Joke Collection Website - Mood Talk - Why can't my King Card fight for China?

Why can't my King Card fight for China?

Founder of game field

Although I didn't expect much from the products of the big factory, I went to play this mobile game.

The score of 4.0 is the result of this mobile game handed over on taptap on the first day. It looks good to maintain this score after the server is down, but this integer score similar to 4.0 and 6.0 is too eye-catching and secret. If taptap no longer tries to optimize the scoring algorithm, its scoring reference will become worse and worse.

This hand tour is based on the theme of killing zombies in the last days. The gameplay is TPS shooting, and many people play online. Looking at this theme and gameplay, it is easy for players to think of tomorrow's factory.

In fact, this kind of mobile game with the theme of the last zombie is the earliest famous one.

Although Tianya Survival has a good reputation and players like it very much, its art and shooting fighting methods are somewhat backward. A factory seized this opportunity and developed tomorrow, which not only greatly improved the art, but also transplanted the core battle of eating chicken into the game.

Because of certain play and quality barriers, even if there are various operational accidents on the first day of the day after tomorrow, it will still be popular for more than half a year.

Today's trump card war: civilization is back online, and the market is not as simple as it used to be. After the baptism of the day after tomorrow, players don't have so much novelty about this theme of mobile games.

In art, there is still a gap between this mobile game and tomorrow. Not as exquisite as tomorrow, and the game performance is very strange. Jumping up feels very floating, and the judgment of hitting monsters is also very strange. It is often for the purpose of fighting.

Wild monsters, small animals and the like often perform some strange operations of crossing rocks and flying in the air. In terms of completion and hard quality, there is still a big gap after tomorrow.

Moreover, the game has no plot performance, which is relatively simple compared with the animation performance of the large section of The Day After Tomorrow, and the following problem is the problem of guidance and substitution.

Maybe developers don't have to think about it. After all, the player is brought into the world view the day after tomorrow, which can be solved through task guidance, but the game enters the rhythm too fast.

Entering the game is similar to what we expected at first, mainly collecting, building houses and warehouses, and then making weapons. It is still very smooth, and the consumption experience of the number of tools collected is also good.

I thought I would see zombies next, but I knew I would meet players and be wiped out before I knew it, so this hand tour is to encourage players to play against each other?

In fact, there is not much problem with this design. Peace elite players play more directly, but how do players deal with it later?

Compared with liver materials and liver equipment weapons, the simplest way is to get a machine gun directly, which is much better than the weapons just made, that is, crushing. Recall the reason why players are fired after tomorrow, and it is also because it is too obvious that recharge can become stronger.

However, today's trump card war: the quality of civilization restart is worse than that after tomorrow, but there is still a way, so I decided to uninstall the game in less than an hour.

There is also a game of breaking up families in the later stage of the game. As for the purpose, it goes without saying.

I think if a player really likes PK type and encourages Krypton's mobile game, it is better to play the legend endorsed by Slag Hui, which is more direct and refreshing than this mobile game.