Joke Collection Website - Joke collection - Hot blood football

Hot blood football

FC(nes) generation, aristocratic family (md) generation and nds generation. I will understand the detailed operation of FC's Hot Blood Football 3:

A+B is jumping. Do you jump in the direction of the ball when you run? When you walk, the direction of jumping is to hook the ball from behind. Jumping up and not shooting in the direction is a big move. Jumping forward to shoot is a powerful header. Jumping back and shooting is a reverse hook. The ball is not in your own hands, nor in the hands of your opponent. (It seems that) it is the top of the diving! Generally, it can't top it. . .

When defending, it seems that someone can practice whirlwind legs. Will they jump up, back pressure and tackle the ball? Or hit someone? It varies from person to person, and some people will push the ball with their knees ~ is that like jumping up and landing? Or hit someone? The landlord slowly studied it himself ~ I also forgot ~ remember to choose people, some people can practice and some can't! In addition, pressing up or down with the ball is dribbling or shaking people! Usually you knock your opponent down. Press it three times and then run faster. If nothing happens, press it before or after, and you will find that your speed is very fast.

World Cup password F99F9999 directly enters the World Cup cc4 8e9 7f28.

rare edition

Pause the game, then enter A3 times, B 1 time, A3 times, B 1 time, A7 times in turn, and then the words "Kill Skill OK" will appear in the middle scoring box. After the suspension is lifted, everyone can use killing skills, including various defensive actions and somersaults. This effect lasted until the intermission.

In-depth study:

Note: "Face up" represents the top striker and "Face down" represents the bottom striker. If the center doesn't write, it means that this team has no center. If there is, it will be written. "Back" is the top defense and "back" is the bottom defense, which is definitely my own research. If there is a 1-2-3 team in the horizontal direction and a 4-5-6 team in the second line, and so on, it is convenient for me to say.

Team 1: top 35- top 40- captain 40- top 20- back 55- goalkeeper 35.

The second team: top 20 squares-top 20 squares-captain 20 squares-center 20 squares-defender 40 squares-goalkeeper 20 squares.

The third team: top 35 squares-top 35 squares-captain 50 squares-back 70 squares-back 70 squares-goalkeeper 45 squares.

Team 4: Top 80- Top 50- Captain 70- Top 70- Back 50- Goalkeeper 70.

Team 5: top 20- top 20- captain 20- top 20- back 35- goalkeeper 30.

Team 6: top 40- top 50- captain 50- center 40- defender 40- goalkeeper 45.

Team 7: Top 50- Top 70- Captain 70-Center 40- Defender 50-goalkeeper 70.

Team 8: top 70- top 70- captain 80- center 70- defender 80- goalkeeper 70.

Team 9: striker 40 squares-captain 70 squares-center 40 squares-defender 50 squares-defender 35 squares-goalkeeper 35 squares.

Team 10: Top 50- Top 50- Captain 50- Center 70- Defender 70- Goalkeeper 60.

Eleventh Team: Top 80- Top 70- Captain 80- Center 70- Defender 80- Goalkeeper 80.

Twelfth Team: 70 strikers-80 strikers-80 captains-80 centers-80 defenders-70 goalkeepers.

There are five teams in the knockout stage, namely 4-7-8-11-12. Each of them has more physical strength than their original self 15. Obviously, they can explode and add up to 20 squares. Why do they only have 15 squares? I'm afraid it's too difficult to fight. Why, I didn't know it had the function of increasing physical strength, so let's take a look at my first post. This function is 100 times stronger than the useless cheats under A3, B 1, A3, B 1 and A7.

From simple to complex, let X and Y be two players with different physical strength. Next, we will use x and y, and talk about some theorems first. [Note: The so-called physical strength difference means that the maximum possible physical strength difference can still be reached between X and Y].

1. Small pimples: including hitting people by pressing the B key directly on the ground, jumping up and pressing the B key-jumping up and kicking people by pressing the A key are all small pimples. The small bump theorem is that no matter how different the physical values of X and Y are, whether he is an outside player or a goalkeeper, X can knock Y down when he hits Y. -Follow all: The person who was hit doesn't need physical strength, while the person who was hit consumes 2 squares of physical strength. -Players other than goalkeepers can still knock their opponents down with small bumps when their physical strength is 8 bars.

2. Big bump: including the iron knee-an amazing bump that looks like a small bump when pressing the B key directly when squatting [this big bump is that there is no iron knee to match it, and there is no iron knee to match it]. -jump on people [press B before or after pulling]-A key plus B key 12 [I call it "twisting in the air"]. -A key or B key in the hedgehog head running on the 3rd. -Whirlwind Leg-Pull the front or back trick while releasing the Whirlwind Leg [Cross Whirlwind Leg]. Two man-made twin towers put this trick at the same time, with the same power. -Violent [like Germany]-Semi-skilled [like Italy]. -Goalkeepers use AB key to go up or down, A or B key to go up or down, and there are two different forms of dragon-rising boxing by German and Italian goalkeepers. These moves are as powerful as the word big bump. Between being beaten and being beaten, no matter how different the physical strength of X and Y is, whether he is an outside player or a goalkeeper, whether X can knock Y down when hitting Y ...-Follow all: it takes 1 grid to hit one person, and it takes 2 grids to hit two people at the same time, and so on. If you have never hit anyone, you don't have to work hard to send them. However, the person who was hit can still put his opponent down within 18. This is an advantage of big collision over small collision, but it is also a self-mutilation behavior, and his shortcomings cannot be ignored.

3. small kick: including shooting directly by pressing the b key. -jump up and press the b key to shoot. -It's not a prank. -It's not a header trick. -It's not the trick of crossing whirlwind legs. -This is a jump shot. -it's a shot of "twisting your body in the air" without a trick. -A ball shot by a hedgehog with a straight head and straight legs. The half-strength superposition ball follows the small kick theorem. Power superposition ball means that after one person shoots a small kick, when his strength has not subsided, another person shoots the ball with another foot or kicks it back in the state of a small kick or trick. At this time, the power of the ball is superimposed, which is called the power superposition ball. All the above are small kicks, no matter how different the physical strength of X and Y is, no matter how much strength the ball has left (the ball that can't beat people has no strength). No matter the goalkeeper or the player outside the door, no matter how many people are kicked at the same time, no matter whether you can kick through the opponent or not, as long as you kick or knock down the opponent, you must follow the following rules: the kicked person does not need physical strength, and the kicked person needs 5 squares of physical strength. The power superposition ball also follows this law. -Players other than the goalkeeper can still kick through the opponent with the maximum penetration under the condition of poor physical strength of 6 squares, and the power superposition ball does not follow this law (note: the word penetration refers to the use of small kicks or other kicks when two players face each other or get closer.

4. Everyone's stunts: including the hook stunt shooting ... Anyway, it is to serve everyone's "red" semi-skill ball by any means. Note: The semi-perfect skill power superposition ball is not included, but half of the semi-perfect skill power superposition ball follows this "red" ball theorem, which is still an old saying. Between kicking and being kicked, no matter how different the physical strength of X and Y is, no matter how powerful the semi-skill is. No matter how many people are kicked down at the same time, no matter whether they can kick through the opponent or not, they all follow a principle: the kicked person does not need physical strength, and the kicked person spends 7 squares of physical strength. Semi-skill power superposition ball also follows this point. -The physical differences of players other than goalkeepers are as follows: First, the "red" ball is a ball that flies downward from the beginning (for example, a ball that is shot near the goal). Its maximum penetration is 18 square. The second kind-the "red" ball starts to go up. I shot the red ball at the point between the first ball and the second ball. Its maximum penetration is 24 squares. The semi-unique power superposition ball does not follow this point. Many people say that the single inverted cross whirlwind leg and the "red ball" power emitted by the whirlwind leg are equivalent to the power superposition ball, but I am not. After research, the power emitted by the "red ball" is not so-called superposition, but its own. But the twin towers are used to serve two people. Whether it is a small kick or a semi-unique "red ball", even if there is no superposition, the power of the kicked ball is 40 squares more than the original. This is another phenomenon that the strength of the superimposed ball becomes worse. Single cross whirlwind leg, dive and whirlwind leg kick have a maximum penetration of 6 squares.

5. Blood-free situation: being hurt by a common tackle-being swept by a tornado-some big bumps and small bumps made by the goalkeeper to block the flying ball. Some big bumps of the goalkeeper are used to block the ball without hurting blood, but to hurt blood (all big bumps of the goalkeeper are used to hurt blood). Small bumps are used to block the ball or hit people, and will not hurt your blood. However, in the goalkeeper's big collision, the A key and the "air twist" and AB key of 12 are added to the pull-ups or pull-downs that only computers can use (our brains always use this trick to fly the ball first ...). These big bumps that directly stick the ball to our hands, and using these big bumps to catch the ball, half-stroke or super-kill, will hurt the value I gave. -Being charged in the water or swamp (except the charged ball, you can charge others or yourself in any way other than shooting, which is a case of blood injury. Any charged ball is charged by shooting, which consumes 1 square physical strength. No matter how many people are charged at a time, this is the half-followed side of the word Lei. Lei Dianqiu also increased the penetration and lethality of the ball, and any. Its penetration increases 1, and its lethality increases 1. The lethality and penetration of a fully wet water polo also increased by 1, while the semi-wet water polo had no effect on the penetration and lethality of the ball.

6. overcorrection: a series of tricks I don't want to say. It takes 9 or 7 squares of physical strength to directly hit a person or goalkeeper. Of course, except for some cases where the goalkeeper does not hurt blood, that is, the goalkeeper does not hold the ball and does not stick to any other tricks used to stop the ball. It's no use beating him, and he doesn't hurt blood. The infiltration of overcorrection is a very uncertain value, and I will talk a lot about it below.

7. Power consumption: including small kicks, half strokes, super kills, and power superimposed balls. The value consumed in flight is calculated according to the actual consumption of 3 grids per second, that is, 0.33 ... seconds 1 square. The decrease of penetration does not affect the decrease of lethality.

After the theorem, I will talk about the theory.

1. goalkeeper dynamics: I don't know if I found out. My previous topic was to analyze how many physical differences a big collision can knock down opponents and how penetrating various shots are. These sentences are all preceded by "players outside the goalkeeper", but in any case, it is clear that the goalkeeper and the players outside the door are there. After reading the following theorem summary, you should understand.

Summary of the Theorem of Outside Players and Goalkeepers: The outside players (that is, people who are not goalkeepers) have no defense, and neither do the goalkeepers near the area (but the goalkeepers near the area are special, but it is puzzling that they can't shoot through, and they can command players other than the opposing team captain, and he is still in the state of half 2P and half goalkeepers outside the door ...) ... The defense of outside players is equivalent, which can be said to be equal to 0, but the goalkeepers near the area are different.

Two key words about defense: players outside the door and goalkeepers follow the principle that lethality is always equal to lethality. Whether it is a big bump or a small bump, whether it is a small kick, a half move or a super kill, lethality and lethality are the same. Players and goalkeepers outside the door can still achieve these two differences only if they block penetration and physical strength. The player outside the door is a fixed value, and the goalkeeper and other goalkeepers are different dynamic values.

Goalkeeper's blood recovery: any goalkeeper's physical strength increases at the moment when he is scored 18, and his physical strength at this time is (residual physical strength+18).

I'll tell you some information about the super-killing ability of the strong teams and our team (the goalkeeper used in the experiment is Italian. What's the difference between the super-killing ability of each team and our team under the same goalkeeper, because the players outside the door have the same penetration resistance. The experimental ball is a white ball under normal conditions, excluding the volleyball and water polo, which increases the power of 1. There is no need to feel unfair. Note: It looks like Brazil's.

-

Group 4: 32 squares 12 squares.

Italy: 30 square 10 square

Germany: 27 squares and 7 squares

Brazil: 2 1 grid 1 grid

Argentina: 22 squares and 2 squares.

Our team:

Ninth place Guo Fu: 20 squares are equal.

No.8 clothing department: 30 square meters 10 square meters

10 dead fish demon: 20 squares are equal

No.2 ascending mine: 18 gordo 2 gordo

No.3 hedgehog head; 22 grids, 2 grids

No.65438 +0 Fatty: 19 Godot 1 Godot

Size 6 white glasses: 20 squares are equal.

No.5 Xingye: 19 Godot 1 Godot

No.4 ghost ball: 30 squares 10 squares.

Fish balls No.7: 12, and then 8 squares.

No.65438 +0 1 Zhong Man IV: 30 square 10 square.

Bubble ball number 12: 19+0.

What is the relationship between the number on the left and the number on the right? You got it? They have a subtle connection.

In the above series of numbers, the numbers on the left and right always revolve around the number 20, don't they? The number on the left is fixed (not superimposed) and will not change, while the number on the right is dynamic and will change with the goalkeeper. But it will never hinder their contact, but the goalkeeper's defense is different and the numbers around him are different. Everything leads me to the right. Don't believe this series of figures. Maybe it makes people who you always thought were strong weak, and people who always thought were strong become strong, but the fact is right in front of you. Try it yourself if you don't believe me. They only blindfold everyone because of their different physical strength, but that's all in the same situation.

Looking at the player's personal data, the first number is physical strength, I believe everyone knows, but is the second one a foot strength? I don't think so. We can compare two people, that is, the ghost ball of 10 versus the ghost ball of No.4 and the second ability number of No.27 versus 15. But look at the penetration comparison between outside players and goalkeepers before. The power of No.4 ghost ball is far greater than that of 10 super ball. Jokes. So I don't think the second number is a statement of foot strength. If the difference of the super kill ball makes its strength more or less influential than the quantity, and it is really a Japanese with strong feet ... I have nothing to say, who told me that I don't understand Japanese? I only believe my truth. The third number is indeed the defensive strength. The defensive strength of Italian goalkeepers is equivalent to that of Brazil, Argentina and Germany, and the defensive strength is about 37 squares. The goalkeeper of the fourth team of Argentine goalkeepers with the same physical strength has a little less defense, which is 35 squares. By default, our team's goalkeeper is fat and defends 20 squares. No matter how many squares can be blocked by poor physical strength or penetration, it is much worse than the strong team. The above information tells us that goalkeepers with different physical strength are not necessarily unequal in defense. Any one in our team is worse than a strong team, even if they have the same physical strength, they are worse than others.

English letters A, B, C and D are really expressions of "site adaptability". If you want to see the translation of player information, just look at the post I said, I'm not sure if it's right.

Let's talk about why there are 9 or 7 injuries in super kill. Only three people's super kill is a bit special, that is, our team's 1 fatty, No.8 Hattori, 12 bubble ball. Think about their super killing tactics. What are the similarities? Whether everyone has a falling process, the problem lies in their falling process. The lethality of the ball before falling is 9 squares, and the lethality becomes 7 squares at the moment of falling. Strange phenomenon, Brazil and its own fish balls will not fall like this many times, which may be the lethality that must be consumed when switching States.

Definitely worth seeing.

Blocking Theorem: Every player except us has the same blocking value. No matter what the shot is, as long as you meet someone, you have to wear it.

For example, a person with a physical strength of 60 squares can penetrate 18 squares at most, and can penetrate a person with a physical strength of 60+ 18=78 squares at most. If the first person to stop is 80-gauge, 80 & gt78, he can't wear it. But what if you divide a person with a physical strength of 80 squares into two people with a physical strength of 70 squares? You think (70-60)+(70-60)> 18, so these two people can block the ball. Whether this is the case or not, this is the wrong answer. Let's ignore the penetration that the ball consumes when it flies. The experiment is to hit two people with 70 squares of physical strength at the moment they step out of their feet, so the first block is 78-8=70, leaving 70 squares of penetration. 70 equals the second 70, and the remaining power is 70.

Conclusion: In order to block the ball with the force of (X-8Y)=R, the physical strength of the passer (the player outside the door) must be greater than R.

The above X is (physical strength+small kick or half-stroke or super-kill penetration), and Y is the meaning of which player will block. The first player will block Y is 0, and the second player will block Y is 1, and so on, so as to get the R value at a certain moment. If the penetrating power consumed by the ball in flight is also calculated, the formula becomes: (x-8y-3t) = r.

You can't use multiplication here. For example, the penetration of Italy to the captain is 80+30= 1 10. You will think that 4x8=32, 1 10-32=78 (the penetration consumed when flying the ball is not recorded here). So the fourth person with physical strength of 80 squares can stop it. This is a wrong idea. Only subtraction can tell the truth, such as the first block: 1 10-8= 102, the second block: 102-8=94, the third block: 94-8=86, and the fourth block: 86. 78, so the fifth person with 80 squares can block it. You know the mistake of multiplication. The captain of the Italian team can kick off five people in an instant with 80 squares of physical strength instead of four people who have made the mistake of multiplication.

The highest topic-power superposition ball

Power superposition sphere consists of theorem and dynamics, and the theorem follows the above. Kinematics is the physical difference between shooting and counter-shooting. It is an indefinite multiple. The following is the principle of superposition kick, which is hit or reflected by a big bump outside the twin towers. Its power and penetration also follow the following theorem.

For example, 40 squares of physical strength versus 80 squares of physical strength, the maximum penetration of players outside the door is 132 squares. 46+86= 132

For example, 50 squares of physical strength versus 80 squares of physical strength, the maximum penetration of players outside the door is 142 squares. 56+86= 142

For example, 80 squares of physical strength versus 40 squares of physical strength, the maximum penetration of players outside the door is 132 squares. 86+46= 132

The principle of superposition of small kicks is as follows: whether it is multi-physics or multi-physics, the maximum penetration of superimposed small kicks is actually the sum of two people (personal physical strength plus small kick penetration) (excluding the twin towers and superimposed media).

Superposition of semi-stunt and super-kill (excluding the twin towers as shooting medium and anti-ball medium): Only when the shooter shoots a small kick can the reflected person be superimposed, and the shooting power can be set to X+6, where X is the physical strength of different people. If the reflected person is 80 squares of physical strength and a "red ball" is superimposed, then the penetrating power of the red ball is (X+6).

If the superimposed ball is replaced by a super kill, it reflects that this person's physical strength is still 80 squares, and he is the captain of the Italian team, then his super kill penetration is 30 squares, 80+30= 1 10, and the superimposed penetration is (X+6)+(80+30), so if x is also 80 squares,

All the above formulas ignore the penetrating power consumed when flying the ball. If calculated, the formula X+6 becomes X+6-3t, and the original formula (X+6)+(80+ 18 or 24) uses Y instead of 80 to indicate that it is an indefinite physical value, and becomes [(X+6-3t)+(Y+).

The dynamic principle of "half-trick over kill" is as follows: the maximum penetration of the superimposed "red ball" is (the former person's physical strength plus the penetration of a small kick) plus (the latter person's physical strength plus the penetration of the "red ball"). The maximum super kill penetration after superposition is (the former's physical strength plus the penetration of small kick) plus (the latter's physical strength plus the penetration of super kill).

What would happen if the twin towers were used as a medium to shoot a small kick or reflection or kick and backhand?

Dynamics of Twin Towers: As mentioned earlier, the balls shot by the Twin Towers are different even if the forces are not superimposed. Two people clap a small kick next to the twin towers. At this time, the small kick is not several times larger than the original, but the strength has increased by a fixed value, that is, 40 squares. The same is true for half-strokes and super-kills. For example, the person above the tower is 60 square meters, and the person below is 50 square meters. In the case of only 50 or 60 squares (without kicking), if it is 50 squares, the penetration of this small kick is 50+6+40=96 squares, and if it is 60 squares, the penetration of this small kick is 60+6+40= 106 squares. I won't say much about adding six, will I?

Because the physical strength values are different, it is set to X and Y (including the consumption of the ball during the flight). The following is the calculation formula of the amount penetration:

Non-superposition: the formula for calculating the penetration of small sudden kick by twin towers is X+46-3t, and the formula for half-stroke by twin towers is (X+58 or X+64)-3t.

Overlap: Formula [(X+6-3t)+(Y+46)]-3t or [(X+6)+(Y+46-3t)]-3t is used for single-person anti-twin towers or double-person anti-twin towers (the same is true for balls superimposed on tower teammates) (small) formula [(x+6-3t)).

All kinds of overlay penetration mentioned above are aimed at players outside the door. Where's the goalkeeper?

Example: Because basically every goalkeeper's defense is different, I don't have the strength to finish it. Let's make two comparisons-the Italian team and the fat man on the team.

Goalkeeper: A small bump can only be knocked down under the extra physical advantage of 12. A big bump can only be knocked down under the advantage of two squares of extra physical strength, a small kick can only have the maximum penetration under the advantage of 14 squares of extra physical strength, and a "red ball" has the maximum penetration under the advantage of two squares of extra physical strength. Super kill indefinite number.

Fat man: 4 squares for small bumps, 6 squares for big bumps, 6 squares for small kicks and 6 squares for "red balls".

Any player outside the door: the physical strength difference of small bumps is within 8 squares, the physical strength difference of large bumps is within 18 squares, and the penetration of small kicks is within 6 squares. The penetration of the "red ball" is 18 or 24 (here, choose the shot closest to the goalkeeper and use 18).

Analysis: Every numerical value of the Italian goalkeeper corresponds to any player outside the door, and the constant numerical value is the same difference, and it revolves around the number 20 (corresponding to the previous number). Every value of the fat man corresponds to any player outside the door, and it is also the same difference, which is 12.

Note: In fact, the number that the goalkeeper transfers to the player outside the door is the number that the goalkeeper can block more than the player outside the door.

For example, the maximum penetration of a 40-bar physical strength plus an 80-bar physical strength is 132, so the maximum penetration of an Italian goalkeeper minus 20 bars is 1 12. For a fat man, reduce 12 bar.

Summary: Any shot or pool, the goalkeeper can always block his turn value (again) than the player outside the door.

Summary of dynamic superposition sphere: dynamic superposition is infinite. As long as you are willing to do so, the power will be infinite. -The strength of the ball is always (personal strength+penetration of small kick or half-trick or super-kill)+(the strength of the ball). What I said before is a very common superposition.