Joke Collection Website - News headlines - The glory of the king, do you agree that the assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on desperation?
The glory of the king, do you agree that the assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on desperation?
In Weiwei's view, it is not accurate to rely on assassins to lead the wind, shooters to lead the wind and wizards to lead the desperate situation.
Weiwei put a screenshot of the recent qualifying match. This is totally against the wind. Our mage was directly suppressed by the opposite side in the early stage. Although Zhou used fire to consume the defensive tower on the other side, even if Deusim on the other side lost the defensive tower, it would not be instantly given by Zhou Yu's skills. Because Diusim in the story has a certain displacement, Zhou Yu doesn't, so Diusim in the story is not as good as Zhou Yu in pushing the tower, but Zhou Yu is difficult to kill in the line.
This sentence is full of contradictions in the game of this TV series. The ultimate victory of the game is pinned on the shooter and other positions are ignored, which leads to the failure of the game. In the game of Wei Wei's choosing Kay, the gap between the development of our shooter and that of the opposite shooter is not very big. Although there is an economic gap of 200 years, in Weiwei's view, this is a negligible thing, as long as the economic gap does not exceed 23,000.
According to the idea of the subject, this headwind game should have won, but why did it fail? The shooter does not pit, and the assistant does not pit. Although the shooter's development is suppressed by the opposite side in the early stage, he can gradually catch up in the later stage. At least when the two shooters compare, there is basically no economic difference.
Wei Wei thinks that there are two reasons for the failure of this game, both of which are mistakes in choosing heroes at the beginning. One is that the player who can't play wild chose Old Master Q to play wild, and the other is that the player who can't play mage chose Zhou Yu to play singles.
Weiwei is not saying that these two heroes are not strong, but that there is no advantage in choosing these two heroes in such a game, and these two heroes are also unpopular heroes in the s 16 season ranking. In the s 16 season, Wei Wei played nearly 200 qualifying matches, and the number of encounters with Old Master Q and Zhou Yu was single digits, but Zhou Yu and Old Master Q only appeared together once.
Tell me about the most important position among kings.
Auxiliary is the first difficulty to fight, and wild is the second.
If playing wild is a position with a small rhythm, then assistance is definitely the key hero to drive the big rhythm to open the league. Playing auxiliary is better than playing wild. Of course, Weiwei can't attribute the victory of the whole game to the assistant. After all, a shooter who can play ball and a teaching assistant are a combination. If only one assistant can play and one shooter can't play well, then this assistant is blind even if it is good. Some players may say that the assistant can play wild, but Weiwei thinks that the assistant will play its greatest role only when it is with the shooter, because it is difficult for the shooter to push the tower alone. The shooter can catch people with assistance, but if he only catches people and can't push the tower, it will have little effect on the whole game.
With the arrival of the the glory of the king season, the government has made players pay more and more attention to pushing the tower and cooperation. The previous situation of "One Belt and Five" will become more and more difficult to appear in the competition. If a player wants to win the game, Weiwei thinks the most important thing is to learn to cooperate with his teammates. After all, the glory of the king is a team game, not a one-person game. No matter how many people they bring, they will not cooperate, so the person who waits for him in the end will also lose the game.
Personally, I have a different understanding of the sentence "The assassin depends on the downwind, the shooter depends on the headwind, and the mage depends on desperation". As for me, I still agree with this sentence. Let me talk about my thoughts.
My understanding of the phrase "an assassin depends on the wind" is not that an assassin with wind can develop into arresting people, but that the economic gap between the two sides will be widened after the assassin goes online to arrest people, which will bring him economic advantages. To put it bluntly, this game is to fight for the economy. You have more shooters than your opponents 1000, and most of them can't beat your shooters (even if you don't operate well).
"Against the wind, relying on the shooter" first talks about the shooter's position in the team. Shooter is the main position in the team to provide output. In addition, it goes without saying that the shooter's tower counting speed is very fast. In most cases, the gunman did not die after the war. As long as you give the shooter a chance to count towers, you will basically have no chance in this game.
I understand that the "desperate wizards" are a group of wizards controlled by Rainbow Zhaojun and Zhen Ji. This kind of mage has strong group control ability. If the mage can provide timely control output at the beginning of the team battle, it is very likely to win the team battle. You should know that the end of the group will directly affect the outcome of the game.
The above is my understanding of these words. Welcome to add any different ideas!
Then explain the game.
First of all, "the assassin who fought against the wind had rhythm in the early stage, and the shooter continued to output against the wind in the later stage, and the desperate situation relied on the master group to control a wave of AOE to directly turn over";
The above words are actually quite reliable, in line with the basic rules of most qualifying victories; So I agree with this view;
In the early stage of the game, the most important thing we need to pay attention to is not to be given to GANK by the enemy's wild assassin, so that our own side will enter a headwind situation in the early stage; Generally speaking, the enemy will only start arresting people when there is a big move at level 4, but it does not rule out that some aggressive assassins will take advantage of the early stage to start arresting people in the wild at level 2;
Unfortunately, the one against the wind can't win the team battle by virtue of the advantage of the downwind, so it is very likely that the shooters Galo, Huang Zhong and Lu Ban will turn the table later. Therefore, in the early stage of the game, when the shooter was still in a weak period, he began to delay the shooter's development and take-off several times, which is the basic idea to win;
Nowadays, the popular wizards in the middle road generally include: Zhen Ji, Ganjiang, Wang Zhaojun, Sean, AOE and other group war wizards, which are the top priority;
Its purpose is to prevent the game from being completely suppressed by the other side. For example, this combination of Ming Yin Shi and shooter, if the master or Wang Zhaojun can defeat the enemy in one fell swoop, then it is entirely possible for the game to flip directly!
To be honest, I don't quite agree with this view! The glory of the king is a game for five people. It is not rigorous to impose credit or fault on any position!
1, let's take a picture first (amateur code)
I didn't feel the existence of the wild in this game. I played Renjie and Ming Yin Shi across the road, and then cooperated with Xiao Qiao to destroy the opposite side. The wind didn't rely on the wild!
2. Let's have two pictures without fields.
Nobody played wild in these two games. I played Kyle in both games. I think it's ok. It went well. Whether it is smooth or not depends on whether my teammates can play in every position!
3. Take a photo of the assistant Carry.
I won't tell the story of Guiguzi. Very rhythmic. Pass on a hero I don't often play, Xiang Yu.
The rhythm is not bad. I didn't use this to fight wild, forcing the aunt across the street to be autistic!
These are some examples I have at hand. I just want to say that it is too one-sided to rely on assassins to lead the way. I've seen many assassins win while lying down!
What is headwind? What I understand is that I can only guard the tower, take the line, fight more with less, and I can't beat the group in front at all. It can only be obscene!
Who is guarding this tower? Heroes who can clear soldiers quickly can be wizards with many AOEs, assassins who can stably drop the opposite output position, and so on. So there are too many characters who can clear the soldiers and threaten the heroes opposite!
Who does the belt depend on? Of course, he is a hero with strong escape ability. With his restraint, other teammates have room for development and can have a situation of playing more with less! There are many heroes on the side!
Who should we rely on to reduce the fighting? Rely on the restraint of teammates on the line, and rely on decisive first-hand heroes to open a good group. Even if the economy is much worse, there is still a chance to win!
So, the headwind depends on the shooter? Without other teammates, the shooter can't even get out of the highlands!
What is the desperate situation? It should be more serious than adversity! In other words, in two cases, your team did not reverse the situation during the headwind:
First, there are no tactics in the team, and the opponents are further suppressed if they don't fight against the wind. Then there is no desperate situation, because you can't turn the table at all. Oh, no, you can drop the line on the opposite side or play on purpose!
Second, there are several late stages in the team, which have not developed well in adversity. The whole team has reached the point of defending the base to the death, and a few more waves will make a comeback. At this time, the mage was mainly a Qing soldier, but in the later period, although you were strong in dharma, the super soldier and dragon were also very resistant to fighting. At the same time, if you click on the opposite base, the game may end, so someone will stand up and fight the enemy hero! You can't simply rely on the mage!
The above items are only used to refute the absoluteness of the subject statement. My point of view is: every road can be unimpeded, which is beneficial to teammates and realizes a downwind situation; It is very necessary for five people to cooperate with each other in headwinds and desperate situations. Clear goals and reasonable division of labor. Five people can't play without anyone, except 1V9, of course, but there are too few such people!
The above is my opinion, thank you for reading, and wish you a happy game!
Downwind depends on the assassin, headwind depends on the shooter, and desperation depends on the mage. This sentence is still very reasonable.
1, the wind depends on the assassin
Assassin is the key to driving the whole game rhythm. If the assassin drives the rhythm well, the economy will have an advantage and the whole team can play well along this rhythm. So now the general opening assistant follows the wild area to prevent the opposite side from invading the wild area and ensure the development of the assassin.
2. Shoot against the wind
Generally speaking, the headwind economy is very poor, and it is difficult to play a group. Then why do you say that the headwind depends on the shooter? Because at this time, we can't blindly start the league, we should give priority to ensuring the development of C position, so that the shooter can develop and keep up with the economy. Shooters are basically late players. As long as the economy can keep up, they still have the ability to fight back in team battles.
3. Despair depends on the mage.
It's so desperate. Why put your hopes on the mage? Usually at this time, the winning or losing of the game already lies in the result of a team battle. If the group control mage performs well in this group battle and controls the main members of the enemy, then a wave of group annihilation will lead to a desperate turnaround. Therefore, if you choose someone in the game, you must pay attention to it. If your own mage has no control skills, you must choose an assistant with group control!
Let's not talk about the wind. It is not accurate to rely on the shooter against the wind. Generally speaking, the headwind economy is very poor. Try not to play group, obscene development. What is obscene capital? Naturally, I don't go out to see the tower. Forget about the wild area. You can slowly suppress the economy by eating some lines of war, so the ability to guard the tower is very important. The archer's ability to see the tower is average, and he mainly relies on some wizards with strong line clearing ability, such as Ying Zheng Wang Zhaojun's Nu Wa and so on. Other heroes also have several strong lines, such as Guangxin. In addition, not all wizards are strong in clearing the line, such as the reason why it is difficult to fight against the wind in da ji Sima Yi's fire dance. Therefore, it is not accurate to say which profession is against the wind. It depends on whether you have a hero who clears the line and protects the tower. In a word, defending the tower against the wind, delaying the economy in the later period, or waiting for the other side's storm mistakes are also opportunities to turn over.
This game is competition. How many people's brains, like two idiots, have turned a big downwind into a big headwind or even overturned? Today, we came across a typical case. Our monkey and da ji struck the enemy twice and five times in the gale. One of my shooters became a soldier with two lines and three lines. None of them passed by the river and washed a few waves with them. They were all killed, and there was nothing they could do. The monkey didn't do life jacket. I reminded him to look at the equipment, changed the wild knife and bought a dawn. I'm really furious I was dragged down when I pushed into two enemy highlands. I just need to fight and calm down. I wonder if you can't push the tower without a line of soldiers? I don't think it's just the invincible wind. As a result, two waves of instant explosions are everywhere. No one is stronger, and teammates can't push the crystal completely without cooperation.
In fact, in the current version, the glory of the king is more inclined to cooperate, so every hero's attribute has a good team role!
Why do you say playing wild with the wind? Because playing wild is a gank point. If you can play wild, you can catch singles, gank, and bring the rhythm very comfortable. All teammates are developing well!
However, when the wind is against the wind, the wild economy is targeted, and it is difficult to play a role without economic advantages. Without economic advantage, it is easy to fight and take over the team, so we need to fight around the output position so that we can win the team battle!
No matter what version, the shaped magic damage is uncomfortable for any hero, because the mage's skill is often a big meat, so it can't be said that eating a set of damage will not hurt or itch.
The king is a team game, no matter when it is good, every position is very important!
The glory of the king, as a competitive game, each player has different proficiency and application skills, which leads to the unpredictability of the situation.
The so-called downwind depends on the assassin, the headwind depends on the shooter, and the desperate situation depends on the mage. In my opinion, it is actually a kind of ridicule. No matter where the downwind bureau is, there is a good economic guarantee. With the economic advantage, the game basically won half. Coupled with the downwind, the heroic operation on the other side is definitely lacking. It's hard not to win with the wind!
Rely on the shooter against the wind, so that the shooter can accumulate enough equipment. From the glory of the king's point of view, headwinds don't necessarily depend on the shooter. If teammates don't have good equipment as the foundation, and the other side is a group of fierce men, even if their own shooter Liushen can't beat the other side without the support of teammates.
There is no point in relying on the despair of the mage. Desperate means that the game has basically lost, but if a wave of team battles wins the game and it is necessary to continue, no matter the mage, assassin, shooter, order, or even assistant, there is a good output environment, the control is in place, the output is full, and it has played a role, then there is still a chance to turn over. If you want to survive in the Jedi with only one position, it's too difficult.
The glory of the king is a team game, unless it is a crushing bureau, it can be played through the opposite position. If you are evenly matched or disadvantaged, it is unrealistic to rely on one position to support the game.
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