Joke Collection Website - Mood Talk - How to add points to the Dragon Knight?
How to add points to the Dragon Knight?
All classes have 5 attribute points and 1 skill points per liter 1 level. Dragon Dance needs 175 skill points to raise all skills to 10 level, which means it needs 36 levels (if you don't plan to fill up the limit blade, add 160 skill points, which is equivalent to 33 levels). Therefore, students who like to play handsome should weigh how to allocate skill points, whether to dress first or practice skills first. Of course, you can also choose to wear dragon dancing clothes (only need strength and proficiency in dragon dancing skills), and then you can change into corresponding clothes with the improvement of your level. Personal advice is to put your skills out before you get dressed. After all, as an auxiliary profession, dragon dancing has little chance to resist monsters (except to brush FB quickly). If you like to brush fast, you can put on a set of low-grade (grade 2 and 3) clothes you like first, and then you can play your skills.
Strength-affects attack power
Agility-affects block rate, attack success rate, attack speed, movement speed and physical crit probability.
Spirit-the most influential SP, SP recovery, magic defense, magic crit probability.
[Force +3, upper attack limit+1][ Force +5, lower attack limit+1]
[Min+1, dodge+1, hit +2][ Min +2, fatal +2][ Min+15, moving speed+1]
[Spirit +5, SP reply+1]
The following are data analysis and personal recommendation exercises.
In terms of weapons, the handsome guy in this trade union is "extremely lazy" and is handsome in everything, so he chooses the sword.
Streaking before level 36, get 36 skill points (only one of the two choices marked with * skill representative 1),
Surprise, no, birth 1 minute. There are many additional effects, but in order to increase the probability, it needs to be filled up later. (It is recommended to either not add it or fill it up. )
Weak blowing, no adding, optional later (it is recommended to either not add or fill it up)
Fear+1, life-saving skill, let the enemy escape-||| Just a single skill, just 1 point.
Eye of the Dragon+1, used to strengthen skills, just 1 point.
Reply to the mark+1, cooling for 60 seconds is a bit long, and the effect is not obvious. You can choose it later.
Wrath of Heaven Strike+1, gorgeous skills, first-class play, and good attack, which was later made up.
Holy Seal+1, equivalent to defense reduction and ranged attack skills. Delayed filling
Sunder armor+1, or defense reduction, used by BOSS and PK, supplemented later.
Demon Seal+10 must be full of skills [1 level plus teammate 10 wisdom/refinement, each level plus +5, 10 level plus teammate's 55 wisdom/refinement], keep for 5 minutes, and cool down 1 minute.
The extreme blade+10, the highest attack skill, makes the dragon dance no longer a gigolo, outrageous attack power, and the internal test feels that it is not so high attack power.
One-handed sword master +4, top up the level.
Block special training+1, 1 grade increase 10%, then each grade increase by 2%, pre-1 grade, optional later.
Aim at the special training+1, as above.
Fortunately, I don't add it. If I take the pure force route, I can ignore it. I can choose the sensitive/force-sensitive route later.
* Double swords are fatal +4. This gesture has no effect on skills, and increases the critical strike rate of flat cutting. The purely military route is not recommended.
* Double sword attack speed +3 (natural), the choice of pure power route.
Double sword spiral dance+1, 1 is enough, which is very useful when surrounded by monsters, and it has a high probability of group attack, which has the effect of pushing monsters (after pushing monsters, there will be a pause attack of 1-2 seconds)
PS。 If the double sword is fatal, it will lose 1 skill points.
Skill analysis
Surprise, with three effects, coma-bleeding (sustained damage)-attack speed decreases, and the probability of level promotion increases. 10 level is 30%-32%-20%.
Weak attack, 1 level attack 75, 10% chance to knock down the enemy. 10 level attack 165, 46% chance to knock down the enemy.
Recovery flag, 1 recovery speed +5%SP, 10 recovery speed+18%SP.
The wrath of a blow, 1 level attack 80+ burns 25% damage, 10 level attack 2 15+ burns 43% damage.
Holy Seal, 1 level additional damage 10% lasts for 3 seconds, each level is +5%, and 10 level additional damage 55% lasts for about 7 seconds (official countless specific data).
Sunder armor, level 1 reduces enemy defense 10%, level +2%, level 10 reduces enemy defense by 28%.
Extreme Blade, 1 level attack 300+ 50% bound damage, 10 level attack 435+ 95% bound damage (7 level attack 390+ 80% bound damage)
Dragon Dance * * *, skill 10, and the skill points in the later stage are relatively plentiful. In addition to the skills I emphasize [post-completion], you can choose according to your own preferences.
Up to now, I have been playing dragon dancing for the longest time, and I have a certain understanding of the profession of dragon objects. Let me talk about my experience, hoping to help those who want to practice dragon dancing in the public beta.
Dragon dancing can be said to be the most depressing profession in the early stage. It wears equipment later than other occupations, and there is nothing wrong with training to kill monsters. Therefore, in the early stage (at least the first 30 levels), everyone should be patient and bear the burden of humiliation. In the later stage, you will be a hot project. Dragon dancing is an auxiliary occupation. You must recognize this. If you want to put on smart clothes and soak in MM, you'd better practice fighting dragons. )
All right, cut the crap and talk about how to get extra points. Teach skills:
First of all, in the early dragon dance, attribute points were added to each level. Reach 135 points, and you can get level 5 demon mark. (1 level is not very effective, at least level 5) This dragon dance will be supplemented by 10 level in the later stage, and your next copy is absolutely welcome. If you want to keep up with the equipment, you have to be at least level 45 to cast a demon at 1 15. What are you doing in the dragon dance?
Let's talk about the distribution of skill points:
Surprise-it becomes rubbish after modification. The probability of 1 level vertigo is only 3%. Add 3% probability to each level. So save some and add other skills.
Weak hit-skills that have been hesitant, including dizziness and knockout. Breakthrough effect, 1 starvation knock-down probability 10%, per liter 1 probability increased by 4%. However, the movement is relatively slow. It is suggested that there should be additional hunger spots in the later stage, and the level of 1 in the earlier stage is enough.
Fear-a certain chance can make the monster run around for 7 seconds, and you can use him to save your life when you play BOSS. It's no use giving advice according to personal preference.
Eye of the Dragon-Don't point out the skills that the government hasn't developed yet, and point them out later.
Recovery mark-improves the recovery speed of MP/SP, with a full-scale improvement speed of 18%, which has little effect in the early stage, and is not a group skill, so it should be coordinated in the later stage.
The fiend effect is also general, and wearing smart hardcover FS still has a certain effect. If the trade union has a fixed MS, you can consider letting MS learn this skill (consider whether to fill in it yourself). )
Strike of Wrath-You must learn group skills, and the effect is to knock down for 3 seconds. It is absolutely easy to use, and there is additional damage when combined with fire magic (it is also one of the few attack skills of dragon dance).
Seal-After revision, the full level can increase 55% of additional damage, and it is in a bound state (lasting 6 seconds). With the extreme blade, the extreme blade can exert the maximum killing effect. (It is recommended to fill it up)
Armor-piercing projectile-full grid can reduce the group defense by 28%, but my personal experiment has not been very effective, the scope is not large, it needs to be released within 3 meters, the speed is slow and the duration is short. Personally, I think it is not very practical after the experiment. Personally, I don't recommend pointing it out before the double major is formed. I hope some experts will discuss this skill.
Demon mark-needless to say, Man Ji (dragon dance guarding the house), which team are you and their happiness! ! There is basically no need to worry about the blue problem. Gaga, after the revision, the full level can improve the team spirit. Intelligence 82. In one word, cool! ! ! (5 minutes) Full marks
Extreme Blade-This skill must be used in conjunction with the bound state to exert its maximum power. It is recommended to replenish it later (full level can cause 435 damage, and bound state can cause 95% additional damage. Awesome! ! This is also the most powerful attack skill of dragon dance now. (Yes, seconds! ! ! )
Now after the revision, it is recommended to use spears as weapons. Because the efficiency of the dragon avatar is greatly reduced (the main raid has become garbage, but unfortunately the handsome skills of the dragon avatar have been lost, alas. . . . )。
Let's talk about the PK of dragon dance. Everyone should know that dragon dancing is always the main and auxiliary attack, so if you miss PK in the early stage, you will die. Therefore, in the later stage of dragon dance, we should double the phonemes in fighting and wear the heart. At least after level 60, the dragon dance can be PK-shaped, with phoneme 10. Ultimate blade 10, sacred blade 10, fury strike 10. As for piercing the heart, it's up to everyone. If the points are full, some advanced equipment will be sacrificed. This way, the dragon dance PK will not suffer. I am more optimistic about the rising space of dragon dance, because it will be stronger in the future. I hope that friends who play dragon dance will continue to insist and have confidence in dragon dance. A game always has an auxiliary occupation, and someone always has to sacrifice and pay. If everyone wants to be the main killer PK, who will be the logistics support? I'm sure everyone will remember us, the wet nurses/dads/milk dragons who gave silently behind us.
Once again: don't think dragon dancing is rubbish. In fact, it is the soul of the team in the late dragon dance. What's the use of your team without blue? You have to sit back and relax and brush a few skills. PK is inefficient ... dragon dancing is really hard, and nurses can't die with shields. It's not easy to support her father's thick skin. It is refreshing for everyone to return blood from the milk dragon ... but everyone still despises him, and no one wants to practice dragon dancing. I hope so. ! ! ! ! ! !
(This is just my understanding of dragon dancing, and my major is conservative. Of course, there are more extreme double-cultivation methods. We can discuss it! )
dragon dance
First of all, practicing dragon dance requires perseverance and determination, because practicing dragon dance is very painful and mainly auxiliary, so please express your highest respect to a dragon dancer like me. . Hey hey.
According to the internal test of the national service, most dragon knights practice dragon fighting. The rogue boss discussed with us and decided to let me practice dancing dragon knight. After a hard road of leveling, I finally reached Grade 45 on February 14. Now, let me tell you something about the personal experience of the Dragon Knight. I hope you brothers who want to practice dragon dancing will take fewer detours.
Okay, let's get down to business. Let's talk about training first. The pre-training of the Dragon Dance Knight can be said to be the most painful of all occupations, because the pre-training of the Dragon Dance Knight is useless, has no skills and no attacks, and there is no blood prevention in a single training, and no one wants a copy. Unless the Dragon Dance Knight has a fixed combination, if there is no fixed combination, it is better to wear the first set of equipment in the early training, but personally it is not recommended to wear equipment in the early training because the level is difficult to practice.
Say a little more: As I said before, the pre-training of Dragon Dancer is the most painful of all professions. Why do you say that? First of all, you have to understand why we should practice dragon dance knight. We practice dragon dance knight to make the team train faster! Stronger! Don't think that the fighting dragon has strong attack power and is most suitable for fighting dragon team. Then you are wrong. Although the dragon dance is useless in the early stage, it is basically taken care of by people, but the demon mark in the later stage will be a day when the dragon dance will emerge. The fiend mark will be added to the player's 18 spirit and 16 intelligence in the first level, and will be added to the 55 spirit and 83 intelligence in the later stage. When you fight the elements, you will have a magical hunting room of more than 20 levels. It's just that the blue color is not enough, and I still have to meditate after painting. Then, with the Dragon Dance Knight, your happy day will come, because there is no need to meditate at all after adding the fiend mark in the later period, and the team can completely become a leveling machine. So in order to get the fiend mark as soon as possible and improve the efficiency of the team, I choose to be naked before level 33, and add dragon dance to all points, so that the fiend mark can be added to the full level of 10, and the team basically does not have to rest. Late training is getting slower and slower, so I still choose to wear equipment after 33, which is more painful in the early stage.
Then talk about the bonus points for dragon dancing skills: (175 points)
1, surprise attack (level 10 must be added): Dragon knights know that surprise attack has four additional effects: bleeding, weakness, dullness and dizziness. 10 surprise attack can reduce the enemy's attack speed by 20% and cause 2 1 damage per second, and it consumes very little SP and lasts for 9 seconds. PK is a very useful skill to fight monsters and has to be added.
2. Weak strike (level 0): Although a weak strike can make the monster weak, its duration is too short, only 2 seconds. Although the official said it was 2 seconds, I don't think it lasted for 2 seconds-the damage was not high, so I can give up.
3, fear: not in the early stage, it will be increased to level 9 in the later stage. Why did you raise it to level 9? Because level 9, like 10, is a good skill to let the other side escape for 7 seconds, and PK is a treasure.
4. Eye of the Dragon (1 level): To tell the truth, I haven't figured out what the role of the eye of the dragon is-_-if any elder brother knows how to use the eye of the dragon, please tell me. Why do you want to raise the level? Because this skill can only add 1 level, in my impression, any skill that can only add a few levels is a good skill. I read some posts that this skill is to improve the crit rate of nearby players, and you can add up to three longan. Please take your time to experience it.
5, reply mark (level 0): Don't be confused by the name, thinking that you can improve the speed of SP reply, but you don't know how much you regret it until you add this skill. . . This skill is a single skill. Even if it is added to the level of 10, it will only increase the recovery of 18.5%. My 10 demon will reply to 14 SP every second, only 2 points more than 18.5%, and this skill can only last for tens of seconds, so this skill is completely unnecessary. . . .
6. Strike of Wrath of Heaven (10): This is the coolest skill of the Dragon Dance Knight. You can jump high, give a fatal blow to the enemy at a distance of 160 degrees (the fatal probability is quite high), interrupt the interpretation of the enemy, knock it down for 3 seconds, and add 43% damage to the burning state, which is very high in the later stage. P common skills have to be added.
7. Seal (level 0): This skill depends entirely on personal hobbies. Raising to 10 can cause 55% additional damage to the enemy. It seems good, but I personally don't want to add it after using it. First of all, this skill can only last for a short time. Secondly, we dance the dragon PK with the useful BOSS in the P group, so it is impossible for you to run around with other P groups and put tags one by one. Not only is it better than others, PK is also better than others, so personally, don't add this skill.
8. sunder armor (level 0): 10 reduces the enemy's defense by 28%. Why not add it? For the same reason. I don't know why, the official introduction of this skill is a group skill, but after I added it, I found that it is only a single skill, but if 9C changes this skill into a group skill, it must be added with HOHO.
9. Demon Seal (10): Needless to say? Add 55 spirit and 83 intelligence to the squad after filling it up. The squad doesn't have to rest at all, and the first mate's attack power is improved. Keep practicing until you want to throw up. . . . .
10, Blade of Limit (10 level): A necessary skill. Dragon dancing is the strongest attack skill. Using this skill will be a mage's nightmare. The limit skill damage of 10 is 435. If the enemy is in a state of bondage, it will add 95% damage, that is, skill damage is 848, plus its own basic attack power, the damage of ordinary skills will be at least thousands, and it will double in the later period. I have a second-order ordinary white gun at level 40. With this skill, it is common to hurt thousands of people as long as they are tied up. (This is only level 6 skill damage)
Passive skills: Dragon Dance Knight practices guns. After practicing for 45 years, I think it's better to hold a sword. As for why you should hold a sword, please listen to the following breakdown. Therefore, it is recommended to practice fully in the later stage, because the higher your basic damage, the higher your skill damage, so what we are pursuing is not how fast you are, but how high your skill damage is. So what we are pursuing is how high the skill damage is.
Avoid special training and aim at a level of special training. After all, 1 level can increase 10% avoidance and hit, which is very cost-effective. I won't add anything else.
Posture: Double swords are deadly. The attack power of double swords is not as high as that of guns. Please eat with lethal force. Some people may ask, why do I say that double swords eat by lethality, and why not add lucky strikes to passive skills? In fact, it is enough to have lucky marks and double swords for lethal skills, and the lethality is already quite high. Let's improve the basic attack power in passive skills.
Finally, I tell you brothers who don't know how to dance dragons. If you want the team to play the biggest attack and fight the longest battle, you must have advanced dragon dancing. I also tell you brothers who are going to practice dragon dancing, stick to it and you will eventually realize your importance. ^^
Dragon dance fights for the team. Dragon dance is the soul in the battlefield. . .
PS: This is the starting point of pure dragon dance. Because dragon dancing is particularly powerful under certain conditions, some dragon dancing will add fighting skills. If you think you want to develop in two directions and contribute to your overall DPS, here is a plan. You don't need it if you don't like it. Dragon dance itself is auxiliary, hehe.
[After adding some skills above] (75 points)
Blade of Sonic Wave (1 level) can cause bondage, and the ultimate skill of dragon dance-Blade will exert its greatest power under the guidance of this skill.
Lucky Mark (10) Why do I pay so much attention to lethality? The posture is deadly and full of lucky marks, and the fatality rate is quite high, which makes up for the lack of attack power of two-handed swords.
Why should the dragon's head (level 8) be added to level 8? Because the martial arts is only 75 points, there is no additional attribute-_-both a furious blow and a dragon dance raid can cause dizziness. Under the guidance of these two skills, the dragon doppelganger will also exert its greatest power.
Combat knight skills:
Three Stabs: Rapidly stab the enemy three times, causing 59 damage.
This is a garbage skill. Just ignore it.
Sword Dance: Use double swords to quickly attack the enemy for 4 times, with 84 damage.
You can add 1 point to upgrade this skill in the early stage.
But I think it's better not to add it.
Divine Power: Increases the critical attack power of nearby teammates by 10%.
This skill can be supplemented.
Sonic blade: deals 60 damage to distant enemies and makes them passive.
The enemy in the middle deals extra damage 100.
This skill PK can be used in conjunction with the flame double chop.
It is suggested to add only 1 point.
Lucky Seal: The critical strike probability of nearby teammates increases by 2.
This skill will be full and will be used when upgrading and copying.
Dragon doppelganger: Attacking a single enemy with dragon doppelganger causes 138 damage.
Extra damage to the unconscious enemy 100
This skill is gorgeous, the damage is high, and the combat system will be full.
Pierce the heart: lunge into the front enemy, causing 72 damage.
Garbage skills, just ignore them.
Fast break: Instantaneous attack speed increases by 10%, lasting for 90 seconds.
This skill can be very full and useful in PK.
Burst Strike: deals 170 damage to most enemies, and increases the damage by 20 points with a certain probability.
This skill is ignored directly, with slow recovery time and average damage.
Dragon Tooth Stab: Jumping high in the same place, making a powerful descent attack on the enemy, causing 193 damage.
Deals 25% additional damage to frustrated enemies.
This skill can be added to 10 level, with average damage and quick recovery. Personal hobbies can be supplemented.
Eye of the Spirit: Implant the Eye of the Spirit into the enemy, causing frustration for 60 seconds.
Garbage skills, just ignore them.
Half moon chop: similar to the sword flow, the sword will instantly cause damage to the enemy in front, 96 points, and the state of being knocked down.
Cause additional 25% damage.
This skill is less harmful and takes a long time to recover. I suggest not to add it.
Double chop of fire: attack the enemy in front twice, the first time causing damage 144, and the second time causing damage.
Damage 284, the hit person is in a passive state, and the attack speed is reduced by 10%.
This skill must be full, with high damage and quick recovery time, which is very useful in PK.
Destructive Shock: The fast-cutting attack on nearby enemies causes 100 damage and is in a bunched state.
The enemy deals 25% extra damage.
This skill has low damage and slow recovery when it is full. It is not recommended to add it.
Blade of Thunder: Deals damage to target 227, reduces movement speed by 3 in 10 second, and increases damage by 1 14 in weak state.
This skill is the last skill in the battle, with high damage and fast recovery time, which is absolutely required to be supplemented.
-
Passive skills:
Mastery of one-handed sword: Attack cases increased by 5 when using one-handed sword.
Needless to say, a knight with one-handed sword, fill it up.
Spear mastery: Attack power increases by 7 when using spears.
Knights who use spears should also be filled
Avoidance training: avoidance rate increased 10%. Suggest that the combat knight fill it up.
Targeting special training: hit rate increased by 10%, which must be topped up.
Lucky Strike: Critical Hit Rate increased by 3. Dragon Ride must be filled up.
Dark resistance: dark resistance increased 10. I suggest not wasting skills here.
[[[[[[[[[[[[[[[[[[[[[[[[[[[[[
Attitude:
Double sword fast break: attack speed increases when holding a single sword.
With the [Fast Break] skill, you don't need to add this.
Deadly double sword: the chance of a fatal blow when holding a single-handed sword is increased.
The combat knight suggested filling it up.
Double sword vortex: increases the chance of attacking the enemy with a single sword.
Personal hobbies, it is recommended not to add.
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The skill name of Xiao Sao Fish [Dragon Riding PK Plus Experience] has been deleted.
Actual PK skill combination: sonic blade+thunderbolt blade +raid+ dragon avatar+flame double chop
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