Joke Collection Website - Mood Talk - Cheng high-end teaching, from inscriptions to core gameplay analysis, you can also become a great god.

Cheng high-end teaching, from inscriptions to core gameplay analysis, you can also become a great god.

Hello, everyone, I'm Brother Feng. Time flies. In a blink of an eye, the glory of the king has come to the S 16 season. The new season has a new atmosphere. Generally speaking, the game experience in the new season will be better than before, because all aspects are constantly optimizing the planning. As far as the new season is concerned, the phenomenon of grabbing seats is much better than before, because you can set the position and hero you want to play in advance. This means that it is feasible for the current version to play high positions only by one or two heroes. Of course, it is safest to master at least two positions, and each of these two positions has two or three proficient heroes.

Therefore, the current version does not have to go deep into heroes to reach high positions. It only needs to master two positions, and each position can master two or three heroes. However, many heroes will decline with the change of the version, so choosing a hero to master has become a very tangled thing. Like Wu Zetian, she is a hero of all kinds. Before that, Brother Feng also wanted to write an article about Wu Zetian's teaching. Interested friends can learn. Today, Brother Feng once again brought you a panacea hero. Yes, he is Cheng. Not much to say, let's go directly to the teaching time (Brother Feng: Warm reminder, this article is 4000 words long, so I suggest you enjoy it slowly after collecting it ~).

1. Why is Cheng a universal hero?

Maybe many friends will be curious. Success rate and appearance rate, including ban rate, are relatively low. Why is Cheng a hero? In fact, a hero's low winning rate really doesn't mean he is a weak hero. Many unpopular heroes are not necessarily weak, but may exist at the level of boss, which makes him/her an unpopular hero for some reasons, but more importantly, many players do not grasp the core gameplay ideas of these heroes. Take Cheng as an example. In fact, Cheng can do many things, such as stealing towers to contain them, raising pigs in the wild, and exchanging blood with the enemy in a big way. Cheng's blood-returning mechanism can force the opposite C position to come out for punishment/nightmare serious injury, greatly delaying the development rhythm of the enemy C position, which is also a tactical one.

2. Hero skill analysis

Passive: The lower the blood volume, the higher the attack. Every time you lose 1% of the maximum health, your own physical attack increases by 3-7 points. In addition, every time a skill is released, it will consume 8% of the current health, and the big move will consume 16% of the current health, and 6% of the lost health will be recovered within 3 seconds after each skill is released. Cheng's injury and low blood volume do not even belong to the assassin hero. The only drawback is that he has no explosive power. It is very important to control the blood volume of the course, because the lower the blood volume, the higher the injury. However, if the blood volume is too low, it will be easily killed, and if the blood volume is too high, it will not be able to fully enjoy the passive attribute bonus. Brother Feng personally suggested that under normal circumstances, the blood volume can be controlled at about half blood.

A skill: a displacement skill, it is worth saying that the distance of displacement skill is particularly far, and the passivity of another skill also has bright spots. Every time a general attack is released, the CD 1 sec of a skill will be reduced. If it is an entry skill, the basic skill CD will recover perfectly after several quick general attacks. Personally, I suggest that you can use a skill only if you ensure that it will not be killed before the next skill refresh. Otherwise, you can use a skill to enter the market, and the seconds will drop before the skill refresh. Isn't this embarrassing? After all, a skill is a life-saving skill.

Skill 2: Kill the enemy with two axes, causing twice damage to the enemies within range. This skill mechanism is very simple, that is, a simple damage skill, but the physical bonus of this skill is not high, only 60%, so in terms of equipment, there is no need to do too much output, because the cost performance is not high.

Three skills (big move): Recover 8% of maximum health every second after use, and increase movement speed by 30% for 5 seconds. Each level will increase the duration of one second, which means that each level will increase the maximum 8% health recovery. After the expiration, you can restore 56% of the maximum health. If it is equipped with the eye of the immortal bird, its resilience will be achieved by going up a flight of stairs. Most importantly, when 40%CD is superimposed, the cooling time of the big move is only 18 seconds, while the duration of the later big move is 7 seconds (when the big move reaches level 3), which means that the gap period of the big move is only 65438 seconds. However, it should also be noted that starting a big move will immediately lose the current 16% health. When releasing the big move, we must seize the opportunity to avoid being burned to death.

The inscription is printed.

Inscription: Blue 5 Harmony +5 Hunting+Green 10 Hawkeye+Red 5 Red Moon +5 Destiny.

Inscription analysis: Blue inscriptions are the best match for harmonious hunting. Harmony can increase Cheng's endurance and openness, while hunting can increase the speed of movement and attack, which is the most needed attribute of Cheng. It is recommended that you choose 5 Harmony +5 Hunting. There is basically no dispute between Lu Ming and 10 Hawkeye, which increases the range output capacity. As a winger, he should be a threat to the enemy's back row. In terms of red inscriptions, the attributes of attack speed, resistance and health provided by 5 Destiny +5 Red Crescent make Cheng have both anti-injury ability and output ability.

Equipment: resistant boots+extreme cold storm+eye of immortal bird+shadow tomahawk+lightning dagger+ominous sign.

Installation analysis: First of all, extreme cold storm+Eye of the Undead Bird+Shadow Tomahawk are the core equipment of Cheng, and these three pieces of equipment are all necessary. Shadow Tomahawk is a necessary equipment for soldiers around him, and Cheng, as a nearby soldier, naturally cannot do without it. It has both damage and hardness (life bonus), and it can also increase the cooling of 15%, which can be described as a panacea for the physics profession. The armor and CD bonus increased by the extreme cold storm also met Cheng's CD demand. Shadow Tomahawk+Extreme Cold Storm total CD reduced by 35%, further reducing the big move CD.

After talking about core equipment, let's talk about other suits. In terms of shoes, resistance boots must be preferred. After all, Cheng is afraid of controlling skills, because once controlled, he may be killed without even releasing the big move, which is also the most taboo point. Therefore, the shoes are mainly resistance boots. If the enemy has less control, then the second priority is to choose the foot of the blade of the shadow. As for the last two pieces of equipment, you can choose different equipment according to the battlefield situation. Of course, in general, we still choose lightning dagger+ominous sign. After all, lightning daggers can increase Cheng's attack speed and explosive power, and ominous signs are a panacea for physical defense. If it is late, you can change the ominous sign into resurrection armor and lightning dagger into other defense devices, because the late stage is basically a team battle. Cheng is most afraid of being killed before the big move comes out, so he should choose more defensive devices in equipment.

4. Route selection

In route selection, it is suggested to take a sideline (order or order), but it is really not recommended to play wild. After all, Cheng's gank and output can't reach the threshold of conventional wild heroes. If you choose to stand aside, you can go up or down. Here is a very important question for you. If your opponent is a combination of shooter and assistant, don't hesitate. In the bp stage of qualifying, explain the situation to our cross-country teammates in advance and choose to change the line directly, otherwise the next line will be very uncomfortable. After all, if Cheng is facing a shooter hero, it is still very uncomfortable.

5. Two strong periods of success.

Cheng has two strong periods, one is 1-3, and the other is ten minutes after making the eye of the fairy bird. Why is 1-3 a strong period of success? During the period of 1, no hero has any particularly strong explosive ability, and the passivity of the journey is brought into full play at this time. Because all heroes have no explosive ability during the period of 1, they basically rely on general attack output, so the journey with low blood volume can play a lot of general attacks (the attack bonus with low blood volume and high general attack damage is terrible), so his level of 1-3 is normal. Cheng almost never loses any heroes (except Meng Qi, Dong Huang and other heroes). Of course, this is also limited to the case of taking therapy. It's hard to say if you take 1-3 level one-on-one hit with treatment. In addition, treatment can also reduce the "sudden death" of Cheng, so in terms of summoner skills, I suggest you choose to treat here.

The second peak period is within ten minutes of making the eye of the immortal bird (generally in normal loading order, resistant boots+extreme cold storm+eye of the immortal bird), and the process of this period is also particularly invincible. Coupled with the bonus of the fairy bird's eye, Cheng Dazhao's reply volume is very scary. In addition, during this period, the enemy often has not made nightmare/sanctions and other corresponding serious injury equipment, so it is difficult to deal with Cheng's crazy blood transfusion problem. In this 10 minute, I suggest that you choose to form a team, then search the enemy's wild areas, limit the enemy's economic resources, and use your own advantages to expand the advantages of the team. Of course, if we are particularly against the wind, we should not choose to hold a group.

6. Cheng San's core operation gameplay

If you want to play well, you must master these three core games. Simply put, these three points are 1. Take the route to steal the tower to contain, 2. "Innocent blood exchange" and 3. Break the rope against the wind. Next, Brother Feng will explain it to you one by one.

(1) stole the tower by wire.

The so-called "stealing the tower with a thread" is to use the thread to push the tower to contain the enemy hero. Stealing towers with wires can contain at least one enemy hero, and more can contain three or five enemies, so as to strive for the development of our team and the capital of team fighting. In addition, if the enemy has no one to deal with you stealing the tower with wires, you can directly push through the customs. As far as success is concerned, when is it suitable to steal the tower and contain it?

As mentioned earlier, Cheng is particularly strong, and after 10 minutes, it makes the eye of the immortal bird. As long as it is not particularly headwind in this period, it is best to choose to hold a group. Of course, if the enemy has nightmares/sanctions and the corresponding seriously injured equipment, that is another matter. In fact, Cheng's core play is to steal the tower and use the thread to contain it. Of course, if you want to steal the tower and use the line to contain it, you must have a certain ability to fight and escape. When there is no fairy bird's eye, Cheng is still weak. With the eye of the immortal bird, you have the ability to contain it. Generally speaking, after making the eye of the immortal bird, you have passed the strong period of 10 minutes (if the enemy makes serious equipment or we are against the wind, then you can only choose to play the containment plan in advance), and you will start to choose to play containment with the belt.

We also need to pay attention to some details, such as shooting a wave line and observing a small map. If more than two people disappear from the minimap, we need to be careful. We need to find a blind spot to avoid a wave first. In addition, we need to understand a priority order, pushing towers > dragons > dragons > heads > battlefields > monsters. Of course, the priority may be slightly different in different situations. For example, the dragon is more cost-effective than the tower, but generally speaking, the dragon is equivalent to two defense towers at most. Under normal circumstances, it is still necessary to choose according to the priority mentioned above.

② "no damage" blood exchange

The so-called "injury-free exchange of blood" is not a real injury-free exchange of blood, because Cheng has no invincible skills and no injury-free exchange of blood, but he can achieve the effect of injury-free exchange of blood with the enemy through a short CD trick. As mentioned above, Cheng Dazhao's gap period is only 1 1 second, and the rest of the time is in the process of enjoying the big move, so it is possible to achieve the effect of "no injury" with the enemy through the high blood transfusion of the big move. In fact, no-injury blood exchange is also around the core of pushing the tower. When a hero of 1-2 comes to stop it, we can choose to exchange blood with the enemy. Anyway, we will never lose money if we have a big move. When the enemy's blood consumption reaches a certain level, we can only return to the city. Strategically speaking, Cheng's big moves have brought too much influence.

③ Breaking the rope against the wind.

Breaking the line against the wind is not to push the tower with a line to contain it, but to break the enemy's crystal line. Generally, it is a helpless move against the wind, so I will choose this move. Because the broken crystal line basically limits the development of our teammates, which is particularly unfavorable to our teammates. But the situation has gone against the wind, so we can only delay the enemy's attack by breaking the line of soldiers. As for breaking the enemy's crystal line, you need to remember the refresh time of the line here.

Here, I give you a table of the refresh time of the front line. In fact, this table can be recorded or not, for reference only. We just need to remember that the refresh time of each wave is fixed, and the refresh time of each wave is fixed at 33-34 seconds, which is 33.25 seconds. If you know the refresh time of the line in advance, you will have enough time to prepare for disconnection in advance. Another method is to judge the enemy's line by observing our line, but it is often too late to disconnect. Just for reference. In addition, it should be noted that when one of the two sides gets the dragon, the first wave will be 2.25 seconds ahead of schedule and the second wave will be 4.5 seconds ahead of schedule.

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As for the specific style of play, I won't explain it here, because the style of play will be different in different situations. However, the game always revolves around the three core games mentioned above, and you only need to remember these three core games. If you can master these three core games and use them flexibly according to different situations, then your accomplishments will be quite good. Besides, Cheng is definitely a hero worthy of your practice. Although each version is constantly changing, as long as the core gameplay of the big move remains unchanged, Cheng will remain strong. Finally, I wish everyone is a star king. If you like this article, you might as well pay attention to it ~