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Analysis of skill mechanism of King of Glory Lan
Many players in the Honor of Kings mobile game do not know the new hero combos and gameplay, nor do they know what the skills of Honor of Kings are. Today, the editor will take you to understand the skill mechanism analysis of Honor of Kings;
Detailed explanation of Lan’s skill mechanism in King of Glory;
① Let’s briefly talk about Lan’s skill mechanism.
Passive: When an enemy has less than 30 HP, Lan will mark it as "prey". Basic attacks and skills will cause real damage and gain its vision.
This is a very overbearing mechanism. Not only can it open a map and prevent the opponent from "wasting" the remaining blood, it can also cause additional real damage, and the mid-term meat attack is also guaranteed.
Skill 1: Lan rushes forward for a short distance and then dives, increasing a large amount of movement speed for 3 seconds. Pressing skill 1 again will rush forward, causing damage and slowing down the enemies in front of him.
Lan in the diving state has no CD limit in the river and can swim unlimitedly. If "prey" appears within 1500 yards (only for heroes), the movement speed will be increased again.
Second skill: Lan swings the knife around twice. Each time he hits an enemy, he will get a mark, up to 3 levels. Using basic attacks will consume the mark, and he will immediately rush behind the enemy and recover. If you use the second skill while diving, Lan will move in the specified direction.
The second skill is Lan's main source of damage. Every time he pursues an enemy, the CD of the second skill will be reduced by 1 second.
Third skill: Lan throws the dagger forward and stuns the enemies on the path. After about 0.5 seconds, Lan will immediately rush to the dagger position and drag the enemies on the path, which is equivalent to One of Xiang Yu's skills, when using the ultimate move while diving, will not throw the dagger.
In the sprint phase when the weapon is turned on, Lan will be in a hegemonic state and will not be affected by control. This is not explained in the skill analysis. I don’t know if it is a bug.
②One skill can penetrate the wall twice.
When ganking, you can use the wall-penetration mechanism of one skill to achieve fast running. At the same time, you can also use the two-stage displacement of one skill to get close to the enemy instantly.
However, one thing to note is that the experience server has canceled the mechanism of breaking the dive by basic attack. That is to say, if you want to cancel the diving state, you can only use skills, and if you use the second and third skills to break the dive, , can repay half of the CD of a skill. Or wait 3 seconds and jump out yourself, which will also repay half of the first skill CD.
③The mark of the second skill is a stacking buff for yourself, not a debuff attached to the enemy. It can be saved and lasts for 5 seconds. For example, you can scratch it before entering the field. Wild monsters collect marks.
The enhanced basic attack that consumes marks, the dash distance is as far as two bodies, and it can also pass through walls. If you unlock the head, you can continuously jump and make the enemy dizzy. Dazzling.
It doesn’t matter if the lock is not unlocked, you can still play.
In addition, it should be noted that the enhanced basic attack of the second skill cannot critically hit or suck blood. Therefore, the benefits of Lan's critical strike equipment are not high, and the "penetrating CD flow" will Be versatile.
④The third skill is a particularly unsolvable skill and can be used to enter and exit the field.
(I was a little surprised that Lan’s ultimate move only had a slight reduction in value, and it was still alive in the trial server) Under normal circumstances, I like to start with 112aaa to kill people, and then use the ultimate move to exit or finish, anyway The distance is far enough, just like Yun Zhongjun's combo. As long as you keep your ultimate move, you will rarely be unable to retreat.
In addition, you can also use your ultimate move to start a group, which is somewhat similar to Zhong Kui's hook.
That is, start with 11 moves, rush in front of the enemy's C position, then open a lot of C positions and drag them back, and finally finish with 2aaa, completely disrupting the enemy's formation, which is very "cheap" anyway. What's even more outrageous is that Lan's ultimate move can not only move through the wall by itself, but can also push the enemy through the wall.
Xiang Yu will really shed tears when he sees it.
⑤ Lan’s combos are relatively simple, as mentioned before.
1132aaa is a relatively conventional combo, which allows for safer entry and exit.
112aaa3 is a combo used when harvesting residual health. The ultimate move is reserved for a second entry.
211aaa3 is a combo that uses the enemy's front row as a springboard to cut C, which can reduce a lot of the pressure on your own entry.
It’s best to decide how to combo according to the battle situation. It’s not as complicated as imagined. I think Lan’s operation difficulty should be similar to Charlotte’s. It looks fancy, but in fact, after mastering the skill mechanism, You can get started easily and it requires more awareness.
⑥ Lan has no CD loss when diving in the river. You can take advantage of this to hide in the grass in the river and wait for the opportunity to enter the market.
Unless it is a sure-kill situation, it is best to wait until teammates start fighting and see a half-health hero appear on the opposite side before jumping out to use skills, because this way Lan can trigger his passive faster. To deal high damage.
To be honest, once you become proficient in Lan, it will really help your awareness of going around and judging the timing of entering the battlefield, so that you can calm down when you play other assassins. , he will no longer be like the "Stupid Green" who desperately chases the tank hammer with full health.
⑦Lan can take three positions: confrontation, support and jungle, but I recommend jungler. After all, this can perfectly take advantage of Lan's ability to quickly shuttle through rivers and achieve the best support effect.
Juye Lan’s inscription equipment: 10x Mutation, 10x Eagle Eye, 7x Hunting, 3x Essence
Because Lan’s second skill’s health recovery ability is a bit "watery", in the experience The server has cooled down many times, so it is still recommended that you bring some essence to ensure effective battery life.
As mentioned before, Lan’s second skill, enhanced basic attack, cannot critically hit or suck blood. Therefore, I suggest taking the “penetrating CD flow” route, using the red knife shadow ice mark to ensure the CD, and then continue Use Pojun to strengthen your passive.
The inscription equipment to fight against Lu Lan: 10x mutation, 10x eagle eye, 10x attunement
The equipment to fight against Lu must be semi-meaty to make yourself stand firm. , you can use your ultimate move to divide the battlefield.
As for the strength of ⑧Lan, I think it can at least have T1 upstream. If it is developed well, T0 is not a big problem, because it does have too much displacement. If 1132 are used together, you can even have the entire screen. The pursuit distance and strong mobility are enough to support him in high-level travel. The most important thing is that Lan's diving in the river is unrestricted, and when there are enemies with less than 30 HP around him, he can also increase his movement speed to the extreme. Like Ma Chao and Guan Yu, he can constantly support his teammates and form a A situation of more fighting and less fighting.
Not to mention the ultimate move, it is a "cheating" mechanism. However, Lan also has shortcomings, that is, there is no unselectable mechanism, and it is not easy to perform when encountering multi-control lineups. Therefore, Zhang Liang and Donghuang are still his natural enemies.
Also, when Lan is diving, although he will not be forced to break the dive due to being controlled or attacked, Lan will read the bar when he is knocked away from the river.
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