Copenhagen, Denmark.
At the ITTF Congress held during the 45th World Table Tennis Championships in Dawei in 1999, the "Big Ball Reform" proposal was shelved because it did not receive a three-quarters majority vote. 84 of the 124 members voted in favor, 30 opposed and 10 abstained. The then newly appointed ITTF President Shalala said that some representatives abstained or voted against the vote because they did not understand the impact of this reform measure, and he would do the work of explanation and persuasion.
On February 23, 2000, the ITTF Special Conference and Congress passed the 40 mm ball reform plan in Kuala Lumpur and decided that from October 1, 2000, that is, after the Sydney Olympics, table tennis The ball game will use large balls with a diameter of 40 mm and a weight of 2.7 grams to replace the small 38 mm balls.
Table tennis has a variety of different playing styles and tactics. No matter what style of play or how varied the tactics, table tennis technology is inseparable from four basic factors: strength, speed, spin and placement.
The force acting on the ball is expressed through the forward speed and rotation intensity of the ball. If you smash hard during the attack and the opponent cannot connect well, then you need to play with strength. If you are increasing the intensity of the spin, whether it is creating topspin or backspin, then you must rub the ball hard.
In order to minimize the opponent's preparation time, you must seize the time and try to hit the ball back to the opponent's face in the shortest and fastest time to catch the opponent off guard. This is speed.
In order to make it more difficult for the opponent to fight back, you can also create various rotating balls, forcing the opponent to "take a chance" on the ball after making a mistake in returning the ball. This is spin.
The table tennis ball is not big. To make the ball you hit more powerful, you must mobilize the opponent to move or run forward, backward, left and right. Therefore, we must pay attention to the placement point.
So, strength, speed, rotation, and placement are the basic factors of table tennis technology.
1. Positive rubber sponge shot. Positive rubber is rubber with the rubber particles pointing upward and the height and diameter being equal. It has good elasticity, stable hitting and fast speed, and is suitable for fast-break players close to the table. If you feel that your wrists are flexible but your arms and waist and abdomen are not strong enough, it is best to choose a rubber racket that wins with speed.
2. Raw rubber sponge. Raw rubber is rubber with upward particles and a diameter greater than its height. It is characterized by sinking when hitting the ball and weak spin, making it suitable for players close to the table.
3. Anti-adhesive sponge racquet. Anti-adhesive is a kind of rubber with the rough side facing down and the sticky smooth side facing up when pasted. Players all over Europe use this kind of rubber. The rotation force of the anti-glue ball is very strong, so players who play mainly on rotation (such as looping balls and chipping balls) must be familiar with this. Of course, reverse glue is easy to create spins, and it is also easy to eat spins, so it is difficult to master.
4. Defensive sponge shot. The racket is generally used mainly for chipping, which is a rotational style of play. Therefore, players who use the horizontal racket to chip the ball mainly use reverse rubber, and there are many tricks for the backhand.
On the rackets produced in recent years, there are often classification marks such as "offensive", "comprehensive" and "defensive" for enthusiasts to choose from.
Beginners may wish to choose a low-end racket that is easy to control the ball to correct their movements. After gradually improving their level and forming a stable playing style, they can then choose a more targeted mid-to-high-end blade. Mid- to low-end rackets are not necessarily difficult to use. Whichever racket is easy to use will be easier to use
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