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How is the haunted house designed?

Three elements of haunted house design: story, scene and emotion.

First of all, the story

The biggest difference between exhibition design and theme entertainment design is that the former tells the story to the audience, while the latter lets the audience "walk into the story" through various means such as space, sound, light and electricity.

The atmosphere in the waiting area is really necessary to pave the way for the audience's emotions. It can pull the audience from the real world to the story situation in advance during the waiting process.

Second, the scene

The scene is the most intuitive part for the audience to feel the atmosphere of the haunted house, so apart from the foreshadowing of the foreplay story, the scene is the most important and biggest part of the haunted house. This part contains a lot of content, so we should elaborate it one by one from the following aspects:

This form of haunted house makes more use of claustrophobia and the unknown and fear of darkness, so we only need to highlight two words for the space design of haunted house:

The first word: "fan"

In other words, let the audience completely lose their sense of direction before entering the scene, and they can only passively accept the route set by the designer in the direction and path. The audience is in a state of "confusion" about the space and direction of the haunted house from beginning to end.

The second word: "Fold"

This concept is based on the above mystery, that is, setting as many polyline turning routes as possible in route setting, which has several advantages: 1. Enrich more experience points in a limited space; 2. A certain number of corner routes will make people lose their sense of direction and increase the audience's sense of tension and unknowns; 3. The setting of the corner route is conducive to the visual shielding and hiding of adjacent spaces and stimulation points, so that the audience will never know what is waiting for him in the next space.

In addition, it also starts with the function space and line setting, including:

Waiting area, fast track, staff track, maintenance track, computer room, storage room and locker room (locker room).

Among them, the setting of fast channel is particularly important. The fast track not only meets the needs of fire fighting, but also meets the needs of the audience who suddenly feel uncomfortable during the experience and ask to quit halfway or have an accident. With the assistance of the staff, they can exit the experience area in the fastest and shortest way. Similarly, staff can also take this track to reach the target area in the shortest time.

Third, emotions.

Emotional design is based on the story script we mentioned earlier. Emotional design with rhythm can greatly enrich the audience's experience. A good haunted house is more than frequent scares and pranks. Through design and emotional bedding, highlighting some climax parts will deepen the audience's memory. As long as one or two shocking points are remembered by the audience, it will be successful, and your work will become an "eternal nightmare" and a perfect horror experience in some people's hearts.

Why people like to "see ghosts"

On the surface, many people like horror works because they can make their adrenaline soar, just like going to an amusement park to play a roller coaster, which can produce a sense of excitement; But for more people, trying something that can make them feel horrible can, on the one hand, give them a sense of accomplishment of "overcoming themselves", on the other hand, horrible things can help them vent more negative emotions.

In addition, the increasingly popular horror culture is gradually becoming a social behavior with group characteristics. When three or five friends go to watch horror movies and visit haunted houses together, a feeling of "sharing weal and woe" arises spontaneously.

Therefore, even if they know that they will be frightened, people will still take the initiative to approach these horrible things.

Therefore, it is difficult for you to regard this closeness to the culture of terror as a simple pursuit. In fact, people don't really like skeletons, carrion, ghosts and witches, but it's hard to face and relieve their negative emotions and anxiety. When such psychological needs are strengthened and utilized by reality, it has become an increasingly popular "ghost business".

reference data

Halloween makes "ghost hunting business" hot. Why do people love "hell" so much? _ Popular Science China Network