Joke Collection Website - Mood Talk - Introduction of Hearthstone Legend Game Rules and Beginners' Introduction
Introduction of Hearthstone Legend Game Rules and Beginners' Introduction
How to play the game rules of hearthstone legend
1, first, the game will randomly select 4 cards (30 cards) from your deck, and then you can replace one of them to complete the opening deck;
2. Automatically increase the magic value 1 point per turn. Magic value is a necessary unit to summon cards, and it will automatically recover after the turn (the blue gem at the bottom right of the interface is the magic value);
3. When a player summons a servant card, the card can't be attacked this turn (the servant with charge can attack immediately), but the servant with mocking special effects can be used to stop the opponent's attack;
4. In addition to the servant card (the card with no round limit for attack and defense), the card also has skill cards, which are consumables;
5. When the player has a large number of magic values, he can use the cards within the magic value for many times;
6. Different summoners in the same profession have different cards (BLZ says that there is only one summoner in each profession for the convenience of testing), so players who don't see their favorite heroes don't have to worry, they will.
7. Finally, according to my observation, the biggest difference between Hearthstone legend and DND card of magic gathering is that summoners can transform themselves under the action of skill cards and gain new skills and attacks. I am looking forward to it.
Hero choice
Each player chooses one of the representative heroes of 9 classes.
Malfurion stormrage (Druid), Lexar (Hunter), jaina proudmoore (Mage), Wu Searle (Paladin), Anduin Wolin (Pastor), Vanabel San Gunard (Stalker), Sal (Shaman), Gourdain (Warlock) and Garosh Hellscream (Warrior).
Every hero has a series of exclusive cards and non-exclusive cards that all professions have. Each hero has a heroic skill that consumes 2 mana crystals. You can use it at any time in your own turn, but you can only use it once in a turn.
Choose a hero to fight.
Each player's hero starts the game with 30 health points. When the hero's health drops to 0, the game ends. No matter what card you use, the hero's health can never exceed 30 points.
Card deck assignment
You need to have 30 cards to play in a deck. There are different types of cards (generally divided into servant, spell and mystery). How to allocate the proportion reasonably depends on the player's thinking and the characteristics of the hero.
You can see the quality of cards from your card type and card consumption. The most basic routine of a deck of cards is balance. The definition of balance is that it can be played stably in the early, middle and late stages and will not appear. You can't cope with the rise of the enemy after playing cards in the early stage.
Players can know the consumption value of cards through the mana curve, so as to make adjustments.
Some details should be paid attention to when distributing cards in the later period, such as the linkage between servants and spells, and the linkage between spells and mysteries.
Often these details and the player's understanding of the game card are the key to winning in the later stage.
Cafe
Each card has a description of the cost of the magic crystal needed to use the card.
The fee is indicated by the number in the blue crystal in the upper left corner of the card. The player starts the game with 0 crystal energy and gets 1 mana crystal at the beginning of the turn. Players can only put their hands into the battlefield in their own turn, not in the opponent's turn.
The blue crystal in the upper left corner represents the cost.
start the game
The total number of cards for each player is 30, neither more nor less. Players cannot have more than 10 cards at the same time. When your hand number is 10, any new card you draw will be sent directly to the cemetery.
Players flip a coin before the game starts, and the winner gets the first hand and draws three cards. You can choose to draw cards from the deck to replace these three cards. The first card drawn will be put back into the pile. Once the winner of the coin toss has a good hand, the loser will draw four cards. The loser of coin toss can choose to raise cards instead of the original four cards, and the first card will be put back into the deck. The loser of coin toss will also get an extra card "Coin", which allows the player to get 1 extra "Mana Crystal" in one round. Once both sides have configured their own hands and put the replacement hands back into the deck. Each player has 90 seconds to complete the round.
No matter what card you use to add mana crystals, your total number of mana crystals can never exceed 10.
Even if activated, the total number of crystals cannot exceed 10.
Zero your opponent's health and you win!
Fatigue punishment
When the player draws all 30 cards, the player will get 1 fatigue damage every time he tries to draw cards until the end of the game. Even when your hand is 10, you can't add any new cards, because you still made a draw attempt. Every time you try to draw a card, the fatigue damage will increase.
For example, at the beginning of your turn, there are 0 cards left in your deck, and you try to draw cards, causing fatigue damage and getting 1 damage. In the next round, you will try to draw cards again, but there are still no cards to draw. Your fatigue damage will increase to 2, and you will take 2 damage.
If a player dies of fatigue after fatally injuring his opponent and reducing his health to zero, the game will end in a draw.
Card Effect/Combat Damage Settlement
Unlike other games, battles and spells are settled in stages.
In hearthstone legend, every action of the player will be solved immediately so that the player can consider what to do next. For example, if you want to attack with servants in three fields, you can only choose one attack at a time, the damage will be settled immediately, and then you can choose the next one. Players who launch an attack declaration always need to choose an attack target.
Friendly forces/heroes cannot attack other friendly forces (but heroes can always use heroic skills on friendly forces).
Real-time settlement is not only used in combat. You can use your spells, heroic skills and cards, and attack with your men/heroes in any order according to the number of magic crystals you have.
Throughout the round, your strategy may change because of the effect of some cards.
Card effect
The effects described by cards are generally settled according to the order of use, and the settlement order of the effects of cards that already exist in the battlefield is better than those that have just been put into the battlefield.
For example:
When the player uses the wild boar (charge effect), if the player continues to summon the captain (add+1 attack to other servants), the wild boar will do 2 damage this turn.
Battle loss settlement
The attack value of the servant/hero who launched the attack will be directly subtracted from the health value of the attacked party. If the health of the attacked party drops to 0, the card will be destroyed. At the same time, it will directly subtract the attack value of the attacked party from the attacker's health value, which is called counterattack damage. If the attacker's health drops to 0, the card will also be destroyed.
The damage caused by spells or skills will also directly reduce the target's health, but the target will not cause counterattack damage to the caster.
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