Joke Collection Website - Joke collection - Little sailor biography ancestor science and technology introduction

Little sailor biography ancestor science and technology introduction

What is better, young sailor?

In Biography of the Little Sailor, when players reach the sea of ruins, they can get in touch with the technology of their ancestors. So how to unlock the technology of the ancestors, which is better for the research of the technology of the ancestors? These problems have also become topics of concern to friends. Bian Xiao is here to bring you a biography of a small navigator's ancestor's science and technology raiders. I hope you like it.

Little sailor biography ancestor science and technology introduction

About the technology of ancestors.

The technology of ancestors is rarely mentioned in the raiders.

The plot has reached the sea of ruins, even though it has been exposed to the technology of our ancestors.

Are you excited? Do you just want to repair those two factories and see the beauty of top-level combat readiness?

Don't worry, repair and upgrade three factories, which is the last thing. Early repair is useless, and it also encroaches on valuable resources.

At present, what you need to do most is to plan the construction of management port in advance.

With the improvement of your combat power, Port A, which was originally managed, will eventually be replaced by Port Ss, which will inevitably lead to demolition and construction, poor planning, repeated demolition and construction, and waste of stone energy.

Here is my personal building distribution directly. You can refer to it and adjust it according to your own rhythm.

The first stage: Fuji Bay/dunkel/Sander/Tarda

Suggestion: Fuji 4 Energy Plant, dunkel 3 Stone, Sander 3 Culture, Tarda 2 Energy 1 Culture.

Among them, Fushi and Dunkel will not give up the competition for ss port until the weapons and defense equipment are completely built in the later period, so the buildings of these two ports can be upgraded with confidence.

Compared with the demand gap of resources, stone energy consumption is undoubtedly the largest, so stone energy buildings are given priority in upgrading in these two ports, and snowballing is faster.

The buildings of the other two ports will be upgraded to level 2, because the ports will be changed soon. The cost of level 3 demolition is too high, and the stone and energy in the early stage are too tense to withstand the big toss.

The second stage: the fifth port A

After 2000, you finally unlocked the fifth port. Congratulations.

At this stage, you can't beat the ss port visually, but the single S port is still relatively spacious, so the fifth S-level port can build four small houses-two cultures and two energy sources.

Class 2 is recommended for the building of S port, because at this time, you should learn science and technology in various postures, try to unlock the bow of the S gunboat, and so on, which is not far from knocking down ss port.

The level of S Port and the suburbs of the Fifth Ring Road is not worth spending a lot of money to decorate. Its role is only to slightly speed up the unlocking of your protagonist skills.

By the way, the protagonist's skill suggestion, the combat part is suspended after 6 ships, specializing in leadership-

This game doesn't work when there are many boats. In the early stage of the battle, sometimes there were more ships on board, but they were very pitted. It is enough for six ships to fight ss, and there is no need to force seven ships. At the same time, it is quite comfortable for six ships to run business class.

Therefore, the resource needs are more inclined to leadership skills, and it is the key to get out of the alloy factory as soon as possible.

The third stage: hardship, you finally let the governor of ss port attack.

This is probably love.

After decades of life, you can't go through several different loves, so you also took several other long and lovable ss ports. Anyway, their fighting capacity is the same. If you can beat one, you can beat ten.

So you like the new and hate the old, and it's time to say goodbye to the small A and S ports.

Open it, except Fu Shi/dunkel.

In Xingang 3, Sapphire ss and Mist ss were the first to advance, but the one in Xihai was still forgotten. It's actually very troublesome to see that it is close to the ruins sea, because there is no portal in the West Sea, which is inconvenient to manage. Every time you want to upgrade the building, you have to transport the shipwreck bay and then cross the legs of the ruins. It's tired.

The layout of Xingang 3 is (1)4 technology+stone (2)4 culture+stone (3)5 energy.

By this time, you should have saved a lot of stones and energy, giving priority to filling all energy huts, followed by stones, and then culture and technology.

Culture, science and technology, level 2 is enough at this stage. If you go to level 3, you will go to level 3-note that it is a science and technology hut.

The fourth stage: after a long night, you finally have a sixth bite, and you are not worried about the children in the alloy factory.

So you went straight to the whirlpool, and after being beaten half to death by Captain Jack and the octopus head, a small alloy factory was born in the whirlpool, and the mother and son were safe.

An alloy factory is enough. At this time, you can support the consumption of an alloy factory, and two other locations can build energy huts.

Although there are only two alloys in each quarter, you have set foot on the starting point of dominating the universe, Smecta.

Stage 5: It's so annoying, I almost have 1000 stone, alas.

Ok, are both energy and stone house level 4? If not, hurry up.

Are the four rooms in the culture level 4? If not, hurry up.

Does science and technology also need level 4? No, level three is coming soon.

What about the alloy factory? Can't build or raise? Can I go now?

You can't. After the above, the energy you have saved is almost the same. Save another seven or eight hundred dollars, and then consider the alloy factory, otherwise your precious life will be wasted on the whirlpool road.

The focus of this stage, in addition to upgrading the building, you also need to point out the seventh and eighth ships to facilitate your business.

In fact, seven ships are enough, but at this stage, the plot will send three weapons to the granddaddy of spicy chicken. I guess I can't hold back my urine. I have to try laser cannons and small missiles. Don't hold back.

This is the point of the ancestral weapon system. Let's go to the No.8 boat.

No.9 ship is not in a hurry, and the scientific and technological points and cost performance consumed by Suzaku Array and No.9 ship are not worth it at this stage.

Stage 6: I almost have 100 alloy, is that ok?

Yes, you can repair the defense factory. The defense factory is directly upgraded to level 3, with no transition.

Don't ask specifically, ask directly to upgrade the shield technology to level 3, build three shields first-build the best, low-level, and waste materials.

There are three shields. You put one on the meat shield.

Ah! It's?getting?light.

But something still seems to be wrong.

Yes, you also need an advanced armored core.

So you hold it for a long time, and finally the armor technology is also on the 3 rd.

Gee, with S.H.I.E.L.D. in hand, I wouldn't be in chaos. At least I won't lose money fighting pirates in the end.

Then can I give it to the weapons factory?

A: No.

Stage 7: 3 alloy factory, repair ancestral warship factory.

Repair, don't upgrade first, and build the ancestor's meat shield ship directly.

Q: Why not upgrade first? I have enough materials. I want to build a gunboat for my ancestors.

A: Because upgrading the factory requires a lot of stone energy and money, and at the same time you have to increase the output of the alloy factory, which is restricted by resources.

When you upgrade to a secondary factory, you will build the ancestor gunboat at the beginning of the seventh stage, which is of little practical significance.

If you have a real ancestor gun boat, then you don't need to spend a lot of money to rebuild an ancestor gun boat as a knife repairing boat, and the sacred gun is very good.

The story at this stage depends on the captain's photon cannon. If you adjust the formation so that the two guns can knock off the other's flagship in seconds, you can pass. If two guns can't be dropped in seconds, two or three more guns won't change your life.

Without two true ancestors, your overall strength is far from reaching the point of challenging the final plot-the front row died too fast to carry it. So, it's better to be realistic. Use the sacred cannon first, give the meat shield first, so as to gain a foothold, fight the sea monster, and clear the plot. With the meat shield of our ancestors, it will be much more comfortable.

Stage 8: Ginseng starch.

In fact, according to some big-name raiders in the forum, the final plot can actually pass in the big-name stage 7, but I went to find excitement without trying 3 guilders 1 A. I like the all-round novice village.

So if you have the same hobby as me, go ahead.

At this stage, culture and technology are undoubtedly the key points.

In the seventh stage, we had a lot of trouble defending the shield of science and technology.

To be precise, it is a quarterly reward for hanging up in various positions until crying.

Unfortunately, stage 8 is still like this.

The ancestor's defense technology has reached the full level, and then nine of the role skills will be produced.

After the spacecraft leaves, culture and technology are no longer the focus, and even students who advocate extreme pragmatism can start tearing down the cultural and technological huts and expanding the alloy factory and supporting stone energy facilities.

9 ships, there must be a suit, all ancestors, arrangement.

Q: Aren't there two other characters with no skills?

Answer: 9 ships, level 4 leadership building, you can ignore the role skill panel. Believe me, missiles and foreign trade are useless, and they simply don't meet their ultimate skill status and the scientific and cultural points they need. Forget about them for a while.

Of course, there are perfectionists, and their role skills are incomplete, forcing obsessive-compulsive disorder. So I can't bear to tear down the cultural science and technology hut, and it's too much trouble to build it later-

There's nothing wrong with that. It is not far from the end of the game at this stage.

Slow down and experience the later stage of the game. It's also good to invest in the port, and study the difficult business road, and sweep away the tasks of the aunt, the cards, the excellent crew and the missing scientific and cultural alloy in the picture.

Ah, so sad, is it just a lonely wait? Are there more and more exciting pursuits in life?

Yes,

It's the Fuji Arsenal that we've been avoiding.

This factory has four grades and three subjects, which consumes a lot of cultural and scientific points.

Laser missiles are children's choice, both of them!

Ah, by the way, the function of our ancestors' weapon system. After all, this thing is not very easy to audit, and everyone says it is spicy chicken.

it can

Fight against pirates, against sea monsters, and against ports. Sorry, this looks like crap.

But at the end of the plot and the 4 sacred beasts, I still chose the shield and the double resistance.

Slots are used for weapon systems and defense systems. In the face of such a malicious role as Sky Fleet, the improvement of limited firepower is obviously not as important as the improvement of the hardness of the front row.

So you say this ancient weapon system is not spicy chicken? The most important moment, useless, is not a spicy chicken.

Don't!

It highlights a "cool" word!

It makes up for the constipation of ss bending gun firing speed, saves the brain incurable disease that (game makers) can only rush to stick their faces without long-range attack means, and greatly improves the visual effect of a funny game that forcibly blocks pixels and heads (something is better than nothing).

This is a double happiness!

Fight pirates or something, just open a Miti artillery command, and a small laser missile shell will pass, no matter where your enemy flagship is, it's a flat push!

It would be great if you meet a little tough, such as a little sea monster. I will open a guardian in the bellows.

There is no need to bother to observe whether the flagship can shoot the captain and highlight an idiot.

The second slot of the near warship is laser+light spear, and the gunboat is light spear+missile. True ancestor has a shield in the third slot-hello, everyone, I'm scum. No, I'm a shrimp catcher. I can drift in the sea area of 12! (except whirlpool sea)

This kind of crane never detours, because everyone who gets in the way will suddenly be killed by my gorgeous little laser.

So do you want to feel the ultimate experience of cutting down ten streets from the foggy north to the crimson south, who cuts the melons and vegetables as smooth as silk and who doesn't drag their feet?

This, is not good enough?

(As for why, except for the whirlpool sea, the drainage channels are all curved, which is more malicious. We don't have shields in the front row, so it's easy to roll over. )

I can't make it up. Anyway, it's fun. After the installation, the painting style immediately changed from pirates of the Caribbean to Star Wars.

Anyway, you have a liver for so long, and it's not that bad to make ends meet in a few years.