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What are the rules for upgrading (tractor eighty points)? How to fight?

Tractor (two decks of cards) Introduction:

Same as "Upgrade", the game is played in pairs of four people to compete for points to upgrade. The basic rules are also similar to "Upgrade". It has the characteristics of concise rules and strong confrontation. "Tractor" retains the above-mentioned advantages of "upgrade", while increasing the number of cards (from 54 to 108), canceling the restriction on the hole card score, making the game more varied. " The addition of card forms such as "Card" and "Tractor" (this is also the origin of the name of the game "Tractor") and rules such as "Double Pick Double" make the game more entertaining and exciting.

The joyful upgrade game adds a land speculation method based on the original rules of the upgrade game. It can be doubled in the process of counter-lord and counter-bottom, making the game more exciting and interesting.

(Note) : The examples given below are based on playing 10 unless otherwise specified)

The order of the cards

When 2 is not the permanent master

The master card follows From big to small, they are:

Big king, little king, main 10, deputy 10, A, K, Q, J, 9, 8, 7, 6, 5, 4, 3, 2

The deck of cards from largest to smallest is:

A,K,Q,J,9,8,7,6,5,4,3,2

When 2 is the permanent master

The main cards from big to small are:

Big King, Little King, Main 10, Sub-10, Main 2, Sub-2, A, K, Q ,J,9,8,7,6,5,4,3

The deck cards in descending order are:

A,K,Q,J,9,8 ,7,6,5,4,3

The composition of a tractor

All pairs that are adjacent in size and have the same color constitute a tractor, such as:

KKQQ,JJ99,554433;

All adjacent pairs in the main card in order of size constitute a tractor, such as:

A pair of small kings and a pair of main 10s, a pair of main cards 10 with a pair of secondary 10s

A pair of secondary 10s with a pair of main card Aces, a pair of main 10s with a pair of secondary 10s and a pair of main card Aces

The following examples are Not a tractor:

554,544,5533,JJQ, two pairs of 10, JJ1010, AA22

Rules for showing cards

In the process of dealing cards, the first time The suit of 10 shown is the main suit.

There are several situations that can change or strengthen the main suit:

Counter-owner

Self-protection.

Reflexive

Reflexive

Whichever comes first for the last three above

If no one shows up after the cards are dealt.

The reverse rule determines the dealer, and after the dealer deducts the hole card, other players can continue to choose to reverse the hole card and deduct the hole card again.

Conditions for reverse bottom:

For sub-level cards, you can reverse any single level card;

For sub-level cards, you can reverse according to suit. , from small to large, they are diamonds, clubs, hearts, spades, to the small king, to the big king.

The three level cards can be reversed by any two level cards;

The three level cards can be reversed according to suit, from small to large, they are diamond, club, heart, and black. Peach, three little kings, three big kings.

Card playing rules

When playing cards of the same size, the one played first is the bigger one.

Big cards of the same suit can be played together, which is called "dumping cards". For example:

In the deck: AAK, AKK, AQQJJ, 98844 (if no one in other families has the big Pass a 9, a pair of 8s, and a pair of 4s).

If the cards the first player tries to match are not all high cards, they must play the smallest card among the cards they want to match.

For example:

When the first house tries to play 98844, if one of the other houses has J of this suit, the first house must play 9. If any other house has QQ or 55 of this suit, then the first house must Out of 44.

When the first house plays a pair of cards, the other houses must play a pair of cards if they have a pair of cards (including the pair of tractors). When the first house plays a tractor, the other houses must play a tractor if they have a tractor. If there is no tractor, then The right card must be played, and other cards can be played only when there is no right card.

When the first house plays the secondary card of a certain suit, and the other houses do not have the same suit, they can play the main card, which is called "killing". If the first player's card contains a tractor or a pair of cards, the card played when the card is killed must be the main card, and the number of tractors must not be less than the number of tractors in the first player's card, and the number of pairs of cards must not be less. Less than the number of pairs of cards in the first hand, otherwise it will be regarded as a late card.

When there are multiple dead cards, the size of the dead card shall be based on the size of the tractor and the pair of cards in the dead card. The larger one is called "Gai dead". For example:

The main card 9988 72 can kill the secondary card AK5544, but not the secondary card AA5544

The main card 977 can kill the secondary card 544, and the main card 884 can kill it

The main card 977 can kill the secondary card 567, the main card 884 cannot kill

Rouler Rules

In the opening game, both sides compete for the banker, and the one who shows up first is the banker.

When the dealer upgrades, his opponent will be the dealer for the next deck of cards.

When the Player takes the stage, the next deck of cards becomes the Banker's next one.

Scoring rules

Stipulations on points required for upgrade: Take two decks of cards as an example:

If the score is 0, the dealer will upgrade to 3 levels in a row;

If the score is less than 40, the dealer will be promoted to 2 levels;

If the score is greater than or equal to 40 but less than 80, the dealer will be promoted to 1 level