Joke Collection Website - Mood Talk - dota Anti-Mage vs Phantom Assassin vs Night Stalker

dota Anti-Mage vs Phantom Assassin vs Night Stalker

I chose enemy magic. The following is an analysis based on the small differences in player levels.

First of all, if these three heroes are solo, they have the magic ability of enemy magic in the early stage of shaving demons. The enemy Mage carries a small buckler when he goes out. When there is a monster on the opposite side, he goes up to fight, consumes all his magic and then calmly flashes away. You must know that the enemy Mage's shots are one of the best in the entire DotA, and there is no pressure at all for last-hitting. Men with flicker skills, Night Demon and Phantom Thorn have absolutely no possibility of killing the enemy mage alone, unless the enemy mage wastes time on his own, flickers into the tower and is counter-killed.

Let’s not talk about Phantom Thorn. In the late stage, which relies solely on equipment and ultimate moves, in the early and mid-term, it is no match for the enemy Mage, and the last hit is not as good as the enemy Mage. Below we will only discuss Night Demon and Anti-Mage.

Why is it said that Night Demon has no possibility of killing the enemy alone? First of all, it is difficult or even impossible for Night Stalker to kill enemy Mage for at least the first 6 minutes during the day. During the first day, Night Stalker can only fight for last-hitting shots with enemy Mage, and Enemy Mage is born with powerful spells. A hero with a ball and a super good last-hitting touch. Not to mention stable pressure. At the same level, it is normal for Night Demon to have a last hit. After a few cuts, Night Demon has no more magic. Night Demon is a melee soldier and the enemy is calm. When it comes to last-hitting, how does Night Stalker consume enemy magic? It is completely impossible for enemy spells to die because they can flicker. Night Demon has little health but has to worry about being chased by enemy spells. Someone must say that Night Demon also produces a small buckler. As a power hero, it has 50 more HP than the enemy Mage at the beginning. The initial attack is 8 points higher than the enemy Mage. The initial armor is also 2 points higher. How can the enemy Mage compete with the Night Demon? beat? Night Demon is gone, so it won't hurt anymore when enemy magic hits him. You can just go ahead and fight A with enemy magic. I think it is necessary to analyze this statement.

Night Demon’s high initial attack, high health, and high armor are indeed his advantages, but his SOLO shortcomings are also obvious, including lack of magic, poor daytime skill effects, slow shots, and slow movement speed. The enemy magic is quick to strike, has a magic ball, flickers, and can come and go freely. Even if the Night Demon takes a small blue, he needs to avoid the enemy magic. The Night Demon cannot consume the enemy magic. A reminder here is that the damage of the magic ball is not included in the initial attack, so when the enemy magic A hits the Night Demon, it is the normal attack + the magic ball damage, and the magic ball damage does not include the round shield to offset the damage.

In the early stage, Night Demon and enemy magic can deal a little more damage to A, but what does this bit of blood count? One tree or two trees? After the Night Demon has been reduced to the point where he has no magic power, why should the enemy be afraid of him? Totally true. And what about Night Stalker? Even if you take a big drug, Xiaolan must hide very far behind to avoid being seen by the enemy. If he sees it, he will rush over and interrupt you. The enemy magician can eat a tree and flash back to finish the damage in a leisurely manner, but the Night Demon has to spend a period of time going back and forth when eating the tree. This is a disadvantage.

The outbreak period of Night Demon is on the first night, which is between 6 and 12 minutes. This is also the time period when he is most likely to kill enemy magic. According to the normal mid lane rhythm, just now When entering the night, both sides are almost at level 6. Night Demon can wait until 7 minutes to reach level 7, and the strongest period of explosion has arrived. To add points, it is undoubtedly the most correct choice to choose level 4 V, level 2 silence, and level 1 passive. At this time, regardless of whether there are still demons in the night demon when facing enemy magic, just treat the night demon as full demon (not to mention the control talisman, SOLO, Night Demon can grab the talisman better than the enemy magic with flicker, so we don’t consider the talisman, even if it is available, it is not something that Night Demon can get).

For level 7 enemy spells, there are many options for adding points. You can use magic balls, or you can just upgrade it to two or three levels and it will be enough. Night Demon cannot withstand a few swords with a strength hero. It is assumed here that the enemy magic bonus points are level 2 magic balls, level 2 flashes, level 2 resistances, and level 1 ultimate moves (or level 3 magic balls, level 1 flashes, and level 3 resistances). Meat and output are integrated. Night Demon has no possibility of killing the enemy Mage during the 4 seconds of silence. The enemy Mage only needs to stand and face Night Demon with A when Night Demon rushes to release V and Silence. A to Night Demon. If there is no demon to put down a V, just dodge away calmly, but after the night demon V+F, it will be an empty demon again, how to play? As you get to the later stages, the enemy spells become more fleshy and the less likely they are to be killed by the Night Demon. The invincible enemy spells can play whatever they want.

As for adding points and equipment, since it is SOLO, it is impossible to use a wild battle to clear the jungle. The equipment is actually quite fixed. For anti-mages, it is recommended to have a chicken + a small buckler + a group of tree eaters + three Branches (should be so much money to spend), level one point magic ball, when Night Demon comes up to hit him, cut him, and when he retreats, hit him, pay special attention to denying, sometimes I would rather deny than deny, because it denies in close combat. The opponent only gets very little experience, which is different from long-range denial. Everyone has no money, and you have an advantage if you have more experience. If you have money, hurry up and replenish swords and axes. If you run out of supplies, transport and eat trees. (It is best to eat trees for the first time to transport supplies, because it takes a long time for the big medicine to recover. When you take the big medicine, you must not dare to step forward to touch up the sword for fear of being hit. Breaking, eating trees is different, but when the night demon is out of power, it can transport big medicine, and it will basically not be interrupted), so it is better to repair it with a few swords in the early stage. When the first wave of soldiers is dead and reaches level 2, it will be easy to fight if there is flickering. If the Night Demon dares to drink Xiaolan and Big Medicine in front of you, just flash up and cut it down before retreating. Of course, if he is huddled under the tower Don't be impulsive, just do your last stabs with peace of mind, as he replenishes mana and blood so you can free farm.

For early equipment selection, we recommend green shoes (SOLO artifact), small buckler (melee artifact), Skyhawk Ring (SOLO artifact for sensitive heroes), and last-hitting ax. With these items, Night Demon Basically it's difficult.