Joke Collection Website - Mood Talk - Galois' strongest loading should be like this, which can be crushed with the wind and turned over against the wind.
Galois' strongest loading should be like this, which can be crushed with the wind and turned over against the wind.
According to my own game experience, I recommend a set of the strongest loading scheme:
First of all, let's talk about the rune selection, which is: hunting+eagle eye+curse source, and the final bonus effect is:
physical attack +9, critical hit rate +16%, physical penetration +64, movement speed +1% and attack speed+1.
The first outfit: Endless Blade
Many people like the first shoe with attack speed, but I think it is the stupidest one. Although the shoes are cheap, they can increase the movement and attack speed, but it is useless in the early stage. As a result, you can't fight or run, because your little movement speed is equivalent to nothing in front of soldiers and assassins.
although it costs more money to go out endlessly, it can ensure that you can suppress the other party's order when you are on the line in the early stage. Galo 2 skill clears the soldiers quickly, and it hurts to hit the other party when you open 1 skill.
the second piece of equipment: fast combat boots
I don't need to explain this much.
The third piece of equipment: lightning dagger
As soon as this piece of equipment comes out, Galo can join the tour group. Before that, personally, it is not recommended for Galo to join the tour group, because the damage is not enough and crispy skin has no escape skills, so it is easy to deliver food. However, the crit rate of Galo is 56% and the attack speed is 7% after the electrosurgical excision procedure. In addition, the general attack damage caused by Infinite and the passivity of electrosurgical excision procedure is considerable, and the crit rate is also good, and the output can be assisted (1% deceleration).
The fourth piece of equipment: Shadow Blade
further improves Galo's crit and attack speed, so that almost all the displaced enemies can't escape after crit. Moreover, the price of this equipment is almost the same as that of electric scalpel, which is not very expensive, and the cost performance ratio is extremely high, so that you can quickly build up a big economic advantage (clearing soldiers and clearing fields)
The fifth equipment: Dawn
archer artifact, which is quite expensive. When this equipment comes out of Galo, the critical strike rate is 91%, which can be said to be an arrow critical strike, with attack speed, general attack and armor-breaking.
The sixth piece of equipment: it depends.
The first five pieces of equipment are invincible when they leave Galo, and the sixth piece depends on the actual situation. After all, Galo is still fragile and particularly afraid of control, so the sixth piece can be considered to improve prevention and control and improve survival; If the opponent's assassin is too strong, he can also make a life. If the meat is too hard, the branch will consider sanctions or Pojun.
Some people may impose sanctions at the beginning when they see that the opposite meat is strong, but I think this can't give full play to Galo's advantages. Galo should give priority to the crit rate and attack speed.
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