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Introduction of Hero Past Enchantment System

Enchantment can be divided into essence enchantment and rune enchantment.

Essence enchantment, also known as enchantment, refers to exerting the magical energy contained in the materials dropped by various monsters and adding magical attributes to the equipment. In addition to the materials corresponding to the enchantment, the essence enchantment is closely related to the refining level of the equipment. In this work, the enchantment attribute is a relatively independent single attribute. The same piece of equipment can have multiple enchantment attributes, and the refining level controls the number of enchantment attributes. The number of enchanted attributes of the same piece of equipment cannot exceed the refining level of the equipment. That is to say, the refining equipment of 1 can only have the enchantment attribute of 1, while the refining equipment of 10 can have the enchantment attribute of 10, which are different from each other.

Rune enchantment is relatively simple, similar to mosaic, that is, the obtained rune attribute is attached to the equipment, and each equipment can only have 1 rune enchantment attribute.

So, let's see how to enchant. First, open the Forging Selection Interface, and click Enchanter to enter the Enchanter Interface.

First of all, let's look at the essential boundary. From the menu on the left side of the interface, you can see many attributes similar to "skill points" and "loss rate", that is, the boundary attribute. Select one of the attributes, and the corresponding material will be displayed in the interface:

This mainly means that it is easy to attach the selected attributes to these materials, but it is not absolute here, and of course there is a small chance of attaching other attributes. Players choose the attributes they want to enchant, put all the equipment and materials they want to enchant into the material column, and click the "Enchant" button to begin enchantment. After the enchantment is completed, a dialog box will pop up, showing the properties of this enchantment. It should be noted that the same enchantment attribute will have different effects, such as +3% and +5% treasure loss rate. Generally speaking, the higher the grade, the higher the material effect. There will not be two enchantments with the same enchantment attribute in the same piece of equipment, and the one with high effect will be covered by the one with low effect. If the enchantment effect is not as high as the equipment effect, the enchantment will be invalid. If the number of enchantment attributes reaches the refining level, the next enchantment will be invalid if new attributes appear. Therefore, players can attach the desired enchantment attribute first, and don't care too much about the effect at first, and then use materials to improve the enchantment effect after the number of enchantments is used up, so that no other unwanted attributes will occupy an enchantment position.

Let's talk about the enchantment of runes first. Only by killing boss in copy mode will the rune fall. The attribute of runes is usually to randomly increase the attribute of a unit:

Runes, like gems, have different effects on equipment in different positions. Rune enchantment method is the same as essence enchantment. Put runes and equipment that need to be enchanted into the material column, and click Enchant.

The attribute of rune enchantment is aimed at all arms, because there are quite a lot of troops in each race, and it is not easy to attach rune attributes that players think. But every piece of equipment should be enchanted by runes only once, so it is difficult to appear the arms you want at one time. So the repetition method of rune enchantment is given in the game. Repeated rune enchantment will make the attached rune cover the previous rune, and the rune will obviously improve the corresponding arms, which is still of great investment value.