Joke Collection Website - Mood Talk - Art Design Learning Illustration —— What are the conditions for learning art design, and how to learn art design on a zero basis?

Art Design Learning Illustration —— What are the conditions for learning art design, and how to learn art design on a zero basis?

Does the game artist study illustration or watercolor? Because of the huge workload and various kinds of art, game companies usually divide game artists into the following different jobs. The conceptual designer of the original painting needs to have a sketch and color foundation and be promoted to a conceptual designer step by step. There is an art propaganda group in the original painting department, which is very demanding. There must be a basis for drawing illustrations and conceptual design. As an original painter, you need to know how to use photoshop, paint software and electronic handwriting board to create, master computer CG painting language and color principle, transition from traditional painting method to computer painting method, and finally understand the game art expression skills of light, shadow, color and material. Be able to understand the copywriting given by the planner and turn it into pictures. Original painting that meets the requirements of the project and has a unified design style. Be able to make detailed three-view and props analysis diagrams for 3D artists, and clearly explain the colors and materials, and design a model design draft that meets the number of triangles in the project. UI concept designer is simply the design of game operation interface, landing interface, game props, skill marks, small objects in the game and so on. The main requirement is to have a graphic design foundation. There are not many positions, but the requirements are more comprehensive. 3d scene artist scene is the dead body of environment, machinery and props in the game. At the beginning of the scene, the requirements for art are not so high, as long as you are proficient in using 3D software. Gradually master the design concept of game scene elements and the production methods of different styles of games. Emphasizing the training of students' material processing techniques can enable students to make fine and realistic scene elements according to the original paintings. To meet the game production requirements of major companies, online games, next-generation games, film and television animation companies are all competent. Scene artists will be exposed to many other professional knowledge, observe life and accumulate a lot of experience. For example, to be a street in a city, you need to know the knowledge of urban planning and even study how the sewers are laid out. For example, if you want to make a suit of armor, you should study the development history of weapons, look at the characteristics of the times of this weapon, and even know what parts this suit of armor has and what the order is. The more detailed you know, the better you can do it. The role of 3D character artists is the characters, animals and other creatures in the game. The starting point of the role is relatively high, which requires a good art foundation, a skilled understanding of the structure and, of course, the use of 3D software. Because no matter what the role does, the principle is the same, that is, the organizational structure, you will become more and more skilled, and finally you can do it even with your eyes closed; Scenes are endless. So generally speaking, the more difficult the role is, the easier it is to do it; Getting started with the scene is relatively easy, but to do it well, you need to keep learning and improve your literacy in all aspects. High-level modeling of next-generation games and movie characters, application and practice of Zbrush carving tools, analysis and drawing of next-generation game maps, and normal mapping technology. The knife light of the characters in the game, the sparks generated by fighting, the explosion smoke, the burning flame and the texture of the water flow are all special effects. Special effects are scarce jobs in China, and the salary potential is also the greatest. Generally, the starting salary of a qualified special effects newcomer is 4,000 to 5,000 yuan, and after one or two years, excellent special effects designers can reach tens of thousands. The biggest post-quality requirement of special effects is that you need to have a very rich imagination of the picture performance. For example, a missile hit a tank and exploded. How do special effects show the effect of explosion? The shape of the smoke? Flying debris? The shape of the burning flame on the wreckage? What is the difference between the explosion effects of various weapons? How to make this scene both logical and artistic? This is the most important accomplishment of excellent special effects. Secondly, you need some artistic skills, at least some PS hand-drawing ability. However, the requirements for the art foundation are not as strong as the original paintings, roles and scenes. If you think you are a person with active thinking, strong imagination and expressive force, then maybe game special effects are a very good choice. Moreover, this position is also a very potential position. If major companies are eager for talents, their salaries will naturally not be low and their development will naturally not be bad. Game animator When a character is designed, he is still dead. We need an action designer to design how he moves in the game: walking, running, jumping, attacking, etc. , not only to move, but also to move beautifully and harmoniously. This is the basic quality of a good action designer. In all the division of labor in the art department, it can be said that action is the position with the lowest requirement for art foundation, but you need to have very strong action design ability. For us ordinary people and animals, it is necessary to study the law of motion and design smooth, coherent, harmonious and beautiful movements. The strange creatures provided by the original painting, such as aliens, have no physical reference and are designed entirely by the imagination of the action designer. In short, the more handsome and coordinated the movements, the better your work will be. Therefore, we can see that many excellent action designers have professional backgrounds such as dance and sports, because compared with other majors, these majors with higher requirements for understanding physical coordination can often design handsome actions. A game is like a movie, just a dream. In dreams, nothing is impossible, only better and ultimate. Understand the principle of animation and the basic animation rules of various common role types. Learn the use of CharacterStudio system and bone skeletal system, and the combination of CS with Bone and Reactor. Master skin technology, weight distribution and deformation method. Add bones and animation control devices for game characters. Making of circular and non-circular movements commonly used in games. The method of making expression animation. Making method of particle special effects and learning dynamics system for common mapping special effects in games. Master animation principles and skills, skeleton and model structure, skin technology, game action production, expression animation production, game special effects production, dynamic system, and have the ability to independently produce character animation. The director of game art needs to understand the coordination of various tasks in the game project, including the planning, production and integration of original paintings, scenes, characters, props, animations and special effects. Need to develop technology, specifications, and understand the production process. Consolidate and improve the previous knowledge by completing the simulation game project, and master the comprehensive skills of game art design. Lead the sense of teamwork in the game work, and be competent for the task of future game art design projects. Be able to recruit and find new members who meet the requirements of the project and lead him to quickly integrate into the project. Know how to communicate and manage the team, and every team member is good at arranging tasks. What are the requirements for adopting artistic design? How to learn art design with zero foundation? Some basic skills necessary for artists (1)② Good artistic skills and creative ability; (3) Web design/graphic design related work; (4) Familiar with Photoshop, CorelDRAW, Illustrator, Flash, CAD, 3D MAX and other design software; Where is the training for illustration learning better? 1. Learn illustration and teach yourself well. Or find a good teacher to study with? Positioning is everything.

If you just want to learn to play around, don't want to learn how to look, don't want to do illustration work in the future, or don't want to take orders online, then I suggest you teach yourself. Why? Because it doesn't matter even if I learn in a mess, because positioning is just learning to play casually, and I don't want to learn.

Of course, some students will say that I just want to learn by myself. I can only say that my spirit is commendable and my courage is commendable, but I want to say, stop. So far, I haven't seen anyone really learn painting by self-study. Genius, of course. If you think you are a genius, you can also teach yourself. Of course, the premise is that you are self-disciplined, smart and try to avoid detours.

If you want to make a difference in the illustration industry, then you can find a good teacher to lead you through five hurdles and six generals in the illustration industry, constantly reduce pits and detours, know how to make progress in the right way, know how to learn and apply knowledge, and learn a set of systems and systems instead of learning chicken feathers everywhere.

Second, there is no basis for painting, there is no need to entangle, it is not a big deal.

First of all, I want to say, don't dwell on the zero basis of your painting. You can't do anything. Do you want to learn to draw? These are not problems at all. Without a foundation, there is no foundation. Can't you learn illustration without a foundation? This is complete nonsense. Who is born with the foundation of painting? Didn't you learn everything? Nothing more than spending some time studying. Isn't this foundation there? Such a simple thing is no big deal.

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In fact, what is happiness for many friends who just started to learn illustration? From the beginning, you met a reliable and good teacher. Sometimes it determines the success or failure of your painting study. If you start smoothly, you can go more smoothly later. A good teacher will decide your future in this industry more often.

I know an excellent illustrator, and he is also a persevering person. For many years, he insisted on taking free illustration classes at night, which was very lively, interesting and easy to understand. Even students with zero foundation can understand, learn and see clearly, which can really make everyone take fewer detours. If you take fewer detours, your confidence in learning will be strengthened and you can conquer many things. Students who want to listen can.

In fact, I said yes, more of my personal feelings. Whether it's good or not, you need to really experience it. Frankly speaking, you know that even one class is better than a month of online gossip.

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How to learn illustration? How do novices learn illustration well? What are the skills of illustration self-study? Presumably, these questions are very nerve-racking for beginners of painting, so what are the quick skills of illustration self-study? Today, I will explain something to you. The tutorial is very simple. Let's look at the beep:

CG illustration is a branch of traditional hand-drawn illustration and a new situation of illustration. Because of its high painting efficiency, fast communication speed and wide communication range, it has become the new favorite of today's social painting circles. It has been used in animation, film and television, games, publications, advertisements and other fields, and the demand for CG painters is increasing. For those who want or will enter this industry, now is an era of both challenges and opportunities. Many people are interested in illustrations. Here are some common questions about illustrators for your reference.

1. What can I do with illustrations?

An optimistic forecast says: "Commercial illustration will be among the hot industries in 17 in the future, and it will become a high-income group like stars, lawyers, software engineers and fashion designers."

Now there is a demand for CG illustration technology in many industries and fields, such as comics, film and television animation, original game paintings, picture book novels, publication illustrations, cartoon modeling design, advertising illustrations, education, network and so on. If you are creative enough, you can do print advertising design, animation design, theatrical troupe, web page, art design of large supermarkets, digital media and dance beauty.

2. About income:

If you do illustrations for magazines, the income is not high, and a cover is like 200, which needs to be revised repeatedly. If it is an inner page, it is generally 50- 100. You can also pick up children's illustrations, although the unit price is low, but the quantity is large and the total price is high. Therefore, without five or six fixed magazines, it is too difficult to invite manuscripts for magazines. But it's easy to say when you're famous. I remember that in 2009, a digital illustrator CG magazine had many interviews with famous domestic illustrators, such as Bullets. He paints very carefully, and the salary of a single illustrator is 1000 ~ 5000. Other illustrators have different styles, and there are about 3,000 single illustrators.

3. About tools:

I have used wacom's entry board for four years, and now I just installed a hand-painted screen, which makes me want to cry.

IPad, mobile phone can also draw pictures. For the next sketch book, buy a high-precision capacitance pen (high precision is not cheap, pressure-sensitive and inefficient is not recommended) and make a professional Wacom pressure-sensitive pen specially designed for iPad. Taobao 300 to 400 yuan, pressure sense 2048, enough for you. It is very convenient to sketch and doodle when going out. Well, after drinking this bowl of chicken soup, it's time to talk about howtodo.

4. First, read more books.

Illustration learning should have a broad vision, and it is difficult to have a comprehensive understanding of the skills requirements of this major without reading a large number of tutorials. Therefore, at the beginning, we should surf the Internet more, collect more information, go to forums more, spend more time to understand the relevant knowledge of the industry and communicate with people more, so as to make faster progress in a good atmosphere. It is impossible to seek defeat in painting, and all progress comes from communication and collision. At the same time, how to find the fastest learning method needs to understand the industry situation, the requirements and standards of the employer, and the standards and conditions of the industry. The more you know, the better. (Only in this way will there be an increase in added value)

At the beginning, it is worthwhile to spend a few hours watching video tutorials every day, which will help the right brain to form a systematic system about majors, and later training will get twice the result with half the effort. After reading the training courses and finding good learning methods, we should combine a lot of exercises with the above methods, constantly absorb good things, master these softwares and methods skillfully, and turn them into our own reserves and habits. Contact with different styles of illustrations and form a good habit of collecting, analyzing and sorting out information.

5. draw more.

Practice and practice are of course very important. Copy the works of masters and different styles of illustrations. After getting started, you have to practice harder, persevere and try new painting styles in the process of persistence and exploration.

At the same time, in order to pay attention to efficiency, it is necessary to clarify the purpose, the ways and means to achieve the goal, and refine each process. Learn the corresponding efficient technology and practice more until you master it skillfully, so as to improve your ability. The achievements in any stage can only be regarded as an attempt and a milestone in your art training process, and can't be summarized as your style.

6. Think more.

Think about how it is drawn, and constantly sum up and improve in the process of practice. Only in this way can you make faster progress. What I want to say next is a powerful drawing software:

AI and these two vector softwares can draw a cartoon with a simple style similar to Happy Big Big Wolf, which can be easily done with the mouse.

PS is the best image processing software. Many illustrators are used to the interface and operating habits of PS, so many people use PS to draw. PS is used in conjunction with the constituency, which is very efficient.

There is also a better software: OC. This software has no messy functions, is very practical and takes up little memory. However, it is best to use the version below 4.0 for OC, and the version above 4.0 is often unstable.

SAI is a good coloring software, and there are many tutorials about SAI on the Internet.

Painter is an absolutely professional painter software, which contains a large number of brushes. With the use of hand-drawn board, you can give full play to the powerful functions of the painter, which is even more powerful!

7. Based on:

The purpose of sketch is not just to practice well. More importantly, cultivate an artistic conception of artistic thinking and how to observe things.

In short, the more you learn, the more you feel like a frog in the well. Foundation and thinking are very important. Without a foundation, you can't show what you want. Therefore, no matter what you do, there is no shortcut. You have bypassed the foundation now, and you will be at your wit's end when you create in the future. It doesn't matter if there is no foundation. Study, study, study everything.

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Every time I see a friend who comes to learn illustration, I don't ask:

Can non-regular students learn on a zero basis?

Can you learn illustration well in your twenties and thirties?

Faced with such a question, I will answer:

Do you like yo-yo? You can learn if you like.

1. Is age important for learning illustration?

First of all, you can ask yourself what steps are there to learn illustration well.

Practice-find problems-think-solve problems-continue to practice-find problems.

Didn't you see anything related to age at this step? Obviously not, right! So if you really feel that you are too old to learn illustration, from which angles should you study? Color matching and overall composition. These two points are what Bian Xiao thinks older friends should pay attention to.

For illustration learning, color and composition need to be related to design. Older friends can easily fall into a state of solidification. You will find that there are not so many ideas in your mind as before, and the aesthetics gradually tend to be stable. This factor will lead you to make different efforts from other friends in the process of illustration learning, strengthen your own aesthetics and adapt to the needs of the mainstream market.

2. Solution:

In this open era, hard training is a very inefficient way of learning. Spend some time reading, watching videos and communicating with others. In such a developed network, there are always learning objects and methods you can find to help you make progress.

3. What are our strengths?

Compared with young people who are eager to learn new things (not in a derogatory sense here), you must really love it and have your own mature and steady thinking before you study. On the goal, you will know your direction more clearly; In terms of time, you may cherish time more and devote your leisure time to your favorite illustrations; In terms of money, if you know what's wrong with your painting, you can have enough financial ability to find a good teacher to study.

4. remember! Age is not a problem, what is more important is whether you can spare enough time to practice.

If you don't know the time you put in every day and the method of practice, you can't judge how long it will take to become an excellent illustrator, but for the illustration major, the law of 10 thousand hours still holds.

You can set a small goal for yourself first, draw 100 small exercises first, the way of practice (copying, recording your own ideas, making some changes on the basis of copying), and the copied objects can be clearly portrayed, which is more difficult than the pictures displayed by the subject, and the style should not be too abstract, because abstraction is a more difficult way. Group practice will be more effective,

Keep doing the same style exercises for a certain period of time to get some necessary feedback. If you can spare 4-8 hours of practice time every day, you will make a little progress in about 1 month, and you will find your progress and some more specific problems in about 3 months.

Art runs through one's life. Although creativity will be consumed by time, art will perform better at different ages. When I was young, I might be colorful and strong. Tradition and simplicity are not boring when you are old. A good illustrator is not a flash in the pan, so no matter what age you are, you can shine brilliantly.