Joke Collection Website - Mood Talk - How to grab a good rebound in street basketball needs expert guidance.
How to grab a good rebound in street basketball needs expert guidance.
(1): As long as the gear firmly blocks the opponent's position, it can force the opponent to go around the back to punch the board or divide the ball, which can greatly reduce the chance of holding the board against the hand.
Note: it's the other side, not the inside position. For a good C, I always think that you can't let the other side into the interior.
(2): Reflection: Why many times the low board is not the absolute board of C and a C can cover all the high boards in the audience? I'm talking about the ability to reflect. Of course, this includes the running problem of standing posture. Generally, we can judge the direction and height of the ball by observing its height and landing point. For low boards. Get in the other side's way first. Then move the position to w as the ball falls. The ball hit the basket. Press d immediately. If you can't find a good position. Or get stuck by the other side. The ball fell into the box. Just divide the ball directly. The closer to the ball, the better. You know, dividing the ball is always faster than grabbing the board.
2 ``````` Practice the day after tomorrow
(1) second board: ordinary second board: second board is a relatively simple one among export boards, and positive second board is also a relatively common one. When the second cricket falls, press D as soon as it touches the box. The function at this time is to directly take the board up or back.
(2) Chonger: Chonger is faster than the general second board and stands at the landing position of the ball. Press w to get ready. The ball fell. Press d immediately, and the function at this time is to go straight to the ball. The advantage of rushing seconds is that you can get stuck on the opponent's point as much as possible, reducing the chance of the opponent grabbing the board. Note: any low board can be seconds, but any high board can never be seconds.
(3) Instant board: Instant board is suitable for any high board. When the ball falls, you grab the board with your own highest point, and someone else's screen looks like it's the second to reach the board. In fact, there is a lot of time between the two, but you use your own highest point. (Note: the highest point of punching plate is higher than the highest point of splint)
(4) Dashboard: Dashboard, the most gorgeous and powerful way to strengthen the board in street basketball, not to mention the strongest board. In the conventional streetball game, Dashboard is the theorem, which can break the card board in any way. I believe many C's have encountered it, and they were rushed to 1 by PF, and they got little or even a high board. It is PF's strong point, and it makes up for the lack of rebounding by bouncing. Of course, not only PF, but also our C board is not lost to them. We use the highest point of our rebound. When the high board is suspended, it is best to stand at the punch point, 2 steps away from the take-off point. Two-step punch is the most gorgeous and practical punch. When the ball falls, it has not reached the highest point of its own punch, which is of course one of them. Then immediately press the direction key and rush to the ball without any pause. At this time, what you see is the person whose character passes through the inside line, rushing directly to the chessboard and flying N far. This is the so-called flying board in the washboard, which is the highest washboard.
(Note: It is much more difficult to learn to play the board than the general board. When hitting the highest point, it is better to hit faster than the highest point of the card board, and the effect is very good. )
3 ``````` Diligent and studious consciousness A How to train your own highest point and practice by yourself? You'd better vote for yourself to grab the lower right corner (the probability of the small high board in the lower left corner is high). Novices had better listen to the voice of streetball explanation. The louder the voice, the higher the rush, and slowly you will practice to your highest point. Proficiency comes first. \! Os! s
Gaoban: Stabilize his position and let him reduce the chances of grabbing the board. Never let him stand at the most important golden point, that is, one step in front of the basket. When the high board falls, you can try to slow down your grabbing time, but first stabilize his absolute position so that he can't rush up or rush to the wrong position, and then grab the high board, because even if you use the fastest speed, the acceleration will be faster than you, so it is better to slow down slowly and steadily.
Low board: the first thing is to get his position. As long as the low board is not in your own range, see the board immediately and count it on your head. If it's outside, don't let him grab the board. If the landing point is in your own position, don't hesitate to rush to end the chessboard.
Let me tell you what impressed me most about the two second boards, which is the easiest to explain clearly. Entering the game does not change the field of vision. The opponent stuck to the three-point line near the right 0 angle and threw three points. There is a highest parabolic ball, which can't be seconds. This is a high board that pops up at an angle of 0 to the left. There is also a ball with the second highest parabola. This is the second board or the board that falls on the basket and stays down. In this case, the position where the ball hits the basket is the inner basket of the left half basket, and the board flies out to the right or stays on the basket. As long as you see the second highest parabola, you can run directly to the second board on the right side of the basket. There are two kinds of second boards on this board, but both of them can be reached from the right side of the basket. It doesn't matter if the board left on the basket comes out. You have time to jump up and grab, even if you don't have a place to grab, you will have a place.
The second backboard is of course necessary. I don't brag. When 85% of the boards fly in the air, I can tell what they will be. There is only one kind of second board that I can't distinguish, and I have never reached the board in seconds, and few people can reach it in seconds.
Memory method:
( 1)。 Pitching position: z
The pitching position determines the range of rebounds. The rebound in this game is actually a procedural rebound, and only those rebounds that appear in a fixed range are always there.
In general, the balls thrown at the 3-point line are middle or low. Throw the ball out of the highboard (2) from the three-point line. Parabola:
By observing what plate is produced in what interval, we can analyze whether the plate can be stopped by combining parabola.
(3)。 Basket entry angle:
Judging from the above two, there is a greater chance of making mistakes. If the angle is added to the basket, the success rate of the second board is above 80% when I play seriously. As long as you master it, you can reach more than 80%. Actually, it may be higher than this figure. I'm just a conservative estimate.
Specific explanation of basket entry angle:
The angle of basket entry mainly refers to where the ball hits the basket, whether it is in the middle of the basket, or on the edge, or rebounding. It is very helpful to accurately judge the second board. Of course, you can't say he hit it. You only saw it clearly for a second, so it's not called the second board. What you have to do is to estimate where it will hit according to this flight trajectory, what board will appear when it hits this position, and can this board be used for one second?
(4)。 Listen to the sound of hitting the board: this mainly plays an auxiliary role. Sometimes you can't tell it's the second board, but the sound is familiar. You can press the ball yourself. There are three sounds that seem to be ```.
There is a quick shot in the basket, and there are two quick and continuous metal clashing sounds.
One is that the ball hits the backboard and the wood is hit.
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