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95 gun battle explains the application and experience of marksmanship and world dream.

As the saying goes, an inch long and an inch strong, the gun, as the king of hundreds of battles, has a very high popularity in the dream. Next, I will also talk about my views on guns in order to attract more attention.

First, make a rough outline. In my opinion, when ZS reaches the late stage, its skills must be comprehensive and able to cope with any situation. Personally, I don't approve of double major, because basically it will only last for one weekend, and every school is very profound and there is no waste of schools. Of course, no matter which school it is, as long as it is ZS, the basic principles about the choice of moves are basically the same: first of all, among the four moves, one must do great harm, one must not consume points, and the other can restrain a certain kind of moves, which is similar to chasing souls and resisting dexterity, starry sky and resisting group attacks, and so on; At the same time, quick moves and anti-blocking moves, as well as the characteristic skills of various schools, are the basic principles for choosing moves that are known all over the world. Let me talk about the moves that should be used in a gunfight in detail and make an inventory.

I'll start with the low level, and then talk about the high level.

Xun Mei: This is a quick action, and it will have an evasive effect after use. After intensive training, combined with the character's own evasive action, it can reach 50% of the horror. Of course not, not intensive training 100, after intensive training 150. Well, of course, the early stage is still very useful, but it can be used as entertainment.

Disturbing flowers and snow: You can give up the strong and slow enemy tactics after knowing the dream-chasing stab in the early stage, but it is recommended in the early stage. Third Ring Day: Well, it is necessary, but it is not used much in practice. Although the trademark skill of the gun can hurt relatively little, 40% is the highlight.

Cut the curtain every day: the ordinary slow move reduces the enemy's defense after use, and the effect is not so good after intensive training (regret intensive training). There is no need to kill the opponent's high defense only in group P.

Stab in the back of the heart: This is a common move, and the damage is very high after intensive training. It is characterized by high hit rate and can be used to overcome disgusting flash skills.

Soul-chasing Stab: This basically means that the gun must be started, with 50% power, which has the effect of exorcism. Of course, the stars can hold the moon instead of chasing the soul in the later period.

Mantianxing: High-speed group move, the most important thing is that this move can resist 50% group attack, it must be ordered!

Snake out of the hole: clever trick. There is a chance to poison the enemy after use. The probability is not very high. It is a skill that was abandoned later, but there are few clever tricks of the gun, so you can leave it alone.

A hundred birds fly at the phoenix: the most powerful common move in the intermediate level, which was later replaced by Wolong, but it still can't hide its advantage of efficiency 1 13.

Lightning and thunder: this kind of fast movement is also important against the enemy. Well, its own speed is the fastest in the gun, and it can resist sealing after use.

Dragonfly Nine Days: It doesn't need any clever movements, and it is the only gun that can be used. Well, you can replace the starry sky by resisting 40% group attack.

Hidden Dragon Crouching Tiger Garden: Super fierce and slow ordinary trick, attacking high and slow PK can keep the output of corpse-driving task, comparable to chasing dreams!

Dream catcher: It's basically the best trick in the gun. Why? Efficiency 1 16! It is also 30% resistant to ordinary enemies and powerful enemies, which is perfect. Of course, it takes 16 attack point to make such a fierce move.

The sun and the moon compete for glory: the killer weapon of intelligent ZS, with efficiency of 140 and consumption of attack points of 20. Well, all four defenses are -20%. This is a double-edged sword, so we must use it with caution!

Longteng Hayes: Strong and slow group attack, with good resistance. Well, you can give it up after the total annihilation.

Hold the moon star: ordinary quick move, start work, don't chase the soul, save it if you can come up. This kind of resistance is better than chasing souls. The reason for this is that it is cost-free and fast, which can be faster than the opponent's fast break.

Total annihilation: group attack, 5 seconds after intensive training, and the resistance is 30% normal, one stroke is excellent, and the picture is handsome and practical ~

There's nothing to say, but it's very nice. Play FS or something, you can come up to Copperfield.

Finally, the two most lewd moves of the next shot go straight to Huanglong and chaos return to Yuan. The former takes 10 attack point, making the enemy take 5 attack points. The latter is a common trick, and the efficiency is 1 16! When you use it, you need attack point 15, defense point and interference point 10. After using it, all your points are exhausted, which makes the enemy consume a lot of points! It can be seen that these two actions are extremely lewd, obscene and abnormal. Why? Please listen to me to analyze.

First of all, we know that soldiers will have 8 attack points, 4 defense points and interference points, which will increase by so much every round. When the third round starts with a draw, you will have 24 attack points, and the other two points are 12. If you have the mentality of adding 5 attack points when you come up, congratulations, you can release the attack points that go straight to Huanglong and reduce the opponent by 5 points. What does this mean? It means that the ghost of the gun can't be released, and the moon of the sword can't be released, so that mainland occupations can use non-consumption tricks except SS! Is it terrible? Then in the second round, use a non-consuming trick, and in the third round, directly go back to chaos and continue to knock the opponent's points! At least three rounds, the other side can't make a big move, and the early stage basically has a big advantage! How's it going? Is it obscene? You see, a PK game is only a few rounds. If you have another guard ready to fight, I will come straight up and go straight to the second round. See here, do you understand the resilience of this drama?