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What skills does CF have that many people don't know?
Hello, I'm glad to answer the first secret book of CF professional master God of War-marksmanship is the foundation, which is indeed the most basic thing in CF. Without excellent marksmanship, there is no sense, tactics and psychological reaction, but the most basic things often contain almost everything, and marksmanship is almost related to the experience of consciousness, tactics and psychological reaction. Why sometimes, rookies can pat their heads, and why sometimes they are better than international first-class players? To make it clear that the connotation of marksmanship is really complicated, but the reasons for improving marksmanship are simple ... First, confidence and determination-in fact, the reason why many people are unstable in marksmanship is psychological instability, and the influence of psychological marksmanship in actual combat is also quite huge. If you want to be a hard gun, you must first have a sense of looking at people. In this 0.5-second bullet, you are either dead or dead. Don't try to escape or dodge bullets. Similarly, you should believe that as long as you see your opponent, he can't escape. Even if he flashes into the wall, your bullet will follow him through the wall and kill him ... Many people like to wriggle and shoot when fighting. If you want to practice marksmanship, please come out and stand still. No matter how someone comes out, you can kill him at the first time, or you are killed by him ... In high-level competitions, many times you see that some professional players often can't kill people. It is not that he is not a good marksman, but that his mind is suppressed by his opponent. When you feel that you and your opponent are not sure about the gun, you want to dodge. Anyway, you can't shoot him ... but how to suppress and restrain the opponent's marksmanship involves many aspects, so I won't talk about it here for the time being-in short, please remember that when shooting, please don't think about dodging ... you should think that your opponent will die when shooting ... Second, master your own shooting rhythm-this is the most critical, AK. I won't talk about it here. If you want to be a professional CF master, you must have your own shooting rhythm. There is no best shooting rhythm, only the one that suits you best. But the key is whether you have it or not. Think about it. Do you really shoot at the same speed at all times? Absolutely not. Most people still belong to the stage of watching from a distance, scanning at a close distance and doing whatever they want at a middle distance. In fact, it is very important to stick to your own shooting rhythm! In 2005, CEG, almost all professional teams in the country, I carefully observed the shooting way behind them. What impresses me is that the more abnormal the marksmanship is, the more determined the shooting rhythm is. For example, even if the enemy suddenly flashes within the range of 1 m, he draws a gun a little, sometimes it looks like shooting. In fact, if you look closely, you can shoot fast and accurately, even if. He also shuttled through the past. Of course, when AK is a long-range gun, it is used in single shot, three shots and five shots. However, they will firmly maintain their own shooting rhythm. In fact, when their shooting rhythm is chaotic, that is, when they have been suppressed by their opponents. A star player is someone who can keep his shooting rhythm at any time in a game. In other words, if you can't kill him faster, when you meet him, you will definitely die in his rhythm. Such a person is prone to the situation of 1VN. As long as he is given a chance to play calmly, why do top teams now emphasize gun compensation? Killing your opponent before his rhythm returns is the best chance and the safest time. If a person can comfortably play at his own pace, then you can only screen others ... Third, the fixed environment-what do you mean? The fixed environment includes fixed CFG, fixed mouse, keyboard and mouse pad. In fact, CFG can not achieve the effect of cheating as many people think, especially in the era when machines are getting better and better. Fixed CFG and fixed peripherals, including fixed mouse driver and graphics card driver adjustment, are actually the greatest significance for professional CF to keep themselves as familiar as possible to play their marksmanship. Many people even have their own fixed sitting posture. For example, some people must put the keyboard next to the monitor instead of in front, so they will sit sideways and so on. These are all in order to let themselves compete in their accustomed environment, so sometimes a team loses the game just because they are not used to the space where the keyboard is placed on the table. This is definitely not a joke. In the case of similar strength, any uncomfortable feeling will lead to your failure to play a normal state, so if you want to become a professional CF master, you must have your own fixed CFG, mouse, keyboard, mouse pad and even headphones. Including the fixed posture of playing CF ... thanks for adopting the prosecutor's supplement. 2010-01-2710: 50cf sword fighting is mainly based on three basic points: knife method, pace and psychological quality. One knife method: light knife and heavy knife. 1 laser scalpel, everyone in the world should know that laser scalpel needs speed. I won't talk about how to improve the speed. Many people can do this and then slash their knives in front of the enemy to intimidate them, but what's the use? When the real P rises, the left hand must be very flexible in the steering direction. Can the right hand control the laser scalpel so fast? It's as difficult as closing your eyes and drawing a circle with your left hand and a square with your right hand. Some experts who prefer laser scalpel can do this. If there is such a speed, there is little difference between a light knife (2 knives) and a heavy knife (1 knife). So practice the laser scalpel, and don't take the air as the target. Speed is important, but accuracy cannot be ignored. To get a double whack on the head, you must treat people not as people, but as a head, that is, the consciousness of "there is only one head in your heart" At the same time, we should have a good sense of distance to the attack range of the knife. So I don't know what the enemy's advancing distance is, so I can only find out for myself. The rest is about pace. 2 heavy knives, many experts don't like to use heavy knives, which is also reasonable. Because the heavy knife is slow to release and retract, it is easy to be attacked by the enemy's light knife after release. Therefore, friends who rely on heavy knives must seize the opportunity to improve the accuracy of heavy knives, either luring the enemy from a long distance or rushing up at close range is a single knife. Remember not to seduce at close range. The top skill of heavy knife is "blind knife", similar to the concept of blind sniper in marksmanship. That is to say, assuming that the enemy is in front, he will rush to the upper right to machete and turn the direction of the knife back quickly at the moment when the knife is about to be cut. This requires good control of the mouse and distance. The difference between blind knife and straight cutting is that the enemy can't estimate the distance, because your direction is not facing the enemy before cutting. Step 2: Step counterclockwise, step semicircle. Irregular pace. 1 anti-clockwise step, a circular step that constantly moves slightly in its own field. It has a strong role in luring and protecting the enemy. Every time you are closest to the enemy, the enemy can't help throwing a heavy knife, but the machete is generally difficult to cut, because it will make a comeback soon. Most experts basically use this pace. The disadvantage is that when two people circle at the same time and reach the nearest distance at the same time, then one side will often come forward and use a blind knife, which can basically kill. The semi-arc step is a very lewd step. Keep walking in a half arc, and don't use the knife at the same time. When the enemy comes, they will retreat. This will make the enemy dizzy and think that you are retreating and dare not take the initiative. Then you take the initiative to bypass the enemy in a semi-circular arc, and the enemy will not be able to react. And if you walk in a half arc, it is usually difficult for the enemy to estimate the distance. Finally, you have to use a blind knife, just cut it down. 3 irregular pace. Irregularity is actually a rule. When two laser knives are put together, it will often be messy. Then take the initiative to kiss your head, chase after you get close, and chase after you can't catch up, so as not to be hacked to death by a heavy knife. At the same time, don't go out too directly. It's best to walk on the upper left or right of the enemy, and continue walking after kissing him, so that the enemy will just lock your head and rush towards you (form a relative movement), and move towards him almost immediately after kissing him, thus making the enemy faint. When I was in this PK, people kept calling me GB (open B), saying that my heavy knife was too long and moving too fast. In fact, such people are really stupid. I suggest that he go home and open junior high school physics books first, and read what is the Supplement to Respondents in Relative Sports Report 2065438+00-01-2710: 59. The defender's way of walking-how to silence? First of all, hold down the "Shift" key on the keyboard all the time, and then act according to our normal walk "W" S "A" D ". At this time, you are walking, not running, so your running sound is gone. If no other teammates shoot and run around, then you are in a completely silent game, except of course the ghosts lurking around you waiting for you to trap yourself. How do defenders distinguish the sound of ghosts and judge their direction? If you have headphones or speaker equipment. First of all, the ghost's voice is divided into breathing and footsteps. Breathing is used to judge the position of ghosts in a static state, and footsteps are used to judge ghosts in motion, especially ghosts approaching you. 1: Turn the situation around with the footsteps of ghosts. Irritable ghosts are often killed by defenders when the sneak attack is unsuccessful, because the footsteps they make when they move quickly slowly change from small to large in your hearing, reminding you that ghosts are getting closer and closer to you. At this time, the ghost is not far behind you or in the left and right direction. Of course, the direction of progress is also possible. At this time, when you look around, you will find a shadow approaching you. Do not hesitate to shoot! Such a short distance, either you die or I die, depends on who has the courage to stick it out. Of course, if the ghost knows you found him, it may stop immediately and shoot where the ghost disappeared. It's hard to escape. 2. Use the ghost's breathing sound to judge the position. The ghost's breathing sound is: Hoo ~ Hoo ~ Hoo ~ Because it is very special, only ghosts will have this sound. I believe even a novice can see that it is a ghost's breathing. When you are still walking (the ghost's breathing can be heard clearly), if you hear this sound, stop walking and move the mouse first. When your line of sight is not far from the ghost's position, you will find that the ghosts on both sides breathe equally loudly, so ghosts usually squat in a dead corner (some high-level ghosts may squat in an unexpected position). Anyway, you should shoot slowly in this direction, don't sweep all the bullets at once. If the ghost finds that it doesn't start running, it will appear, then it depends on your marksmanship. If the ghost still doesn't move, then continue to wait and see, or you are not sure whether the ghost really exists, then please see how the following defenders won't miss the ghost that has been hit. Maybe you did shoot the ghost, but you didn't kill it. You don't think ghosts will be there? Teach you a way to judge whether there is a ghost under your gun fire. . 1: After hitting the ghost, your sight will turn red, and once you hit it, it will turn red, just like other modes of hitting the enemy. 2. After hitting the ghost, the ghost will emit white smoke, which is the same as the effect of hitting the enemy in other modes. Judging from the sound, are there many heroes who are often blind in TV dramas who can kill the enemy quickly just by listening to the sound? Playing the "ghost mode" across the line of fire will make you feel a brand-new game experience mode, and you can kill the enemy with the judgment of breathing and footsteps! 1: I'm beginning to believe that there really may be ghosts in the world. 2. I began to find that my hearing is getting better and better. 3. When I was walking in the street, I heard heavy footsteps approaching behind me. I was ready to turn over the plate at any time, and then ... he said, I can talk to others with my eyes closed.
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