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Why does LOL have fewer routines than Dota?
Why dota has more routines than lol? After all, lol was originally a simplified version of dota when it came out in the early days
The gap in routines is due to many factors
1. Hero positioning
Most of the heroes in LoL are dead-positioned, which is exactly the opposite of Dota. Only a small number of heroes in Dota are dead-positioned. There are no heroes in lol, such as AD, AP, assassin, support, tank, and jungler. A hero itself is a fixed and formulaic existence. Of course, you can also drag the auxiliary Qin Ma to play mid laner AP, and there are also junglers. Many of them can work part-time as top laners to produce meat. The problem is, isn’t it the effect of not being able to move out of the original position? As for the heroes in Dota, there are quite a few who can play from position 1 to position 5, and they are all very strong. Dota 2 has added a choice of talents and skills, and there are more routines. Many times, the support can be over-fat. It's the big brother's game to get the upper hand.
As for individual hero types, the routines vary greatly. For example, there is only one type of C position in lol, the crispy shooter. As for Dota, can you beat ADC from a distance? It doesn’t exist. As long as the model is good enough (basic attack interval is good, ballistics and hand-raising are excellent, and attribute growth is high), I have the potential to beat the big brother. As far as the big brother position is concerned, Dota can still It is divided into various routines such as clone system, split system, permanent stun system, critical strike system, attribute system, etc.
2. Hero lane splitting,
lol, the 211 jungler is the same for thousands of years, it makes me sick. The top laner without teleportation basically roams around alone for ten thousand years in the early stage. The two face-shooting maniacs in the bottom lane each bring a binding pendant to engage in intrigue. Basically, I feel very hypnotic every time I play support. The bigger problem is that this kind of routine still can't be broken. As a dota player, I have tried countless times to try to change the routine. For example, the two-faced combination of Panties and Monkey went down the road. Facts have proved that it is a death-defying combination.
Look at Dota again, branching does not exist, just go wherever you like! As long as you can handle the guy on the other side, and as long as you can stay in this line, feel free to do so! So, in addition to the classic 212 split lane, the one with two assistants hugging the big brother, the one with two mids that presses the opposite mid laner, the one with three people in the middle that crushes the opponent's mid lane, the one with three people in the off lane, and the one with the big brother in the advantage lane alone, Single roaming, double roaming, jungle, double jungle.
3. Hero skills
Lol's hero skills typically lack functionality. Skills are divided into control skills, damage skills, uh, what else? reply? How many are there? Teleportation? How many are there? Displacement? (This is a joke for dota) Silence, I haven’t played for a long time, are you still playing?
The richness of Dota’s skills is beyond the imagination of players who have only played LoL, such as silence, stun, knockback, knockback, sleep, banishment, teleportation, teleportation with people, group teleportation, Time regress, magic immunity BUFF, object immunity BUFF, acceleration, attack, defense and damage reduction, etc. BUFF, rebirth, summoning, clone, transformation, copy, invisibility, permanent invisibility, group invisibility, attribute stealing, skill stealing, skills Refresh, purify, release control, suck blood, suck blue, eliminate blue, blind, retaliate, sorry, there are too many for me to remember.
The skill effect is also quite violent, silence? Tell me, do you want a single person or a group? They are all facing up for 5 seconds, and they also give you knockback, continuous damage and other gifts, dear, ah? Not satisfied? Is it okay to have full screen silence on all maps, all heroes? You can’t even hear the game sound effects when you activate the skill! Control skills? Sorry, dear, knock-up, slowdown, and stun of less than 1.5 seconds are not considered control skills here! Damage skills? Well, I'm sorry, we don't have magic power. Don't leave. Let's take a look at this A Fire Fighting Girl. It has 850 real damage at full level. Are you sure you need magic power?
Sorry, the above is a joke, but even if it is a joke, it is just the tip of the iceberg in Dota. If you take out any skill in Dota, it would be unimaginable in LoL. The attack power of Wandering's ultimate move is unimaginable. 3 times, the Doomsday's continuous silence uses the passive sealing item to use the ultimate move that continuously drops blood, PA's passive 4.5 times the critical strike, and Fengxing's attack speed is like a hush after being activated.
Well, not to mention the ultimate move, White Tiger's 2500 range 5-second stun arrow, Prophet's 20-second teleportation across the map, Hidden Thorn's passive permanent invisibility, and the various three-cat players' various ways to catch people from thousands of miles away and start a group. These skills, which are simply incredible in LoL, are amazingly balanced in Dota. Most people think that Dota is better balanced than LoL. This is what I admire most about Dota.
3. Hero restraint
There is no such thing as restraint in LOL, only relatively strong situations. In Dota, due to the richness of skills, the mutual restraint between heroes is obvious. For example, Ice Soul's ultimate move seems useless, but when used against alchemists and gods, it can beat the opponent to death. Sand King's laning ability is average, but when suppressing certain melee brothers, he can suppress the opponent's swords so much that they don't even dare to repair. What's more interesting is that after being tricked, the equipment used to counter the trick is often very cheap.
4. Equipment and props
There is another huge gap. A hero in LOL basically has one or two sets of equipment, and there is not much difference. In Dota, there has never been a fixed equipment. All equipment depends on the situation and the opposite hero, and how to make you play more ()? Hi. The functionality of Dota equipment is too strong, such as the famous Rambi five-piece set, "Blow Push Green Hidden Jump". These five pieces of equipment have invincibility, control, displacement, rescue, trap, object immunity, stealth, and acceleration. And a flash with a range of 1050 and a cooldown of 13 seconds. And almost half of the equipment in DOTA can be actively used. If there is a lack of silence, there will be Aster, if there is a lack of supplies, there will be Ashes, Macon, if there is a lack of blue, there will be secret magic, if the opponent's burst is too high, there will be anti-armor, if there is a lack of rush, there will be a jumping knife, if there will be a lack of control, there will be a stun hammer, if there will be a spell burst, there will be a big root, etc.
Team outfits, development outfits, stress-resistant outfits, money-grabbing outfits, acrobatic outfits, quality transformation outfits, large items, all kinds of equipment are selected and replaced according to the situation, which is different from LOL's one set to the end. After a game of DOTA, it is basically commonplace to change equipment midway.
6. Map
The dota map is much more complicated than lol. The view changes day and night, highlands, lowlands, and woods. Moreover, the dota map is much larger than lol, and it is as easy as lol without blood. Going home is different. In Dota, you try to stay online as much as possible, because going home will waste a lot of time. Since you don’t go home, of course you have to cause trouble, and of course there will be more tricks to play than LoL.
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