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How big is the gap between high-end and low-end players of Watching Pioneer?

Consciousness problem.

In the first season, I can get more than 3000 points. After two blank seasons, I successfully entered the "fish pond" and saw the performance of many players in the ladder race. In fact, the contrast is still great.

First of all, the high-end bureau plays with cooperation and technology, while the low-end bureau plays with individuals and entertainment.

Watch the pioneer first, and countless players have been defeated. Mainly because this game is especially e-sports. Players who have been exposed to Blizzard's Storm Hero can feel that Blizzard pays special attention to the teamwork and e-sports balance of this moba game.

Let's talk about the difference first. In the third season (grading is not finished yet), the main popular viewing modes of the Pioneer team cooperation are 3 12 lineup (previously 303 lineup), a main T (sledgehammer or orangutan), an auxiliary T (Mao Mei or pig or DVA), and 76 as the main output. But what is terrible is that this lineup is not suitable for passers-by, and the output is easily targeted by the opposite side, resulting in insufficient output. A slow and steady lineup is too easy to be trapped by the opposite side. Moreover, on the offensive end, most passers-by spend too much time and can't cooperate with the punching point and venue.

It can be said that the obvious difference between high and low end lies in the choice and cooperation of hero lineup.

In addition, there are many skillful map mechanisms and heroic operation skills, such as Tobian who paddles, Tobian who is a bunker-class, a mad mouse with poor mathematics, and a mad mouse with advanced mathematics. Some rely on a blood bag to fight guerrilla warfare against six people, and some officers take a curtain call at the first shot.

Low-end players want to kill Sifang, ignoring that this is a team game. They often see a lineup with six outputs. Choose French chicken without angels, and be shot to the ground without shouting justice. The high-end lineup cooperates with each other, and each sniper point cooperates with the enemy to retreat.

In fact, these high-end games are just played to win.