Joke Collection Website - Joke collection - Great red alert for the rise of the country, the best four-finger defense, at least three fingers.
Great red alert for the rise of the country, the best four-finger defense, at least three fingers.
Speaking of air defense, first of all, there must be an air defense equipment machine gun tower in the building. No matter in the early or late stage of development, machine gun towers are essential. The 10-star machine gun tower has a range of 355, and it can go further with the accurate badge. Friends with 4 fingers in the early stage had better raise the machine gun tower to 8 stars, so that the defense ability can be considered. It is suggested that a base be equipped with 3-4 machine gun towers. Under the protection of rockets and plasma cannon, the air defense capability is very good. Of course, the pedestal of the machine gun tower itself should also be upgraded, otherwise you will have a longer range and lower blood on the pedestal, and you will be knocked out before you can kill the plane in the air. It is also important that many novices don't know that the turret needs to be replaced after the machine gun tower is upgraded. Only when the equipment is successful can the attack power be improved, so you must remember to replace the turret after the upgrade. As shown in the figure below:
Another air defense weapon in the building is a smooth prism tower, but unfortunately the seven fingers could not be built before. I have only experienced its power when pushing people, which can give a devastating blow to intruders. The fly in the ointment is that each attack requires a lot of energy gathering time.
After talking about building air defense, let's talk about air defense of arms. The first one is a rifleman.
In the early stage, they were all ordinary riflemen. Although their air defense ability is average, their advantages are low cost, low output per second and small population, which can cover the base, so they are also one of the defense artifacts. Ordinary riflemen can unlock elite riflemen after rising to ten stars. In the early stage, it is estimated that the elite riflemen can only be promoted to two or three stars (to be promoted to more than three stars, the infantry training camp should be more than 1 1, and the gold needed should be more than 3,000 W. It is estimated that civilians will not use green coins to spend seconds), and the attack power of the elite riflemen is also average, almost higher than that of riflemen. Although the attack range is a little far, I think it is better to use riflemen. With a population of 20, the cost is cheap. Although the production takes 1 minute, everyone basically buys VIP, which can be said to be a second system. PS: If you want to upgrade the riflemen to elite riflemen, you need to unlock the card. At present, this kind of unlocking card can be redeemed by the alliance leader at the alliance arms dealer to the member store, and then the alliance members can redeem it at the member store.
Another air defense unit is the terror robot.
The air defense capability of this terror robot is extraordinary, but unfortunately, it occupies a large population, the production speed is slow, and the resources required for upgrading to advanced level are also high. Elite terror robots also need to unlock cards. The only way to unlock the card now is to spend a lot of green coins in the limited time store. It seems that sometimes cross-service warfare is also given, so it is estimated that civilians will not have it. Therefore, it is not recommended to directly choose riflemen or riflemen as the arms of defense and air defense. What's more, both riflemen and riflemen can enter the bunker in this step (I think the bunker is best to be half sniper and half air defense arms), and the defense and air defense capabilities are stronger under the protection of the bunker, so it is the best choice to let these two arms air defense.
Next, talk about air defense vehicles, which are pitifully few. There is only one kind of vehicle with air defense capability, and that is air defense vehicle.
Air defense vehicle can be said to be an indispensable part of air defense. The attack range is farther than the machine gun tower, and the attack power is not small. It can supplement the deficiency of machine gun tower defense, and can be said to be a mobile machine gun tower. Of course, it is best to set it to a defensive state, otherwise it will be easily led out to kill. The upgrade elite also needs to get an unlock card, which can only be obtained in a time-limited store or possibly in a cross-service battle, but it also needs a lot of green coins. So basically most people only have ordinary air defense vehicles, but if they are deployed around bunkers and turrets, nightingales will be afraid when they come.
Finally, I want to talk about heroes. There are many heroes who can defend against air. Those super purple heroes have never been in contact with themselves, so I won't say it. Heroes that civilians can get, such as pirates, Gael, Gargoyle, Planetary Fortress, Bigfoot, Shuttle, Rambo, Delay Soldiers, Rocket Flying Soldiers, etc. , can air defense. According to the skill and talent level of each hero, the defense ability is different.
The base can only have five heroes at most, so you need to choose those five heroes for defense. If only free heroes can be drawn in the early stage, that is, Bigfoot, Rambo, Shuttle, Delay Soldiers and Rocket Flying Soldiers can be drawn, then these five heroes are indispensable heroes in the early stage of air defense, and then earn more certificates of bully for ordinary five colors such as pirate Gail. These purple heroes are strong in all aspects.
The most important thing for heroic air defense is to place them. First of all, I suggest that you keep your hero base at a low level and don't raise it to a high level. Because you have been promoted to a very high level, although the hero's defense ability has been strengthened (PS: I really don't think there is any difference in this defense ability, I hope to give some advice to the great gods who have studied this aspect), but the early warning range is far away, so it is easier to be led out and killed. If you put the base, you'd better enclose the turret and bunker, and that's all.
The above is my personal understanding of national defense and air defense. Please don't joke if you don't write well. I would appreciate it if you could give me a compliment and encouragement. Haha, to put it bluntly, I hope everyone will support me a lot so that I can get a reward. Thank you! Don't go away, there are eggs behind!
Ps: What's the matter? The purple hero seems to have missed the storm! ! ! Okay, I admit it was intentional. You may ask, what does air defense clearance mean? That's what I want to say! I also wrote this strategy because the storm is red. I always thought that the storm was red and could not be used for air defense, because every time I pushed someone else's base, when there was a storm, I could put a few nighthawks on it and put it out without harm. Until a post asked Gail about air defense? I replied that the normal five colors mean that the storm is red and there is no air defense. Later, I thought that the storm was red and invincible. If the level is higher and the blood is thicker, and the skills are improved, plus an advanced talent such as a fire shield or the new version is now charged, then the storm will not reflect much plane, so personally, the storm is red and can also be used for air defense. I only said passive air defense, and the ability needs to be advanced to be effective. I believe that many people, like me before, think that the storm is red and airtight. When pushing someone's base, they let a nighthawk chase someone's storm, and it was accidentally reflected to death. The next time you push the base with a red storm, just drive it away and don't chase it down.
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