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Kung fu boy's drunken punch combo?

basic move:

C throat lock buckle 1: fast, with a large distance, it can be dislocated like a sword to block the road.

CC throat lock button 2: It is fast and has automatic aiming, but the distance is less than 1 section. In addition, after C hits someone, it will retreat, so it is often that C hits someone but the second C can't.

CCC shoulder collision: that is, shoulder collision, the opponent is stiff, but he is slow to accept the move. If CCCC misses, you can't hit it in the end, so it depends on the situation and you can't get the last C.

CCCC toasts with both hands: the opponent is stiff and quick to accept the move, so he can take the follow-up move.

after x, you are in a drunken state, and the moving speed slows down. You can control the direction back and forth, but you can't press other directions. If you press it, you will get rid of the drunken step.

(There is invincible time when you enter the drunken step)

Above p>XC's head: you can take a move with a bully, and your opponent is floating, so you can take it.

XX throws a cup to propose a toast: kneel forward for 5 or 6 positions, and the opponent is stiff and stiff, so you can take it.

VC empty kick: the opponent is stiff and can take the move.

VX air pressure: a classic move, which is similar to the giant god jumping X ..

running CCCV drunk and pushing: three times, the last low-altitude X (the distance is too far to hit). If the net is good, you can run CCC ZC and C against the wall to get more blood.

running XCX with a drunken step in the middle: two forward dives, the second dive with automatic aiming, followed by a rotating impact, three consecutive dives, and the last dive with a blow. If you miss, your opponent won't fall.

run XX: omit the second run.

this combo can be varied. If you press it very fast, there is no attack effect when you run XCX for the first time.

one more thing, although this forward pounce is slow, you can fight without looking at his fall. This move has an attack delay, and you will be hit if you fall.

ZC moves the basket hammer: you can take it against the wall. Push people away from BT.

ZX lies down: if you lie down, you can avoid the previous attack. Only a downward attack can hit.

ZXZ drunken monkey roll: roll back for a short invincible time.

ZXX/ZXZX kick in the air: the drunken fist of Shuangjielong hits the back A, and the attack distance is far, and it flies.

ZXC/ZXZC dragon turns over: a Thomas, 36-degree break and two strikes, the opponent is floating, you can take the move.

ZXV kick in the air: three vertical kicks on the head, feet and feet, floating, and finally missed, it is also floating, so you can take it.

counterattack: spray wine to make people drunk. With a bully.

burst: ZC can be connected to the wall at a short distance and a running c can be added, and a running c can be connected at a long distance. This is the only way, so don't explode until the critical moment, save it and you will kill it.

if you run, you will kill yourself. If you are drunk, you will throw a cup and kick the chain: four consecutive hits, and the first two will bully you.

One-hoofed toast at the station will kill you, and throwing it at the waist: spraying wine can make people drunk, which is similar to fighting back, but it takes longer. You can put it in the middle of a series of strokes, which will break the defense.

Jumping will kill you, and drunkenness will bring you a thousand pounds: it's quite a wide range when you hit it down. The bully is easy to be interrupted, so launch carefully.

In addition to systematic linkage, all other manual linkages require quickness, accuracy and judgment of rigidity time.

# # # # # # # # # # # # Gangsters take it for granted that they can skip # # # # # # # # # # #

For example, suppose that the attack effect of jump C is delayed for 5 seconds (that is, 5 seconds after the jump C is issued.

the recruitment time after the effect of C-jump attack disappears is 2 seconds.

the rigidity time of the opponent after jumping C is 5 seconds. C's move time is 1 second. The time required for defense is .

Jump C----* (attack effect is 5 seconds, recruit is 2 seconds, recruit is 1 second. )

as you can see, all the moves at the time point of 123 can be made to prevent the * C. And the trick in 56 can't prevent the * C.

# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #

jumping at the same time with C and XX is also a stiff attack. If XX meets VC slowly, it can sometimes be prevented. However, if you hit your opponent at the end of the XX attack and slow down the VC, your opponent can't prevent it.

finally, let's talk about Lian Zhao and the style of play, only useful.

behind all the floating strokes, connect ZC to run C against the wall, and connect low-altitude X without the wall. Of course, if you are angry, you can also kill at low altitude.

XC, which can be used between opponents' attacks, has a good effect. Or when you are in a straight line with your opponent, enter the drunken step. If your opponent attacks you head-on, you can press c,

to kill him with the iron head with a bully. After being hit several times, he didn't dare to rush. At this time, you can press X, and if you hit it, it will be a company. If you don't hit it, it will be a bit miserable.

if you lean against the wall, you can XC XC XC infinitely, but it is very difficult. I've connected it five times at most.

VC, you can chase people. If the location is good, you can wear people. After VC, you can connect CCCC or Ghost CCCC (Ghost CC1% Breakthrough) or run CCC. It is also good for CCCC to connect VC/ misplaced VC.

In short, you can VC/ misplace VC wherever you want, which is a bit like the moon shadow leg.

XX is stiff and has automatic aiming, but sometimes people will rush over, and then they will catch C. If it is normal, they will catch CCCC and CCC ... or XX VC/ misplaced VC CCCCC ...

ZX is difficult in the process of lying down. It is often interrupted, so you should press it a little earlier. If you use it well, you can avoid many tricks. You can also use it like that.

When you knock down your opponent, lie down on him immediately, and then you can make a move when your opponent gets up. If the opponent wants to hit you, you press Z, and it's invincible when you roll.

press c or x to fuck him again. If the opponent wants to jump, you press v to hit the air. In short, it depends on the situation. Lying and rolling on the ground can be disgusting.

counter-attack, if the position is not good, you can go straight and then connect, and you can take more C before connecting, C CCCC or CCCC defense (explosion-proof gas). Now that XX is stiff,

it seems that it is too late to answer XX after a few more c's, so just answer XX CCCCC ... Forget it.

the station will kill the same, and you can take more blood when you are dizzy. Think about how to get the most blood, and you can watch the time when you wake up drunk to prevent riot. This is very useful.

I always stop to kill and run, CC and c to defend, just to prevent the explosion. Note: the time of killing the bully is not very long, so it will be released when the opponent is out of breath, otherwise it will be exploded.

As for the style of play, I personally chase people and run CC to arrest people. When I catch it, I will pick up the station C to see if the opponent has stopped. No matter whether the defense is stopped or not, I will press CC wildly, because CC is fast, and

anyone who doesn't have a bully can fight back slowly, not afraid. In another case, my opponent pressed the jump after I ran CC. At this time, I beat him back when I stood at C. < P > But he is not stiff. If you run C next, you are likely to be reversed, so be careful. Another is to catch people by jumping C. Don't look at the short feet.

The attack range is not small, and the attack delay is long, so it is easy to kick people. I won't elaborate on how to continue to play after winning, mainly depending on personal habits. In short, you must stick to people.

Don't forget to defend in the process of sticking to people. Your counterattack is not covered, and you are drunk and fierce. Learn from Feng 'er. She always knows when you will fight back.

She can defend and fight back. When you concentrate on defense, she won't hesitate for a moment. Just stop storming until you explode, so as to prevent your explosion.

Then she will continue to attack and kill, and she won't know your mother.

That's it. This weapon has both advantages and disadvantages. A good Kung Fu kid is one who can foster strengths and avoid weaknesses!