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Please tell us about soft darts, its rules, etc.

Darts competition rules

301

Affiliated rules: You can choose single/double bullseye, normal/double in, normal/double/triple out .

In a game of ten rounds, each player starts with 301 points. The player's points decrease with the throwing score. The first player whose points are reduced to 0 wins. If there is no player after ten rounds of throwing, the points will be reduced to 0. 0, the one with the lowest points wins. If a player hits a certain dart and the points are reduced to points that cannot end the game (normal points < 0; double points ≤ 1; triple points ≤ 2 or under double/triple conditions, the player hits a non- The double area/triple area reduces the points to 0) is called "explosive dart". After an explosive dart occurs, the score of the round is cancelled, and the throwing round ends at the same time, and it is the next player's turn to throw the dart.

501

Affiliated rules: You can choose single/double bullseye, normal/double in, normal/double/triple out.

Twenty rounds in a game, each player starts with 501 points. The player's points decrease with the throwing score. The first player to reduce the points to 0 wins. If no player has points reduced after ten rounds of throwing, If it is 0, the person with the lowest points wins. If a player hits a certain dart and the points are reduced to points that cannot end the game (normal points < 0; double points ≤ 1; triple points ≤ 2 or under double/triple conditions, the player hits a non- The points in the double area/triple area are reduced to 0), which is called "exploding darts". After an exploding dart occurs, the score for the round is cancelled, and the throwing round ends at the same time, and it is the next player's turn to throw the dart.

Blackjack (GAME 21)

Affiliated rules: Optional single/double bullseye

A game of seven rounds, each round throws the points randomly designated by the machine value area. Hitting the single area, double area, or triple area in the designated scoring area will get 1, 2, or 3 points. The player with exactly 21 points wins. If after seven rounds of throwing, no player reaches 21 points, the player with the highest points wins. If a player hits a certain score area and the score exceeds 21 points, it is called a "explosion dart". After the exploding dart occurs, the score of the round is cancelled, and the player's current round of throwing is ended, and it is the next player's turn to throw the dart. .

Shoot OUT

No rules attached.

There are seven rounds in a game. The machine randomly designates a score area. Players who hit the designated score area within 10 seconds will get 1 point. If they hit other areas, they will not score. If the dart is overtime, no dart will be thrown. Disqualified from throwing.

Initially, each player has 20 points. Every time a shot hits the designated score area, the points will be reduced by 1. The first player to reduce the points to 0 wins. If no player has 0 points after completing seven rounds of throwing, the player with the lowest points wins.

HIGH SCORE

Affiliated rules: You can choose single/double bullseye

There are seven rounds in a round. After seven rounds of throwing, the one with the highest score will win.

KILIER

No affiliate rules.

After seven rounds of a round, a player's first shot in a value area that has not been selected by other players will be the value area selected by the player, and it will remain until the end of the game. You get 1 point if you hit the scoring area of ??your choice. Before the score is ≥ 6 points, shots in other areas are invalid. When a player scores ≥6 points, he becomes a "killer". If the killer hits the score area selected by himself, the score will be increased by 1 (the score will not increase after it reaches 9 points). If the shot hits the score area selected by other players, the player's points will be reduced by 1. If a player's points are ≤ 0, the player will be eliminated and the last remaining player will be the winner. If after seven rounds of throwing, there is still no less than 1 player, the one with the highest points wins.

Set target (SUPER SCRAM)

Affiliated rules: You can choose single/double bullseye.

For a two-player game, there is no need to set the number of participants. There are seven rounds in a round, and the outcome is determined by the scores in the upper and lower rounds. The player who throws the dart first in each round is the blocking player, whose task is to close the scoring area, and the player who throws the dart last is the scoring player, whose task is to score from the unclosed scoring area. For closed players, if a certain score zone is hit three times in total (hitting a single zone, a double zone, a triple zone, it is equal to hitting a certain score zone 1 time, 2 times, or 3 times), this score zone is is closed. For scoring players, hits in unclosed score areas will result in corresponding points, and hits in closed score areas will be invalid. An inning ends when all scoring areas are closed, or seven rounds of throwing are completed.

In the second round, the two players exchange roles, (that is, the player who throws the dart first in the first round, and the player who scores the point in the second round throws the dart after; the player who throws the dart after the first round, and the player who throws the dart after the second round is the blockade The player throws the dart first) to complete the two games, and the player with the highest score wins.

Sequential scoring (SHANG HAI)

Affiliated rules: You can choose single/double bullseye

There are seven rounds in a round, and 1-20 points are thrown in order. Value area and bullseye, if you hit the target area, you will get corresponding points (for example, if you hit three times the target value area of ??5 points, you will get 5×3=15 points), if you hit the non-target area, it will be invalid (0 points will be scored). A dart thrown in each point area will be transferred to the next point area. If a player's three darts in a round hit three different target score areas (i.e. one dart each for single, double, and triple), the player will win the game. If no player wins using the above method after seven rounds of throwing, the player with the highest points wins.

Pursuit (LUDO)

Attached rules: You can choose single/double bullseye.

In a game of ten rounds, the first player to reach 321 points wins. If after ten rounds of throwing, no player has exactly 321 points, the player with the highest points wins. If a player hits a certain dart and his points are equal to those of other players, the points of the player whose points are overtaken will be reset to 0, which is called "successful pursuit".

If a player scores more than 321 points after hitting a certain dart, it is called a "explosion dart". After a dart explosion occurs, the score for that round is cancelled, and the throwing round ends. It is the next player's turn to throw the dart.