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Hearthstone legend retro anti-war card group recommendation

Today, Bian Xiao brings you a set of Hearthstone Legend retro anti-war card set recommendation. This set of anti-war cards has recently rushed to the legend. Although it is not smooth sailing, stability is very important. As long as you take the time, the legend on this deck is only a matter of time. Interested players come to learn.

Retro anti-war legend introduction

Hearthstone legend retro anti-war

After the first legend last month, the public beta chicken seems to have opened the door to a new world, and this month it finally got the legend.

Hearthstone legend retro anti-war legend

Card deck details

Shield slams x2 whirlwind chop x2 slams x 1 caster x2 larger foe breaks x2 flame tomahawk x2 slays x2.

Tyranny ghoul x2 shield block x2 ascetic x2 pioneer Elis x 1 harrison jones x 1 orc caster x2.

Breaking Bad x2 Blood Roar x 1 Gromarsh Hell Roar x 1 Newborn Dragon x2 Iserax1

Card thinking

Last month, a wave of winning streak in Medivh entered the legend in a daze, and then I thought about it and finally figured out the reason.

I summed up two points: 1 is the stability of the deck; 2 is for the environment.

1) card group stability

In fact, most of the partners who are rubbing are the same as before, and they still use the deck of 10 in the segment of-1, so they are often rubbed. In fact, 10 and-1 are completely different strategies. There is a winning streak in the process of getting the minimum living allowance. Using some powerful medium-speed fast attack cards will get twice the result with half the effort, such as fisherman riding, medium-speed hunting and mysterious method, and you will win more than half of your career. It is indeed10-the most cost-effective deck in this sector. Even if your winning percentage is 1%, you can bet on a winning streak and still get the minimum living allowance smoothly. But-1 there is no winning streak, and the pure stability of the deck is the key to success. 1% winning rate, playing 100 sets is only 1 star. In many cases, when the winning streak reaches level 2, the law of conservation of luck will fall back to the level, so it is necessary to improve the pure winning rate instead of betting on decepticons. The stability of the slow-control deck will be cashed out, so we see that there are so many hunters and pirates on the ladder to attack Germany quickly, but in the China-Europe competition, all the fishermen ride at a medium speed, and the players fight for stability.

2) Aiming at the environment

Last month, I accidentally got the minimum living allowance with Master Medivh, and I felt so smooth. I kept the winning percentage of 0+ for almost an afternoon. Then I thought about it carefully. Last month's environment: task thieves and task wars accounted for half of the country, 1 Kodo and a stegosaurus without light Ross, fisherman riding and medium-speed hunting accounted for half, and the rest were sporadic elements Sa and dirty grazing pirates. The winning percentage of this set of wizards to almost all the above professions is above 0%, and it is very stable. Mana Dragon, Depression Magic Code, Fan Boy (I forget what this card is called) has a smooth curve in the early stage, Meteor Book and Fire Gate can survive in the middle stage, and Medivh Red Dragon will explode in the later stage, and carving can create miracles. In short, it is comprehensive in one word. At first, few people played. After the rhythm was brought by the Great God of Central Europe, there were more such wizards on the ladder. Judging from this month's environment, mystery, fisherman riding, medium speed hunting, task thief and fast attack virtue account for 0%, and the rest are Medivh, lust virtue and last month's piracy war. This environment can be summed up in one sentence: I am stupid, you are free. However, we have no way to deal with the situation and can only carry our opponents through this period. Therefore, in view of this environment, I am a soldier in Amway.

Okay, bb, that's enough. Finally, we talked about the key points. This deck was first used by Fibonacci, a great foreign god. Later, it was broadcast by several national energy anchors. Yesterday or the day before yesterday, Wa Anabel created a legend with this similar card.

I saw a post about warrior Amway before, and the following comments were basically: under the premise of Tuhart's retreat, the defensive war lost its hardness, and the previous version did not perform well, so this version is even more unnecessary.

I'm here to express my opinion. I think the defense lost its ability in the later stage not because of Tuhart, but because of lust. Even if I add armor skills to defense, defense still can't beat lust. Sapphire amulet is the most failed card since the game design, which is worse than meeting the director of Buddha at the funeral. The powerful single card before was just a supermodel. But the sapphire amulet card destroyed the fatigue system. It can be said that one card killed all the control system cards. Hand-playing, post-priest, war prevention, and even Naiqi, as long as lust is the mainstream in the environment, these cards have to be played on their knees. Personally, I hate the sapphire amulet. I think if this version of the sapphire amulet is retired, the environment will be the most perfect version after the classic version, which may be a little extreme and not objective enough. Please forgive me for hitting me. )

So I said so much, and then this set of anti-war came out not in the later stage. Then a friend wanted to ask, but there was no one. How can I win if I take out the card control group and stop playing? In fact, I began to be optimistic about the stability and anti-fast break ability of this deck. Coupled with the double whirlwind, two ghouls, two teachers and students, and two larger foe, it can be said that the bigger the shop opposite, the sooner it will die, not to mention that we have two fights. In fact, this set of soldiers is not so much a defense as a clean-up war, and _ and Kobe can return to armor, and there is a strong shield to kill. Facing the card control group, we can also try to pack anal sex with salad and cards, but most of the time we can't have anal sex.

There is nothing to say about what cards to keep and how to deal with them. Just leave a card in three words and start meditating, tiger! In particular, beat the hunter to leave the whirlwind, and beat the priest to leave the card package.

Fighting against various vocational skills is a word solution! ! !

It's no exaggeration to be killed by a whirlwind while riding a fisherman. Of course, by hand, if there is a whirlwind to cut the fish and break the larger foe, Kangbo can start to be greedy.

The arcane method is that four can fight, two zeros, two are directly long, and two slaying shields are fiercely attached. In addition, don't say that we can't play the opposite decepticon in the profession of playing mystery. They have the same chance of catching the dragon as we do. In addition, many arcane methods are two versions of two mirrors. It is easy to break the mirror image, even if it is for teachers and students, give him a salad and yell at him. Our aim is not to kill him, but to break through his library.

Medium-speed hunting needs to get rid of all his wild animals, so a whirlwind basically wins half, and a whirlwind kills a little tiger, so success is stable. What? Are you the heir of the ghoul? Where's Lexar? I want to call 10!

To attack Germany quickly, we should reduce his units as much as possible. For example, there is a turtle with 1 stealing eggs (I forget the name of this card again), and a crow with Y'Shaarj's mark. You have a knife in your hand, but there is no whirlwind. Don't blindly cut 1 at this time, because only a little skill is lost, and the next round is+1+60. Even if you don't have a slam in your hand, you'd rather block the shield Another little Tipps is an equally threatening monster, giving priority to hunting wild animals and pirates. Wild animals can check cards with Y'Shaarj's stamp, and fast-breaking Germans can eat their own pirate crabs to prevent aoe.

We mainly eat the above occupations. In addition, I want to talk about why it is not good to play fast-break tasks now. The current fast break principle is completely different from the previous fast break. The previous fast break emphasized that each crystal would cause a little damage, and it would hurt to fight, so the wall was very powerful. A Tass society can resist rotten cheeks, wolf cavalry, Olympian puppets (what a tragic death) and even the king of trains. Later, when Blizzard patted his head and was lying in the trough, this setting was silly. The queen of RMB players walked around and hit him in the face without looking at each other. When the queen died, she guessed 22 1 fried fish? So Blizzard killed the Olympiad puppet and added many high-quality walls (friend climbed: Tus ordered it, why are you so worried? )。 Therefore, the mechanism of fast break has changed, from playing injury to scene linkage to Kangbo.

Look at the four fast-break pirate wars, bedding, medium-speed hunting (I don't think medium-speed hunting is medium-speed, but fast-break hunting with lions hanging) and fast fish riding.

Pirate War: We have a pirate weapon+1+ 1 in the next round.

Park Changde: I stood on the field and broke the last few Twitter groups+1+ 1 yo.

Medium-speed hunting: I have a wild animal standing on the field, and the next round of evolution is highly toxic.

Fast fish riding: a group of fishermen in my field, next round. . What's inside a meek person? . . Ah, la, la, la.

So deja vu, this is a variety of zoos, such as the Death Garden in Laichang, the zoo in retro buff, the Devil Garden in Kangbo, and a wave of zoos that kill you with augmented robots. So Gourdain, sacrifice a happy village!

So is it useful to hit the zoo against the wall? Yes! But solving problems is more useful. Meng Xindu of 1 knows that you can't leave monsters in the zoo, or you will eat me for nothing.

Therefore, this set of fighters is more advantageous than the task of fighting these professions.

As for lust and task thieves. . . Basically 1- open the game and almost take part in accidental amusement to find an opportunity to retreat.