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A detailed explanation of the usage of sudden orders in the reflection of the three kingdoms 13

The method of sudden command in the three kingdoms 13 is very strong in the early stage and gradually weakens in the later stage. How should this method be used? The usage of the three kingdoms 13 burst command brought by deep space high play is explained in detail below. Interested players have a look.

earlier stage

The early assault command is very powerful and can be used as the main output tactic. In the early stage, because everyone is a light arms, the training level is not high, and sudden command can give play to its advantages. In the early stage, I killed the computer with a sudden command. The highest sudden death is more than 5W, including those whose morale collapsed due to sudden effects, and those who were attacked to death in the subsequent process as high as 10W.

Sudden orders are very powerful tactics in the early stage. It is very suitable for use as the main output tactic, with high fault tolerance rate and low risk.

middle period

In the medium term, the effect of dash is lower than that of the previous period, but it is still strong, but it is more careful than the previous period, with an average fault tolerance rate and an average risk after use.

later stage

The effect of the late dash is obviously not good, so it is not suitable as the main output tactic, but the harvest effect of the dash command is very good, and it can quickly clean up the enemy and open the way with less troops. However, the fault tolerance rate is very low, which will bring great risks after use, so it must be used with caution in the later period of sudden command.

Here are a few examples of the use of late surge commands.

At the beginning, our 5W troops VS 30W computer troops were all 10 troops, all advanced arms. At the beginning, there was a fierce exchange of fire in the front row. All six troops in the computer were beaten less than 3000, and morale was about to collapse. However, the computer has this characteristic, that is, when an army is in a state of remnants, the computer will let the troops retreat and occupy the troops with more troops behind to block the road, regardless of the arms of the troops with more troops. Moreover, in the later stage, computers are basically lost in thought. At this time, most of the computer's down-and-out troops are in combat. Once these soldiers escape, their morale will be restored. Coupled with the effect of fighting, you will wipe them out behind, and the war damage will be enlarged.

At this time, it is necessary to quickly eliminate the combat effectiveness of these disabled soldiers. Because the sudden command ignores the unit collision, it has strong penetration, short acceleration and good pursuit effect. The enemy who suddenly ordered to clean up the disabled soldiers in the later period was very powerful. No matter what the commander is, an army of less than 3000 people simply can't stand a wave of assault. This 5000-person army, no matter how many people there are in the initial stage, even 3W people in the initial stage, will still be killed by surprise. (initial strength affects the speed of morale decline. For details, please refer to my previous post). So the assault effect has a very ideal battlefield harvesting effect at this time.

At this time, the use of assault command can not only quickly destroy the enemy's battle remnants, but also cause a very big morale blow to the enemy in the back row because of the collapse of six troops. The first army collapsed 10 morale, and the sixth team 60 morale. Give the enemy some DEBUFF tactics to cooperate with the attack, which is a devastating blow.

Because of the penetration of dashes, it will be easy to cut into the back row, and the dash instruction is a fatal threat to Gong Bing in the back row.

If the equipment is adequate, and the military commanders who command tactics by surprise are intelligent enough, they can attack back and forth. For example, when I made a dash to the north, halfway through, I had already highlighted the enemy's back row, so I could no longer attack the enemy's back row. At this time, I found that dash command's tactics could be used again. I once again used the sudden command and chose the south as the direction, so that the troops that had previously rushed from the north would turn around and rush to the south, thus making a surprise attack back and forth. Can comprehensively and effectively attack the enemy.

Let's start with an example of improper use of late assault command.

Don't make a sudden move at the beginning of the firefight in the later stage, just like in the earlier stage. In the later period, everyone's morale was high, and each unit of the computer had a lot of troops, so the morale of the sudden attack was very weak. At the beginning of a firefight, using dashes will cause great harm and even suicide.

For example, it is still 5W (5000 people per team) VS30W, just fighting with dashes, turning on the computer and insisting on command. After a flurry, the computer only lost 1W people, and the player actually lost more than 2W. If you encounter such tactics as opening a computer, unparalleled and unyielding, the battle damage is high, so high that these 5W people can collapse. Improper use, but also just entered the enemy group, was attacked and killed.

Therefore, the late sudden command is only suitable for harvesting the battlefield and walking, rushing out of the enemy's encirclement, and is not suitable as the main output tactic.

Because in the process of the dash, the direction of the troops is not controlled by the player, unless the player uses the dash command again. This gives the computer a chance to steal books, and later, high-intelligent military commanders have a longer time to rush into tactics, which brings adverse effects. So please be careful with sudden commands in the future.

The troops in the camp can't use sudden orders, and the same sudden orders can't rush into the troops in the camp, just causing ordinary combo damage. All troops in the water war are not allowed to rush in. If the enemy has no troops in this array, he can surprise this array with sudden orders, so that he can grab this quickly.